The Curse of Skeleton Munroe

Category: murderer

  • MINOR SUPER-VILLAIN 905: THE MISSING MUMMY

    (Whiz Comics 020, 1941)

    Racing to the Hayten Museum in New York City in response to a plea for assistance, super-detective Dan Dare discovers a body upon arrival and is immediately accused of being the murderer by what turns out to be his employers, once everything is cleared up.

    It turns out that these men are either archaeologists or the kind of genteel looters who supplied museums back in the day, and that they recently opened a cursed Egyptian tomb along with four others who have since been murdered. The murderer: someone claiming to be the former occupant of that tomb and calling themself the Missing Mummy, who is demanding the return of an emerald that was stolen by one of the expedition members.

    The Missing Mummy’s depredations are clearly designed to flush the emerald thief out of hiding, and it works, as that night one of the remaining four (named Stackley, fyi) retrieves the gem from its hiding place in the museum (did I mention that these guys all live in the museum? Because they do) and makes a break for it, only to be killed and relieved of his prize before he can get away. Meanwhile, assistant Carol Clews is kidnapped out from under Dan Dare’s nose while he is examining the mysterious return of the lower-case missing mummy, because the upper-case Missing Mummy is of course one of the remaining three expedition members.

    Dan manages to literally stumble into the Mummy’s secret lair and is forced to shoot him dead rather than allow him to kill Carol (and just why did he kidnap her in the first place? Love of the game I guess). Upon unmasking the Missing Mummy, he is revealed to be Hector Brown, the man who hired Dan in the first place, and as someone who has read all of the Dan Dare stories let me tell you: I was not shocked. I’d estimate that up to a quarter of all of Dare’s clients are actually the guilty party attempting to give themselves a veneer of innocence. It never works of course, but just like the fact that dressing up like a mummy and killing off the members of a group that you also belong to only serves to reduce the pool od suspects to a manageable level until you are caught, it’s the kind of lesson that you only learn after it’s too late.

    Terrific as always to see a fake mummy running around in a comic. No note, keep them coming.

  • GENERIC COSTUMED VILLAIN ROUND-UP 032

    A more fantastical bunch of genericos than usual! How fun!

    Benjie Frazier: 

    This mysterious cloaked figure hires femme fatale Sonia, aka Princess Cleo, to help him drive all of the inhabitants out of “center of New York society” Formal Park (99% certain that this is a substitution for former real-life society hub Tuxedo Park). To that end, the pair deploy such tools as squads of hooded goons, a mysteriously appearing brand to indicate that their victims have suffered “the Pharaoh’s Curse”, and a drug that drives regular people into a murderous frenzy. 

    Things come to a head when the socially prominent Dudley “Mr Satan” Bradshaw and his scornful love interest Doris O’Day are invited out to a Formal Park event and end up unmasking their host Benjie Frazier as the mastermind behind the scheme. And just why has he been murdering people in such elaborate ways? A damn land grab, the most boring possible motivation for supercrime. He wanted to get rich by selling land to the state for a reservoir, folks. Shaking my damn head over here. (Zip Comics 008, 1940)

    Unnamed Brain-in-Jar Men: 

    Another cover illustration with no bearing on the story inside – very very sad. Are these headless men with their brains in little glass backpacks the creations of a mad scientist? Some sore of weird aliens? A transhumanist mafia? We shall never know. (Zip Comics 009, 1940)

    the Lion-Man: 

    This were-lion is remarkable not only for being in the Amazon (which I can only assume is way out of its natural range if we can apply such concepts to supernatural beings) but also because it only appears in the first half of a six-page story as an unrelated distraction while some crooks to steal diamonds from Doctor Voodoo’s home village. Just tremendous disrespect on the writer’s part for the gravity of a lycanthropic* foe. (Whiz Comics 014, 1941)

    *yes I’m aware that the lycan part of the word is referring specifically to wolves but I’m being lazy about my language, okay? The footnote is still lazy because most of the words in it are short.

    Queen Zoe: 

    Queen Zoe is the ruler of a lost kingdom called El Casa del Oro deep in the Amazon whose culture appears to be a mixture of Inca and Conquistador and who is not overtly evil but who for instance threatens to throw someone into a volcano for interfering in her proposed seduction of Dr Voodoo.

