The Curse of Skeleton Munroe

Category: DC Comics

  • DIVINE ROUND-UP 025

    Gods gods gods. 

    Puni, God of Fire: 

    Sea-faring adventurer Lance O’Casey almost gets sacrificed to this fire god by the cannibalistic inhabitants of a tropical Antarctic island before escaping, entering the volcano in question and meeting the other Puni. Not sure how much the volcano-dwelling madman and the actual religion influenced each other, but it must have been at least a little. Also: cool idol.

    God Style: Idol (Whiz Comics 019, 1941) 

    the War God:

    This War God idol functions like one of those hollow dog statues you see at grocery stores, that you put your change in to help raise money for people to get seeing eye dogs (and if that’s not a thing where you live then sorry for the unrelatable analogy), only the money is meant to go to the defense of China against Japanese invasion, and instead of a dog it is a sick-ass god-monster. It’s never entirely clear if this is supposed to be a representation of an actual god or just a marketing gimmick.

    God Style: Idol (More Fun Comics 059, 1940)

     Wotan:

    As was established when he beat up Mars that one time, Merlin the Magician hates war, and seeing as he has a magic cloak and a can-do attitude he sets out to do something about it. His first step is to go back in time and save a couple of young Ancient Britons from being human sacrificed by some Druids. What does this have to do with ending war? No idea, but then again I don’t have a magic cloak so my perspective might just be too mundane to comprehend the intricacies.

    Having reviewed the plan, I must conclude that Merlin just needed a couple of people with no ties who would be grateful enough to him to do whatever he wanted and that Druidic sacrifices were his first thought. Specifically, he asks these young folk to act as peace ambassadors to an unnamed fascist nation in order to undermine the efforts of the war god Wotan, who has been roaming the Earth inciting men to war.

    (It would have been quite thematically satisfying if the two young people had been rescued from being sacrificed to Wotan, and while that might have implicitly been the intent, it’s just not there on the page) 

    The young people are somewhat successful, in that they are immediately killed by a similarly young and idealistic pair of enemy soldiers (and what a progressive fascist nation, to field female soldiers in 1941!) who then become overwhelmed with remorse and swear of war forever, at which point Merlin appears and restores his agents to life – an effective but painful strategy, it seems.

    All this talk of pacifism and understanding between nations draws the ire of Wotan himself, who shows up to kill Merlin and ends up on the end of a killing sword-blow from the magician, making the current score Gods: 0 Merlin the Magician: 4.

    God Style: Real (National Comics 011, 1941)

    Death: 

    This version of Death is bound to obey an artifact known as the Sceptre of Eternity, and as such has been commanded to replace the lost daughter of a guy called the Sheik of Kamroon in the 12th Century, and as such has made off with a present-day woman named Betty Jekil. I’m pretty sure that this was a calculated move, as Betty’s father turns to super-magician El Carim for help, which ultimately results in El Carim trading the Sceptre of Eternity for Betty’s life, which is a pretty good deal for Death.

    God Style: Anthropomorphic Personification (Master Comics 019, 1941)

  • DIVINE ROUND-UP 025

    Gods gods gods. 

    Puni, God of Fire: 

    Sea-faring adventurer Lance O’Casey almost gets sacrificed to this fire god by the cannibalistic inhabitants of a tropical Antarctic island before escaping, entering the volcano in question and meeting the other Puni. Not sure how much the volcano-dwelling madman and the actual religion influenced each other, but it must have been at least a little. Also: cool idol.

    God Style: Idol (Whiz Comics 019, 1941) 

    the War God:

    This War God idol functions like one of those hollow dog statues you see at grocery stores, that you put your change in to help raise money for people to get seeing eye dogs (and if that’s not a thing where you live then sorry for the unrelatable analogy), only the money is meant to go to the defense of China against Japanese invasion, and instead of a dog it is a sick-ass god-monster. It’s never entirely clear if this is supposed to be a representation of an actual god or just a marketing gimmick.

    God Style: Idol (More Fun Comics 059, 1940)

     Wotan:

    As was established when he beat up Mars that one time, Merlin the Magician hates war, and seeing as he has a magic cloak and a can-do attitude he sets out to do something about it. His first step is to go back in time and save a couple of young Ancient Britons from being human sacrificed by some Druids. What does this have to do with ending war? No idea, but then again I don’t have a magic cloak so my perspective might just be too mundane to comprehend the intricacies.

