The Curse of Skeleton Munroe

Category: minor super-villain

  • MINOR SUPER-VILLAIN 909: THE SPIDER

    (Whiz Comics 022, 1941)

    In what turns out to be Dan Dare’s final recorded case, he is asked to protect a man named Dr Phoebus Weber from being murdered by a mysterious figure known only as the Spider.

    Upon entering Weber’s home, Dan and Carol are almost immediately attacked by the Spider, who I have to give partial credit to for the costume. Sure it appears to have a more beetle-like body plan and the head of a mosquito, but what’s more important is that it has the full eight limbs, including four useless ones hanging off the torso that surely must constantly be in the way. Accuracy be damned, I love a commitment to the bit.

    The Spider also has a third central eye that is supposedly able to emit a hypnotic light, but if it does there is no actual evidence of it in the text. Perhaps Dan Dare is merely a paragon of mental fortitude.

    The Spider’s attempt to kill Dan fails thanks to an over-reliance on a hypnotic eye/ stabbing proboscis combo that he never really manages to pull off and I can only imagine was further hindered by the extra arms. He is unmasked to reveal the in-retrospect-supiciously-named Dr Weber, but that’s not all, because…

    Weber is in turn unmasked to reveal that he is in fact Dan’s old enemy Hypno Harry! This has all been an attempt to kill Dan in revenge for his foiling Harry’s old racket of hypnotizing bank clerks with his gimmicked glass eye, and just imagine the impact that this story might have had if we had ever heard about any of this before the Spider reared his improbable head!

    Still, a costumed crook is a pretty good note for Dan and Carol to go out on after 20-odd issues of solving one mystery after another. Let’s hope that they were finally able to get that vacation. 

  • MINOR SUPER-VILLAIN 908: THE RATTLER

    (Whiz Comics 022, 1941)

    As we join the action, a passing stranger informs us and also Golden Arrow that the Rattler has broken jail! And he’s handing out calling cards! 

    Turns out that the Rattler, notorious outlaw of the West, is out to get the men who served on the jury at his trial (and, we must assume, the judge and prosecutor as well), and he’s being impressively proactive about it: the above scene takes place the morning after he breaks jail and he has already killed nine members of the jury.

    After the unnamed sheriff’s deputy quits in the face of the Rattler’s murderous machinations, Golden Arrow signs up for the job and is immediately pinned down by a hail of bullets. Bullets which are then revealed to be yet another calling card-type image! For an Old West character, the Rattler is surprisingly brand-conscious.

    The Rattler’s industriousness turns out to include planning super-hero contingency plans: by the time Golden Arrow gets ready to pursue and apprehend him, the villain’s men have already made off not only with Golden Arrow’s horse White Wind but his ladyfriend Carol Braddock. And he arranges for Golden Arrow to be attacked by a (jumping!) rattlesnake – more brand consciousness.

    I’m almost sad that the Rattler falls for Golden Arrow’s subsequent trap. He was doing so well! There’s a lesson here that I can’t quite articulate – perhaps something about the path of revenge laying even the most clever among us low. In any case, it’s back to jail for the Rattler, which will give him more time to come up with an even more extensive revenge list.

    JUDGE AND JURY REVENGE KILLER SCORE: 9/15+

  • MINOR SUPER-VILLAIN 908: THE RATTLER

    (Whiz Comics 022, 1941)

    As we join the action, a passing stranger informs us and also Golden Arrow that the Rattler has broken jail! And he’s handing out calling cards! 

    Turns out that the Rattler, notorious outlaw of the West, is out to get the men who served on the jury at his trial (and, we must assume, the judge and prosecutor as well), and he’s being impressively proactive about it: the above scene takes place the morning after he breaks jail and he has already killed nine members of the jury.

    After the unnamed sheriff’s deputy quits in the face of the Rattler’s murderous machinations, Golden Arrow signs up for the job and is immediately pinned down by a hail of bullets. Bullets which are then revealed to be yet another calling card-type image! For an Old West character, the Rattler is surprisingly brand-conscious.

    The Rattler’s industriousness turns out to include planning super-hero contingency plans: by the time Golden Arrow gets ready to pursue and apprehend him, the villain’s men have already made off not only with Golden Arrow’s horse White Wind but his ladyfriend Carol Braddock. And he arranges for Golden Arrow to be attacked by a (jumping!) rattlesnake – more brand consciousness.

    I’m almost sad that the Rattler falls for Golden Arrow’s subsequent trap. He was doing so well! There’s a lesson here that I can’t quite articulate – perhaps something about the path of revenge laying even the most clever among us low. In any case, it’s back to jail for the Rattler, which will give him more time to come up with an even more extensive revenge list.

