The Curse of Skeleton Munroe

Category: Black Knight

  • MONSTER, CRITTER AND CREATURE ROUND-UP 004

    Everyone likes a good monster now and then.

    Horned Cat:

    With every one of these round-ups I accrue more evidence that the Slightly Different Big Cat is one of the classic monster types, as seen here when Congo Jack is confronted with this horned green feline in the mystical Valley of Vango in the Congolese jungle.

    As a bonus, a few steps later he has to deal with another classic: the carnivorous plant, or in this case flesh-eating bush. (Lightning Comics v2 004, 1941)

    Croco-Tiger:

    As further evidence, here’s Power Nelson fending off a strangely plush-looking croco-tiger in the wilds of the planet Pluvius in the far-flung year 1982 CE. For those like me who like to see a comic book creature survive now and then, worry not for the yellow pool this beast is being flung into merely shrinks it to kitten size, which is hopefully something that it can adapt to.

    Pluvius also features its own type of carnivorous plant, in this case some sort of tentacle (or possibly tendril?) based predator. (Prize Comics 003, 1940)

    Cannibal Tree:

    Rex Dexter of Mars and gal pal Synde have their own run-in with a carnivorous plant, the so-called cannibal tree, on an unnamed extrasolar planet. (Mystery Men Comics 018 1941)

    Dodman’s Serpent:

    Though the practice is now frowned upon in zoological circles, I can’t help but love the sound of an eponymous species name, and especially when the species in question is some sort of monster. Dodman’s Serpent is great because it has the lovely rhythm of an eponym without actually being named after some guy named Dodman who will later be cancelled and require a lot of textbooks to be reprinted. Instead, it is named after its hunting grounds near Dodman’s Point in Cornwall. Or its former hunting grounds, I suppose, since it made the mistake of attacking a ship containing the Black Knight. (The Funnies 049, 1940)

    Dragon:

    I really like this dragon, which spent its days peacefully eating maidens in an unnamed European kingdom until the Golden Knight showed up and slayed it. It has all the weird goofiness of the dragons that you see in Medieval illustrations from before the concept of what such a beast looks like was really codified. (Fantastic Comics 010, 1940)

    Dragons:

    These dragons, by contrast, are just a bunch of weird lizards that the Green Sorceress keeps in a cave and throws her enemies to. I really like them. (Blue Bolt v1 001, 1940)

    Drazil:

    Here we see Neptina associate Norma Kane be ambushed and nearly killed by a very cool-looking undersea reptile called a drazil. As is often the case with long-necked creatures, the drazil is vulnerable to having its head chopped off.

    Norma really was having a day of it, as immediately before the drazil attack, she was ambushed by this heinous looking crustacean which is referred to only as a “sea-beast.” (Champ Comics 011, 1940)

    Dream Plants:

    During one of the Green Sorceress’ many attempts to conquer the whole of the underground world, she employs dark majicks and weird science to move her armies through the Fourth Dimension. While pursuing her there, Blue Bolt is nearly killed by a Dream Plant, a carnivorous plant with the ability to project sexy illusions to lure its prey closer.

    Later, a second, airborne species of dream plant that forgoes the illusory lures in favour of active hunting almost does for the Green Sorceress herself before Blue Bolt spears it in its conspicuous weak point. (Blue Bolt v1 005, 1940) 

    Jungle Horse:

    Finally we have the jungle horse, potentially the only non-hostile species present on the Gorikon in the Negative Universe, or at least the only one encountered by Meteor Martin during his time there. These peaceful animals just hang around waiting to act as beasts of burden for passing humanoids – a truly selfless species. (Amazing-Man Comics 025, 1941)

  • REAL PERSON ROUND-UP 027

    Real people? In comic books? Now I’ve seen everything.

