The Curse of Skeleton Munroe

Category: Dr Fung

  • GENERIC COSTUMED VILLAIN ROUND-UP 031

    They’re not good people and they’re not good at what they do and yet they still have a certain charm. 

    This guy is exclusively called “the Fiend” in narration boxes even though he is introduced as “the Great Master” and “Mako”. He practices voodoo and just sort of generically terrorizes the Haitian countryside until Yarko the Great comes at the behest of the intriguingly named Doctor Medico to settle his hash. And speaking of names, this issue features multiple characters referring to voodoo practitioners rather than their subjects as “zombies,” which is a new one on me unless of course you count the Grand Zombie. (Wonderworld Comics 019, 1940)

    Called “the Wolf” by detective Dr Fung as he is hunting him down, this masked fellow is actually Horace Bailey, a Wall Street financier who killed his partner to gain full control of their firm and made the mistake of involving a super-sleuth in the execution of his perfect murder. (Wonderworld Comics 020, 1940)

    Don Cervantes is a fellow who discovered silver in the hills near the small probably-Mexican town of Toranto and decided that the best way to keep it all to himself was to revive the practice of human sacrifice in the area. This does not prevent Nevada Jones from moving in and deposing him, of course. (Zip Comics 007, 1940)

    Comic books having cover illustrations that do not reflect the action in the book itself are nothing new, but this is the first time I have felt the need to highlight any of the characters on them whose adventures have gone unchronicled. Here’s to you, Executioner, Green Guy with Sickle Claw and Tiny Green Guy, I’m sure that you were very dastardly. (Zip Comics 008, 1940)

  • ALIENS AND SO FORTH ROUND-UP 022

    Top-quality aliens, fresh-baked! 

    Unnamed Species:

    This unnamed species has that most delightful and implausible of features, an organic wheel that they use to locomote around! Other than that they’re your typical underground dwelling species: they live far enough under the surface or have an extensive enough range that one can enter their kingdom in the Himalayas and exit in Iran; they have a captured surface woman named Rina as their queen but the real power lies with “He”, who is four or five times bigger than the rest of his species; and they are very sensitive to sound. Regular stuff. 

    Those wheels though! (Wonderworld Comics 011, 1940)

    Earth-Men: 

    The Earth-Men are the fellows who worship the ancestor-god Sakka, as detailed in a Divine Round-Up a couple of months back. They’re little bug-eyed guys with a high incidence of male-pattern baldness and a hostile attitude until adventurer Rocky Ryan kind of accidentally convinces them that he is the reincarnation of Sakka. 

    In the peaceful times that follow, Ryan’s companion Professor Ames is able to explore the Earth-Man city and make some frankly astounding discoveries, including the facts that 

    1: There used to be a land mass spanning the Pacific between South America and Asia 

    2. At the time, Earth had 2 moons, one of which then exploded

    3. The force of the exploding moon sank the Pacific continent

    4. The Earth-Men are the remnants of that Pacific civilization, and their shrunken stature and big ol’ eyes are a result of living in a dense jungle, somehow.

    It’s a real upending of everything that we thought we knew about the history of the Earth, plus now Ames has enough material for a book. Publish or perish, huzzah! (Big Shot Comics 014, 1941)

    Mercurians (Three Types):  

    Space Adventurer Flint Baker and his companion Mimi make their way to the planet Mercury, where he finds a city strewn with humanoid corpses. Eventually, they find a single survivor, who reveals that he is the last of the Western Hemisphere Mercurians, the rest having been wiped out by…

    … the Eastern Hemisphere Mercurians, a rowdy bunch of cave-man types who storm in and kidnap Mimi before Flint can do anything to prevent it. Through a series of battles, he recovers Mimi and seemingly wipes out the Eastern Mercurians in turn. Mercury is now an uninhabited planet.

