The Curse of Skeleton Munroe

Category: mass murderer

  • MINOR SUPER-VILLAIN 992: THE VAHINES

    (Jungle Comics 013, 1941)

    The Vahines, aka the Tiger-Women of Wildmoon Mountain, have a plan: kill every other woman in the world, which will then give them ultimate power over all men. Some thoughts on this setup:

    1. The logistics of this plan are trash. There are maybe 15 to 20 Vahines total and estimates put world population at around 2.3 billion in 1940, so murdering half of those people will be a full-time job that will probably take the rest of their lives*. And if they succeed, what then? They rule over a population that is going to die out in a single generation? They certainly can’t repopulate the planet because they spent their fertile years slaughtering people.

    *It’s just possible that “the world” referred to by the Vahines is the weird liminal Jungle-Dimension that Fantomah comics seem to be set in, but seeing as how that’s mostly something I made up to explain how weird the worldbuilding in these stories is, I doubt it.

    2. I keep saying that we’re almost out of Fletcher Hanks stories but I really mean it this time, so it’s nice to get one last instance of women surfing around on the backs of big cats.

    3. “The Vahines have come down off of Wildmoon Mountain to murder all other women” sounds like the synopsis of a MADtv sketch about PMS. 

    Regardless of the canonicity of the liminal Jungle, that’s where their mountain is located and so that is where they start murdering women. This goes against Fantomah’s mission to protect Jungle life, and so they meet resistance in the form of All Animals. The Vahines, however, are no fools. They knew that Fantomah wouldn’t be cool with their insane mission and so they have prepared a salve that makes them glow in a way that is scary to animals. Problem solved!

    Or is it? in a classic blunder, the Vahines have failed to contend with the fact that Fantomah a) is not afraid of a mild glowing effect and b) is a minor deity. It takes the merest exertion of her powers to remove the glow, and soon the Vahines’ tigers are a mere smudge on the jungle floor.

    As for the Vahines themselves, it is now the time for the extreme retribution. Fantomah begins this by extracting the enormous moonstone called the Wild Moon from inside of Wildmoon Mountain – it seems that the name was more than just cool but that it also meant something – and sticking the Vahines to it. This is initially very concerning to the Vahines because of a prophecy about their lives ending if the Wild Moon leaves…

    … and then very, very concerning, as the Wild Moon, with its Vahine cargo, is blasted off to slam into the surface of Mars. The prophecy was correct! If unhelpful!

    Categorized in: Animals (Tigers), Ideologies (Misogyny), Murder (Mass Murderers)

  • MINOR SUPER-VILLAIN 980: THE WERE-WOLF

    (Four Favorites 001, 1941)

    Lash Lightning is one of those characters who is so very powerful that he outclasses all regular human opposition, barring some extraordinary circumstance. That’s why a movie-style, immune-to-all-harm werewolf is a perfect foil for him!

    The story of the Were-Wolf begins c.1921 (or possibly 1911 – accounts vary!), when Sumter Military Academy student Adolph Krimetz, sick of being bullied and nicknamed “Wolf” because of his unusual appearance, attacks a fellow student and accidentally kills him. Fearing official reprisals, Krimetz flees into the wilderness, where he remains for the next twenty (or thirty!) years. 

    Eventually, Krimetz decides to get revenge on the men who bullied him at school, as he blames them for his exile from society. He is emboldened in his quest by the fact that at some point in the intervening years he discovered that his childhood nickname was ironically close to the truth, because he is in fact an actual werewolf!

    Krimetz’s particular style of lycanthropy is worth noting here: he transforms into something approaching a fully canine form, but only in his upper body, meaning that he technically remains humanoid. It’s a wild look, particularly when paired with his homemade fur kilt and footwraps. As the Were-Wolf, Krimetz is super strong, able to travel long distances in a series of super-jumps and is completely immune to all harm – presumably excepting harm caused by silver, but this is never really brought up.

    Starting with his old classmates Generals Andrews and Johnson (and Johnson’s daughter Joan, filling the role of damsel in distress), Krimetz proceeds to kidnap at least sixteen people. Like fellow revenge-seeker the Master, he seems to be compelled to assemble all of his potential victims before killing any of them, and like the Master this ultimately backfires on him. Krimetz, at least, has a motive beyond revenge for doing so, as he plans on torturing military secrets out of his enemies so that he can sell them to the highest bidder.

