The Curse of Skeleton Munroe

Category: villains of the past

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 025

    I feel like we could avoid some of this unpleasantness if we made the Mad Arts a required part of the curriculum again.

    Unnamed Sorcerer:

    The Golden Knight and Alice are up to some good old-fashioned adventure, as they travel into the land of Kongola to seek out the cause of mysterious disappearances of people in adjoining Kooran. Just where are Kongola and Kooran? I’m going to say somewhere in what is now the United Kingdom since that that is where the Golden Knight is headquartered, but they could literally be anywhere given that he has started visiting his supernatural brothers in-law on the Moon and the Sun and thus has an interplanetary range.

    Kongola turns out to be a good place for adventure, as it is filled with magical and monstrous threats including:

    – hypnotic illusions

    – carnivorous trees hiding behind those illusions

    – club-wielding minotaurs

    – giant bats

    – ape men, who manage to carry off Alice

    Pressing on, the Golden Knight arrives at a huge tower that he says has been built by the enslaved people of Kooran, but I never see them.

    So just who is responsible for the kidnappings, the tower and the monsters? Why, this insane magician, who claims to have done it all so that he can be safe from floods and then promptly jumps off the tower into a… lake? and drowns. More importantly, why is he listed here in the space reserved for low-rent mad scientists? Because while comic book magic users fill a very similar ecological niche as super-scientists they don’t have as great a population and consequently a far lesser rate of one-note losers, and I had to put him somewhere. (Fantastic Comics 019, 1941)

    the Professor:

    The Professor is a hypnotist of some stripe who uses his powers to turn lawmen into agents of his gang. He meets his match in detective Spencer Steel, who as a comic book protagonist is of course immune to such feeble things as mind control and quickly turns the tables on his would-be master. (Fight Comics 011, 1941)

    Unnamed Scientist:

    Though this unnamed scientist talks a bit like a kindly mentor who gives you super-powers in order to save mankind from aliens etc, in practice he just has a kid tied up in his jungle compound who he feeds potions to. Perhaps he had some sort of important plan that would justify this behaviour but if so it is lost to the ages when he wanders out into the jungle to get hilariously killed by an extremely jumpy snake.

    The poor kid, meanwhile, grows into a giant and aimlessly wanders the countryside battling various world militaries until Power-Man shows up and tosses a bomb at his gut. It’s a bummer ending that wouldn’t happen in most comics and I kind of respect it. (Fight Comics 012, 1941)

    Dr Moluk:

    Dr Moluk and his assistant Scorpo have developed a machine that takes germs and bacteria and assembles them into multicellular organisms that resemble golden dragon-dogs. He intends to use these creatures to sow mass panic and ultimately take over the world. An evil plan, but a cool one. 

    Unfortunately for Moluk, his assigned heroic enemy is Guy Gorham, who is billed as the World’s Greatest Chemist but acts like the World’s Most Thorough Ass-Kicker. He busts in, beats ten kinds of hell out of Moluk and Scorpo, and ends up feeding the former to his own dragons. It honestly feels like bullying by the end. (Great Comics 001, 1941)

  • MINOR SUPER-VILLAIN 970: THE QUEEN OF EVIL

    (Fantastic Comics 022, 1941)

    Nagana, high priest of Isis in Thebes, achieves great power and the secret of immortality through her position and is seemingly consumed with megalomania. Importantly, these magical secrets do not appear to be tied to her faith in Isis so much as accessed as a result of it, as she retains them even after she rejects Isis and declares herself to be her enemy. She sets out to use this power to become the ruler of Thebes and sets her eyes on a hot new priest named Kalkor as her chosen consort.

    Trouble is, Kalkor rejects her due to her casual Isis-disrespect (and possibly also a vow of chastity? It can be hard to pick out specifically why a super-manly comic book character is going “ew, girls”) and Nagana attempts to have him killed for it. Kalkor survives due to his aforementioned manliness and confronts her, at which point she goes on a tirade so blasphemous that Isis drops the entire temple on them, killing hundreds spelling the end of Thebes as a major religious centre (in what is probably a big coincidence, the real-life Egyptian city of Thebes went also into decline about three thousand years ago, but due to an administrative scandal rather than divine wrath).

    Though Nagana is immortal, Isis curses her and transforms her to stone, until she is unearthed in the present day and exposed to moonlight. So restored, she murders the man who found her and vows to take over the world.

