The Curse of Skeleton Munroe

Category: minor super-villain

  • MINOR SUPER-VILLAIN 772: THE BARON

    (Super Comics 027, 1940)

    Monocle-wearing crypto-Nazi spy and major recurring foe of war correspondent Jack Wander, the Baron is one duelling scar away from being the quintessential Axis agent. Also he looks like he was designed by Paul Grist – just look at that little sneer.

  • MINOR SUPER-VILLAIN 771: CAPTAIN DAVY JONES JUNIOR

    (Super Comics 027, 1940)

    A tough-talking femme fatale pirate captain is a pretty good foil for super magic jungle guy Magic Morro – he might be able to walk through fire and juggle three grown men like rubber balls but one thing that he definitely can’t do is hit a lady, not even a pirate lady.

    And speaking of her being a lady, that sure is an interesting name for a 1940s lady pirate, I wonder where she got it? My initial thought was that it was just a cheeky reference to the sea spirit with the famous locker, but then one of Jones’ grizzled old pirate crew members mentions sailing with her father, which introduces the possibility that it is her literal name and that her dad performed a rare cross-gender junioring. Fun!

    In addition to having a dynamite name, Captain Davy Jones Junior just generally rules. She and Morro’s crew come into conflict over a treasure map that has been split into thirds and that they each have part of. They agree that whoever finds the third piece will get the whole treasure, at which point Jones begins trying to double cross Our Heroes: trying to steal their portion of the map, trying to seduce Magic Morro over to her side, preparing to steal the treasure anyway after Morro finds it, etc. Ultimately the question of just who is going to get the treasure is decided by a third party, a crazed hermit who blows up the island rather than let the others get their filthy hands on his precious gold. We last seen Captain Davy Jones Junior as she is stranded, presumed dead, on the smouldering wreckage of what was once a tropical paradise, but fret not! A little bird (in the form of me reading ahead) has informed me that she returns in 1941!

  • MINOR SUPER-VILLAIN 770: GOLI

    (Startling Comics 004, 1940)

    We open on a world in turmoil! The tides are going crazy! New York City is trashed!

    The world’s leaders turn to the mysterious Dr X for help, and he immediately recognizes that the problem must be Moon-based, and further that the solution will require his niece’s fiance Bob to go beat someone up. This is the second and final Dr X story of the Golden Age, and I really wish that there were more. Wizened scientists sending burly aides to beat up crooks is entirely in my wheelhouse

    Bob and Cynthia are promptly teleported to the Moon in their finest protective beachwear, and Bob gets to fight an excellent moon-beast.

    Bob and Cynthia are captured by Moon-Man forces who do indeed turn out to be the ones messing up the tides. This Moon-aggression is technically happening under the command of the unnamed Moon King and his tall horny daughter, but it becomes clear that the real architect of the plot against Earth is the Head Scientist, Goli. Never one to waste a couple of good prisoners, Goli has plans to stick some Moon-Man brains in Bob and Cynthia’s bodies in order to use them as spies in the post-apocalyptic Moon-Man invasion of Earth.

    In a lucky turn for Bob, Cynthia and the Earth, the Moon Princess is so horny for Bob that she sets the prisoners free. Goli is killed by Bob in a move that also smashes the tide machine, and one short teleporter ride later everyone is safely back in Dr X’s secret laboratory in the Andes.

  • MINOR SUPER-VILLAIN 769: DR SLADE

    (Startling Comics 001, 1940)

    “Dr
    Slade is one of those rare and unfortunate villains who are a part of a
    super-hero’s origin story but who also die as a part of that origin, so that
    they don’t even have the dignity of actually properly being a part of
    that hero’s rogues gallery. That’s sad! On the other hand, Slade did
    develop his resurrection technology in order to build an army of the
    formerly-dead in aid of a fascist takeover of the United States, so
    maybe he got everything he deserved.”

    That right there is what I wrote about Dr Slade in what will be the next Mad and Criminal Scientist Round-Up, and it’s all true. That’s a wrap on Dr Slade, I thought, and took a big gulp of coffee as I turned to the Mystico story in Startling Comics 002. 