    Before doing any of that, however, Krimetz sets out to destroy Sumter Military Academy, the scene of his childhood humiliations. Since he has captured Lash Lightning and is thus leaving him alone with all of his prisoners, this is effectively a recipe for their escape. Having freed everyone, Lash rushes off to prevent the bombing.

    While Lash might be incapable of harming the Were-Wolf, it turns out that a big old lightning bolt can compel him to turn back into a human, and a human is very vulnerable to, for instance, being punched headlong onto a barrel of TNT and exploding.

    REVENGE KILLER SCORE: either 0/16 or 0/216+ if we’re including all of the military school kids he also failed to murder.

    BUT WAIT:

    Even though the Were-Wolf is clearly exploded at the end of his first appearance, he does not in fact die. He returns in Four Favorites 002, still obsessed with revenge but directed against the US military in general, rather than the specific people and institutions who harmed him in his youth. To that end, he derails a troop train that is travelling across the Midwest, and goes on to attempt similar acts against an army convoy and some troop-transporting aircraft

    A lot of the dramatic focus of this issue is taken up by the plight of Old Mike Jasper, the railway switchman who Krimetz frames for the derailment and who is almost convicted for the crime a mere one day later despite the fact that a) the case against him is extremely circumstantial and b) much of it is based around a general skepticism of his claim that a werewolf did it, never mind that a werewolf just kidnapped more than a dozen high-level army officers and is currently out there sabotaging military transports. Old Mike has a terrible lawyer, is what I’m implying.

    Krimetz is jailed for the mass murdering, but he will return for a further two appearances in 1942! 

  • MINOR SUPER-VILLAIN 945: DR DRACULA

    (Silver Streak Comics 017, 1941) 

    With Dr Dracula, Captain Battle has now faced four Nazi or Nazi-adjacent villains in a row whose plans involve gathering up a bunch of guys and pretending to be monsters, in this case vampires. Was there a meeting about this at the regional Nazi spy headquarters or is this one of those things like when Hollywood makes two volcano movies at the same time? Maybe one guy had a good idea and the other three stole it. 

    I’d have to say that Dr Dracula has the best name and possibly the best look out of the four, but the Mummy Master’s Mummy Gang might take the gold in terms of best henchmen. 

    As a supplement to the power of fake vampirism, Dr Dracula steals a new death ray from the hapless Professor Fosdick, who then serves as the first (human) target of its instant skeletonization effect. Horrifying! And visually striking!

    (please note the fourth panel above, when Fosdick exclaims “Vampires! Vampires as large as men!” I believe him to be referring to vampire bats, which doesn’t make a huge amount of sense given what he is looking at at the time but which is the only interpretation to make much sense. It is the kind of thing that comic book people shout when vampire bats are about, after all)

    This is about the time that Captain Battle shows up to put a stop to Dr Dracula’s plans, which gives he and his men the opportunity to demonstrate that they can all fly as they engage in thrilling aerial combat vs Captain Battle and his luceflyer (Hale Battle is lagging behind and can’t be there for this fight). 

    These wing suits are very cool and more importantly… way more strategically valuable than the death ray that they just stole? Like, yes: the death ray can instantly kill any target, but so can a good sniper, and you certainly could deploy more good snipers easily if you had flying infantry, right?

    Having made his getaway, Dr Dracula gets down to the serious business of sabotaging American war production by turning people into goofy skeletons. Prof Fosdick must have had a sense of humour, because while the ray dissolves clothing it selectively leaves props such as cigarettes or blankets behind so that every tragic ray-gun death looks just a little bit funny.

    Dr Dracula meets his end when Captain Battle throws a steel net over him and the death ray explodes. This is what happens when you steal an experimental piece of technology and kill the inventor, folks. 

    Hale Battle must of course have his souvenir, and what better or more striking object is there than one of the false vampires’ wing suits?

  • MINOR SUPER-VILLAIN 945: DR DRACULA

    (Silver Streak Comics 017, 1941) 

    With Dr Dracula, Captain Battle has now faced four Nazi or Nazi-adjacent villains in a row whose plans involve gathering up a bunch of guys and pretending to be monsters, in this case vampires. Was there a meeting about this at the regional Nazi spy headquarters or is this one of those things like when Hollywood makes two volcano movies at the same time? Maybe one guy had a good idea and the other three stole it. 

    I’d have to say that Dr Dracula has the best name and possibly the best look out of the four, but the Mummy Master’s Mummy Gang might take the gold in terms of best henchmen. 