    JUDGE AND JURY REVENGE KILLER SCORE: 9/15+

  • MINOR SUPER-VILLAIN 907: HALF-MAN

    (Whiz Comics 021, 1941)

    Due to Allied concerns about the Nazis generic Axis use of black magic to ensure victory, Ibis the Invincible is recruited and sent to the front as a counter-sorcerer. His foe: the mysterious Half-Man, occultist and rumoured worshipper of an ancient evil god called the Dark Spirit.

    The Half-Man served with distinction in WWI, until an artillery shell cost him a leg, an arm and an eye and he was no longer able to lead troops in battle. He then turned to the study of black magic to make himself powerful and potentially whole again, and with the advent of WWII he has offered his services to the War Lord, Fawcett’s all-purpose late-1941 Hitler stand-in.

    Some further particulars: 

    In his first appearance, Half-Man has these pseudo-Gestapo occultist minions who are masterpieces to design. They could not more obviously be weird creep villains. They also receive planchette-writing intel from “the watchful ones,” which could be flowery language describing another set of occultist creeps in a lookout post somewhere but which I prefer to think is some sore of class of spirit. 

    Perhaps it’s the Ancient Egyptian in him coming through, but Ibis is unable to treat Half-Man with anything but pity and contempt, no matter how often he is proven to be a legitimate threat, as above when he completely is completely trounced by the guy.  

    Like I said, the first issue that Half-Man appears in contains a lot of talk of the ancient god called the Dark Spirit helping to ensure the Axis victories, and I had initially thought that his magical power was also derived from this being, like a D&D warlock, but Whiz Comics 023 includes a segment in which Ibis is almost sacrificed to the Dark Spirit, here called the Angry God, and manages to turn the tables and kill the god’s one remaining priest instead. This seems to kill the Angry God as well without noticeably diminishing Half-Man’s power, so I guess it’s more of a Hellboy situation in which all of the Evil Magic Guys are lumped together into a unit.

    Speaking of the military applications of mystical power, the final act of Half-Man’s villainous career takes place on the battlefield between the War Lord’s forces and those of an unnamed Allied nation that starts out on a back foot because someone is scrying their troop deployments with a crystal ball. 

    Once Ibis joins the fighting on the small nation’s side, Half-Man too is obligated to take the field, and while no mortal army is a mach for the power of the Ibistick, he manages to capture Taia and get away. The back-and-forth between them might have gone on indefinitely, but for the fact that the War Lord himself shows up and treats Half-Man with a sneering condescension instead of acknowledging his clear need for validation. This gives Ibis the chance to step up and be nice to the guy by restoring his lost body parts. Having finally achieved a feeling of wholeness again, from being literally whole rather than from magical accomplishment, the former Half-Man reforms. Hopefully he had some sort of plan in place to get to a neutral country, since he renounced his magics and presumably fascism at the end there and I doubt that the War Lord would be too understanding of that. 

  • MINOR SUPER-VILLAIN 906: THE VENGEFUL FOUR

    (Whiz Comics 021, 1941)

    The Vengeful Four is an example of a phenomenon that I am not sure is common enough that I need to come up with a special name for it: the big-name villain (in this case Dr Sivana) teaming up with a selection of nobodies as if they were equals. The Four Cards represent one other example of this, and the Penguin is a part of another called the Birds of a Feather that we will cover once we hit the year 1942. Are there more? Will I need to make up a term for this? We shall see.

     

    The non-Sivana members of the Vengeful Four include gang boss Biggy Brix, who crawls away from his busted-up getaway car and straight into an opportunity to get revenge on Captain Marvel for busting it up;

    Captain Death, a heavily cloak-based villain who I posited might be the same as the Captain Marvel foe and pirate submariner of the same name nearly three and a half years ago and I’m still not sure either way;

    And finally Herr Geyer, one of the not-quite Nazis from the end of the Smasher Spy saga, who seems to have taken Captain Marvel’s interference much harder than the several beatings he got from Spy Smasher both before and after he recovered his moral compass.

    Since Dr Sivana already knows that Captain Marvel is actually Billy Batson, he hits upon a plan that is brilliant in its simplicity: send his three compatriots out into the city to find and kidnap Billy. Honestly, he should be doing this constantly, and frequently is, come to think of it.