    Abu Khan:

    I sincerely cannot tell if this Black Knight foe is supposed to be Abu Sa’id Bahadur Khan, last ruler of the Mongol Ilkhanate, or if they just pulled a couple of syllables out of the air and added “Khan” to the end and called it a day. On the one hand, the real Abu Khan never tried to invade Egypt, as the Black Knight is trying to prevent him from doing, but on the other he is from about the right time to be a Black Knight character, i.e., within about two hundred years of all the other elements of the comic. (The Funnies 059, 1941)

    Adolf Hitler:

    Pays for the services of super-villain the Artist to facilitate the invasion of Tomania with his soul-stealing powers. (Jackpot Comics 004, 1941)

    Al Capone:

    “Scar Lapone,” used as a generic gangster name. (Green Mask v1 005, 1941)

    Jean Lafitte:

    A false vision of Lafitte is summoned by a fake medium. (Green Mask v1 007, 1941)

    Napoleon Bonaparte:

    Viewed through a time machine’s viewscreen by the Black Hood. (Jackpot Comics 003, 1941)

    Nero:

    Kim Hale and the Purple Zombie, blasted back in time, are condemned to death by Emperor Nero for telling him about things that he hadn’t heard of before. (Reg’lar Fellers Heroic Comics 008, 1941)

    Though the duo make it out of the gladiatorial arena okay, they almost get caught up in the Great Fire of Rome before being shunted to another time zone by their allies. Unusually, Nero is not shown fiddling at all. (Reg’lar Fellers Heroic Comics 009, 1941)

    Nero, or at least his ghost, appears in a very different form after being summoned by the would-be necromancer Ford. Is this barbaric Nero a reflection of how the Emperor saw himself, or did the artist just kind of wing it? (Jackpot Comics 003, 1941)

    Paul Revere:

    Minor comic book protagonist Paul Revere Jr is awfully smug for someone who just has the name of a famous patriot, and that goes double for his friends Betsy Ross and Patrick Henry.

    His father Paul Revere Sr is at least out there writing a column called “America, Awake!” and putting himself in the crosshairs of local fascists. (Banner Comics 003, 1941)

    Sherlock Holmes:

    Yet another comedy Holmes analog with a terrible if intriguing name. Foreclose is just close enough to a play on Sherlock to be particularly maddening. Featuring: a Watson analog named Batsin Belfry. (Great Comics 001, 1941)

    Walter Winchell:

    He only appears as a corpse, but gossip columnist Walt Willard is a clear play on Walt Winchell. (Jackpot Comics 004, 1941)

  • REAL PERSON ROUND-UP 027

    Real people? In comic books? Now I’ve seen everything.

    Abu Khan:

    I sincerely cannot tell if this Black Knight foe is supposed to be Abu Sa’id Bahadur Khan, last ruler of the Mongol Ilkhanate, or if they just pulled a couple of syllables out of the air and added “Khan” to the end and called it a day. On the one hand, the real Abu Khan never tried to invade Egypt, as the Black Knight is trying to prevent him from doing, but on the other he is from about the right time to be a Black Knight character, i.e., within about two hundred years of all the other elements of the comic. (The Funnies 059, 1941)

    Adolf Hitler:

    Pays for the services of super-villain the Artist to facilitate the invasion of Tomania with his soul-stealing powers. (Jackpot Comics 004, 1941)

    Al Capone:

    “Scar Lapone,” used as a generic gangster name. (Green Mask v1 005, 1941)

    Jean Lafitte:

    A false vision of Lafitte is summoned by a fake medium. (Green Mask v1 007, 1941)

    Napoleon Bonaparte:

    Viewed through a time machine’s viewscreen by the Black Hood. (Jackpot Comics 003, 1941)

    Nero:

    Kim Hale and the Purple Zombie, blasted back in time, are condemned to death by Emperor Nero for telling him about things that he hadn’t heard of before. (Reg’lar Fellers Heroic Comics 008, 1941)

    Though the duo make it out of the gladiatorial arena okay, they almost get caught up in the Great Fire of Rome before being shunted to another time zone by their allies. Unusually, Nero is not shown fiddling at all. (Reg’lar Fellers Heroic Comics 009, 1941)

    Nero, or at least his ghost, appears in a very different form after being summoned by the would-be necromancer Ford. Is this barbaric Nero a reflection of how the Emperor saw himself, or did the artist just kind of wing it? (Jackpot Comics 003, 1941)

    Paul Revere:

    Minor comic book protagonist Paul Revere Jr is awfully smug for someone who just has the name of a famous patriot, and that goes double for his friends Betsy Ross and Patrick Henry.

