The Curse of Skeleton Munroe

Category: Fire-Man

  • MINOR SUPER-HERO ROUND-UP 102

    MINOR SUPER-HERO ROUND-UP 102

    You won’t believe what I just found: more super-heroes!

    the Liberty Scouts:

    When fascist forces armed with high-tech weaponry begin attacking targets calculated to cripple US war capacity, they are repeatedly driven away by a trio of anonymous heroes who leave behind Liberty Bell calling cards. Both the fascists and US officials are eager to learn just who these so-called Liberty Patriots are, but President Roosevelt is the one who actually gets to find out, thanks to his association with patriotic millionaire Patrick Henry.

    Henry drives FDR out to his country estate, Liberty House, where he introduces him to three mysterious youths beginning with Smokey, the inventive genius of the group, and whose amphibious tank is counted as a land vehicle for the air/sea/land theme that the three have going on.

    Skipper, “the best sailor on the Seven Seas,” is also clearly the group member who is most invested in the paramilitary aspect of the whole operation. He has a super-powerful miniature submarine.

    Finally, we have Strut, the youngest of the group. He’s got a souped up fighter plane called the Comet (initially the only named super vehicle in the bunch, though the tank is later named Ironsides), plus a cool-ass wingsuit. He’s also the only one of the three with any discernible personality, even if it’s “won’t shut up about cherry pie.”

    So just how does Mr Henry know these three youngsters and why are they living in his house? Because they are his own sons! He loves his country so much that he has moulded his children into weapons designed to defend it, and the President loves it. (Liberty Scouts Comics 002, 1941)

    The Liberty Scouts eventually change their name to the Liberty Guards after the Boy Scouts of America complain about their monopoly on the word “scout” being infringed.

    Categorized in: Accessories (Calling Card Leavers), Groups, Origin (Patriotic Heroes)

    Man of War:

    Impatient with the slow progress of World War II, the god Mars decides to create a divine being imbued with the powers of the Greco-Roman pantheon and send them down to help the Axis conquer Europe faster and with more bloodshed. He gifts his champion with “the Strength of Hercules, the Speed of Mercury, the Wisdom of Zeus” (making him about 0.5 of a Captain Marvel) and arms him with the infinitely sharp Sword of Mars before sending him on his way.

    In a legitimately funny twist, Mars forgets to account for the rotation of the Earth during the presumably-lengthy demigod-crafting process and shoots his new creation at Dayton, Ohio (okay, at one of the more than thirty Daytons in the United States. Or in another city that has an unrelated Dayton Munitions Factory. Probably Dayton, Ohio, though) instead of Berlin or wherever he intended for it to go. Thus, Man of War (as he calls himself) is instantiated in the “peace-loving nation” of the USA and is dedicated to virtuous, defensive warfare instead of awful slaughter in the name of power-hungry politicians (insert joke about the US war machine here. Man of War must have had a rough go of things as the 20th Century progressed).

    So what are the powers of the gods? Mostly generic super strength and invulnerability, though Man of War is able to breathe and move freely underwater thanks to the gifts of Neptune. He also has one bespoke power gifted upon him by Mars: to disappear or appear in any explosion, up to and including those created when bullets are fired (which would be a bit more useful if he weren’t already bulletproof). (Liberty Scouts Comics 002, 1941)

    In Man of War Comics 001, Mars reveals Man of War’s weakness to the dictator Luko: that he is powered by rays emitted by the planets of the Solar System, and that confining him in a lead-lined chamber will block those rays and render him merely human. This nearly works, but as the Sword of Mars is not planet-powered he is soon able to carve his way free.

    Categorized in: Accessories (Swords), Activities (War), Origins (Demigods)

    Vapo-Man:

    Bradford “Brad” Cole is a chemist assisting at the laboratory of Dr Kreiner, who in turn is performing unspecified research that is evidently valuable enough to the US government that some fascist saboteurs blow it up. Cole, unlike Kreiner, is lucky enough not to be exploded but instead is showered with a randomized mix of chemicals that change him into a man of vapour.