    Queen Zoe’s secret is that she is actually thousands of years old thanks to the fact that she has the Fountain of Youth in her basement. She tries to sweeten her seduction of Dr Voodoo with the promise of eternal life but the Fountain is evidently a big prude because it chooses to stop working the exact second that Zoe makes her pitch and instead of getting some action she instead crumbles to dust. (Whiz Comics 015, 1941)

  • MINOR SUPER-VILLAIN 901: XYZ

    (Whiz Comics 014, 1941) 

    Dan Dare exists in a world rife with crime in which he is seemingly the only person capable of solving an moderate-to-difficult mystery. Thus, he and his assistant/lover Carol Clews constantly fly from city to city capturing crooks, while Carol fruitlessly attempts to steal Dan away for a much-needed vacation.

    In this particular installment, Dan and Carol have been summoned to Chicago by TL Thornton, Publisher of the Daily Clarion and subject of a terror campaign by the city’s mysterious crimelord, known only as XYZ. 

    XYZ’s reach is such that a minion captured during an attempt to blow up Dare, Clews and Thornton is assassinated under the very nose of Thornton’s secretary Miss Holmes. Is there no crime too audacious for this mastermind?

    Upon walking Miss Holmes home, Dare learns the truth: though he and Thornton had been looking for a male crime boss, XYZ is in fact a woman. Yes, Miss Holmes was conducting her criminal enterprise out of the front office of one of the men trying to expose her and that audacity, plus preconceived notions of the masculine nature of criminality, helped her do it.

    Just kidding: Dare cottoned on to the possibility that Miss Holmes was XYZ when she killed that captured henchman. He arranged for Carol to follow them and call the police to their location after a suitable interval – Dan Dare is a feminist after all!

  • MINOR SUPER-VILLAIN 900: TRUG

    MINOR SUPER-VILLAIN 900: TRUG

    (Whiz Comics 013, 1941) 

    Trug is a student of magic and of Ibis the Invincible specifically who creeps out of the shadows after Ibis and Taia’s ward Tommy has defeated his school’s boxing champion and tempts the despondent youth into stealing the Ibistick for him (the sad boy is then turned into a tree and then never mentioned again – very sad).

    Trug’s Ibis scholarship extends beyond kind of dressing like him and knowing where his extended family hang out into important topics like how not to kill yourself while using the Ibistick. Unlike every poor chump who has gotten their hands on it before him, Trug is aware that it will visit any harm intended for Ibis back on its wielder and so deals exclusively in barriers, crevasses and other nonlethal means of keeping his rival at bay.

    Where Trug fails is in not being a creep and kidnapping Taia as he leaves to enjoy his newfound power. Quite aside from any moral implications, this is a sure way to make Ibis just that much more determined in his quest to defeat his foe.

    Fore reasons of his own, Trug heads north, subjugates the local peoples and builds a palace, and here I notice that he has kidnapped Taia not as a creepy “I will make you my queen” kind of thing but as a hostage, which I would still not call a good idea but which at least has a bit of logic to it.

    One thing that Trug has clearly not considered is that Ibis still has access to magical items that he used the Ibistick to create and that using two of these – the crystal ball and super-plane, specifically – he is able to locate and travel to Trug’s new kingdom in swift order. Trug thus makes the mistake of summoning an air force to deal with whoever might be encroaching on his airspace, only for them to turn on him and cause a piece of his own palace to fall and bonk him unconscious.

    Trug ends his days as a decorative statue as part of the compensation offered by Ibis to his former subjects. (Whiz Comics 014, 1941) 

    Trug isn’t a statue for very long before he is carried off by slavers and worshipped as an idol. When Ibis is then asked for help, he restores Trug to human form as part of a scheme to show that he is a mere mortal.