    (there is a part of me that objects to the concept of Sivana sharing this valuable information with just anyone, but I must acknowledge that this is as a result of decades of poisoning by comic book writing. Of course the best thing to do with a super-hero’s secret identity is to spread it far and wide, and jealously guarding it is something that only serves to keep the status quo. Still feels weird to read, though)

    Thanks to the fact that there is an unofficial Billy Batson convention going on in town, all three junior members of the Vengeful Four, though successful in grabbing a Billy Batson, do not get the Billy Batson. Though a setback, this does provide them with three ready-made hostages to draw the fourth Billy in and soon all available Billys Batson are loaded into a classic industrial deathtrap: the sawmill.

    The Vengeful Four, to their extremely small credit, don’t stick around to watch four teenage boys get bisected. This allows the Billys the opportunity to escape by pooling their voices and sending out a combined “SHAZAM” that is louder than the sawmill, thus not only allowing Original Billy to transform but incidentally transforming the other three into the Lieutenant Marvels thanks, presumably, to some lazy spell-writing on the wizard Shazam’s part. 

    The small aircraft that the Vengeful Four are travelling in is no match for four speeding super-guys and is soon nothing but a pile of smouldering wreckage – this is after all during the early part of Captain Marvel’s career when he has no problem with killing a sufficiently dangerous foe. Dr Sivana will of course return, but for Biggy Brix, Captain Death and Herr Geyer this is the end of the line.

  • MINOR SUPER-VILLAIN 906: THE VENGEFUL FOUR

    (Whiz Comics 021, 1941)

    The Vengeful Four is an example of a phenomenon that I am not sure is common enough that I need to come up with a special name for it: the big-name villain (in this case Dr Sivana) teaming up with a selection of nobodies as if they were equals. The Four Cards represent one other example of this, and the Penguin is a part of another called the Birds of a Feather that we will cover once we hit the year 1942. Are there more? Will I need to make up a term for this? We shall see.

     

    The non-Sivana members of the Vengeful Four include gang boss Biggy Brix, who crawls away from his busted-up getaway car and straight into an opportunity to get revenge on Captain Marvel for busting it up;

    Captain Death, a heavily cloak-based villain who I posited might be the same as the Captain Marvel foe and pirate submariner of the same name nearly three and a half years ago and I’m still not sure either way;

    And finally Herr Geyer, one of the not-quite Nazis from the end of the Smasher Spy saga, who seems to have taken Captain Marvel’s interference much harder than the several beatings he got from Spy Smasher both before and after he recovered his moral compass.

    Since Dr Sivana already knows that Captain Marvel is actually Billy Batson, he hits upon a plan that is brilliant in its simplicity: send his three compatriots out into the city to find and kidnap Billy. Honestly, he should be doing this constantly, and frequently is, come to think of it.

    (there is a part of me that objects to the concept of Sivana sharing this valuable information with just anyone, but I must acknowledge that this is as a result of decades of poisoning by comic book writing. Of course the best thing to do with a super-hero’s secret identity is to spread it far and wide, and jealously guarding it is something that only serves to keep the status quo. Still feels weird to read, though)

    Thanks to the fact that there is an unofficial Billy Batson convention going on in town, all three junior members of the Vengeful Four, though successful in grabbing a Billy Batson, do not get the Billy Batson. Though a setback, this does provide them with three ready-made hostages to draw the fourth Billy in and soon all available Billys Batson are loaded into a classic industrial deathtrap: the sawmill.

    The Vengeful Four, to their extremely small credit, don’t stick around to watch four teenage boys get bisected. This allows the Billys the opportunity to escape by pooling their voices and sending out a combined “SHAZAM” that is louder than the sawmill, thus not only allowing Original Billy to transform but incidentally transforming the other three into the Lieutenant Marvels thanks, presumably, to some lazy spell-writing on the wizard Shazam’s part. 

    The small aircraft that the Vengeful Four are travelling in is no match for four speeding super-guys and is soon nothing but a pile of smouldering wreckage – this is after all during the early part of Captain Marvel’s career when he has no problem with killing a sufficiently dangerous foe. Dr Sivana will of course return, but for Biggy Brix, Captain Death and Herr Geyer this is the end of the line.

  • MINOR SUPER-VILLAIN 905: THE MISSING MUMMY

    (Whiz Comics 020, 1941)

    Racing to the Hayten Museum in New York City in response to a plea for assistance, super-detective Dan Dare discovers a body upon arrival and is immediately accused of being the murderer by what turns out to be his employers, once everything is cleared up.

    It turns out that these men are either archaeologists or the kind of genteel looters who supplied museums back in the day, and that they recently opened a cursed Egyptian tomb along with four others who have since been murdered. The murderer: someone claiming to be the former occupant of that tomb and calling themself the Missing Mummy, who is demanding the return of an emerald that was stolen by one of the expedition members.