    Having reviewed the plan, I must conclude that Merlin just needed a couple of people with no ties who would be grateful enough to him to do whatever he wanted and that Druidic sacrifices were his first thought. Specifically, he asks these young folk to act as peace ambassadors to an unnamed fascist nation in order to undermine the efforts of the war god Wotan, who has been roaming the Earth inciting men to war.

    (It would have been quite thematically satisfying if the two young people had been rescued from being sacrificed to Wotan, and while that might have implicitly been the intent, it’s just not there on the page) 

    The young people are somewhat successful, in that they are immediately killed by a similarly young and idealistic pair of enemy soldiers (and what a progressive fascist nation, to field female soldiers in 1941!) who then become overwhelmed with remorse and swear of war forever, at which point Merlin appears and restores his agents to life – an effective but painful strategy, it seems.

    All this talk of pacifism and understanding between nations draws the ire of Wotan himself, who shows up to kill Merlin and ends up on the end of a killing sword-blow from the magician, making the current score Gods: 0 Merlin the Magician: 4.

    God Style: Real (National Comics 011, 1941)

    Death: 

    This version of Death is bound to obey an artifact known as the Sceptre of Eternity, and as such has been commanded to replace the lost daughter of a guy called the Sheik of Kamroon in the 12th Century, and as such has made off with a present-day woman named Betty Jekil. I’m pretty sure that this was a calculated move, as Betty’s father turns to super-magician El Carim for help, which ultimately results in El Carim trading the Sceptre of Eternity for Betty’s life, which is a pretty good deal for Death.

    God Style: Anthropomorphic Personification (Master Comics 019, 1941)

  • DIVINE ROUND-UP 024

    Not a lot of depth to this batch of gods.

    the Tiger God: 

    When the Tiger’s Eye Emerald, formerly installed as the eye in an idol of the Tiger God in India, is stolen, detective Dan Dare is brought in on the case and almost immediately captured by the tiger-worshippers who were responsible for the theft. As usual it is only the current and not historical owner of the stolen artifact who is considered legitimate and so after slaying the avatar of the Tiger-God pictured above, Dan returns the emerald.

    God Style: Idol (Whiz Comics 018, 1941)

    the Sun God:

    Samar of the Jungle gets into it with a local tribe and ends up captured and slated for sacrifice to their Sun God. Disappointingly, though this involves being burned, it is at a boring old stake rather than by the sun itself. Just as well that he manages to escape.

    God style: Animist (Feature Comics 049, 1941)

    Takal:

    The final adventure of the Bob Kane-created kid gang Rusty and His Pals concerns a hunt for lost treasure, specifically the Idol of Takal, stolen by a group of villainous ex-circus performers called the Unholy Four twenty years earlier. Takal doesn’t actually feature too prominently into Rusty and the Pals’ attempt to re-steal the idol for themselves, aside from being made to talk via ventriloquism to awe his worshippers. 

    God Style: Idol (Adventure Comics 049, 1940)

    Tanis: 

    In one of the two separate adventures in which the Three Aces find a remnant of lost Atlantis, they travel deep blow the Azores to settle a conflict over Atlantean succession caused by power-grasping courtiers. The ultimate solution: use surface world chemistry to simulate an intervention by the god Tanis by setting the throne room on fire. It’s unorthodox, but it works! 

    God Style: Invoked (Action Comics v1 038, 1941)

  • DIVINE ROUND-UP 023

    The gods they just keep on coming. 

    Osiris: 

    Ibis the Invincible’s power levels get a bit of a nerf in 1941 when the caveat that his Ibistick is ineffective, variously, against magic, evil magic and in areas of ambient magic (just which is the case depends on the dramatic needs of the story). This forces him to come up with creative solutions to his problems, such as during this attack by a storm demon summoned by his arch-foe Trug, in which he summons the Ancient Egyptian god Osiris to act as divine muscle.

    Osiris is one of the more humanoid of the Egyptian gods, so the only major critique to levy about his appearance (other than all of the stuff that any Egyptology nerds who read this are yelling about of course), aside from the fact that he’s supposed to be green. I’m not sure if Osiris is the go-to god for demon-battling either. Maybe Horus would be a better choice?

    Regardless, Osiris defeats the demon and then takes off. I’m sure that the above panel is meant to represent him returning to the land of the gods, but I get a real kick out of the image of him just wandering off into the California countryside, inspiring religious mania in the locals. 