    The dying Kreiner explains that he is now a chemical man, which is apparently something that chemists have been trying to create for centuries. He extracts a promise from Cole that he will use this power to fight evil, and saddles him with the terrible name of Vapo-Man just before dying, thus ensuring that Crawford can never change it without feeling very guilty.

    As Vapo-Man, Crawford can change all or part of his size, can fly, has at least some super strength, can disintegrate matter with a touch, and can become intangible at will. All of this adds up to make him feel a lot like a more mystical character like Phantasmo, though he lacks the charm to support it. (Liberty Scouts Comics 002, 1941)

    Categorized in: Elements (Steam and Mist), Origins (Chemical Mutates), Powers (Intangibility)

    Fire-Man:

    Jim, a man working for the Civilian Conservation Corps in Utah sets out to battle the latest in a series of mysterious fires and finds himself being kidnapped by a mysterious silver-clad giant.

    This turns out to be Gaston, henchman to a fellow known only as the Mad Scientist. The Mad Scientist has a dream: to incinerate a human in such a way that they remain alive and coherent but composed of gaseous rather than solid matter, and Jim is his latest unwilling experimental subject. Luckily for Jim, this time it works, and the only real change appears to be a significantly lower density, such that he is obliged to wear a weighted uniform (that doubles nicely for a super suit, natch) in order to keep from floating away. Even with it on, he light enough to leap around as if he were flying.

    Jim is otherwise an ordinary human, but a miscalculation on the part of the Mad Scientist (dunking him in a vat of chemicals while trying to destroy him) also endows him with super strength.

    Finally, Jim’s new metabolism causes him to give off fire-retardant gasses as a part of his respiration, which is handy, as he chooses to go by Fire-Man, meaning that he, alongside the Mad Scientist’s niece Nancy, ends up fighting a lot of arsonists (Liberty Scouts Comics 002, 1941)

    Categorized in: Elements (Fire), Origins (Electrical Mutates), Powers (Decreased Density)

  • MINOR SUPER-HERO ROUND-UP 102

    You won’t believe what I just found: more super-heroes!

    the Liberty Scouts:

    When fascist forces armed with high-tech weaponry begin attacking targets calculated to cripple US war capacity, they are repeatedly driven away by a trio of anonymous heroes who leave behind Liberty Bell calling cards. Both the fascists and US officials are eager to learn just who these so-called Liberty Patriots are, but President Roosevelt is the one who actually gets to find out, thanks to his association with patriotic millionaire Patrick Henry.

    Henry drives FDR out to his country estate, Liberty House, where he introduces him to three mysterious youths beginning with Smokey, the inventive genius of the group, and whose amphibious tank is counted as a land vehicle for the air/sea/land theme that the three have going on.

    Skipper, “the best sailor on the Seven Seas,” is also clearly the group member who is most invested in the paramilitary aspect of the whole operation. He has a super-powerful miniature submarine.

    Finally, we have Strut, the youngest of the group. He’s got a souped up fighter plane called the Comet (initially the only named super vehicle in the bunch, though the tank is later named Ironsides), plus a cool-ass wingsuit. He’s also the only one of the three with any discernible personality, even if it’s “won’t shut up about cherry pie.”

    So just how does Mr Henry know these three youngsters and why are they living in his house? Because they are his own sons! He loves his country so much that he has moulded his children into weapons designed to defend it, and the President loves it. (Liberty Scouts Comics 002, 1941)

    The Liberty Scouts eventually change their name to the Liberty Guards after the Boy Scouts of America complain about their monopoly on the word “scout” being infringed.

    Categorized in: Accessories (Calling Card Leavers), Groups, Origin (Patriotic Heroes)

    Man of War:

    Impatient with the slow progress of World War II, the god Mars decides to create a divine being imbued with the powers of the Greco-Roman pantheon and send them down to help the Axis conquer Europe faster and with more bloodshed. He gifts his champion with “the Strength of Hercules, the Speed of Mercury, the Wisdom of Zeus” (making him about 0.5 of a Captain Marvel) and arms him with the infinitely sharp Sword of Mars before sending him on his way.