    What I’m trying to convey here is that I was shocked, nay, ultrashocked to find out that Dr Slade had not in fact died when his lab exploded but was back to properly vex Mystico as a villain and not a hapless facilitator of his resurrection. And he looks great! As a villain, I mean. It’s the only profession where having your face blown off has a lot of positives to it.

    Slade is presumably still working for the unnamed fascist country that was behind the Green Shirts and their attempt to take over the US with an army of the dead, and on their behalf he has created the hydrophage, a device that can split water into hydrogen and oxygen at a rate of a billion gallons per hour (that’s nearly 3.8 billion litres for all my fellow metric heads out there)! An impressive device with a cool name, but Slade’s proposal for how to use it in war – to lower the ocean level to such an extent that Allied ships run aground and become easy targets for Slade-aligned forces – is one of the stupidest plans in comics history.

    I mean, sure: it’s going to be effective. You’re absolutely going to catch some ships off guard with this one. But significantly reducing the amount of liquid water on Earth is going to have some wild knock-on effects for everyone, including fascist dictatorships, and that’s without mentioning that they’re just releasing the oxygen into the atmosphere (they’re saving the hydrogen for presumably nefarious purposes)! And what’s going on with the salt, I just realized! I was already concerned about the effects on the world’s ocean life, but now it’s going to have to contend with a supersaturated salt ocean as well? Yikes.

    Luckily for the fishes and the rest of us, Mystico is on the case. He dives into the hydrophage-created bubble that houses Slade’s sub-sea base (a cool use of water-destroying technology, I must admit) and though he is captured by some costumed henchmen that is not enough to prevent him from blowing the whole place to smithereens using the stored hydrogen. 

    Despite all of my hopes for a progressively more blown-up Dr Slade to keep coming back as Mystico’s major recurring foe, this is the last we’ll see of him.

  • MINOR SUPER-VILLAIN 769: DR SLADE

    (Startling Comics 001, 1940)

    “Dr
    Slade is one of those rare and unfortunate villains who are a part of a
    super-hero’s origin story but who also die as a part of that origin, so that
    they don’t even have the dignity of actually properly being a part of
    that hero’s rogues gallery. That’s sad! On the other hand, Slade did
    develop his resurrection technology in order to build an army of the
    formerly-dead in aid of a fascist takeover of the United States, so
    maybe he got everything he deserved.”

    That right there is what I wrote about Dr Slade in what will be the next Mad and Criminal Scientist Round-Up, and it’s all true. That’s a wrap on Dr Slade, I thought, and took a big gulp of coffee as I turned to the Mystico story in Startling Comics 002. 

    What I’m trying to convey here is that I was shocked, nay, ultrashocked to find out that Dr Slade had not in fact died when his lab exploded but was back to properly vex Mystico as a villain and not a hapless facilitator of his resurrection. And he looks great! As a villain, I mean. It’s the only profession where having your face blown off has a lot of positives to it.

    Slade is presumably still working for the unnamed fascist country that was behind the Green Shirts and their attempt to take over the US with an army of the dead, and on their behalf he has created the hydrophage, a device that can split water into hydrogen and oxygen at a rate of a billion gallons per hour (that’s nearly 3.8 billion litres for all my fellow metric heads out there)! An impressive device with a cool name, but Slade’s proposal for how to use it in war – to lower the ocean level to such an extent that Allied ships run aground and become easy targets for Slade-aligned forces – is one of the stupidest plans in comics history.

    I mean, sure: it’s going to be effective. You’re absolutely going to catch some ships off guard with this one. But significantly reducing the amount of liquid water on Earth is going to have some wild knock-on effects for everyone, including fascist dictatorships, and that’s without mentioning that they’re just releasing the oxygen into the atmosphere (they’re saving the hydrogen for presumably nefarious purposes)! And what’s going on with the salt, I just realized! I was already concerned about the effects on the world’s ocean life, but now it’s going to have to contend with a supersaturated salt ocean as well? Yikes.

    Luckily for the fishes and the rest of us, Mystico is on the case. He dives into the hydrophage-created bubble that houses Slade’s sub-sea base (a cool use of water-destroying technology, I must admit) and though he is captured by some costumed henchmen that is not enough to prevent him from blowing the whole place to smithereens using the stored hydrogen. 

    Despite all of my hopes for a progressively more blown-up Dr Slade to keep coming back as Mystico’s major recurring foe, this is the last we’ll see of him.