    But not for long, because Flint then uses the atomic conversion pistol gifted to him by the last of the Western Mercurians to make a whole new batch of hot Mercurians out of some nearby flowers and install them in the now-deserted city. (Planet Comics 006, 1940)

    Erostians: 

    After space vigilante Cosmic Carson’s men shoot down a pirate ship over planetoid Eros, both they and the pirates’ victims come under attack by the green, caveman-like Erostians, who carry off as many women as they can get their grubby green mitts on (bonus entry: these women are all Venusians).

    Cosmic Carson himself sets out to rescue the captives and ends up a prisoner himself, wherein he learns that the Erostians are not simply a species of humanoid aliens, but the former dominant species of Earth, thrown down and banished to Eros by some ancient scientist. Plus, they eat people, with a preference for pretty women. It’s actually a bit of a roller coaster, as the standard alien lust for human (or humanoid) women is explained by the fact that the Erostians are also human or at least homo but then their desire turns out not to be lust but gluttony and thus back in the realm of the inexplicable.

    Anyway, Cosmic Carson blasts most of them to smithereens. (Science Comics 005, 1940)

  • ALIENS AND SO FORTH ROUND-UP 022

    Top-quality aliens, fresh-baked! 

    Unnamed Species:

    This unnamed species has that most delightful and implausible of features, an organic wheel that they use to locomote around! Other than that they’re your typical underground dwelling species: they live far enough under the surface or have an extensive enough range that one can enter their kingdom in the Himalayas and exit in Iran; they have a captured surface woman named Rina as their queen but the real power lies with “He”, who is four or five times bigger than the rest of his species; and they are very sensitive to sound. Regular stuff. 

    Those wheels though! (Wonderworld Comics 011, 1940)

    Earth-Men: 

    The Earth-Men are the fellows who worship the ancestor-god Sakka, as detailed in a Divine Round-Up a couple of months back. They’re little bug-eyed guys with a high incidence of male-pattern baldness and a hostile attitude until adventurer Rocky Ryan kind of accidentally convinces them that he is the reincarnation of Sakka. 

    In the peaceful times that follow, Ryan’s companion Professor Ames is able to explore the Earth-Man city and make some frankly astounding discoveries, including the facts that 

    1: There used to be a land mass spanning the Pacific between South America and Asia 

    2. At the time, Earth had 2 moons, one of which then exploded

    3. The force of the exploding moon sank the Pacific continent

    4. The Earth-Men are the remnants of that Pacific civilization, and their shrunken stature and big ol’ eyes are a result of living in a dense jungle, somehow.

    It’s a real upending of everything that we thought we knew about the history of the Earth, plus now Ames has enough material for a book. Publish or perish, huzzah! (Big Shot Comics 014, 1941)

    Mercurians (Three Types):  

    Space Adventurer Flint Baker and his companion Mimi make their way to the planet Mercury, where he finds a city strewn with humanoid corpses. Eventually, they find a single survivor, who reveals that he is the last of the Western Hemisphere Mercurians, the rest having been wiped out by…

    … the Eastern Hemisphere Mercurians, a rowdy bunch of cave-man types who storm in and kidnap Mimi before Flint can do anything to prevent it. Through a series of battles, he recovers Mimi and seemingly wipes out the Eastern Mercurians in turn. Mercury is now an uninhabited planet.

    But not for long, because Flint then uses the atomic conversion pistol gifted to him by the last of the Western Mercurians to make a whole new batch of hot Mercurians out of some nearby flowers and install them in the now-deserted city. (Planet Comics 006, 1940)

    Erostians: 

    After space vigilante Cosmic Carson’s men shoot down a pirate ship over planetoid Eros, both they and the pirates’ victims come under attack by the green, caveman-like Erostians, who carry off as many women as they can get their grubby green mitts on (bonus entry: these women are all Venusians).

    Cosmic Carson himself sets out to rescue the captives and ends up a prisoner himself, wherein he learns that the Erostians are not simply a species of humanoid aliens, but the former dominant species of Earth, thrown down and banished to Eros by some ancient scientist. Plus, they eat people, with a preference for pretty women. It’s actually a bit of a roller coaster, as the standard alien lust for human (or humanoid) women is explained by the fact that the Erostians are also human or at least homo but then their desire turns out not to be lust but gluttony and thus back in the realm of the inexplicable.