    Though Isis is much reduced in the modern world, she is able to resurrect Kalkor and give him the same powers as Nagana as a foil to her evil schemes (luckily for humanity, Kalkor hold Nagana responible for the destruction of Thebes rather than Isis’ fairly broadly-applied wrath).

    For all her big talk of taking over the world, Nagana’s only evil scheme of 1941 consists of her attempting to con an old man out of his fortune using a fortune telling con that is enhanced by a little real magic. She is also foiled by Kalkor with almost ridiculous ease. But fear not! Nagana and Kalkor will return in 1942 for more thrilling conflict!

    Categorized in: Day Jobs (Priests), Origins (Resurrected (Petrified Humans)), Royalty (Queens)

  • MINOR SUPER-VILLAIN 970: THE QUEEN OF EVIL

    (Fantastic Comics 022, 1941)

    Nagana, high priest of Isis in Thebes, achieves great power and the secret of immortality through her position and is seemingly consumed with megalomania. Importantly, these magical secrets do not appear to be tied to her faith in Isis so much as accessed as a result of it, as she retains them even after she rejects Isis and declares herself to be her enemy. She sets out to use this power to become the ruler of Thebes and sets her eyes on a hot new priest named Kalkor as her chosen consort.

    Trouble is, Kalkor rejects her due to her casual Isis-disrespect (and possibly also a vow of chastity? It can be hard to pick out specifically why a super-manly comic book character is going “ew, girls”) and Nagana attempts to have him killed for it. Kalkor survives due to his aforementioned manliness and confronts her, at which point she goes on a tirade so blasphemous that Isis drops the entire temple on them, killing hundreds spelling the end of Thebes as a major religious centre (in what is probably a big coincidence, the real-life Egyptian city of Thebes went also into decline about three thousand years ago, but due to an administrative scandal rather than divine wrath).

    Though Nagana is immortal, Isis curses her and transforms her to stone, until she is unearthed in the present day and exposed to moonlight. So restored, she murders the man who found her and vows to take over the world.

    Though Isis is much reduced in the modern world, she is able to resurrect Kalkor and give him the same powers as Nagana as a foil to her evil schemes (luckily for humanity, Kalkor hold Nagana responible for the destruction of Thebes rather than Isis’ fairly broadly-applied wrath).

    For all her big talk of taking over the world, Nagana’s only evil scheme of 1941 consists of her attempting to con an old man out of his fortune using a fortune telling con that is enhanced by a little real magic. She is also foiled by Kalkor with almost ridiculous ease. But fear not! Nagana and Kalkor will return in 1942 for more thrilling conflict!

    Categorized in: Day Jobs (Priests), Origins (Resurrected (Petrified Humans)), Royalty (Queens)

  • GENERIC COSTUMED VILLAIN ROUND-UP 042

    GENERIC COSTUMED VILLAIN ROUND-UP 042

    Celebrated by none… until now. And then only mildly.

    Slavin:

    This masked man is the leader of a gang who have been systematically robbing warehouses and then burning them down. The culprit turns out to be Slavin, the general manager of the warehousing company, and not the red herring suspect Slivers, owner of the company (who is ugly, and therefore more likely to be evil than the handsome Slavin). PI Dan Williams is too enlightened to judge others based on their appearances though, and busts the right man.  (Exciting Comics 014, 1941)

    the Black Baron:

    After wandering around Europe and North Africa and only really hitting up the Crusades long enough to kill Saladin, Sir Richard of Warwick, aka the Golden Knight, returns home to find that his younger brother Roland is missing and a very rude man called the Black Baron is squatting on his lands.

    The Black Baron seemed like he might get a numbered entry by name alone but alas, he’s a true scrub. The Golden Knight and his friends murder all of his men with what I would call embarrassing ease and the Baron passes up an opportunity to get away with his life for another shot at the gold he is convinced that Roland is hiding from him. The Golden Knight then enacts a little Crusader-style justice on him. To death. (Fantastic Comics 014, 1941)

    Unnamed Fascists:

    What do you do when you’re notorious comic book oddball Fletcher Hanks and you need to draw a selection of Axis leaders but the US comics industry isn’t yet 100% on board with just explicitly depicting Hitler as an evil villain and so you need to have a bit of plausible deniability? Masked Axis leaders, obviously! (Fantastic Comics 014, 1941)

    Kong:

    This fellow, name of Kong, has a super-sub and is looking to use it to extort some quick cash from the future state of New America. A classic plan!