    His father Paul Revere Sr is at least out there writing a column called “America, Awake!” and putting himself in the crosshairs of local fascists. (Banner Comics 003, 1941)

    Sherlock Holmes:

    Yet another comedy Holmes analog with a terrible if intriguing name. Foreclose is just close enough to a play on Sherlock to be particularly maddening. Featuring: a Watson analog named Batsin Belfry. (Great Comics 001, 1941)

    Walter Winchell:

    He only appears as a corpse, but gossip columnist Walt Willard is a clear play on Walt Winchell. (Jackpot Comics 004, 1941)

  • MINOR SUPER-HERO ROUND-UP 098

    We’ve got no time for major super-heroes around here. We’re too busy with the minor ones.

    the Black Ace:

    The Black Ace, aka Captain McRae, is yet another American pilot serving in the RAF in advance of the US entrance into WWII. As such, he is not only a highly accomplished pilot and bombardier but fully versed in the arts of prison escape, hand-to-hand combat, impersonating German soldiers and leaping from plane to plane in mid-flight. (Four Favorites 002, 1941)

    Categorized in: Activities (Cards), Colours (Black), Team Memberships (RAF)

    Phantasmo **Update**:

    The thing about Phantasmo is that he does all of his super-heroing while in his super-huge astral form, and I guess that I had somehow gotten the impression that most of his powers were tied to that form, because I while reading his 1941 run of adventures I kept being surprised when he would do something like heal an old man (The Funnies 052) or kill a bunch of guys with a giant fish while in Phil Anson form (The Funnies 051). 

    I guess it’s pretty convenient to have the option of being an invulnerable giant but that getting your mortal hands dirty lends a certain thrill to the crimefighting – that’s probably why he tolerates the poor standard of care that he gets from Whizzer McGee as he guards the unconscious Anson-body, hey?

    In The Funnies 061, Phantasmo and Whizzer witness the murder of a crooked FBI filing clerk named Ted Bart and, partially because they are touched by his dying confession (“I only blackmailed a gang boss-turned politician to help my sister, honest!”) and partially due to this desire for more action in his life (life as an FBI filing clerk v. action packed), Phantasmo takes over his identity. The series ends before this development pays off beyond giving Phantasmo a few crime leads, but it’s still an interesting turn for the character to take.

    Whizzer McGee:

    Phantasmo’s young friend Whizzer McGee does not really qualify as a sidekick most if the time. He’s more of an employee, really, who watches over Phil Anson’s unconscious body while his mind is out terrorizing criminals. And he’s not even good at it! Whizzer and the body are always getting into scrapes because of Whizzer’s incompetence (and also because Phil is very bad at picking a convenient place to leave his mortal coil, in all fairness).

    Despite this, Phantasmo gives Whizzer McGee the opportunity to be a real-deal super-powered guy when he has to go out of town for a few days, in the form of an amulet that gives him invulnerability and super strength. I can only assume that Phil was worried that Whizzer would immediately walk out into traffic if someone wasn’t around to tell him not to and was trying to bump up the likelihood of his survival a bit.  

    Whizzer screws it all up of course – not only does he lose the amulet by trying to capture a smuggling gang single-handed, but he spills Phantasmo’s secrets – including his secret identity and home address! – to the gang boss after he does a low-effort impression of an FBI agent. Surprisingly, this leads to absolutely no consequences going forward: Whizzer keeps his job, the amulet doesn’t end up in the wrong hands… it’s not even a factor in Phantasmo changing secret identities. (The Funnies 056, 1941)

    Categorized in: Accessories (Amulets), Origins (Sidekicks)

    the Black Knight **Update**:

    In our initial look at the Black Knight, we spent a lot of time trying to nail down exactly when the series is supposed to take place, and we are not backing down from that challenge. We have determined that he lived in at least the early 12th Century CE, which the presence of Canterbury Cathedral (looking much as it does today, a form it took after being rebuilt and refurbished in the 11th and 12th Centuries) supports. This is comforting! All of our hard work paid off! Hold on to that feeling for a little while.

    The firmly 12th Century Black Knight’s 1941 adventures continue much as they had in 1940: the Black Knight travels the land slaying villains in the name of Good King Victor. Things get a bit less episodic with the introduction of a mysterious ring that the Knight is given by the King in The Funnies 053, that is then revealed to contain some mysterious drugs in issue 054.

    The Funnies 053 also introduces Peter, an archer who begins travelling with the Black Knight after helping him slay some bandits. He’s very serious about being a sidekick, is Peter.

    So we have: a reasonably firm grasp on the time period, an ongoing plot hook and a new friend. All of which is dumped in the trash as of The Funnies 055-056, when Good King Victor falls victim to an illness with only one known cure, a drug that is only available in Egypt.