    As a supplement to the power of fake vampirism, Dr Dracula steals a new death ray from the hapless Professor Fosdick, who then serves as the first (human) target of its instant skeletonization effect. Horrifying! And visually striking!

    (please note the fourth panel above, when Fosdick exclaims “Vampires! Vampires as large as men!” I believe him to be referring to vampire bats, which doesn’t make a huge amount of sense given what he is looking at at the time but which is the only interpretation to make much sense. It is the kind of thing that comic book people shout when vampire bats are about, after all)

    This is about the time that Captain Battle shows up to put a stop to Dr Dracula’s plans, which gives he and his men the opportunity to demonstrate that they can all fly as they engage in thrilling aerial combat vs Captain Battle and his luceflyer (Hale Battle is lagging behind and can’t be there for this fight). 

    These wing suits are very cool and more importantly… way more strategically valuable than the death ray that they just stole? Like, yes: the death ray can instantly kill any target, but so can a good sniper, and you certainly could deploy more good snipers easily if you had flying infantry, right?

    Having made his getaway, Dr Dracula gets down to the serious business of sabotaging American war production by turning people into goofy skeletons. Prof Fosdick must have had a sense of humour, because while the ray dissolves clothing it selectively leaves props such as cigarettes or blankets behind so that every tragic ray-gun death looks just a little bit funny.

    Dr Dracula meets his end when Captain Battle throws a steel net over him and the death ray explodes. This is what happens when you steal an experimental piece of technology and kill the inventor, folks. 

    Hale Battle must of course have his souvenir, and what better or more striking object is there than one of the false vampires’ wing suits?

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 022

    The Ethic Committee is going to have a field day.  

    Dr Belos is a single-issue mad scientist: he wants to turn men into birds, and to that end he has set up camp in a place called the Valley of Terror and gotten to work creating surgical chimeras called Vulture Men. His downfall comes about because he kidnaps surgeon Dr D’arne to act as his unwilling assistant, thus causing D’Arne’s daughter to bring in the Flame to help rescue him. 

    Please also note that Belos has a single long fang in place of one of his lower incisors. 

    Despite looking more like human-reptile than human-bird hybrids, the Vulture Men are some classic examples of monstrous humanoid henchmen. They also get mercilessly slaughtered by the Flame instead of perhaps being captured and restored to human form, like so many of the monstrously transformed in comics are. I guess next time they shouldn’t be transformed into bird guys against their wills.

    Though the Flame really wrecks up his operation, Dr Belos’ true nemesis turns out to be the pitching arm of Dr D’Arne, when he flings what is presumably a Vulture Man skull with sufficient force to kill the mad scientist outright. Then the Flame destroys Belos’ dam and floods the Valley of Terror for good measure. (Wonderworld Comics 015, 1940)

    Dr Grant was kicked out of the Scientist’s Society for his theories, and while I always have some sympathy for the villains who are reacting to hidebound thinkers and their ways, one must consider that his response to this slight is to start collapsing bridges with his friction-neutralizing ray. If this is the way that Grant typically escalates conflict, maybe it wasn’t his theories but his interpersonal skills that got him kicked out of the Society in the first place. 

    Grant’s comes into conflict with newsreel camerawoman Patty O’Day and eventually gets shot by Patty’s assistant Ham. (Wonderworld Comics 018, 1940)

    Zarhov is what I would call a pretty mad scientist, who has transformed a lady into a huge apelike creature called Zozo and is now looking to do the same to the daughter of his enemy Dr Carr. Luckily for Carr, he is friends with Yarko the Great (comics are full of older scientists with no wife and one beautiful adult daughter, and they seem to make up 100% of Yarko’s social circle), who manages to baffle Zozo long enough for her monster rage to turn on Zahrov. Zozo gets off lightly compared to fellow transformees like the Vulture Men, because Yarko the Great has the means and inclination to turn her back into a human being. (Wonderworld Comics 020, 1940) 

    Godfrey Calkins, described as a “retired millionaire business man” has an interesting idea that he seems to want to employ for normal, non-criminal means: he wants to freeze people so that they can better withstand the rigours of space travel. A noble goal! The problem lies in his experimental methodology: instead of starting out with animal testing and then perhaps moving on to volunteers, Calkins has decided to move straight to human trials on some kidnapped teenagers. And what’s worse is that he acquires those teenagers by derailing an entire train full of football boosters into a river with the expectation that there would probably be a survivor or two. Truly a wretched man! 