    God Style: Real (Whiz Comics 016, 1941)

    Thoth: 

    After yet another magical attack by his enemy Trug, Ibis again turns to the gods of Egypt for aid, this time appropriately from the ibis-headed god of wisdom, Thoth.

    I appreciate that the artist made an effort, but while this version of Thoth looks reasonably cool that is absolutely not an ibis head. It’s more like an angry and disturbingly flesh-toned duck. Duck head or no, Thoth comes through and supplies Ibis with a divination spell capable of locating the magically-shielded Trug.

    God Style: Real (Whiz Comics 017, 1941)

    the Man of the Mountain:

    Once Ibis locates Trug he also has to contend with the Man of the Mountain, a guy with four arms who, appropriately, lives on a mountaine. 

    While Ibis calls the Man of the Mountain an evil spirit, Trug insists that he is a “Great God of Revenge.” The being in question remains silent, which is a shame because he really could have cleared up this taxonomic problem for us with a few words.

    Whatever the Man of the Mountain is, he is also unable to withstand the fall off of his home mountain after Ibis tabletops him. He shatters at the bottom, revealing (to me at least) that he is in fact made of stone. RIP, Man of the Mountain.

    God Style: Real (Whiz Comics 017, 1941)

    the Snake-God: 

    The subject of cult worship and human sacrifice in a cavern somewhere under NYC, this particular snake seemingly has a bit more of the divine about it than its fellow animal subjects of worship in comics. At the very least it is bulletproof, though this does not avail it against the raw might of Dr Occult’s mitts. And as a bonus, its entire cult is crushed in its death throes!

    God Style: Animist (Real?) (More Fun Comics 027, 1937)

  • DIVINE ROUND-UP 023

    The gods they just keep on coming. 

    Osiris: 

    Ibis the Invincible’s power levels get a bit of a nerf in 1941 when the caveat that his Ibistick is ineffective, variously, against magic, evil magic and in areas of ambient magic (just which is the case depends on the dramatic needs of the story). This forces him to come up with creative solutions to his problems, such as during this attack by a storm demon summoned by his arch-foe Trug, in which he summons the Ancient Egyptian god Osiris to act as divine muscle.

    Osiris is one of the more humanoid of the Egyptian gods, so the only major critique to levy about his appearance (other than all of the stuff that any Egyptology nerds who read this are yelling about of course), aside from the fact that he’s supposed to be green. I’m not sure if Osiris is the go-to god for demon-battling either. Maybe Horus would be a better choice?

    Regardless, Osiris defeats the demon and then takes off. I’m sure that the above panel is meant to represent him returning to the land of the gods, but I get a real kick out of the image of him just wandering off into the California countryside, inspiring religious mania in the locals. 

    God Style: Real (Whiz Comics 016, 1941)

    Thoth: 

    After yet another magical attack by his enemy Trug, Ibis again turns to the gods of Egypt for aid, this time appropriately from the ibis-headed god of wisdom, Thoth.

    I appreciate that the artist made an effort, but while this version of Thoth looks reasonably cool that is absolutely not an ibis head. It’s more like an angry and disturbingly flesh-toned duck. Duck head or no, Thoth comes through and supplies Ibis with a divination spell capable of locating the magically-shielded Trug.

    God Style: Real (Whiz Comics 017, 1941)

    the Man of the Mountain:

    Once Ibis locates Trug he also has to contend with the Man of the Mountain, a guy with four arms who, appropriately, lives on a mountaine. 

    While Ibis calls the Man of the Mountain an evil spirit, Trug insists that he is a “Great God of Revenge.” The being in question remains silent, which is a shame because he really could have cleared up this taxonomic problem for us with a few words.

    Whatever the Man of the Mountain is, he is also unable to withstand the fall off of his home mountain after Ibis tabletops him. He shatters at the bottom, revealing (to me at least) that he is in fact made of stone. RIP, Man of the Mountain.

    God Style: Real (Whiz Comics 017, 1941)

    the Snake-God: 

    The subject of cult worship and human sacrifice in a cavern somewhere under NYC, this particular snake seemingly has a bit more of the divine about it than its fellow animal subjects of worship in comics. At the very least it is bulletproof, though this does not avail it against the raw might of Dr Occult’s mitts. And as a bonus, its entire cult is crushed in its death throes!