    The Missing Mummy’s depredations are clearly designed to flush the emerald thief out of hiding, and it works, as that night one of the remaining four (named Stackley, fyi) retrieves the gem from its hiding place in the museum (did I mention that these guys all live in the museum? Because they do) and makes a break for it, only to be killed and relieved of his prize before he can get away. Meanwhile, assistant Carol Clews is kidnapped out from under Dan Dare’s nose while he is examining the mysterious return of the lower-case missing mummy, because the upper-case Missing Mummy is of course one of the remaining three expedition members.

    Dan manages to literally stumble into the Mummy’s secret lair and is forced to shoot him dead rather than allow him to kill Carol (and just why did he kidnap her in the first place? Love of the game I guess). Upon unmasking the Missing Mummy, he is revealed to be Hector Brown, the man who hired Dan in the first place, and as someone who has read all of the Dan Dare stories let me tell you: I was not shocked. I’d estimate that up to a quarter of all of Dare’s clients are actually the guilty party attempting to give themselves a veneer of innocence. It never works of course, but just like the fact that dressing up like a mummy and killing off the members of a group that you also belong to only serves to reduce the pool od suspects to a manageable level until you are caught, it’s the kind of lesson that you only learn after it’s too late.

    Terrific as always to see a fake mummy running around in a comic. No note, keep them coming.

  • MINOR SUPER-VILLAIN 904: THE BLACK MAGICIAN

    (Whiz Comics 019, 1941)

    This story’s conflict is precipitated by Billy Batson dedicating his radio time one day to the subject of black magic and the nonexistence thereof, and while this dovetails nicely with the 40s and 50s US cultural project of promoting the supremacy of both scientific rationality and Protestant Christianity over superstition (which includes all other world religion, natch), it’s a bit rich coming from someone who got super powers from a wizard who lives in a magic cave.

    Billy’s broadcast also has an unintended consequence: it is heard by an actual black magician living in the hill country near New York Fawcett City, who gets a bit upset on behalf of his profession. This fellow and his son/apprentice Nip are of course examples of the pop culture hillbilly that we continue to encounter to this day but was really in full flower in the 1930s and 40s.

    The Black Magician is so insulted by Billy’s disrespectful comments about magic, in fact, that he and  Nip make two separate attempts to murder him, the first on their own and the second with the help of thugs paid for with magically-created money. These attempts fail thanks to Billy’s timely transformations into Captain Marvel, and also provide a fine illustration of that poor opsec that I always accuse Billy of having. Surely you could make it a little less clear that you and Captain Marvel are one and the same, Billy!

    Undeterred, the Black Magician next turns to sympathetic magic to strike down his enemy, fashioning a wax likeness of Billy and disabling his limbs and, crucially, his mouth and thus allowing Nip to capture him. Note, however, that the mouth thing is accidental and that despite all my complaining the majority of Captain Marvel’s enemies fail to put two and two together re: the relationship between him and Billy Batson.

    The Black Magician then learns one of those life lessons that are very situationally important, even though they don’t have a lot of day-to-day applicability, and that lesson is: don’t use cheese in your great work of magic if you have a cat or you will suffer Consequences, in this case in the form of Captain Marvel. I suppose the more universally useful version of this lesson would be If You Value Your Cheese, Don’t Leave It Out or the Cat Will Get It.

    In a fun twist on the idea of sympathetic magic, the link between Billy and his effigy is strong enough that the wax figure is transformed into a miniature Captain Marvel at the same time as Billy becomes the real thing, and both proceed to lay into the father-son duo.

    Once the pair are subdued, Captain Marvel consigns their book of magic to the flames, and this has the (presumably) unintended consequence of rendering both the Black Magician and Nip completely insane, in your classic 1940s “thinks he’s Napoleon” kind of way. We can only theorize at the dark pacts they must have signed to gain power and the terrible toll that breaking them must have taken. Sadly, they appear to have never recovered or at least were uncommonly willing to forego the traditional attempt at revenge if they did.

    TROPHY ROOM ADDENDUM: Captain Marvel keeps the effigy, still transformed but no longer animate after the burning of the book, as a souvenir.

  • MINOR SUPER-VILLAIN 903: SMASHER SPY

    (Whiz Comics 015, 1941)

    As seen in his recent update, Spy Smasher’s arch-foe the Mask eventually gets a bit too good at villainy for his own sake. While he succeeds at warping Spy Smasher’s mind and turning him against the US government that he once sought only to defend, the Mask’s enthusiasm means that he is a bit too loose with his commands to “Kill! Kill! Kill!” meaning that the first that Spy Smasher does is to kill the Mask.