    Anyway, Cosmic Carson blasts most of them to smithereens. (Science Comics 005, 1940)

  • GENERIC COSTUMED VILLAIN ROUND-UP 030

    I seal up the cracks but the dang things keep getting in. 

    Klang
    is your classic rejected-and-shunned-by-society-due-to-his-appearance
    villain, who has channelled his bitterness into inventions such as heat
    rays and the explosive Super X-X Nitro Glycerine, which he secretes in
    the bottle of christening champagne in order to destroy the Navy’s
    newest battleship. Just how this is meant to bring him closer to his
    goal of becoming the dictator of America is left unexplored, as it draws
    the heroic Navy goofballs Spark Stevens and Chuck Dawson into his orbit
    and ultimately leads to Klang himself getting blown up. (Wonderworld
    Comics 014, 1940)

    Astonishingly, Klang manages to return for a second kick at the can in Wonderworld Comics 016,
    but spoils his own chances at destroying the US fleet and conquering a
    weakened US by attempting to get revenge on Spark and Chuck at the same
    time. They of course manage to bumble their way free of Klang’s trap and
    blow him up again, this time for good.

    Though Klang does in fact die in the second explosion, his daughter Madam Klang survives and continues to vex Spark and Chuck. Madam Klang carries on the family tradition of attempting to take over the US, and in her first solo appearance does a little bit of spying for the Axis as a way of raising funds toward that goal. Though her employers end up being captured by Spark and Chuck, she actually manages to get away with the money, in a rare win for the Klang clan. (Wonderworld Comics 017, 1940)

    Madam Klang’s final appearance involves a joint attempt to get revenge on Spark and Chuck and also steal the plans for a remote controlled bomber from the US Navy during manoeuvres in the Philippines. Her plans fail mostly because she is a truly terrible boss who kills people for failure. Please note the special font chosen for her suicide panel that indicates that she is doing so for Inscrutable Asian reasons, and also her dying speech about how great the USA is and how the current political norm is the best one, boys and girls. (Wonderworld Comics 018, 1940) 

    This here Snake Cult is extremely generic as far as comic book cults go. They spend all episode running around Madras (aka Chennai if you care about accuracy) killing or attempting to kill people for interfering in their affairs but never actually going into what those affairs are. Probably the most interesting thing about the whole adventure is that the king cobras employed (and presumably worshipped) by the cult are consistently referred to by the archaic name of hamadryads, which is already weird to anyone who knows a little Greek mythology, but is then made weirder by the fact that it is misspelled as hamdryad, which is of course some sort of pork nymph. (Wonderworld Comics 018, 1940)

    A spy chief so generic that I can’t even tell you for certain if he’s supposed to be a fascist or not, the Head operates out of a Swiss castle and is primarily concerned with learning the secret of K-51’s secret super-power powders. I do appreciate the juxtaposition of the triangular eyeholes with the triangular forehead symbol on his outfit, but other than that this guy is strictly HO-HUM. (Wonderworld Comics 018, 1940)

  • DIVINE ROUND-UP 018

    Idols, idols, idols! 

    the Great God Khwass: 

    Khwass, Great God of Vengeance, is a comparatively rare villain’s god who actually follows through on his promises. He is invoked vs Dr Fung by the daughter of a former foe and not only replies to her prayers but deploys sleeping gas and a weird monster to aid her in her quest for vengeance. 

    God Style: Real (Wonderworld Comics 016, 1940)

    Ice God Emul:

    Captain Venture and the Planet Princess Zyra’s great enemy, King Leon of Asteroid Djung, loves to subcontract out his villainy, and to that end he has engaged the services of Frigo, King of the Ice Planet. Frigo is to kill Captain Venture and deliver Zyra to King Leon for marriage but of course betrays him and slates all three for sacrifice to the Ice God Emul.