    The ring is completely forgotten until the Black Knight need to escape a prison guard and the mysterious drugs turn out to be knockout drops. Peter is technically still around to the end, but he and the other members of the Black Knight’s party are all dressed like desert nomads and usually end up tagging behind him on camelback rather than actually participating in the story. As for the 12th Century… the artist’s vision of what Medieval North Africa looked like was not quite as precisely calibrated as it was for Medieval England, and so we start getting things like hookahs (15th-16th Century and even then in India) almost immediately.

    The transition to Egypt does come with a pretty good alternate costume unlock for the Black Knight, though there are also some weird Jesus overtones. (The Funnies 059)

    The Black Knight’s plan to get the drug involves appealing directly to the Queen of Egypt for aid, which is appropriate, as she is from the same lineage of fictional monarchs as Good King Victor. In actuality, Egypt was in the hands of a series of Muslim dynasties from the 650s through to the 1500s when the Ottomans took it. The plotters above, meanwhile, are all from Sudan, which was Nubian-controlled and matrilineal at the time, so the misogyny is weird.

    Once the Queen actually shows up (The Funnies 061) it is pretty clear that she is based on Cleopatra (died 30 BC), which is fine. One huge anachronism is much easier to deal with than a million mild ones, after all. The Black Knight is clearly set in an alternate timeline or a human zoo built by aliens with poor research skills.

    Finally, the Egyptian odyssey introduces a love interest for the Black Knight in the form of a Persian (?) woman named Zellah who he rescues from a harem in The Funnies 057. There isn’t too much to this relationship – it’s just kind of nice. The Black Knight does get this sick scorpion amulet from her, but it’s just before she and the Queen of Egypt are kidnapped in a cliffhanger ending that is never resolved, so overall, it’s a bummer.

  • MINOR SUPER-HERO ROUND-UP 098

    We’ve got no time for major super-heroes around here. We’re too busy with the minor ones.

    the Black Ace:

    The Black Ace, aka Captain McRae, is yet another American pilot serving in the RAF in advance of the US entrance into WWII. As such, he is not only a highly accomplished pilot and bombardier but fully versed in the arts of prison escape, hand-to-hand combat, impersonating German soldiers and leaping from plane to plane in mid-flight. (Four Favorites 002, 1941)

    Categorized in: Activities (Cards), Colours (Black), Team Memberships (RAF)

    Phantasmo **Update**:

    The thing about Phantasmo is that he does all of his super-heroing while in his super-huge astral form, and I guess that I had somehow gotten the impression that most of his powers were tied to that form, because I while reading his 1941 run of adventures I kept being surprised when he would do something like heal an old man (The Funnies 052) or kill a bunch of guys with a giant fish while in Phil Anson form (The Funnies 051). 

    I guess it’s pretty convenient to have the option of being an invulnerable giant but that getting your mortal hands dirty lends a certain thrill to the crimefighting – that’s probably why he tolerates the poor standard of care that he gets from Whizzer McGee as he guards the unconscious Anson-body, hey?

    In The Funnies 061, Phantasmo and Whizzer witness the murder of a crooked FBI filing clerk named Ted Bart and, partially because they are touched by his dying confession (“I only blackmailed a gang boss-turned politician to help my sister, honest!”) and partially due to this desire for more action in his life (life as an FBI filing clerk v. action packed), Phantasmo takes over his identity. The series ends before this development pays off beyond giving Phantasmo a few crime leads, but it’s still an interesting turn for the character to take.

    Whizzer McGee:

    Phantasmo’s young friend Whizzer McGee does not really qualify as a sidekick most if the time. He’s more of an employee, really, who watches over Phil Anson’s unconscious body while his mind is out terrorizing criminals. And he’s not even good at it! Whizzer and the body are always getting into scrapes because of Whizzer’s incompetence (and also because Phil is very bad at picking a convenient place to leave his mortal coil, in all fairness).

    Despite this, Phantasmo gives Whizzer McGee the opportunity to be a real-deal super-powered guy when he has to go out of town for a few days, in the form of an amulet that gives him invulnerability and super strength. I can only assume that Phil was worried that Whizzer would immediately walk out into traffic if someone wasn’t around to tell him not to and was trying to bump up the likelihood of his survival a bit.  