    Turning Trug back and forth from statue to man to show that he is in fact powerless swiftly convinces his erstwhile worshippers to abandon him, and somehow also that they should give up their warlike ways and make peace with their former enemies. Trug, meanwhile, is left at liberty and feeling vengeful, though he is under-dressed in the Arctic. (Whiz Comics 015, 1941)

    Undaunted by his circumstances, Trug hops on a log and starts paddling his way South, and has the good fortune to encounter a helpful man with a magic bag of wind, who he promptly robs and murders. He makes an opportunistic and unsuccessful attempt to kill Ibis and Taia by summoning a storm demon, then composes himself and… (Whiz Comics 016, 1941)

    … kidnaps Ibis and Taia’s ward Tommy and uses him as bait in yet another attempt to kill Ibis, and while the first part of that plan works like a charm, his trapping game is pretty haphazard. His ace in the hole is clearly the god-monster the Man of the Mountain (the four-armed guy above) but he also blows up the ship that Ibis is crossing the Pacific on (ineffective) and places fairly obvious traps like a clearly-carnivorous tree and a demon disguised as a pretty lady on the path leading to his cave hideout. (Whiz Comics 017, 1941) 

    The Man of the Mountain, though imposing, is not too bright and is lured off of a cliff with relative ease, after which Trug just kind of gives up. There is a small amount of tension as the ambient magical energies of the area render the Ibistick powerless and thus Ibis and Taia are trapped on the side of a mountain, but that barely counts as a deathtrap. (Whiz Comics 018, 1941)

    We now enter that phase of any recurring villain’s career in which they go from being a legitimate threat to a bit of a joke, and in Trug’s case this begins when he is rejected by a loser named Mudge who himself is looking to get revenge on Ibis for foiling his plans. Trug might have fallen on hard times but he knows how to size up a fool, and Mudge is exactly the kind of guy to fall for the old Fake Satan trick. Where he was unwilling to team up with an unsuccessful magician he is more than happy to sell his soul for a chance at revenge, the dope.

    Mudge and Satan/Trug attempt to kill Ibis and Taia with a magic bomb, but fail as Ibis saw them coming a mile away and substituted a couple of magical duplicates for them. He afflicts Mudge with donkey ears for his trouble, which only redoubles his commitment to revenge.

    The duo next attempt to harm Ibis by killing Taia and are fooled by the same magical duplicate trick, upon which Ibis reveals that he was not only on to them but that he know that “Satan” was actually Trug the whole time. Mudge and Trug are then sealed up in a wall to die, which is pretty tough justice, but we must remember that Ibis is from another time.

    Though Mudge’s fate is sealed, Trug will return in 1942. (Whiz Comics 020, 1941)

  • MINOR SUPER-VILLAIN 900: TRUG

    (Whiz Comics 013, 1941) 

    Trug is a student of magic and of Ibis the Invincible specifically who creeps out of the shadows after Ibis and Taia’s ward Tommy has defeated his school’s boxing champion and tempts the despondent youth into stealing the Ibistick for him (the sad boy is then turned into a tree and then never mentioned again – very sad).

    Trug’s Ibis scholarship extends beyond kind of dressing like him and knowing where his extended family hang out into important topics like how not to kill yourself while using the Ibistick. Unlike every poor chump who has gotten their hands on it before him, Trug is aware that it will visit any harm intended for Ibis back on its wielder and so deals exclusively in barriers, crevasses and other nonlethal means of keeping his rival at bay.

    Where Trug fails is in not being a creep and kidnapping Taia as he leaves to enjoy his newfound power. Quite aside from any moral implications, this is a sure way to make Ibis just that much more determined in his quest to defeat his foe.

    Fore reasons of his own, Trug heads north, subjugates the local peoples and builds a palace, and here I notice that he has kidnapped Taia not as a creepy “I will make you my queen” kind of thing but as a hostage, which I would still not call a good idea but which at least has a bit of logic to it.

    One thing that Trug has clearly not considered is that Ibis still has access to magical items that he used the Ibistick to create and that using two of these – the crystal ball and super-plane, specifically – he is able to locate and travel to Trug’s new kingdom in swift order. Trug thus makes the mistake of summoning an air force to deal with whoever might be encroaching on his airspace, only for them to turn on him and cause a piece of his own palace to fall and bonk him unconscious.