    The idol of Emul is destroyed in the subsequent battle and escape, and what’s interesting here is that Emul is explicitly just the idol. As Frigo states, “the god Emul is no more.” Wild.

    God Style: Idol (Master Comics 015, 1941)

    Bubastis & Isis:

    In an early adventure in Egypt, Zatara comes across a member of a lost archaeological expedition who is on the verge of death, and who is magically revealed to have found a lost temple to Bubastis. Travelling there in hopes of finding the rest of the expedition, Zatara encounters the ancient priest Amen-Hotep, who is part of one of those weird remnant Ancient Egyptian populations that exist under the sands of Egypt in adventure fiction, and whose priestly magics are comparable to Zatara’s own.

    The temple of Bubastis also turns out to be a temple to Isis, as Zatara discovers when he meets a less-powerful but still magically potent priestess of Isis and is almost sacrificed by her. Amen-Hotep seems to be an Isis worshipper as well, as he animates a statue of the goddess to smite Zatara with – it’s possible that the two goddesses are being conflated here.

    Zatara ends up melting the statue of Isis and disintegrating Amen-Hotep. The priestess is “sent away,” presumably with the rest of her people in tow, and the temple is turned over to the archaeologists to plunder.

    God Style: Real (Action Comics 005, 1938) 

    Khor: 

    Khor is known as the Blind God because the magical diamond that was the eye of his idol was stolen long ago, and since that diamond subsequently became the source of super-heroic adventurer Diamond Jack’s power, the priesthood of Khor is out for his blood.

    The high priest animates the idol of Khor and sends it to destroy Diamond Jack and recover the eye. This is impressive but not innovative – we just saw the Amen-Hotep do the same with a statue of Isis, after all – but what is is the custom roadster-cum-juggernaut that the thing rides around in. Was ever aan evil god so sporty?

    The whole thing ends back at the temple, as Diamond Jack disrupts the ritual that keeps Khor animated and the high priest ends up being crushed under the falling idol. So long, Khor. 

    God Style: Idol (Real?) (Slam-Bang Comics 004, 1940) 

  • DIVINE ROUND-UP 018

    Idols, idols, idols! 

    the Great God Khwass: 

    Khwass, Great God of Vengeance, is a comparatively rare villain’s god who actually follows through on his promises. He is invoked vs Dr Fung by the daughter of a former foe and not only replies to her prayers but deploys sleeping gas and a weird monster to aid her in her quest for vengeance. 

    God Style: Real (Wonderworld Comics 016, 1940)

    Ice God Emul:

    Captain Venture and the Planet Princess Zyra’s great enemy, King Leon of Asteroid Djung, loves to subcontract out his villainy, and to that end he has engaged the services of Frigo, King of the Ice Planet. Frigo is to kill Captain Venture and deliver Zyra to King Leon for marriage but of course betrays him and slates all three for sacrifice to the Ice God Emul.

    The idol of Emul is destroyed in the subsequent battle and escape, and what’s interesting here is that Emul is explicitly just the idol. As Frigo states, “the god Emul is no more.” Wild.

    God Style: Idol (Master Comics 015, 1941)

    Bubastis & Isis:

    In an early adventure in Egypt, Zatara comes across a member of a lost archaeological expedition who is on the verge of death, and who is magically revealed to have found a lost temple to Bubastis. Travelling there in hopes of finding the rest of the expedition, Zatara encounters the ancient priest Amen-Hotep, who is part of one of those weird remnant Ancient Egyptian populations that exist under the sands of Egypt in adventure fiction, and whose priestly magics are comparable to Zatara’s own.

    The temple of Bubastis also turns out to be a temple to Isis, as Zatara discovers when he meets a less-powerful but still magically potent priestess of Isis and is almost sacrificed by her. Amen-Hotep seems to be an Isis worshipper as well, as he animates a statue of the goddess to smite Zatara with – it’s possible that the two goddesses are being conflated here.

