The Curse of Skeleton Munroe

Category: trio

  • MINOR SUPER-VILLAIN 562: THE HARBINGERS OF DEATH

    (Wonderworld Comics 008, 1939)

    As part of Yarko the Great’s second encounter with Death, he and the hapless Madame Punai journeyed to a sort of pastiche underworld (e.g., their journey took them through the Biblical Valley of Death but also involved this unnamed boatman ferrying them across the River Styx). And as with any good underworld pastiche there are some allegorical foes to get past before their goal is reached – the Harbingers of Death!

    Like I said, these guys are allegorical demon guardians, so there isn’t much more to them than the expression of their allegory. First Pain, aka Burning Pain, appears to crush Yarko to his burning body. Good allegory! Pain can overwhelm you – though in a more in-depth work perhaps Yarko would be left with a burn or other lingering reminder of this battle rather than walking away unscathed after hurling pain into the abyss.

    Fear appears next, and I really appreciate that he himself is a fearful creature rather than the more common monstrous fear-beasts that inflict fear by being big and spiky. Like Pain, Fear cannot stand up to Yarko’s overwhelming machismo and slinks back into the shadows from whence it came.

    Finally, Horror is a master of the jump scare and as someone who is particularly vulnerable to that tool of the filmmaker’s art I really appreciate seeing him (them?) be flung off a cliff, probably not to their doom due to being a demon but at the very least to their major inconvenience.

    And there you have it: three lil’ henchmen, three anthropomorphic personifications, three notches in Yarko the Great’s belt.

  • MINOR SUPER-VILLAIN 359: THE UNHOLY THREE

    (Master Comics 017-019, 1941)

    The Unholy Three! A little guy (Nosey), a huge guy (Brutus) and a gorilla (Herbert)!

    Oh and of course we must not forget the fourth member of the Unholy Three, their boss “Doctor” J. Twiddley Fairchild (quotation marks his). Details in the actual story are sketchy but it seems as if Fairchild was jailed for larceny, escaped, assembled the other three as his minions and set out to get revenge on those who were responsible for his imprisonment – in other words an old fashioned Judge and Jury Revenge Killing scheme.

    This is where things get a bit annoying for me personally. JaJRK schemes are quantifiable based on the number of attempted slayings divided by the number of successful ones. The problem is that while we know that the Unholy Three end up killing all but one of their targets we do not in fact have any idea of how many targets there were – it’s more than three but up to something like twenty+ if the defense team and witnesses are included.

    Sadly then, JUDGE AND JURY REVENGE KILLING SCORE: n-1/n

    The Unholy Three (all four of them) end up getting caught by Bulletman and Bulletgirl before managing to finish off the last of their targets, but someone at Master Comics must have liked them because they returned for a two-issue story. Too bad for J. Twiddley Fairchild: he didn’t make it out of the initial jailbreak alive. Leadership of the group passed to Nosey and Bulletman became the new target for revenge.

    The actual action is whatever – the Unholy Three kidnap Bulletgirl and try to kill them both with a deathtrap and the second part opens with Bulletman thinking that Bulletgirl has died while the Unholy Three think that Bulletman has. This doesn’t really go anywhere interesting.

    Ultimately the Three attempt to flee the country and Bulletman kicks them off a cliff to their demise.

    OR DOES HE? Because the Unholy Three are collectively our second villain to be resurrected off-panel in time to sign the Crime Exchange petition. Like Mr Murder they never appear again but just knowing that two guys and a gorilla are out there somewhere is enough for me.

  • MINOR SUPER-VILLAIN 215: THE THREE DEVILS

    (Detective Comics v1 050, 1941) 

    The Three Devils are an early example of a fairly common minor super-villain archetype: the acrobat who turns their skill to criminal ends (and of course this is a subset of “circus folk who use their talents for crime” which itself is a subset of “talented professional turns their talent to crime” and then I guess above that is “criminals”). 

    I don’t think I’m going to bother calling it out every time it happens but they also appear in an early example of what will eventually be a staple of Batman story structure through the 60s, told in three acts:

    Act I: the villain’s novel methods allow them to triumph over Batman and Robin and get away with their goal – a lot of stories following this structure take place after the Comics Code, so usually this is a theft of some kind.