    Luckily for the teens in question, they are Dusty Davis and Janey Smart, classmates and pals of Atom Blake, Boy Wizard, and he soon shows up to beat the tar out of Calkins and his goons and to retrieve and thaw out Janey from the Venus-bound rocket she was already setting out on. No word on what subsequently happened to Calkins – perhaps he had to pay a small fine. (Wow Comics 001, 1940) 

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 022

    MAD AND CRIMINAL SCIENTIST ROUND-UP 022

    The Ethic Committee is going to have a field day.  

    Dr Belos is a single-issue mad scientist: he wants to turn men into birds, and to that end he has set up camp in a place called the Valley of Terror and gotten to work creating surgical chimeras called Vulture Men. His downfall comes about because he kidnaps surgeon Dr D’arne to act as his unwilling assistant, thus causing D’Arne’s daughter to bring in the Flame to help rescue him. 

    Please also note that Belos has a single long fang in place of one of his lower incisors. 

    Despite looking more like human-reptile than human-bird hybrids, the Vulture Men are some classic examples of monstrous humanoid henchmen. They also get mercilessly slaughtered by the Flame instead of perhaps being captured and restored to human form, like so many of the monstrously transformed in comics are. I guess next time they shouldn’t be transformed into bird guys against their wills.

    Though the Flame really wrecks up his operation, Dr Belos’ true nemesis turns out to be the pitching arm of Dr D’Arne, when he flings what is presumably a Vulture Man skull with sufficient force to kill the mad scientist outright. Then the Flame destroys Belos’ dam and floods the Valley of Terror for good measure. (Wonderworld Comics 015, 1940)

    Dr Grant was kicked out of the Scientist’s Society for his theories, and while I always have some sympathy for the villains who are reacting to hidebound thinkers and their ways, one must consider that his response to this slight is to start collapsing bridges with his friction-neutralizing ray. If this is the way that Grant typically escalates conflict, maybe it wasn’t his theories but his interpersonal skills that got him kicked out of the Society in the first place. 

    Grant’s comes into conflict with newsreel camerawoman Patty O’Day and eventually gets shot by Patty’s assistant Ham. (Wonderworld Comics 018, 1940)

    Zarhov is what I would call a pretty mad scientist, who has transformed a lady into a huge apelike creature called Zozo and is now looking to do the same to the daughter of his enemy Dr Carr. Luckily for Carr, he is friends with Yarko the Great (comics are full of older scientists with no wife and one beautiful adult daughter, and they seem to make up 100% of Yarko’s social circle), who manages to baffle Zozo long enough for her monster rage to turn on Zahrov. Zozo gets off lightly compared to fellow transformees like the Vulture Men, because Yarko the Great has the means and inclination to turn her back into a human being. (Wonderworld Comics 020, 1940) 

    Godfrey Calkins, described as a “retired millionaire business man” has an interesting idea that he seems to want to employ for normal, non-criminal means: he wants to freeze people so that they can better withstand the rigours of space travel. A noble goal! The problem lies in his experimental methodology: instead of starting out with animal testing and then perhaps moving on to volunteers, Calkins has decided to move straight to human trials on some kidnapped teenagers. And what’s worse is that he acquires those teenagers by derailing an entire train full of football boosters into a river with the expectation that there would probably be a survivor or two. Truly a wretched man! 

    Luckily for the teens in question, they are Dusty Davis and Janey Smart, classmates and pals of Atom Blake, Boy Wizard, and he soon shows up to beat the tar out of Calkins and his goons and to retrieve and thaw out Janey from the Venus-bound rocket she was already setting out on. No word on what subsequently happened to Calkins – perhaps he had to pay a small fine. (Wow Comics 001, 1940) 

  • MINOR SUPER-VILLAIN 859: TOKO THE TERRIBLE

    (Whirlwind Comics 001, 1940)

    In the far future of 1980 CE, Earth is under threat of conquest from space. A mysterious ray has dissolved the nation of Slovania, and now a being called Toko the Terrible, Emperor of Saturn has issued an ultimatum: surrender to him or the entire Earth will suffer the same fate.

    This of course will not stand, and Earth sends their best guy (Bruce Barlow), to deal with the threat of Toko.