  • MINOR SUPER-VILLAIN 768: THE PURPLE PLAGUE

    (Startling Comics 001, 1940)

    Shortly after acquiring his super powers, Andrew “Captain Future” Bryant uses them to sniff out a criminal conspiracy to rob a gold shipment from the nation of Finvania and then use that capital to finance a bid for world domination by someone called the Purple Plague. Exactly the sort of thing that a fledgling super-hero is going to be against!

    Captain Future spends the bulk of the issue in a back-and-forth tussle with the Purple Plague’s henchmen (called variously the Purple Plague Mob, the Followers of the Purple Plague and the very cool Knights of the Purple Plague), and also with the not-very-genre-savvy police, who keep thinking that the brightly-dressed superhuman is doing the crimes instead of the horde of concussed gangsters littering the landscape around him.

    Future does eventually locate the actual Purple Plague himself and at that point it’s just a case of one übermensch versus a room full of regular guys plus one older guy in a robe. Even a gang of moderately cool-looking killbots barely slows down the inevitable mass pummelling.

    As a side note, one of the Knights of the Purple Plague is Andrew Bryant’s boss, Mr Devlin, who fires Bryant as a cost-cutting measure and thus inspires him to pursue the reckless line of research that ends with the accident that turns him into Captain Future. Was Devlin cutting costs in order to funnel profits from the Pacific Electrical Corporation to the Purple Plague, or was the Plague’s brand of villainy just an attractive prospect to a small-minded capitalist like Devlin? Either way this is a classic case of the villain inadvertently creating the hero who would destroy them.

  • MINOR SUPER-VILLAIN 767: THE COUNT

    (Speed Comics 009, 1940)

    The Count is a fairly by-the-book pseudo-Nazi spy with a very audacious plan for acquiring US military secrets: kidnap the US Secretary of State (a moderately off-model Cordell Hull) and extract them from him via gear-based torture.

    Unfortunately for the Count his plans were anticipated by the US Secret Service, who proactively substituted Ted Parrish, aka the Man With 1000 Faces, for Hull. Led to the spies’ farmhouse hideout by a special radium tracking device, the agents gun down the Count and his hirelings with some degree of prejudice, while Parrish just kind of looks on from his torture machine. An unusually passive role for a super-hero but I suppose here he is about three to five identity levels deep, so perhaps he ‘s just confused.

  • MINOR SUPER-VILLAIN 767: THE COUNT

    (Speed Comics 009, 1940)

    The Count is a fairly by-the-book pseudo-Nazi spy with a very audacious plan for acquiring US military secrets: kidnap the US Secretary of State (a moderately off-model Cordell Hull) and extract them from him via gear-based torture.

    Unfortunately for the Count his plans were anticipated by the US Secret Service, who proactively substituted Ted Parrish, aka the Man With 1000 Faces, for Hull. Led to the spies’ farmhouse hideout by a special radium tracking device, the agents gun down the Count and his hirelings with some degree of prejudice, while Parrish just kind of looks on from his torture machine. An unusually passive role for a super-hero but I suppose here he is about three to five identity levels deep, so perhaps he ‘s just confused.

  • MINOR SUPER-VILLAIN 766: COMRADE RATSKI

    (Speed Comics 009, 1940)

    Comrade Ratski’s first appearance is fairly undistinguished as far as comic book spymasters go. Sent to subvert US war preparations, Ratski targets an airplane factory operating out of Hollywood, California (for some damn reason) and sensibly decides to do so under the guise of a war movie shoot next door, though at the point that you have all of the equipment required for such an attack in place, why bother going through with the “we’re just filming a movie” deception? For the love of the game, of course.

    Ratski’s major distinguishing feature in this appearance is the fact that he is a pseudo-Soviet rather than the usual pseudo-Nazis who are the mainstay of the spy plot at this time. 

    Shock Gibson of course does not like all of this factory bombing, and Comrade Ratski, like Baron von Kampf before him, ends up stranded in the middle of the ocean. And he’s even more pessimistic about his chances at rescue!