    In a legitimately funny twist, Mars forgets to account for the rotation of the Earth during the presumably-lengthy demigod-crafting process and shoots his new creation at Dayton, Ohio (okay, at one of the more than thirty Daytons in the United States. Or in another city that has an unrelated Dayton Munitions Factory. Probably Dayton, Ohio, though) instead of Berlin or wherever he intended for it to go. Thus, Man of War (as he calls himself) is instantiated in the “peace-loving nation” of the USA and is dedicated to virtuous, defensive warfare instead of awful slaughter in the name of power-hungry politicians (insert joke about the US war machine here. Man of War must have had a rough go of things as the 20th Century progressed).

    So what are the powers of the gods? Mostly generic super strength and invulnerability, though Man of War is able to breathe and move freely underwater thanks to the gifts of Neptune. He also has one bespoke power gifted upon him by Mars: to disappear or appear in any explosion, up to and including those created when bullets are fired (which would be a bit more useful if he weren’t already bulletproof). (Liberty Scouts Comics 002, 1941)

    In Man of War Comics 001, Mars reveals Man of War’s weakness to the dictator Luko: that he is powered by rays emitted by the planets of the Solar System, and that confining him in a lead-lined chamber will block those rays and render him merely human. This nearly works, but as the Sword of Mars is not planet-powered he is soon able to carve his way free.

    Categorized in: Accessories (Swords), Activities (War), Origins (Demigods)

    Vapo-Man:

    Bradford “Brad” Cole is a chemist assisting at the laboratory of Dr Kreiner, who in turn is performing unspecified research that is evidently valuable enough to the US government that some fascist saboteurs blow it up. Cole, unlike Kreiner, is lucky enough not to be exploded but instead is showered with a randomized mix of chemicals that change him into a man of vapour.

    The dying Kreiner explains that he is now a chemical man, which is apparently something that chemists have been trying to create for centuries. He extracts a promise from Cole that he will use this power to fight evil, and saddles him with the terrible name of Vapo-Man just before dying, thus ensuring that Crawford can never change it without feeling very guilty.

    As Vapo-Man, Crawford can change all or part of his size, can fly, has at least some super strength, can disintegrate matter with a touch, and can become intangible at will. All of this adds up to make him feel a lot like a more mystical character like Phantasmo, though he lacks the charm to support it. (Liberty Scouts Comics 002, 1941)

    Categorized in: Elements (Steam and Mist), Origins (Chemical Mutates), Powers (Intangibility)

    Fire-Man:

    Jim, a man working for the Civilian Conservation Corps in Utah sets out to battle the latest in a series of mysterious fires and finds himself being kidnapped by a mysterious silver-clad giant.

    This turns out to be Gaston, henchman to a fellow known only as the Mad Scientist. The Mad Scientist has a dream: to incinerate a human in such a way that they remain alive and coherent but composed of gaseous rather than solid matter, and Jim is his latest unwilling experimental subject. Luckily for Jim, this time it works, and the only real change appears to be a significantly lower density, such that he is obliged to wear a weighted uniform (that doubles nicely for a super suit, natch) in order to keep from floating away. Even with it on, he light enough to leap around as if he were flying.

    Jim is otherwise an ordinary human, but a miscalculation on the part of the Mad Scientist (dunking him in a vat of chemicals while trying to destroy him) also endows him with super strength.

    Finally, Jim’s new metabolism causes him to give off fire-retardant gasses as a part of his respiration, which is handy, as he chooses to go by Fire-Man, meaning that he, alongside the Mad Scientist’s niece Nancy, ends up fighting a lot of arsonists (Liberty Scouts Comics 002, 1941)

    Categorized in: Elements (Fire), Origins (Electrical Mutates), Powers (Decreased Density)

  • FASCIST GOON CLEARING HOUSE 015

    If there’s one thing I know it’s that the world has a seemingly-inexhaustible supply of odious little fascist worms.

    the All-American League:

    The All-American League is nothing so exciting as your Nazi spies trying to poison the reservoir or prevent and/or encourage the US entrance into WWII. Instead, they are the more banal type of fascism that is popular nowadays, in which patriotism is weaponized as a way to enrich and empower a few petty men (yes, yes that’s what the Axis was too but they killed a lot of people while doing it so we hold them in higher esteem). The Flame is more than a match for a collection of small-minded opportunists.