    Barlow, being a man of action, immediately attacks Toko and calls him insane, getting himself thrown into the very cool-sounding Prison of Invisible Bars for his trouble. This proves not to be a terrible, species-ending blunder by a real meathead as it might have originally appeared but instead a masterstroke of strategy, as while stewing behind (invisible) bars, he meets Professor Jenkins, first human on Saturn and the original inventor of the Ultra-Dissolvo-Raygun, bane of Slovania. Together, they bust Bruce out of jail, prevent the dissolving of Earth and turn the ray on Toko himself, which has the knockon effect of freeing the citizens of Saturn from his vile influence. Plus he had already conquered the rest of the Solar System, so they all get freed too!

  • MINOR SUPER-VILLAIN 859: TOKO THE TERRIBLE

    (Whirlwind Comics 001, 1940)

    In the far future of 1980 CE, Earth is under threat of conquest from space. A mysterious ray has dissolved the nation of Slovania, and now a being called Toko the Terrible, Emperor of Saturn has issued an ultimatum: surrender to him or the entire Earth will suffer the same fate.

    This of course will not stand, and Earth sends their best guy (Bruce Barlow), to deal with the threat of Toko.

    Barlow, being a man of action, immediately attacks Toko and calls him insane, getting himself thrown into the very cool-sounding Prison of Invisible Bars for his trouble. This proves not to be a terrible, species-ending blunder by a real meathead as it might have originally appeared but instead a masterstroke of strategy, as while stewing behind (invisible) bars, he meets Professor Jenkins, first human on Saturn and the original inventor of the Ultra-Dissolvo-Raygun, bane of Slovania. Together, they bust Bruce out of jail, prevent the dissolving of Earth and turn the ray on Toko himself, which has the knockon effect of freeing the citizens of Saturn from his vile influence. Plus he had already conquered the rest of the Solar System, so they all get freed too!

  • MINOR SUPER-VILLAIN 846: THE WIZARD

    (Weird Comics 003, 1940)

    The Wizard is the first of five villains to challenge the Sorceress of Zoom for the role of top villain in her own dang feature. He is unique among that group for being the only villain in the story he appears in, as while the rest of his peers come at the Sorceress while she is engaged in some nefarious activity, the Wizard shows up while she is peacefully hanging out with her friend Allan. 

    Once the Wizard’s weird humanoids have slaughtered all of the citizens of Zoom, he smashes the Sorceress’ never-before-seen magic mirror, which in this story only is the source of her magical power. He then absconds with the entire damn city.

    The Sorceress and Allan set out to restore the mirror by re-forging it in the heart of a volcano, only to find the Wizard and his goons waiting on the rim of the caldera to beat them up.

    This turns out to be a bad decision on the Wizard’s part, as the Sorceress is able to perform an extremely sick move that is let down somewhat by the art, wherein she leaps into the volcano holding the mirror and is thus able to use her magic to fly back out/become immune to flame/heal her horrific wounds once it re-forms. And the volcano does double duty, since she is able to dispose of the Wizard in there!

  • MINOR SUPER-VILLAIN 846: THE SORCERESS OF ZOOM

    (Weird Comics 001, 1940)

    The Sorceress of Zoom is just what it says on the tin: a sorceress from Zoom, which is a magical flying city that she lives in and controls. She’s another of the Golden Age’s surprisingly large number of headlining super-villains, only instead of being a mad scientist or a more conventional crook she is a mercurial magic woman who just kind of flies around harassing people. Sometimes she’s almost okay and other times she’s one of history’s worst monsters – it’s over all fun!

    As has become the norm with these recurring villains, here is a litany of her crimes for 1940:

    In her first outing, the Sorceress takes over a small American city for unclear reasons (a page is missing from the only available scan of the issue and I reckon that the answer lies there), but the main conflict involves the Sorceress’ attempt to vamp a dude named Tom away from a lady named Janice. 

    Sorceress’ Motivation: caprice, lust

    Inhabitants of Zoom: This is the first appearance of the Sorceress of Zoom’s most frequent henchmen, a group of unnamed gobliny humanoids 

    In Weird Comics 002, the Sorceress really ups the stakes. This might be her most villainous appearance, as she first attempts to get the king of Bango, a… European city-state? to surrender 300 people so that she can kill them and turn their corpses into her goblin-men, and when he refuses to do so, she razes the entire city and turns the slaughtered population of Bango en masse.

    The only surviving Bangonian, Prince Paul, escapes to the nearby city-state of Zoda and when the Sorceress appears there, conceives of a plan to evaporate the cloud that Zoom sits upon – this marks the first of many times that Zoom is destroyed, but the Sorceress seems to be able to recreate it at will, so that’s not as consequential as it seems.