    God Style: Animist (Real?) (More Fun Comics 027, 1937)

  • ALIENS AND SO FORTH ROUND-UP 025

    We’re going heavy on the ape-man content this time. 

    Ape-Men: 

    These Ape-Men, like most ape men, are some sort of human offshoot population or remnant of another species of homo living in the isolated depths of, in this case, the Amazon jungle. They come into conflict with Doctor Voodoo after breaking their long-held peace treaty with his allies the Blancas and abducting many of them for human sacrifice. Also they use silver arrows for some unexplained reason. (Whiz Comics 013, 1941)

    Ape-Men: 

    These particularly wooly-looking Ape-Men briefly vex adventurer Cotton Carver in one of the various lands beneath Antarctica before learning about firearms the hard way, as so many of their fellow sub-Antarcticans do during Carver’s travels. (Adventure Comics 048, 1940)

    Apemen:

    More cave- than ape-men in my estimation, these fellows ambush Bill Dale and his guide Dagoo as they traverse the cheerily-named River of Skulls in Africa on their way to find Bill’s long-lost twin Steve. Notably, these are the Apemen who worship the crocodile swam god the Creeping Death. (Nickel Comics 001, 1940)

    Link Men: 

    Encountered by Zatara while searching for a missing biologist in modern-day Tanzania, the Link (for Missing Link, natch) Men are the most ape-like in appearance of all of our entries today. They live in a small city atop a plateau and are generally hostile to strangers.

    For all that they are literal ape-men, the Link Men are just as weirdly obsessed with the nuances of human race as so many other nonhuman intelligences: their leader is the ever-popular Random Blonde Lady, in this case one named Kara whose presence on the plateau is never really explored. They are also weirdly invested not in human sacrifice but in the sacrifice of a white man to their deity, the Sun-God. Zatara’s aide Tong isn’t even considered as a sacrifice.

    The potential sacrifice above is coincidentally also missing biologist Raoul d’Armand, who Kara has fallen in love with and thus reconsidered being the leader of a society of religious apes. Thankfully Zatara is on hand to foster true love by turning an entire intelligent species into marble statues. One would hope that he would turn them back before leaving but as with so many of the occasions in which Zatara transforms someone into an inanimate object the final fate of the Link Men is left to the reader’s imagination. (Action Comics v1 027, 1940)

  • ALIENS AND SO FORTH ROUND-UP 024

    Today we journey into the far future! 

    Cave-Dwellers: 

    The hunt for Atom Blake’s father takes him from Earth to Mercury, to Mercury but millions of years in the future, where he encounters these little fellows. Driven out of their surface city by invaders, the Cave-Dwellers are understandably hostile to outsiders, but Atom manages to win them over eventually, free his father (the hunt, though long in distance and time, was short in terms of steps) and retake the city.

    What I really appreciate about these guys his how much they resemble a version of the sensory homunculus. (Wow Comics 003, 1941)

    Peoples of the Year 2 000 000 000: 

    Not to be outdone by some kid, in Detective Comics v1 023, Slam Bradley and Shorty Morgan travel two billion years into the future after meeting scientist Professor Kenton, fresh off of completing his time machine and not interested in any sort of half measures like trying to go to next week.

    Please note the “city rises and falls outside the window to mark the passage of time” bit, later used to much effect in Futurama. 

    Slam and Shorty are almost immediately separated from Kenton and captured by a big bird that flies them into a fantastic futuristic metropolis nearby. There. they are confronted and captured by three beings: a human, a bird-man and a plant-man, and this is our first inkling that this isn’t the lame kind of future where everything is just a reskin of the present, not only because Earth is populated by three distinct intelligent species but completely alien technology, such as the weaponized recorders used to paralyze our heroes.. 

    More alien weirdness follows, as it is revealed that these three fellows have been condemned to death for gambling on a holy day (the anniversary of their leader’s tonsillectomy, which is silly, yes, but culturally very interesting. They have a god-emperor of some kind!). They also do not speak English but communicate via a thought transmission device. 

    Despite their seeming reverence for their leader, these three fellows want to take advantage of the time machine to get out of town and avoid their fate. They eventually try to steal the device outright and are killed in a firefight with Slam, Shorty and Kenton but before that the plant-man gets to show off this cool and very thematic flower weapon.

