The Curse of Skeleton Munroe

Category: minor super-villain

  • MINOR SUPER-VILLAIN 078: MR GLIB

    (All American Comics 011 & 013, 1940)

    What makes them a super-villain? He’s a guy who kind of looks like Satan (named I.M. Glib, natch) who uses such as invisibility fields and food spoiling chemicals to ransom cities and US Senators. A slam dunk, definitional villain.

    What about them is interesting? He’s a Golden Age scientific villain who made two appearances and used the same technology in both of them. This is almost unprecedented, I assure you – ordinarily someone who made their first foray into crime with invisibility tech would be sporting a time machine or an army of robots in their second.

  • MINOR SUPER-VILLAIN 078: MR GLIB

    (All American Comics 011 & 013, 1940)

    What makes them a super-villain? He’s a guy who kind of looks like Satan (named I.M. Glib, natch) who uses such as invisibility fields and food spoiling chemicals to ransom cities and US Senators. A slam dunk, definitional villain.

    What about them is interesting? He’s a Golden Age scientific villain who made two appearances and used the same technology in both of them. This is almost unprecedented, I assure you – ordinarily someone who made their first foray into crime with invisibility tech would be sporting a time machine or an army of robots in their second.

  • MINOR SUPER-VILLAIN 077: THE MASTER

    (All American Comics 010, 1940)

    The Master, in one of those escapades that causes a lot of trouble for folks who feel compelled to work out what’s in continuity and what isn’t, briefly took over NYC using an electricity projector, killed hundreds if not thousands of people, and mobilized a full fascist organization before being stopped by G-2 operatives Red, White and Blue and Doris West.

    Which, to be fair, is the answer. You have to explain whether or not Namor actually sank the Italian fleet or Batman killed Carl Kruger but there are legions of Golden Age characters whose troublesome exploits can be excised willy-nilly and Red, White and Blue are some of the most thoroughly forgotten of the bunch for all that they appeared in four or five different books at various times during the early 40s.

  • MINOR SUPER-VILLAIN 076: THE BLUE RAIDER

    (Action Comics 027, 1940)

    What makes them a super-villain? It’s 100% the name plus the fact that “air pirate” along with “submarine pirate” and for that matter “regular pirate” are styles of crime that just reek of super-villainy for me.

    What about them is interesting? Aside from the inherent romantic nature of the air pirate, the only real thing of note about the Blue Raider is that his plane is named Hank.

  • MINOR SUPER-VILLAIN 075: “UNCLE”

    (Adventure Comics 057, 1940)

    As I’ve said before, sometimes a character is very clearly a super-villain but chooses no name for themself, in which case for administrative purposes I pick something that the text boxes or other characters refer to them as and go with that. Scientists are usually easy – they just go by their name. This fellow, on the other hand, is basically only ever referred to as “Uncle,” so Uncle I call him.

    And Uncle is a credible threat! He tries to ransom the world by threatening to destroy it by knocking it off of its orbit, then actually tries to do it in a fit of pique – it’s only the timely intervention of Sandman that saves the day.

    In the last entry, when I was talking about mad scientists as perfect characters to bring back as reformed? This is the kind of guy I had in mind. What a gift to a cast!

  • MINOR SUPER-VILLAIN 074: DR TOGG

    (Adventure Comics 057, 1940)

    Yet another Hourman science-villain. Dr Togg was really into hybridizing dogs and buzzards in various fun ways. Such a cool guy was he, in fact, that he was brought back as an ancillary character in the 90s Hourman series, himself mutated into a partial dog/buzzard in a retconned final encounter with Hourman before he was sent to prison.

    Thinking about him (and fellow Hourman foe Iker in about 50 entries or so), has made me realize just how much I love the concept of the reformed mad scientist with their struggles to comprehend scientific ethics and their weird little mutations and leftover minions. A few recent Marvel series have featured the concept but I would still consider it to be underutilized.

    There’s our guy.


  • MINOR SUPER-VILLAIN 074: DR TOGG

    (Adventure Comics 057, 1940)

    Yet another Hourman science-villain. Dr Togg was really into hybridizing dogs and buzzards in various fun ways. Such a cool guy was he, in fact, that he was brought back as an ancillary character in the 90s Hourman series, himself mutated into a partial dog/buzzard in a retconned final encounter with Hourman before he was sent to prison.

    Thinking about him (and fellow Hourman foe Iker in about 50 entries or so), has made me realize just how much I love the concept of the reformed mad scientist with their struggles to comprehend scientific ethics and their weird little mutations and leftover minions. A few recent Marvel series have featured the concept but I would still consider it to be underutilized.

    There’s our guy.


  • MINOR SUPER-VILLAIN 073: DR SLIGHT

    (Adventure Comics 056, 1940_

    Dr Slight is similar to Dr Snegg, in that he is a scientist-villain with a method for bringing inanimate statues to life for crime purposes who is stopped by Hourman. But Dr Slight brings *plaster* statues to life, not wax ones.

  • MINOR SUPER-VILLAIN 073: DR SLIGHT

    (Adventure Comics 056, 1940_

    Dr Slight is similar to Dr Snegg, in that he is a scientist-villain with a method for bringing inanimate statues to life for crime purposes who is stopped by Hourman. But Dr Slight brings *plaster* statues to life, not wax ones.

  • MINOR SUPER-VILLAIN 072: THE GREAT I

    (Adventure Comics 052-054, 1940)

    A properly fun invisible villain, finally! In order:

    -great hat, great mustache

    -has to get nude

    -filled with hubris vis-à-vis just how much you can get done just by being invisible (world conquest?)

    Although to that last point they (they being heroic boxer Socko Strong) had to set a trap to electrocute him in order to stop him.