The Curse of Skeleton Munroe

Origins Index

 **Index Incomplete – Being Filled In Bit-By-Bit**

ACCESSORIES – All of the trappings of the super lifestyle: super vehicles, power granting objects, monocles, castles, gorillas.

BY BIRTH OR CREATION – Whether it be in the future, as an alien, mutated or as the descendant of an ancient hero or villain, many comic book characters are born to it.

BY CIRCUMSTANCE – All the stuff that happens after you’re born but not because you chose it for yourself: raised by apes, brain put in a jar, mutated by various means or rejected by a society that doesn’t understand your great ideas.

BY CHOICE – Start leaving clues for the stupid forces of law to find, studying magic, or taking up the mantle of a dead hero or villain? These are choices!

BY IDEOLOGY – Just why are these fools up to their mischief if it’s not just the love of the game? 

DAY JOBS – What do these guys do all day? If anything?

LOCATIONS – For minor super-villains, their bases of operations. Likewise for super-heroes, though those tend to change over time, leading to multiple location entries. For major or median/recurring super-villains, the sites of any major crimes will be included.   

NARRATIVE FOOTBALLS – Great big events so narratively juicy that they get passed from villain to villain over the years to give them a bit of extra oomph.

POWER CATEGORIES – What folks can do, either innately or with th assistance of tools.

TEAM MEMBERSHIPS – A place to gather up entries of the members of various super-teams that form and dissolve over the years.

UNKNOWN ORIGIN – Sometimes there’s clearly Something Going On with a character but danged if you can figure out what it is.