    Trug ends his days as a decorative statue as part of the compensation offered by Ibis to his former subjects. (Whiz Comics 014, 1941) 

    Trug isn’t a statue for very long before he is carried off by slavers and worshipped as an idol. When Ibis is then asked for help, he restores Trug to human form as part of a scheme to show that he is a mere mortal.

    Turning Trug back and forth from statue to man to show that he is in fact powerless swiftly convinces his erstwhile worshippers to abandon him, and somehow also that they should give up their warlike ways and make peace with their former enemies. Trug, meanwhile, is left at liberty and feeling vengeful, though he is under-dressed in the Arctic. (Whiz Comics 015, 1941)

    Undaunted by his circumstances, Trug hops on a log and starts paddling his way South, and has the good fortune to encounter a helpful man with a magic bag of wind, who he promptly robs and murders. He makes an opportunistic and unsuccessful attempt to kill Ibis and Taia by summoning a storm demon, then composes himself and… (Whiz Comics 016, 1941)

    … kidnaps Ibis and Taia’s ward Tommy and uses him as bait in yet another attempt to kill Ibis, and while the first part of that plan works like a charm, his trapping game is pretty haphazard. His ace in the hole is clearly the god-monster the Man of the Mountain (the four-armed guy above) but he also blows up the ship that Ibis is crossing the Pacific on (ineffective) and places fairly obvious traps like a clearly-carnivorous tree and a demon disguised as a pretty lady on the path leading to his cave hideout. (Whiz Comics 017, 1941) 

    The Man of the Mountain, though imposing, is not too bright and is lured off of a cliff with relative ease, after which Trug just kind of gives up. There is a small amount of tension as the ambient magical energies of the area render the Ibistick powerless and thus Ibis and Taia are trapped on the side of a mountain, but that barely counts as a deathtrap. (Whiz Comics 018, 1941)

    We now enter that phase of any recurring villain’s career in which they go from being a legitimate threat to a bit of a joke, and in Trug’s case this begins when he is rejected by a loser named Mudge who himself is looking to get revenge on Ibis for foiling his plans. Trug might have fallen on hard times but he knows how to size up a fool, and Mudge is exactly the kind of guy to fall for the old Fake Satan trick. Where he was unwilling to team up with an unsuccessful magician he is more than happy to sell his soul for a chance at revenge, the dope.

    Mudge and Satan/Trug attempt to kill Ibis and Taia with a magic bomb, but fail as Ibis saw them coming a mile away and substituted a couple of magical duplicates for them. He afflicts Mudge with donkey ears for his trouble, which only redoubles his commitment to revenge.

    The duo next attempt to harm Ibis by killing Taia and are fooled by the same magical duplicate trick, upon which Ibis reveals that he was not only on to them but that he know that “Satan” was actually Trug the whole time. Mudge and Trug are then sealed up in a wall to die, which is pretty tough justice, but we must remember that Ibis is from another time.

    Though Mudge’s fate is sealed, Trug will return in 1942. (Whiz Comics 020, 1941)

  • MINOR SUPER-VILLAIN 899: THE BIG SHOT

    (Whiz Comics 012, 1941)

    The city of Watertown is under the thumb of a mysterious crime lord known only as the Big Shot, and Edward Lucas, the Special Prosecutor in charge of tracking the Big Shot down, has been shot and killed just before a meeting with Watertown District Attorney Harper. Enter super sleuth Dan Dare and his associate Carol Clews to pick up the trail and finish Lucas’ last case.

    The most obvious suspect is of course DA Harper, and since Dan Dare stories are a little too short for red herrings that is exactly who it turns out to be. I wouldn’t call the Big Shot the criminal mastermind of the century or even the week, but he does have the good (fashion) sense to have his minions dress in little domino masks so I must give him a small amount of credit.

  • MINOR SUPER-VILLAIN 897: MR SKELETON

    (America’s Greatest Comics 001, 1941)

    Mr Skeleton is one of the handful of minor super-villains who are
    foundational to this blog, the true weirdos who my mind turns to
    whenever the subject of obscure comic book characters comes up, and so
    it’s a real relief  to have him finally hsow his face here. This will
    keep happening at least until we reach 1978 and train-themed
    super-villain Casey Jones appears here.