    Spy Smasher’s fervour for his new mission is intense, driven as it is by the Mask’s mind control. He starts blowing up arsenals and machine gunning defense meetings across the country, much to the despair of his erstwhile allies Eve and Admiral Corby.

    Though he is mostly still called Spy Smasher throughout the four issues in which he is evilized, there are a couple of instances of “Smasher Spy” instead and so we shall be using that name for clarity’s sake.

    There’s a lot of cool and interesting stuff happening with regard to Smasher Spy: having a hero become a villain, having such a huge change to the status quo persist over several issues, plus the fact that Smasher Spy is technically a Captain Marvel villain due to the fact that Whiz Comics 016-018 are in fact a crossover event! How very exciting! 

    So: from Whiz Comics 016 to 018, both the “Captain Marvel” and “Spy Smasher” features are concerned with the ongoing efforts of the former to capture the latter and restore him to his heroic ways. A lot of it plays out like the above, with Captain Marvel showing up in time to foil but not capture Smasher Spy. Rather than detail each individual plot, here’s a list of Smasher Spy’s nefarious undertakings:

    – Organizing a mass breakout of Federal Penetentiary

    – Stealing plans from a defense committee meeting and leaving a bomb to kill the committee members

    – Delivering those plans to a fascist submarine (and then sinking that submarine when Captain Marvel turns out to be on board)

    – Stealing a super poison gas and attempting to wipe out the US Army with it

    – Kidnapping and hypnotizing a busload of factory workers into helping him develop super-weapons 

    – Building a fleet in order to conquer and destroy all national governments 

    – Attempted murders: Admiral Corby x2, Captain Marvel x5, Eve Corby x4, Sterling Morris x1

    – Misc destruction: one aircraft factory, two arsenals, two bridges, one dam, one train derailment, one warship sunk

    Captain Marvel eventually allows himself to be captured by Smasher Spy as an intelligence-gathering exercise and so finds out about the Mask’s hypno-chair/brain-o-graph when it is unsuccessfully used in an attempt to turn him evil too. (Whiz Comics 016, 1941) 

    Smasher Spy is also the inventor of the nefarious Banana Bomb, which he uses in one of his attempts to murder Eve Corby. (Whiz Comics 016, 1941)

    Perhaps the Smasher Spy’s greatest creation, this giant motorized lawnmower vehicle was intended to shred whole armies. Truly a magnificent entry into the ranks of the giant superweapon. (Whiz Comics 017, 1941)

    There’s only so long that even a crafty fellow like Smasher Spy can escape the World’s Mightiest Mortal, however, and after a quick Billy Batson trip up the Gyro-Sub’s torpedo tube he is in super-custody.

    In a last-ditch effort to stay true to his programming, Smasher Spy destroys the hypno-chair, but Captain Marvel’s determination to restore him is such that he unlocks a hitherto-unknown power of super-hypnosis and restores his mind by pure will alone.

     Smasher Spy is no more! A symbolic sunrise occurs as our heroes share a manly handshake! Huzzah!

  • MINOR SUPER-VILLAIN 902: MAGNIFICUS SIVANA

    (Whiz Comics 015, 1941)

    After Captain Marvel foils a scheme to be described further in the next Dr Sivana update, he finds himself battling a beefcake named Magnificus.

    Though Magnificus is ultimately not a match for Captain Marvel, he is powerful enough to duke it out with him for several minutes, which is frankly just as impressive. Since they are doing so on the side of a mountain, however, this starts a landslide that seem like it might just spell the end of Dr Sivana for good after he is beaned by a particularly accurate boulder. 

    Since at the time it seems likely that Sivana will finally meet his end, his long-suffering aide Beautia now feels able to share the reason why she has stuck by him all this time despite her increasingly clear desire not to, which is incidentally also the origin of not only Dr Sivana but of her and Magnificus as well.

    This is of course when we learn that both Magnificus and Beautia are in fact Dr Sivana’s children who he brought with him to Venus after being disillusioned by cold-hearted capitalists who saw his attempts to better humanity as nothing but lost profits. Where Sivana became twisted and embittered over the years, his children instead grew up to be fundamentally good-hearted people who only help him out of a sense of filial affection. This is of course a fun bit right up until Dr Sivana’s other two children are introduced to bedevil Captain Marvel Jr and Mary Marvel and a real ugly = evil/ beautiful = good morality system is established.

    One thing about Magnificus that I had not expected was the fact that this is his only Golden Age appearance and that we will next see him during the integration of the Marvel Family into the DC multiverse. I guess that he is just better at establishing boundaries with his toxic parent than his sister is.