    Please note that this is the one and only adventure in which the Flame is said to live in a place called Metropolis before someone presumably thought better of it, and that it features an ethnic neighbourhood with the hilariously on-the-nose name of “Foreign Town.” (The Flame 007, 1941)

    the Nazi Bund:

    This is our second instance of a group called the Nazi Bund and as the other one occurred in Fantastic Comics I would be tempted to posit that it represents a rare connection between two Fox Features titles. Not a strong connection, as this particular branch is completely annihilated by the Green Mask, just as that other was by Samson. (Green Mask v1 005, 1941)

    the Yellow-Jackets:

    Though the Yellow-Jackets, the recurring foes of America’s Air Ace Bill Barnes, are described as a kind of freelance band of international bandit spies, in practice they are just another bunch of Nazis-by-another-name. It’s a good name, though. Menacing. (Shadow Comics v1 002, 1940)

    Unnamed Saboteurs:

    This band of Nazi saboteurs are not the most distinguished but also not the least. Their big plan involves starting a forest fire outside of the war production centre of Brownstown and then burning down the town itself while everyone is out fighting the first blaze. Not a bad plan, if doomed to failure because of the presence of human fire extinguisher Fire-Man, but what really sets these guys apart is their weird cloth masks that sport one big central lens to see out of. These are not given any sort of narrative justification, so one must presume that they are worn solely to look cool. (Man of War Comics 001, 1941)

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 027

    A series of cautionary tales for budding young scientists.

    Orid Dass:

    Orid Dass is your standard jungle scientist: he’s out there making apes into men and men into apes, all for the love of the ape-man game. He also has the distinction of being the only foe faced by Fantomah the one post-Fletcher Hanks adventure in which she is still kind of a jungle demigod rather than a jungle hero who knows some magic.

    In that capacity, Fantomah does a little man/ape transformation of her own, turning both Dass and his ape-men into little green monkeys until he reverts his latest victim (a white guy) to human form, though why she couldn’t just do it herself is not explored.

    Dass briefly gets one over on Fantomah by dropping her into a pit lined with radioactive ore, as this is also the one issue in which her powers are neutralized in the presence of radiation, but is subsequently crushed when his entire base collapses on top of him – the downside to the convenience of building your science compound on top of a huge radioactive cavern system, I guess. (Jungle Comics 016, 1941)

    Doktor Teufel:

    Doktor Teufel lives on the aptly-named Death Mountain and spends his time enslaving passing US aviators and building advanced radio-powered technology, implicitly in service to some nefarious plot against the United States. He’s a prime example of the kind of villain who is perfectly positioned to achieve all of his goals but who has not planned for the fact that a radium-powered super-hero – specifically Radior, the X-Ray Powerman – is going to walk fly a convertible through his front door and dismantle his entire operation in twenty minutes. (Key Ring Comics, 1941)

    Dr Dietz:

    We meet Dr Dietz after he has successfully stolen a high-powered experimental aircraft, and he spends so much time bragging about this and about how great a weapon it will make once he has mounted his disintegrator ray cannon (or “death-beam”) on it to Federal Agent Steve Crawford* that he never actually gets around to mentioning whether he intends to use it for espionage or for personal gain. He himself is disintegrated before he gets a chance to clarify. (Liberty Scouts Comics 002, 1941)

    *Referred to as “Steve Crawford, Undercover Man” despite the fact that in this, his only recorded adventure he is operating under his own name and openly as a lawman.

    the Mad Scientist:

    The aptly-named Mad Scientist has been setting forest fires as a way of capturing strapping young firefighters from the nearby CCC* base as fodder for his experiments. He is aided in this by his mind-controlled niece Nancy and a huge goon named Gaston (who wears a very cool-looking protective suit while traipsing through the burning forests).