    Zatara ends up melting the statue of Isis and disintegrating Amen-Hotep. The priestess is “sent away,” presumably with the rest of her people in tow, and the temple is turned over to the archaeologists to plunder.

    God Style: Real (Action Comics 005, 1938) 

    Khor: 

    Khor is known as the Blind God because the magical diamond that was the eye of his idol was stolen long ago, and since that diamond subsequently became the source of super-heroic adventurer Diamond Jack’s power, the priesthood of Khor is out for his blood.

    The high priest animates the idol of Khor and sends it to destroy Diamond Jack and recover the eye. This is impressive but not innovative – we just saw the Amen-Hotep do the same with a statue of Isis, after all – but what is is the custom roadster-cum-juggernaut that the thing rides around in. Was ever aan evil god so sporty?

    The whole thing ends back at the temple, as Diamond Jack disrupts the ritual that keeps Khor animated and the high priest ends up being crushed under the falling idol. So long, Khor. 

    God Style: Idol (Real?) (Slam-Bang Comics 004, 1940) 

  • MINOR SUPER-HERO ROUND-UP 064

    MINOR SUPER-HERO ROUND-UP 064

    Oh my gosh! It’s more minor super-heroes! 

    the Phantom Rider: 

    The Phantom Rider is Tex Maxon, who was already a wandering cowboy who meted out justice for a while before getting into the masked vigilante game. Where a lot of masked cowboy vigilantes are doing a classic secret identity or concealing their identity for more specific reasons like being wanted for a crime they didn’t commit, the Phantom Rider thing honestly just seems like a fashion choice on Maxon’s part, like he found a big black cloak one day and decided to roll with it.

    The above speculation is undermined somewhat by the fact that the Phantom Rider outfit changes to this yellow cowboy shirt/jeans/mask combo pretty quickly, but maybe Maxon just found the cloak too cumbersome (or the artist found it too annoying to draw).

    Far more annoying is the fact that this strip that was clearly set in the Old West from long before the Phantom Rider identity was established switches to a Modern West setting in Wonderworld 015. Have some consistency, people. (Wonderworld Comics 011, 1940)

    **UPDATE** the Flame:

    Once again we have the origin of the Flame, and as I suspected the previous version of this that we had encountered was cut down from this one. Notably, this is the first time that the Flame is given any sort of name, Charteris, and the lack of a first name is even kind of textually supported: he is washed away in the flood immediately after being born – his parents might not have had time to name him yet. He is made Grand High Lama as a baby in this one too, which is still weird to me. (Wonderworld Comics 011, 1940)

    **UPDATE** Yarko the Great:

    In a bit of Silver Age “give everything a significant origin” style storytelling, the jewel on the front of Yarko the Great’s turban is revealed to be the Ada-La-Hoda, one of the Twin Jewels of Blood required for this one Chosen One to become ruler of all India, in a mystical sword-in-the-stone way. Unfortunately for him, his choice to wantonly murder anyone who might get in the way of his acquiring the gem leads Yarko to determine that he is unfit for the role and keep the dang thing in hopes that the next Seventh Son of the Seventh Son of the Order of Aribah might be more reasonable. (Wonderworld Comics 011, 1940)

    the Secret Band of the Purple Hood: 

    The Secret Band of the Purple Hood are a vigilante organization that operate in the city of Shanghai and who induct super-detective Dr Fung into their ranks mid-case as both he and they are attempting to battle the worshippers of Khwass, Great God of Vengeance. Sadly, as this adventure ends in a cliffhanger that is as far as I can tell never resolved, we don’t get to see the Secret Band do much more than beat up a couple of priests, but I’m just so chuffed to find a vanishingly-rare example of non-title-character masked vigilantism that I simply had to include them. (Wonderworld Comics 016, 1940)

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 021

    None of this science is mad or criminal peer reviewed. 