    There are three really important aspects to Mr Skeleton that keep him in my thoughts:

    1. Appearance 

    He’s a chalk-white, twelve to eighteen foot tall man with an emaciated frame, huge hands and feet and a real pumpkin head with the face of a cartoon villain. It’s an extraordinary look, made even more so by his choice to dress in green trunks, a yellow halter top and a green cape. And he has eccentric facial hair!

    It’s a look that works well as both an over-the top campy cartoon villain and as a source of horror – just imagine that face looming out of the shadows at someone. 

    2. Plans and Methods 

    Mr Skeleton’s goal, as far as it is articulated, is to conquer the United States, but he doesn’t really get into the how and why of this because he is busy with step one: recruitment. 

    Specifically, Mr Skeleton needs generals to lead an army against the US, and he has what he seems to think is a surefire method of recruiting them: he kidnaps them and threatens to skeletonize them. This is a tactic that would probably work on me.

    Oddly, Mr Skeleton’s first step in his attempted conquest is to assassinate FDR, a task which he assigns to his most shifty aide. Who fails, by the way, and is skeletonized for his trouble. But why attempt to massively destabilize the US government when you’re still trying to recruit generals for your army of conquest? Honestly, MR Skeleton could probably benefit from a few kidnapped executive assistants. 

    3. DEATH 

    After being foiled by Minute-Man a couple of times, Mr Skeleton decides to get his recruitment program back on track in the most direct manner possible, by marching into the nearest Army camp and grabbing a fresh batch of generals. While he is doing so and simultaneously beating up the entire US Army, he is confronted by Minute-Man once again and ends up being smacked so hard that he turns into a kind of bone explosion. I guess he really was mostly just skeleton, however that works.

    Obviously I believe with all my heart that they should bring back Mr Skeleton – his mixture of goofy and horrifying is always welcome in comics, battling Batman or Wild Dog or somone. You don’t even have to stretch too far to have him come back since he was already some sort of skeleton-man: just put him back together. 

  • MINOR SUPER-VILLAIN 896: THE INVISIBLE MAN

    (America’s Greatest Comics 001, 1941)

    An invisible killer is on the loose in New York City, robbing banks and hijacking gold shipments and murdering bank clerks, and while an invisible killer is a very scary thing to contemplate we must as ourselves: is armed robbery the best criminal use of the power of invisibility? If nothing else, a stealthier approach would have kept the involvement of an invisible man a secret for longer, since as it stands the poor gunned-down bank clerk in the above panels managed to survive long enough to tell the police about him.

    All of this criminal activity draws the attention of Bulletman and Bulletgirl, of course, and soon enough they are face to nothing with the Invisible Man in a deserted street. Sadly for the crime statistics, the Invisible Man seems to have the kind of invisibility that renders him completely uncatchable, even during a long conversation with Bulletman, a man wearing a hat that allows him to fly and who, crucially, can see him for part of the time. 

    Though the Invisible Man’s reign of terror continues for some time after this confrontation, his downfall comes after Bulletman realizes that invisibility is only a useful superpower in lighted areas and that battling him in darkness will level the playing field. Just why this is a more effective approach that simply flailing wildly at the sound of his voice is a mystery to me but I guess we must acknowledge success when it happens.

  • MINOR SUPER-VILLAIN 895: THE GHOST OF THE DEEP

    MINOR SUPER-VILLAIN 895: THE GHOST OF THE DEEP

    (America’s Greatest Comics 001, 1941)

    The Ghost of the Deep, a dastardly fellow indeed. As the comic opens, a captive scientist named Hugo has just completed a mysterious formula for him, only to be rewarded with murder.

    In the following days, the Ghost attacks US West Coast shipping, each time leaving behind a calling card in the form of a message in a bottle.

    The Ghost even tries to silence Billy Batson’s fairly routine reporting on the attacks (but why leave a calling card if you don’t want everyone to know you’re responsible?) by taking Billy and his boss Sterling Morris for a proverbial ride. When this is predictably foiled by Captain Marvel, the Ghost of the Deep shows up long enough to demonstrate that he is also a classic comic book Bad Boss by drowning his hapless Teutonic minions.