    And just what is the radical theory that has driven the Mad Scientist to both the fringes of society and the outskirts of scientific ethics? Why, he believes that if he electronically incinerates a human body just right then it will become “solid gas.” Exactly what does this mean? I cannot really say, but going by the available evidence from his eventual successful creation the result is a living, tangible human with a massively decreased density and a radically different metabolism. 

    *the Civilian Conservation Corps, a New Deal work program.

    As I said, the process is eventually successful, turning a CCC firefighter named Jim into the mighty Fire-Man, but while the Mad Scientist was able to conceptualize and bring into existence an entirely new form of life he was not as visionary about the benefits of proper lab safety and both he and Gaston were fatally exploded in Fire-Man’s subsequent attempt to escape his captor. (Liberty Scouts Comics 002, 1941)

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 027

    A series of cautionary tales for budding young scientists.

    Orid Dass:

    Orid Dass is your standard jungle scientist: he’s out there making apes into men and men into apes, all for the love of the ape-man game. He also has the distinction of being the only foe faced by Fantomah the one post-Fletcher Hanks adventure in which she is still kind of a jungle demigod rather than a jungle hero who knows some magic.

    In that capacity, Fantomah does a little man/ape transformation of her own, turning both Dass and his ape-men into little green monkeys until he reverts his latest victim (a white guy) to human form, though why she couldn’t just do it herself is not explored.

    Dass briefly gets one over on Fantomah by dropping her into a pit lined with radioactive ore, as this is also the one issue in which her powers are neutralized in the presence of radiation, but is subsequently crushed when his entire base collapses on top of him – the downside to the convenience of building your science compound on top of a huge radioactive cavern system, I guess. (Jungle Comics 016, 1941)

    Doktor Teufel:

    Doktor Teufel lives on the aptly-named Death Mountain and spends his time enslaving passing US aviators and building advanced radio-powered technology, implicitly in service to some nefarious plot against the United States. He’s a prime example of the kind of villain who is perfectly positioned to achieve all of his goals but who has not planned for the fact that a radium-powered super-hero – specifically Radior, the X-Ray Powerman – is going to walk fly a convertible through his front door and dismantle his entire operation in twenty minutes. (Key Ring Comics, 1941)

    Dr Dietz:

    We meet Dr Dietz after he has successfully stolen a high-powered experimental aircraft, and he spends so much time bragging about this and about how great a weapon it will make once he has mounted his disintegrator ray cannon (or “death-beam”) on it to Federal Agent Steve Crawford* that he never actually gets around to mentioning whether he intends to use it for espionage or for personal gain. He himself is disintegrated before he gets a chance to clarify. (Liberty Scouts Comics 002, 1941)

    *Referred to as “Steve Crawford, Undercover Man” despite the fact that in this, his only recorded adventure he is operating under his own name and openly as a lawman.

    the Mad Scientist:

    The aptly-named Mad Scientist has been setting forest fires as a way of capturing strapping young firefighters from the nearby CCC* base as fodder for his experiments. He is aided in this by his mind-controlled niece Nancy and a huge goon named Gaston (who wears a very cool-looking protective suit while traipsing through the burning forests).

    And just what is the radical theory that has driven the Mad Scientist to both the fringes of society and the outskirts of scientific ethics? Why, he believes that if he electronically incinerates a human body just right then it will become “solid gas.” Exactly what does this mean? I cannot really say, but going by the available evidence from his eventual successful creation the result is a living, tangible human with a massively decreased density and a radically different metabolism. 

    *the Civilian Conservation Corps, a New Deal work program.

    As I said, the process is eventually successful, turning a CCC firefighter named Jim into the mighty Fire-Man, but while the Mad Scientist was able to conceptualize and bring into existence an entirely new form of life he was not as visionary about the benefits of proper lab safety and both he and Gaston were fatally exploded in Fire-Man’s subsequent attempt to escape his captor. (Liberty Scouts Comics 002, 1941)