    Kong’s cachet is spoiled somewhat by the fact that the heroic Sub Saunders just walks in through the front door of his underwater base and lays him out with a single punch. As a villain it is very hard to come back from something like this. (Fantastic Comics 015, 1941)

  • MINOR SUPER-VILLAIN 929: THE BEAU

    MINOR SUPER-VILLAIN 929: THE BEAU

    (Silver Streak Comics 010, 1941) 

    The
    Beau is a piratical figure who uses his uncanny resemblance to the
    heroic Pirate Prince to take over the latter’s ship and make off with all the treasure he had gathered in order to buy slaves and set them free. Although his motivation seems to be 100% loot and 0% perpetuation of slavery I suppose that we must consider the impact of his theft on others and give him a few more Evil Points for his deeds.  

    The
    Beau makes the interesting decision to adopt a very adversarial and
    abusive relationship with the Pirate Prince’s crew, rather than for
    instance, playing things cool and making up a believable lie about
    taking the treasure to be cleaned. They are therefore quite receptive
    when the real Pirate Prince, disguised as the Beau, shows up to challenge his rival to a duel to the death. In conclusion, a bad plan, poorly executed, but I like the name and you know I love a pirate.

    Categorized in: Fraud (Heroic Impostors),  Origin (Villains of the Past), Theft (Piracy)

  • GENERIC COSTUMED VILLAIN ROUND-UP 035

    GENERIC COSTUMED VILLAIN ROUND-UP 035

    Not every villain is super and they must learn to accept that.

    Miguel Greeze: 

    He may just be a regular style crooked gambler looking to murder Golden Arrow in order to win a bet, but Miguel Greeze here is decked out in too good a costume to just ignore. Plus it’s impressive that he can make his legs go like that. (Whiz Comics 023, 1941)

    Konrad Schtienker: 

    Fascist assassin Konrad Schtienker is all-in on a tobacco product theme: he uses a tobacco shop as his HQ, kills government agents via packets of the ominously-named Blood-Tipped brand cigarettes (not that the cigarettes do the killing – they just serve as a way to release a mosquito containing a serum that compels fatal bouts of sleepwalking into the targets’ rooms) and even employs single-shot cigar guns to get out of jams. Too bad for him that Spy Smasher doesn’t smoke. (Whiz Comics 023, 1941)

    Black Rufus: 

    There are three things to note about this fellow:

    1. His name is Black Rufus. It’s much more charming than menacing.

    2. I like his look. The hunched posture combined with the mantle/poncho/thing give him a real vulture-like air.

    3. He is the only villain faced by one-hit wonder the Rainbow, which I always find endearing. Did he ever get out of jail and take his revenge? We shall never know. (The Arrow 003, 1941)

    the Leader: 

    It’s time for yet another Nazi spymaster named the Leader! This Leader is a fellow named Phil Rogers, and he’s after a new super-bomb developed by one Professor Andrews for the US military, while wearing what I would describe as a charmingly homemade-looking hood if it didn’t have a swastika on the forehead. He fails of course, because he is entirely unprepared to deal with a completely invisible Solar, Master of Magic. (Captain Aero Comics 001, 1941)

  • MINOR SUPER-VILLAIN 908: THE RATTLER

    (Whiz Comics 022, 1941)

    As we join the action, a passing stranger informs us and also Golden Arrow that the Rattler has broken jail! And he’s handing out calling cards! 

    Turns out that the Rattler, notorious outlaw of the West, is out to get the men who served on the jury at his trial (and, we must assume, the judge and prosecutor as well), and he’s being impressively proactive about it: the above scene takes place the morning after he breaks jail and he has already killed nine members of the jury.

    After the unnamed sheriff’s deputy quits in the face of the Rattler’s murderous machinations, Golden Arrow signs up for the job and is immediately pinned down by a hail of bullets. Bullets which are then revealed to be yet another calling card-type image! For an Old West character, the Rattler is surprisingly brand-conscious.

    The Rattler’s industriousness turns out to include planning super-hero contingency plans: by the time Golden Arrow gets ready to pursue and apprehend him, the villain’s men have already made off not only with Golden Arrow’s horse White Wind but his ladyfriend Carol Braddock. And he arranges for Golden Arrow to be attacked by a (jumping!) rattlesnake – more brand consciousness.