    He’s not really an alien, but as long as I’m talking about this adventure I would like to mention Iron-Fingers, a giant cyborg pitted against Slam Bradley in gladiatorial combat as a form of execution after Slam refuses to grant the petulant god-king access to the time machine. Specifically, Slam is sentenced to be “plucked to pieces” by Iron-Fingers, which is an image that really sticks with you. (Detective Comics v1 023, 1939) 

  • DIVINE ROUND-UP 022

    DIVINE ROUND-UP 022

    Oh my gosh this place has so many god options.

    the Sacred Leopard: 

    The animal-worshipping tribe who all dress like the animal in question is a regular trope in jungle comics so of course Kalthar, lord of the jungle eventually encounters some of them. In this case it’s Leopard Men from the Leopard Village, who dress in leopard skins and worship Karno, the leopard (Karno seems to be the collective singular noun for the leopard, a thing that happens a lot in jungle adventure books. I’m sure that it happens in real-world language as well, just as I’m sure that most of the examples in comics are just arbitrarily made up). The Leopard Men attack Kalthar and his people because they are being manipulated by a slaver who has a vendetta against them, and end up minus a lot of leopards for their trouble.

    God Style: Animist (Zip Comics 005, 1940)

    Roor the Octopus God: 

    After former Zatara foe Setap achieves her goal of regaining her youth, she reforms and starts looking to reconnect with her Atlantean roots by the simplest way possible: enlisting Zatara’s help in finding the sunken city of Atlantis.

    Everything is going great – Setap is welcomed with open arms, she and Zatara are learning why Atlantis sank (hit by a lost second moon, natch), etc – when one of the sailors they brought with them starts trouble while stealing everything not nailed down, as so often happens when an ancient civilization is discovered by sea. Specifically, the sailor enters the temple of Roor, the Octopus God, within which the giant and insatiable immortal octopoid was not so much worshipped as imprisoned.

    Roor is free to lay waste to Atlantis, and not even the power of Zatara can touch him. The Atlanteans are justifiably upset by this.

    Thankfully, the one magic that Zatara has that can affect Roor is that of illusion, by which means he fools the ancient/powerful/gullible god into eating a whole heap of sponge and salt and then exploding himself by drinking more water than he can contain. Atlantis is saved!

    God Style: Real (Action Comics v1 018, 1939) 

    the Sacred Oak: 

    One of the earliest DC books, New Comics (which eventually becomes New Adventure and then just Adventure Comics) had among its many features an adventure strip called ‘Vikings’ which was kind of slow and dour like a lot of early comics but did feature these doily-hatted Druids and their Sacred Oak that communicates to them via stiff breezes.

    God Style: Animist (New Comics v1 010, 1936) 

    Shin-Giva: 

    Shin-Giva is the god of the Dwarf People of Matto Grosso in Brazil, and his solid platinum idol is the focus of the attention of crooked explorer Frank Hart, who wants to steal it, and his former partner Henri Rinaldo along with Zatara, who want to return it to Shin-Giva’s worshippers and do so thanks to Zatrara’s mighty magicks (please note that the idol is not returned out of any sense that you shouldn’t just waltz in and take valuables from less technologically-advanced societies but rather out of a desire to not crash the world platinum market. So noble!).

    God Style: Idol (Action Comics v1 033, 1941) 

  • DIVINE ROUND-UP 021

    DIVINE ROUND-UP 021

    Just scads of gods.

    Yum Chac: 

    These Mayan priests have tied a recent drought to some archaeological excavations in the Yucatan and have decided that the only thing for it is to revive the practice of human sacrifice to Yum Chac, aka just Chac, god of rain. They of course do this just in time for Zambini the Miracle Man to show up and wreck their whole operation.

    The really interesting thing about this whole episode is that it takes place at a site called “Hichen-Citza” and let me tell you that it’s this sort of thing that really shakes my confidence with regard to my knowledge of just when and why Golden Age comic book creators did these cute little place name substitutions. Surely there was no concern that an ancient or present-day Mayan might get upset by this depiction of their city but not, say their god? Or maybe I should just look back on the whole Egyptasia thing and conclude that “Zambini” scribe Joe Blair just really liked making up silly names for real places.

    (also the high priest is named “Macchu Pacchu,” which again seems to just be Blair having fun with names)

    El Castillo, the temple of Kukulcan also features, and evidently drawn from an old reference photo from back when the sides were still covered in vegetation. 