    Whizzer screws it all up of course – not only does he lose the amulet by trying to capture a smuggling gang single-handed, but he spills Phantasmo’s secrets – including his secret identity and home address! – to the gang boss after he does a low-effort impression of an FBI agent. Surprisingly, this leads to absolutely no consequences going forward: Whizzer keeps his job, the amulet doesn’t end up in the wrong hands… it’s not even a factor in Phantasmo changing secret identities. (The Funnies 056, 1941)

    Categorized in: Accessories (Amulets), Origins (Sidekicks)

    the Black Knight **Update**:

    In our initial look at the Black Knight, we spent a lot of time trying to nail down exactly when the series is supposed to take place, and we are not backing down from that challenge. We have determined that he lived in at least the early 12th Century CE, which the presence of Canterbury Cathedral (looking much as it does today, a form it took after being rebuilt and refurbished in the 11th and 12th Centuries) supports. This is comforting! All of our hard work paid off! Hold on to that feeling for a little while.

    The firmly 12th Century Black Knight’s 1941 adventures continue much as they had in 1940: the Black Knight travels the land slaying villains in the name of Good King Victor. Things get a bit less episodic with the introduction of a mysterious ring that the Knight is given by the King in The Funnies 053, that is then revealed to contain some mysterious drugs in issue 054.

    The Funnies 053 also introduces Peter, an archer who begins travelling with the Black Knight after helping him slay some bandits. He’s very serious about being a sidekick, is Peter.

    So we have: a reasonably firm grasp on the time period, an ongoing plot hook and a new friend. All of which is dumped in the trash as of The Funnies 055-056, when Good King Victor falls victim to an illness with only one known cure, a drug that is only available in Egypt.

    The ring is completely forgotten until the Black Knight need to escape a prison guard and the mysterious drugs turn out to be knockout drops. Peter is technically still around to the end, but he and the other members of the Black Knight’s party are all dressed like desert nomads and usually end up tagging behind him on camelback rather than actually participating in the story. As for the 12th Century… the artist’s vision of what Medieval North Africa looked like was not quite as precisely calibrated as it was for Medieval England, and so we start getting things like hookahs (15th-16th Century and even then in India) almost immediately.

    The transition to Egypt does come with a pretty good alternate costume unlock for the Black Knight, though there are also some weird Jesus overtones. (The Funnies 059)

    The Black Knight’s plan to get the drug involves appealing directly to the Queen of Egypt for aid, which is appropriate, as she is from the same lineage of fictional monarchs as Good King Victor. In actuality, Egypt was in the hands of a series of Muslim dynasties from the 650s through to the 1500s when the Ottomans took it. The plotters above, meanwhile, are all from Sudan, which was Nubian-controlled and matrilineal at the time, so the misogyny is weird.

    Once the Queen actually shows up (The Funnies 061) it is pretty clear that she is based on Cleopatra (died 30 BC), which is fine. One huge anachronism is much easier to deal with than a million mild ones, after all. The Black Knight is clearly set in an alternate timeline or a human zoo built by aliens with poor research skills.

    Finally, the Egyptian odyssey introduces a love interest for the Black Knight in the form of a Persian (?) woman named Zellah who he rescues from a harem in The Funnies 057. There isn’t too much to this relationship – it’s just kind of nice. The Black Knight does get this sick scorpion amulet from her, but it’s just before she and the Queen of Egypt are kidnapped in a cliffhanger ending that is never resolved, so overall, it’s a bummer.

  • NOTES – JUNE 2026

    Comics Crossovers:

    In one of Golden Age comics’ rare but casual crossovers, Judy Jackson, rival of reporter-hero Scoop Mason, is attending the same Governor’s ball in the Bahamas as Newsreel cameraman Speed Martin. (The Funnies 051, 1941)

    Then in the very next issue, Scoop Mason himself shows up to take in a football game! (The Funnies 052, 1941)

    ADDENDUM: I just realized that the team that they’re watching is Elmhurst College featuring star player Wally Williams, from his own feature in Popular Comics. Layers upon layers!

    the Looming Spectre of Death:

    Perhaps the most understated Looming Spectre of Death of all time, from the Philo Vance story “Murder Rings the Bell.” (The Funnies 059, 1941)

    Another, very cheeky Death, very appropriately wearing a mask. (The Funnies 062, 1941)

    Presented Without Comment: 

    (The Funnies 062, 1941)

    Honours:

    Both the Purple Zombie and Chico, creator of the Mechanized Skeleton(s) receive medals for defending an unspecified European nation from the death ray of an unspecified fascist nation, while Chico’s skeleton troops get a hero’s burial. (Reg’lar Fellers Heroic Comics 006, 1941)

  • MINOR SUPER-VILLAIN 869: THE BLACK KNIGHT

    (Zip Comics 001, 1940)

    Shortly after giving himself super powers, Steel Sterling gets word of a brutal bank robbery in the town of Beeville and sets out to bring the culprits to justice. Determining that the crooks must have been guided by a mastermind of some sort, he trails their plane to a mountaintop fortress.