    I’m almost sad that the Rattler falls for Golden Arrow’s subsequent trap. He was doing so well! There’s a lesson here that I can’t quite articulate – perhaps something about the path of revenge laying even the most clever among us low. In any case, it’s back to jail for the Rattler, which will give him more time to come up with an even more extensive revenge list.

    JUDGE AND JURY REVENGE KILLER SCORE: 9/15+

  • MINOR SUPER-VILLAIN 908: THE RATTLER

    (Whiz Comics 022, 1941)

    As we join the action, a passing stranger informs us and also Golden Arrow that the Rattler has broken jail! And he’s handing out calling cards! 

    Turns out that the Rattler, notorious outlaw of the West, is out to get the men who served on the jury at his trial (and, we must assume, the judge and prosecutor as well), and he’s being impressively proactive about it: the above scene takes place the morning after he breaks jail and he has already killed nine members of the jury.

    After the unnamed sheriff’s deputy quits in the face of the Rattler’s murderous machinations, Golden Arrow signs up for the job and is immediately pinned down by a hail of bullets. Bullets which are then revealed to be yet another calling card-type image! For an Old West character, the Rattler is surprisingly brand-conscious.

    The Rattler’s industriousness turns out to include planning super-hero contingency plans: by the time Golden Arrow gets ready to pursue and apprehend him, the villain’s men have already made off not only with Golden Arrow’s horse White Wind but his ladyfriend Carol Braddock. And he arranges for Golden Arrow to be attacked by a (jumping!) rattlesnake – more brand consciousness.

    I’m almost sad that the Rattler falls for Golden Arrow’s subsequent trap. He was doing so well! There’s a lesson here that I can’t quite articulate – perhaps something about the path of revenge laying even the most clever among us low. In any case, it’s back to jail for the Rattler, which will give him more time to come up with an even more extensive revenge list.

    JUDGE AND JURY REVENGE KILLER SCORE: 9/15+

  • GENERIC COSTUMED VILLAIN ROUND-UP 033

    GENERIC COSTUMED VILLAIN ROUND-UP 033

    Just another buncha jerks.

    John Elton: 

    This fellow brings us right back to the roots of the Generic Costumed Villain Round-Up, being a businessman who puts on a mask to run a gang and kill off the other officers of his company so that he can buy up all their shares and make a fortune. Plus, his name is John Elton, which doesn’t mean anything but is still a fun coincidence. Dan Dare gets ‘im. (Whiz Comics 016, 1941)

    the War Lord:

    Like the War Maniac before him, the War Lord is a generic and unseen stand-in for Adolf Hitler with a good enough villain name that I had to highlight it. A whole passel of his agents feature in the story in which Smasher Spy goes back to being Spy Smasher and get beaten up by Spy Smasher, Smasher Spy and Captain Marvel. 

    It’s not particularly germane to anything but this panel of Spy Smasher flying out a window into the arms of the War Lord’s agents after almost being blown up looks very nice and I had nowhere else to use it. (Whiz Comics 018, 1941)

    The War Lord returns to vex Spy Smasher in Whiz Comics 019, in a rare return appearance for a generic Axis dictator. In fact, he is also the power behind the fascist group the Blitzys and Ibis the Invincible foe Half-Man as well – he’s one of the most prolific Hitler stand-ins of the Golden Age!

    The War Lord finally shows up in person in Whiz Comics 024 and while he is clearly just a straight-up stand-in for Hitler his main character trait seems to be in expressing himself like a disappointed father. He sticks around just long enough to instill a deep sense of despair in the Half-Man, leaving him vulnerable to being turned to the side of good by a bit of kindness from Ibis the Invincible. Once again being a bad boss fails to pay off!

    Puni, God of Fire: 

    The above text box precedes the Lance O’Casey story in Whiz Comics 018 and let me tell you: none of that stuff happened in the prior issue. We are very much dropped in media res on the tropical Antarctic island populated by cannibals and also lost explorer Hiram T. Wallis – I don’t know if this is some remnant of a never-published story or just an attempt to shake things up again (EDIT: it happens, in fact, in Whiz Comics 019. The two-part story was just published in the wrong order).

    Lance and his ever-expanding supporting cast (including Hiram T. Wells, old-timey pirate Dan’l Doom and not one but two monkey sidekicks) are venturing into a volcano to get some gold that Wells had found there when they are confronted and menaced by the self-proclaimed Puni, God of Fire, who is in actuality Marino, a sailor shipwrecked at the same time as Wells and presumably driven insane by ten years of living in a volcanic cave. Puni/Marino never manages to get very close to killing the party but he does try in his way, and by gar can he belt out a villainous pronouncement.