    This fellow attempts to blackmail Dynamo’s unnamed home city by various methods, including Causing and then threatening further widespread destruction with his “liquid air” freeze cannon and kidnapping city council members and then subjecting some of them to a frankly horrific bone liquefying ray. 

    The main problem with him is honestly the fact that he has no established name. He does go by “Miss Monda” while he is posing as the mayor’s secretary in order to get the inside scoop on how his extortion attempts are going, which turns out to be his downfall when he is dewigged by Dynamo. Also, I just realized that in that last panel you can see that he is in fact wearing a full suit under the Miss Monda dress, making this the most improbable disguise in comics by my reckoning. (Weird Comics 009, 1940)

    Dr Z here has long been working on a mind-reading device, to no avail. He arranges for psychologist Larry Hunter to arrive at his isolated mansion in the hopes that forcing him to collaborate on the invention will lead to some sort of breakthrough, and it does! Alas for Dr Z, as s is so often the case in such stories the new technology is then turned on its villainous facilitator, as Hunter uses Dr Z’z own thoughts to show him how to eliminate the murderous scientist using his own deathtrap. 

    Hunter was probably supposed to go on to use the Thought Receiver to fight more crime in future adventures but as with so many of the denizens of Wham Comics he was never seen again. (Wham Comics 002, 1940)

    The mad Dr Chow operates a wax museum at the New York World’s Fair that he stocks with living humans who he has frozen with a weird drug. Why is he doing this? It’s unclear, but the top three answers that I can think of are : 1. for kicks, 2. for cash and 3. as a way of testing out the formula. He is captured by private detective Dan Dare, and unsettlingly there is no nod to the idea of thawing out the doctor’s victims, even though they are implied to still be alive in some way. (Whiz Comics 006, 1940)

    I had a lot of rising expectations as the character of Dr Lleh was introduced. Firstly, he was pretty clearly telegraphed to be a former member of a Tibetan archaeological expedition who was consumed by revenge after being dismissed for theft and was now haunting the countryside with his horde of experimental subjects. Secondly, his name is “Hell” backwards.

    The good times continue, as Dr Lleh derails the Orient Express (a train that historically did not travel through Tibet) in order to acquire more experimental subjects, only to find that Professor Davis – the very man who wad fired him! – was aboard, along with his daughter, plus indomitable detective Dr Fung and his assistant Dan Barrister. All four are away not just to the Temple of Hades but under it, to “Dr Lleh’s Kingdom of Hades” (no I do not know what a temple to Hades is doing in Tibet).

    All my hopes are dashed once Dr Lleh’s actual style of experimentation is revealed. Bribing two big dudes with llama steak (no I do not know how this guy is getting llama steak in Tibet) to pull a woman’s arms off is not research that would be publishied in even mad science journals, Dr Lleh. I hate to say it but I’m glad that Dr Fung blows you up.  (Wonderworld Comics 014, 1940)

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 021

    None of this science is mad or criminal peer reviewed. 

    This fellow attempts to blackmail Dynamo’s unnamed home city by various methods, including Causing and then threatening further widespread destruction with his “liquid air” freeze cannon and kidnapping city council members and then subjecting some of them to a frankly horrific bone liquefying ray. 

    The main problem with him is honestly the fact that he has no established name. He does go by “Miss Monda” while he is posing as the mayor’s secretary in order to get the inside scoop on how his extortion attempts are going, which turns out to be his downfall when he is dewigged by Dynamo. Also, I just realized that in that last panel you can see that he is in fact wearing a full suit under the Miss Monda dress, making this the most improbable disguise in comics by my reckoning. (Weird Comics 009, 1940)

    Dr Z here has long been working on a mind-reading device, to no avail. He arranges for psychologist Larry Hunter to arrive at his isolated mansion in the hopes that forcing him to collaborate on the invention will lead to some sort of breakthrough, and it does! Alas for Dr Z, as s is so often the case in such stories the new technology is then turned on its villainous facilitator, as Hunter uses Dr Z’z own thoughts to show him how to eliminate the murderous scientist using his own deathtrap. 