    God Style: Idol (Real Pantheon) (Zip Comics 008, 1940) 

    the Moon Orchid:

    I frequently like to point out when Golden Age explorers are just blithely waltzing into religious sites and stealing their sacred relics even in the face of stiff and reasonable resistance from the faithful, but this one is pretty beyond the pale. While most of the others at least attempt to adopt a pretense of respectability by claiming to be thieving for anthropological or other scientific reasons, Congo Bill and his pal Professor Kent are explicitly heading into the jungle to steal the Mesabi tribe’s sacred Moon Orchid so that they can sell it for big bucks.

    And steal it they do! And what’s worse: they blow up the entire Mesabi village in the process, so it’s not just sacrilege but mass murder. Worth it for that sweet orchid money, I guess.

    God Style: Animist (More Fun Comics 066, 1941) 

    Ozaz: 

    Adventurer Steve Conrad is on vacation in Egypt when he stumbles upon a weird cult looking to do a blood transfusion from a living woman into a mummy queen in order to bring her back to life and usher in a new age of the Pharaohs. Presumably this bunch worship all of your standard Ancient Egyptian gods, but they don’t name-drop any specific ones, until Steve fumbles his rescue attempt and is slated to be sacrificed to… 

    OZAZ THE FIRE GOD! Possessed of a pretty good name and nothing else, Ozaz is a made-up god who seems to have the head of a bird and whose statue is perfectly placed to topple over and kill the cultists when Steve’s assistant Chang opens the trap door underneath it. Too bad for Ozaz (no sacrifice today) and the Pharaoh cult (crushed to death).

    God Style: Idol (Real Pantheon) (Adventure Comics 063, 1941)

    Pyro:

    Worshipped by the Center People of Asteroid Djung, Pyro is a simple god: he hungers for sacrifice and he wants it via his sacred lava pit. 

    God Style: Invoked (Master Comics 019, 1941) 

  • DIVINE ROUND-UP 020

    Human sacrifice is the order of the day with this bunch of deific bad-boys. 

    Shem: 

    Shem, the Sun God, is worshipped in the Land of Shem by the Shemmites, aka the Men of Shem. It’s a very well-branded religion. 

    The Shemmites capture and attempt to sacrifice Kalthar, king of the jungle, but fail to reckon with his tendency to grow to fifteen feet tall and be invulnerable to harm, and are ultimately driven from their lands. 

    God Style: Invoked (Zip Comics 004, 1940) 

    Marro: 

    When the Three Aces set out into the Amazon jungle to investigate rumours of an ancient flying machine they end up discovering a lost colony of Atlantis for the second time in their careers – an astonishing hit rate (though their memories were wiped after leaving the first one and a language barrier probably prevented them from knowing about the Atlantis connection this time, if we’re going to be scrupulously accurate). Upon arriving, they are immediately captured and prepared for sacrifice to the Atlanteans’ god Marro. 

    Luckily for the three aviators, Marro turns out to be the very ancient aircraft they seek, sealed against the ravages of time in a glass dome. They manage to convince the Atlanteans to not sacrifice them if they can make the god fly again as it did in their legends, and being the expert fliers that they are, the Aces pull it off without a hitch. 

    God Style: Animist (Action Comics v1 043, 1941)

    Moloch: 

    The set up for this is a bit convoluted, but here goes: an anthropologist named Dr Chadwick is showing Zero, the Ghost Detective a weird skull that he dug up in Egypt one day when the ghost of the skull’s former owner shows up to take it back, and makes off with Chadwick’s daughter, to boot. Zero pursues the ghost back to Egypt and through a portal to Ancient Egypt, where he finds himself in a temple to Moloch and learns that the skull had been stuffed full of jewels sacred to the god. Zero manages to escape back to the 20th Century with the girl but wisely leaves the jewels behind.

    There is of course a lot of business involving human sacrifice to Moloch via the white hot hands of his idol, and while Moloch himself only shows up in the form of the idol the question remains: just who is raising all these ghosts and powering this time portal?

    God Style: Idol (Real?) (Feature Comics 041, 1941)

    the “Monster-God”: 

    The Monster-God is not this fellow’s name. We never learn what, in fact, it is, because the adventure he appears in is another boilerplate heroic-white-explorers-versus-evil-native-heathens adventure, handled with all of Fawcett Comics’ trademark cultural sensitivity. I include him only for completions’ sake and to point out that I like how gangly he is.

    God Style: Idol (Whiz Comics 006, 1940)