    I really enjoy the flying throne that the SoZ escapes on, so here it is.

    Sorceress’ Motivation: power

    Inhabitants of Zoom: The same gobliny humanoids, now revealed to be necromantically created out of human corpses.

    Weird Comics 003 really highlights the mercurial nature of the Sorceress’ character, as she is fully the blameless protagonist here. She and her friend Allan are just hanging out in Zoom when a nefarious character called the Wizard attacks them and makes off with the entire dang city, forcing the Sorceress and the tuxedo-clad Allan to quest in search of it. The Wizard is number 1 of 5 upcoming Minor Super-Villain entries dealing with foes of the Sorceress, so more on him later.

    Sorceress’ Motivation: vengeance, good times

    Inhabitants of Zoom: Seemingly just regular people, who are all slaughtered by the Wizard. The hazards of living in a magical city owned by a super-villain, I suppose. 

    In Weird Comics 004, the Sorceress attempts to ally with a fellow called the Wizard of Zoro to take over the US (? Possibly – a sense of place is not the strong suit of the Sorceress of Zoom comics), but he is too full of himself to work with someone else, making him the second of our future entries and giving the Sorceress a real opportunity to show off her flying, lion-driven carriage as she makes a brief tactical retreat.

    The Sorceress once again threatens to return and steal someone’s fairly generic man at the end of this one, and as far as is shown she never really follows up on these impulses.

    Sorceress’ Motivation: vengeance, lust

    Inhabitants of Zoom: The coachmen above are the only ones shown, so presumably more regular people have decided to live on the edge by inhabiting a magical villain’s lair. 

     

    Weird Comics 005 sees the Sorceress kidnapping the magical men who live in Nagpur, India, both to beef up her forces and to prove that she is better than them.

    What the Sorceress doesn’t count on is the fact that one of the magical men might have a magical son, and that magical son might effect a magical rescue. The magical men, once released, are able to prevent the Sorceress from making any more attempts to deprive them of their freedom.

    This issue also attempts to inject some continuity and foreshadowing into the ongoing Sorceress of Zoom narrative with a bit of a cliffhanger about just what the general and the king in her cryo-chamber could be doing there. This is to my knowledge never revisited.

    Sorceress’ Motivation: pride, power

    Inhabitants of Zoom: The gobliny humanoids are back!

    In Weird Comics 006, a somewhat off-model Sorceress of Zoom attempts to take over the Middle East with the help of some dragons. This attempt is foiled by young Prince Ja’afar, who is gifted a protective amulet and a flying carpet by a friendly desert mage and invades Zoom to rescue his love, the Princess Shahzarad.

    Sorceress’ Motivation: power, lust

    Inhabitants of Zoom: Slaves and dragons.

    Weird Comics 007 sees the Sorceress transporting Zoom back in time to escape the chaos of the growing World War II. She ends up in Arthurian England, mixed up in a conflict between Sir Gareth of the Round Table (who she of course wants, carnally) and Morgana le Fay (upcoming minor super-villain 3/5), before being run out of town by Merlin.

    Sorceress’ Motivation: lust

    Inhabitants of Zoom: Big beefy shirtless men, mostly. 

    The Weird Comics 008 story is the first of what I think will be a pattern of adventures going forward: the Sorceress rolls into some area and starts causing trouble, then gets into a scrap, then undoes some or all of the mischief that she caused and leaves. My theory is that this is what she does when she gets bored.

    In this case, the Sorceress annoys a young couple and attempts to seduce the man away from the woman (who has been turned into flowers, natch), then attempts to conquer a nearby city before having a real tussle with upcoming villain 4/5, the Super-Scientist, and leaving (after turning the flowers back into a lady).

    This issue also features the second time that Zoom is destroyed and recreated.

    Sorceress’ Motivation: lust, boredom, power

    Inhabitants of Zoom: the very cool-looking Vapor Men. 

    Weird Comics 009 is another of these boredom issues, in which the Sorceress is ostensibly transporting some treasure out of the North African desert but really seems to just be having fun torturing the poor people who she has enslaved to do so. Eventually, she gets into a conflict with out final upcoming super-villain, Gobi, the Super-Wizard of the Desert, who wants to use the Sorceress’ slaves as food for his vultures. Zoom is destroyed yet again this issue.

    Sorceress’ Motivation: wealth, boredom

    Inhabitants of Zoom: None shown. 

    That’s it for the Sorceress of Zoom in 1940: stay tuned for her 1941 adventures!