The Curse of Skeleton Munroe

Category: Spencer Steel

  • GENERIC COSTUMED VILLAIN ROUND-UP 044

    GENERIC COSTUMED VILLAIN ROUND-UP 044

    Bored? Unemployed? Why not explore a career in low-tier supercrime? 

    the ABC Gang:

    I must regretfully inform you that the ABC Gang that is described here does not appear in this issue, as Spencer Steel and his pal Doakes instead get sidetracked by a different gang that is looking to rob the bank that they pegged as the logical next target in the ABCs’ pattern. This is a real shame, because “gang who robs banks in alphabetical order by name, but only if the town also conforms to alphabetical order” is a 1950s Batman villain-level of crime-as-compulsive puzzle and I would love to see a 1940s interpretation of that.

    Logically, Steel and Doakes would pick up the hunt for the ABC Gang in the next issue but no, they are completely forgotten by then. Golden Age comics, baybee! (Fight Comics 011, 1941)

    the Vultures:

    The Vultures, an elite Nazi air squadron, owe their success to the fact that they get all hopped up on “dope” (weed? heroin? are either of those going to help you do a dogfight? My lack of familiarity with both hard drugs and aerial combat is showing) before taking to the air.

    The Vultures show up to defend the German military assets that Chip Collins and what I will charitably still call the Skull Squadron are busy blowing up. Disappointingly, the fact that the Vulture leader is high as hell throughout the ensuing dogfight and parachute duel does not come up at all.  (Fight Comics 014, 1941)

    the Dust Bandits:

    When Professor Fraser’s incendiary dust gas bullets are rejected by the US Government for being a horrible war crime, he is determined to destroy the formula rather than, say, selling it to the Nazi Baron lurking in his home. Objecting to this lack of initiative, Fraser’s lab assistant and step-daughter conspire to kill him, then hook up with a crooked banker to organize the Dust Bandits, aka the Dust-Gas Gang, for a quick crime spree before taking the Baron up on his offer. As is so often the case with fire-based super-villains they find themselves opposed by a fire-based super-hero, in this case the Flame. (The Flame 007, 1941)

    the Leopard Men:

    To my shame, this instance of the Leopard Man trope marks the first time that I thought to look into whether there was a reason that it was so common in jungle fiction other than that leopards are cool. It turns out that as has so often been the case a cultural practice among a colonized people was vilified and outlawed as a part of the process of cultural subjugation. Leopard Societies appear to have filled a pretty diverse set of roles across West and Central Africa, ranging from pro-trade fraternal orders to vigilante groups, but thanks to sensationalist reporting and pulp writing we are going to keep on encountering them as generic jungle villains. 

    This particular bunch is after explorer Buck Johnson for some bullshit reason. (Great Comics 002, 1941)

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 025

    I feel like we could avoid some of this unpleasantness if we made the Mad Arts a required part of the curriculum again.

    Unnamed Sorcerer:

    The Golden Knight and Alice are up to some good old-fashioned adventure, as they travel into the land of Kongola to seek out the cause of mysterious disappearances of people in adjoining Kooran. Just where are Kongola and Kooran? I’m going to say somewhere in what is now the United Kingdom since that that is where the Golden Knight is headquartered, but they could literally be anywhere given that he has started visiting his supernatural brothers in-law on the Moon and the Sun and thus has an interplanetary range.

    Kongola turns out to be a good place for adventure, as it is filled with magical and monstrous threats including:

    – hypnotic illusions

    – carnivorous trees hiding behind those illusions

    – club-wielding minotaurs

    – giant bats

    – ape men, who manage to carry off Alice

    Pressing on, the Golden Knight arrives at a huge tower that he says has been built by the enslaved people of Kooran, but I never see them.

    So just who is responsible for the kidnappings, the tower and the monsters? Why, this insane magician, who claims to have done it all so that he can be safe from floods and then promptly jumps off the tower into a… lake? and drowns. More importantly, why is he listed here in the space reserved for low-rent mad scientists? Because while comic book magic users fill a very similar ecological niche as super-scientists they don’t have as great a population and consequently a far lesser rate of one-note losers, and I had to put him somewhere. (Fantastic Comics 019, 1941)

    the Professor:

    The Professor is a hypnotist of some stripe who uses his powers to turn lawmen into agents of his gang. He meets his match in detective Spencer Steel, who as a comic book protagonist is of course immune to such feeble things as mind control and quickly turns the tables on his would-be master. (Fight Comics 011, 1941)

    Unnamed Scientist:

    Though this unnamed scientist talks a bit like a kindly mentor who gives you super-powers in order to save mankind from aliens etc, in practice he just has a kid tied up in his jungle compound who he feeds potions to. Perhaps he had some sort of important plan that would justify this behaviour but if so it is lost to the ages when he wanders out into the jungle to get hilariously killed by an extremely jumpy snake.

    The poor kid, meanwhile, grows into a giant and aimlessly wanders the countryside battling various world militaries until Power-Man shows up and tosses a bomb at his gut. It’s a bummer ending that wouldn’t happen in most comics and I kind of respect it. (Fight Comics 012, 1941)

    Dr Moluk:

    Dr Moluk and his assistant Scorpo have developed a machine that takes germs and bacteria and assembles them into multicellular organisms that resemble golden dragon-dogs. He intends to use these creatures to sow mass panic and ultimately take over the world. An evil plan, but a cool one. 

    Unfortunately for Moluk, his assigned heroic enemy is Guy Gorham, who is billed as the World’s Greatest Chemist but acts like the World’s Most Thorough Ass-Kicker. He busts in, beats ten kinds of hell out of Moluk and Scorpo, and ends up feeding the former to his own dragons. It honestly feels like bullying by the end. (Great Comics 001, 1941)