    Hunter was probably supposed to go on to use the Thought Receiver to fight more crime in future adventures but as with so many of the denizens of Wham Comics he was never seen again. (Wham Comics 002, 1940)

    The mad Dr Chow operates a wax museum at the New York World’s Fair that he stocks with living humans who he has frozen with a weird drug. Why is he doing this? It’s unclear, but the top three answers that I can think of are : 1. for kicks, 2. for cash and 3. as a way of testing out the formula. He is captured by private detective Dan Dare, and unsettlingly there is no nod to the idea of thawing out the doctor’s victims, even though they are implied to still be alive in some way. (Whiz Comics 006, 1940)

    I had a lot of rising expectations as the character of Dr Lleh was introduced. Firstly, he was pretty clearly telegraphed to be a former member of a Tibetan archaeological expedition who was consumed by revenge after being dismissed for theft and was now haunting the countryside with his horde of experimental subjects. Secondly, his name is “Hell” backwards.

    The good times continue, as Dr Lleh derails the Orient Express (a train that historically did not travel through Tibet) in order to acquire more experimental subjects, only to find that Professor Davis – the very man who wad fired him! – was aboard, along with his daughter, plus indomitable detective Dr Fung and his assistant Dan Barrister. All four are away not just to the Temple of Hades but under it, to “Dr Lleh’s Kingdom of Hades” (no I do not know what a temple to Hades is doing in Tibet).

    All my hopes are dashed once Dr Lleh’s actual style of experimentation is revealed. Bribing two big dudes with llama steak (no I do not know how this guy is getting llama steak in Tibet) to pull a woman’s arms off is not research that would be publishied in even mad science journals, Dr Lleh. I hate to say it but I’m glad that Dr Fung blows you up.  (Wonderworld Comics 014, 1940)

  • MINOR SUPER-VILLAIN 863: KARNO THE CHESS MAN

    (Wonderworld Comics 009, 1940)

    Detective Dr Fung’s pal Dan Barrister racks up one of the swifter “this information is impossible/ the impossible thing is right behind me” turnarounds in comics history when he and Dr Fung are kidnapped by a Moth Man about 1.5 seconds after he expresses disbelief in the existence of Moth Men who kidnap people. It turns out that the Moth Men in question work for a super-villainous type named Karno the Chess Man (sometimes Chessman) who lives in what I would call an excessively stair-filled cave considering the tiny little wheels on his mobility aid.

    And just why is Karno sending moth-themed henchmen to kidnap people? Why because he doesn’t have a full chess set yet and so he must transform moderately thematically-appropriate people into the pieces he is missing. Yes, Karno is an obsessive criminal of the sort that we usually getting punched out by Batman in the 1960s and he thinks that Dr Fung would make a distinguished king.

    Dr Fung is no slouch, however, and while the Moth Men are subduing Dan Barrister he slips off into the shadows and starts blasting henchmen with their own ray rifles. In short order he, Dan and Irene Jonson (previously destined to be turned into a chess queen) are winging their way home courtesy of the Chess Man’s own ray-powered person launcher, though Karno takes a page from Dr Fung’s playbook and escapes in the commotion.

    Karno returns in Wonderworld Comics 010, as Dan and Dr Fung return to capture him once and for all, and he is not only easy to track down but almost shockingly easy to disarm, as Dr Fung demonstrates using a moist handkerchief.

    The big confrontation between Fung and the Chess Man, as exciting and action-packed as it is, is interrupted by some unfortunate activity in the depths of Karno’s lair, proving once again that the coolness factor of living inside an active volcano always comes at a price.

    Dr Fung, Dan and Karno make their escape just ahead of a wave of flowing lava – no word on whether any of the Moth Men made it out – and Karno is so grateful for their efforts in saving him that he resolves to turn over a new leaf and turn himself in. A surprisingly wholesome end to the tale, for once!