    There is a bit of radio-based taunting, since Billy is a radio guy. Again, this kind of thing brings into question just why the Ghost of the Deep wants to shut Billy up.

    So just what is the Ghost of the Deep’s plan? And what is this mysterious formula that poor Hugo died for? Why, it’s the recipe for making a transparent, invulnerable alloy called Z-Metal, and using a fleet of tank-submarines composed of the stuff, the Ghost intends on conquering the United States. First stop: blowing up the Panama Canal.

    As for the Ghost’s real identity, well, it’s not revealed until later, but any cagey comics reader will immediately peg this smarmy rival radio man named Spriggins as the top suspect the instant that he walks on-panel. Presumably his cover serves the same purpose as Billy Batson’s: as a way of gathering information and justifying a lot of globetrotting as being in pursuit of a story.

    Ultimately, Spriggins’ plan has one fatal flaw: it fails to account for the presence of a magically super-strong fellow like Captain Marvel, who succeeds where the might of the US Navy cannot and smashes the Z-Metal fleet to smithereens. And then does the same to the Ghost of the Deep’s cool Z-Metal chainmail.

    The captured Spriggins makes one last attempt at striking out at the US by stealing an MP’s gun and taking out a nearby General, only to be intercepted by Captain Marvel and suffer the oft-joked-about but seldom-seen fate of the person who fires a bullet into an invulnerable super-hero’s chest only to have it bounce back and kill them instead. 

  • MINOR SUPER-VILLAIN 891: THE LAUGHING SKULL

    (Wow Comics 003, 1941)

    The Laughing Skull specializes in extortion. They call it blackmail and it is kind of framed as being blackmail but over the course of the story it becomes clear that he has no concrete dirt on any of his victims and is just counting on carrying the day with vague threats and eventually by being able to point to all the people who he killed for not paying him. Straight-up threats-of-violence extortion, in other words. 

    To make sure that word gets out about the consequences of ignoring his demands, the Laughing Skull kills his victims by burying them alive and leaving cheeky tombstones on their graves. Horrible! 

    While very public murders might make for good business in the extortion industry they do come with a pretty specific workplace hazard in the form of super-heroes – in this case Mr Scarlet – knowing where and when to find you on most nights. We must assume that it’s a huge cemetery, however, because somehow Mr Scarlet is too late to save the Laughing Skull’s second victim even though he was already inside when they started digging. Or perhaps those henchmen are the world’s greatest gravediggers.

    Not that the Laughing Skull is a total pushover: his announced third victim is in fact a cover for a trap set for Mr Scarlet, and one that works well enough that Scarlet has to be rescued from his immanent burial by Miss Wade.

    Not to buck the greater super-villain trend by adjusting his methods after clashing with a super-hero, the Skull is finally captured while in the process of burying the actual third victim. Unmasked via a tombstone to the head, he turns out to be banker John Dodd, aka the false third victim, who used his insider knowledge to select the wealthiest targets for his extortion attempts. But there’s more! The Laughing Skull/ John Dodd is also revealed to be…

    … this guy, who has been popping up throughout the issue and confessing to being the Laughing Skull to both DA Brian Butler and Mr Scarlet! This is kind of a smart move? It definitely allows the Laughing Skull to misdirect Mr Scarlet on at least one occasion as that guy was always just lurking around waiting for his chance to confess. The risk is very high, however, particularly as John Dodd is at least theoretically a witness to the attempted murder of Mr Scarlet – did the Laughing Skull have a plan for when DA Brian Butler came to ask him for a statement or was he just going to keep burying lawmen until they stopped trying to arrest him?

    Anyway, the whole gang ends up dumped in a grave with a custom tombstone of their own (that opens up a whole world of questions about whether Mr Scarlet has stonecarving chops or is packing some sort of 1940s Sharpie in his belt). A dose of your own medicine, Laughing Skull!

    SKULL SCORE: 3/5 

    (this ish also feature Mr Scarlet having a smoke while in costume – a real rarity!)