    Everything ends up okay, as Marino has the kind of insanity that can be cured via a solid smack to the jaw and a dunk in the ocean. 

    This adventure also features a giant treasure-guarding parrot, just one of the many cool creatures that do their best to convince me to add the truly life-ending task of chronicling all comic book monsters to my already overloaded to-do pile. (Whiz Comics 018, 1941)

    Herculo Svenson: 

    This is Herculo Svenson, pirate, Doctor Voodoo antagonist for several issues and man in the running for best name in comics certainly for 1941 and possibly for all time. He kills a whole valley full of giants, kidnaps their regular-sized queen and makes off with magical McGuffin the Golden Flask before eventually getting killed by bigger villain Black Marco. (Whiz Comics 022, 1941)

  • GENERIC COSTUMED VILLAIN ROUND-UP 033

    GENERIC COSTUMED VILLAIN ROUND-UP 033

    Just another buncha jerks.

    John Elton: 

    This fellow brings us right back to the roots of the Generic Costumed Villain Round-Up, being a businessman who puts on a mask to run a gang and kill off the other officers of his company so that he can buy up all their shares and make a fortune. Plus, his name is John Elton, which doesn’t mean anything but is still a fun coincidence. Dan Dare gets ‘im. (Whiz Comics 016, 1941)

    the War Lord:

    Like the War Maniac before him, the War Lord is a generic and unseen stand-in for Adolf Hitler with a good enough villain name that I had to highlight it. A whole passel of his agents feature in the story in which Smasher Spy goes back to being Spy Smasher and get beaten up by Spy Smasher, Smasher Spy and Captain Marvel. 

    It’s not particularly germane to anything but this panel of Spy Smasher flying out a window into the arms of the War Lord’s agents after almost being blown up looks very nice and I had nowhere else to use it. (Whiz Comics 018, 1941)

    The War Lord returns to vex Spy Smasher in Whiz Comics 019, in a rare return appearance for a generic Axis dictator. In fact, he is also the power behind the fascist group the Blitzys and Ibis the Invincible foe Half-Man as well – he’s one of the most prolific Hitler stand-ins of the Golden Age!

    The War Lord finally shows up in person in Whiz Comics 024 and while he is clearly just a straight-up stand-in for Hitler his main character trait seems to be in expressing himself like a disappointed father. He sticks around just long enough to instill a deep sense of despair in the Half-Man, leaving him vulnerable to being turned to the side of good by a bit of kindness from Ibis the Invincible. Once again being a bad boss fails to pay off!

    Puni, God of Fire: 

    The above text box precedes the Lance O’Casey story in Whiz Comics 018 and let me tell you: none of that stuff happened in the prior issue. We are very much dropped in media res on the tropical Antarctic island populated by cannibals and also lost explorer Hiram T. Wallis – I don’t know if this is some remnant of a never-published story or just an attempt to shake things up again (EDIT: it happens, in fact, in Whiz Comics 019. The two-part story was just published in the wrong order).

    Lance and his ever-expanding supporting cast (including Hiram T. Wells, old-timey pirate Dan’l Doom and not one but two monkey sidekicks) are venturing into a volcano to get some gold that Wells had found there when they are confronted and menaced by the self-proclaimed Puni, God of Fire, who is in actuality Marino, a sailor shipwrecked at the same time as Wells and presumably driven insane by ten years of living in a volcanic cave. Puni/Marino never manages to get very close to killing the party but he does try in his way, and by gar can he belt out a villainous pronouncement.

    Everything ends up okay, as Marino has the kind of insanity that can be cured via a solid smack to the jaw and a dunk in the ocean. 

    This adventure also features a giant treasure-guarding parrot, just one of the many cool creatures that do their best to convince me to add the truly life-ending task of chronicling all comic book monsters to my already overloaded to-do pile. (Whiz Comics 018, 1941)

    Herculo Svenson: 

    This is Herculo Svenson, pirate, Doctor Voodoo antagonist for several issues and man in the running for best name in comics certainly for 1941 and possibly for all time. He kills a whole valley full of giants, kidnaps their regular-sized queen and makes off with magical McGuffin the Golden Flask before eventually getting killed by bigger villain Black Marco. (Whiz Comics 022, 1941)