    Act II: Batman and Robin foil the villain’s scheme but they still get away.

    Act III: the villain is captured while attempting to achieve their goal.

    In this case, the Three Devils are flung to their deaths from a clock tower rather than being captured but like I said, it’s an early iteration of the format. It’s also a format that I noticed while reading Silver Age Batman stories, so it’ll be interesting to take note of how it develops and how much it is reflected in other super-hero comics of the time.

    The other interesting thing about the Three Devils is that despite falling to their deaths in 1941 they return in Batman Comics v1 107 in 1957 as the Daredevils:

    Now, I learned about this Three Devils/Daredevils connection on a fan wiki and so approached it with some skepticism but damned if they weren’t right about this one:

    They even use the same fence!

    Now 1957 is a tricky year – Barry Allen had just debuted as the Flash; Martian Manhunter is running around… this could just be an Earth-One retelling of the Three Devils story, scrubbed of some supernatural cruft. Or these could be the same characters, not actually dead after all – this is the kind of thing that inspired nerds to come up with stuff like Earth-Two-A and Earth-B and so forth.

  • MINOR SUPER-VILLAIN 215: THE THREE DEVILS

    (Detective Comics v1 050, 1941) 

    The Three Devils are an early example of a fairly common minor super-villain archetype: the acrobat who turns their skill to criminal ends (and of course this is a subset of “circus folk who use their talents for crime” which itself is a subset of “talented professional turns their talent to crime” and then I guess above that is “criminals”). 

    I don’t think I’m going to bother calling it out every time it happens but they also appear in an early example of what will eventually be a staple of Batman story structure through the 60s, told in three acts:

    Act I: the villain’s novel methods allow them to triumph over Batman and Robin and get away with their goal – a lot of stories following this structure take place after the Comics Code, so usually this is a theft of some kind.

    Act II: Batman and Robin foil the villain’s scheme but they still get away.

    Act III: the villain is captured while attempting to achieve their goal.

    In this case, the Three Devils are flung to their deaths from a clock tower rather than being captured but like I said, it’s an early iteration of the format. It’s also a format that I noticed while reading Silver Age Batman stories, so it’ll be interesting to take note of how it develops and how much it is reflected in other super-hero comics of the time.

    The other interesting thing about the Three Devils is that despite falling to their deaths in 1941 they return in Batman Comics v1 107 in 1957 as the Daredevils:

    Now, I learned about this Three Devils/Daredevils connection on a fan wiki and so approached it with some skepticism but damned if they weren’t right about this one:

    They even use the same fence!

    Now 1957 is a tricky year – Barry Allen had just debuted as the Flash; Martian Manhunter is running around… this could just be an Earth-One retelling of the Three Devils story, scrubbed of some supernatural cruft. Or these could be the same characters, not actually dead after all – this is the kind of thing that inspired nerds to come up with stuff like Earth-Two-A and Earth-B and so forth.

  • MINOR SUPER-VILLAIN 110: THE NORNS

    (More Fun Comics 060, 1940)

    Here’s the thing about these guys: they probably aren’t the Norns and they probably don’t call themselves the Norns. They’re three giant purple guys who hang out in a cave in the Catskills and send a flying saucer full of little green guys to attack NYC, ostensibly to conquer it. But! Earlier in the story:

    … Dr Fate is reading a book about the Fates when Inza comes to tell him about the saucer attack, and then jumps to the conclusion that they are the same as the purple guys when he sees three people together. It’s weird!

  • MINOR SUPER-VILLAIN 110: THE NORNS

    (More Fun Comics 060, 1940)

    Here’s the thing about these guys: they probably aren’t the Norns and they probably don’t call themselves the Norns. They’re three giant purple guys who hang out in a cave in the Catskills and send a flying saucer full of little green guys to attack NYC, ostensibly to conquer it. But! Earlier in the story:

    … Dr Fate is reading a book about the Fates when Inza comes to tell him about the saucer attack, and then jumps to the conclusion that they are the same as the purple guys when he sees three people together. It’s weird!