    Ratski returns in Speed Comics 010 and immediately starts to collect top scientists from top universities: Dr Bronson from Yarvard, Prof Capchek from Rinceton, and… somebody from Hale. His goal? Force them to invent at gunpoint so that he can use their creations to destroy America

    Dr Bronson creates an earthquake machine which Ratski uses to attack democratic hub Western City. Ratski then makes the bizarre decision to send his men out to loot and plunder in the chaos, which is how Shock Gibson learns the location of Ratski’s base after using the tried-and-true method of capturing a henchman and threatening to kill them unless they talk.

    But even if Gibson hadn’t done so, Ratski just can’t stop signposting his location: after Prof Capchek develops an arthropod-enlarging serum Ratski just starts releasing giant beetles and flies from his front door in a way that I would call “highly visible.”

    Though Gibson does fight his way through various flies and spiders to make his way to Ratski’s mountain fastness, the Comrade’s ultimate undoing comes at the jaws of a freshly enlarged (and adorable!) cockroach with no sense of loyalty. He survives the encounter, but only with the help of a very ambitious mountain lion.

    Shock Gibson rescues Capchek and some guy we’ve never seen before, possibly the Hale man. Bronson is unaccounted for.

    Like Baron von Kampf before him, Comrade Ratski’s final appearance is in Speed Comics 011 when the two team up in a version of the Soviet/Nazi manouvres in Poland and Eastern Europe, though I don’t know quite enough about contemporary opinions on WWII to say if the fact that Ratski is clearly just exploiting von Kampf for cheap labour courtesy of his Zombie minions is further extrapolation of this relationship or just the writer favouring one villain over the other as the real heel.

    For an epic team-up between two men sworn to conquer and/or destroy the United States of America, the stakes on the Ratski/von Kampf plan are pretty minimal – essentially it’s just some run-of-the-mill piracy, only done by one-eyed green guys made of animal parts and flying a dirigible.

    More than anything this issue is an exercise in making the zombies look cool while also making Shock Gibson look cool: the Zombies are parachuting! The Zombies are firing a machine gun! Shock Gibson is posing on top of a whale! Shock Gibson is protecting the whale!

    Zombies in keen gas masks wielding cool gas guns! Zombies setting up a guillotine! Shock Gibson looking smug as hell while the guillotine blade smashes on his neck!

    After the guillotine fails to do its job, things go very wrong for Comrade Ratski and Baron von Kampf, culminating in the destruction of their base, the foiling of their plans and they themselves becoming a meal for at least nine alligators. Who presumably represent the Allied Forces.

  • MINOR SUPER-VILLAIN 765: KILLRAYE

    (Speed Comics 007, 1940)

    Killraye is the leader of the extremely wild and wonderful looking Jupiter Men (courtesy of writer/artist/wild alien designer Munson Paddock) of an unspecified future, and leads them in an attempt to hijack plans for an advanced ray gun design from inter-planetary mail courier Mars Mason.

    (whether the Jupiter Men have a caste-based physiology and Killraye represents their ruling form or he is of a different species entirely is unclear. He certainly looks a lot different that them but on the other hand he does have the same furry legs and weird little round feet as they do)

    Mars Mason does not allow this violation of the sanctity of the mail to go unavenged, and not only blows up a considerable portion of the Jupiter Men’s city but send Killraye himself spinning off into space via what must have been a superhumanly powerful kick. Surely this is the end of Killraye!

    OR IS IT? 

    In fact, no, that was not the end of Killraye. In Speed Comics 008 it is revealed that the dastardly Jovian had not in fact been consigned to eternal exile in space but had landed on a comet complete with a population of Needle Men (related to and indistinguishable from Jupiter Men and just as willing to follow a guy like Killraye) as well as a weird super-powered skeleton alien. Rather than enjoy his second chance at life in peace, Killraye immediately resumes his piratical ways and inevitably ends up clashing with Mars Mason again.

    It seems like Killraye is finally going to get the upper hand, when the community-minded Saturn Men get involved and wreck house so thoroughly that Killraye himself does not actually get a death scene. Good night, sweet alien bastard.

    ADDENDUM: Killraye was a fine villain, but the real star of his second appearance was this unnamed hench-creature, whose host of positive attributes include:

    – amazing skeleton body

    – rare 1940s anime hair

    – a catch phrase: “Bah!”

    – the power to send its skeletal hands and feet across interplanetary distances to snatch up people and loot

    – a boss ray gun

    Truly this is the villain I want to see in my space comics.