    The bow-wielding guards outside the Black Knight’s fortress (spoiler: it’s the Black Knight’s fortress, but what were you expecting) are notable for being the one time that he has anything related to his chosen theme around, and even they are supposedly only there to prevent… mountain cops?… from hearing the sound of gunfire. Inside, it’s plain old gangsters.

    Gangsters armed with ordinary machine guns are of course no match for a man with all the properties of steel, and Steel Sterling quickly makes his way to the Black Knight’s throne room, where he is immediately dropped into a deep pit full of rats.

    I’d just like to take a second here to appreciate the fact that the Black Knight’s costume is a) 100% brown and yellow with no black at all and b) a pretty conventional super-person getup aside from what appears to be a leather jerkin or similar. Historical, yes, but not particularly knightly. 

    A pit full of rats is also not enough to stop Steel Sterling, and he makes his way out, causes the Black Knight himself to fall in, and sets out after the fleeing gangsters just in time to avoid a secondary deathtrap as the fortress explodes behind him. The Black Knight is finished, it seems.

    The Black Knight is not, in fact, finished, and is soon (Zip Comics 002) hard at work robbing gold and fur shipments coming out of Alaska. Though he manages to capture Steel Sterling when he infiltrates the villain’s fake iceberg base he does a bad job of coming up with a suitable deathtrap for the hero and ends up in the hands of the US Navy.

    Steel Sterling’s next case brings him to the South American nation of Brazonia, where a man called Dr Yar has taken the famous scientist Walter Cummings in order to force him to develop weapons of war and help conquer the gold-rich country. 

    Dr Yar is of course eventually revealed to be an alias (or possibly the real identity?) of the Black Knight. Just why he has abandoned his old moniker is unstated but perhaps it is as simple as a desire not to attract the attention of Steel Sterling again. His new look is at least still visually interesting – particularly the periscopiscopes, which are of course goggles which allow 360 degree vision.

    Dr Yar really leans into the scientist aspect of his new identity, and deploys gadgets such as: flying tanks, oil bombs, electric rays and various viewscreens and visualizers.

    Plus: he not only has Alligator Men at his disposal but also a swarm of giant mosquitoes straight out of an ad for a pest control company (being big does not help them bate through steel skin, alas). 

    Once again the Black Knight/Dr Yar apparently meets his end, and this time it’s explicitly at the hands of Steel Sterling, who stuffs him into the barrel of his own super-howitzer before it fires. A truly brutal end, even for a dedicated super-villain. (Zip Comics 003, 1940)

    Steel doesn’t have to live with any guilt he might feel for long, however, as the Black Knight returns in the next issue, this time climbing the rungs of the aristocracy from mere knighthood to become the Radium King. His new plan is simple: steal the entire US radium supply and then ransom it back for 30 million dollars.

    The Radium King has appropriately impressive digs: an underwater base in Lake Superior that would probably be pretty hard to find if one of his minions hadn’t blabbed under threat of a beating from Steel Sterling.

    The Radium King costume turns out to borrow heavily from the original Black Knight getup, although without a lot of the yellow elements. I’d say that it’s better than the Dr Yar outfit but not as composed as the original, and that the half-mask/mustache combo is particularly unpleasant. Speaking of Dr Yar, the Radium King reveals that he survived Steel’s attempted cannon execution by simply crawling back out of the cannon.

    Not to be robbed of a kill, Steel Sterling uses the Radium King’s own submarine to blow him and his base to high heaven. Surely he’s dead this time! (Zip Comics 004, 1940)

    Not quite! The Black Knight’s fifth and final appearance (under the original name, this time) is probably his most ignominious, though it does feature his cool underground city headquarters, seen above. In it, he engages in a campaign of sabotage, kidnapping and extortion against his former kidnap victim/current minor member of Steel Sterling’s supporting cast Walter Cummings, who has gone into the munitions manufacturing game and has gotten the contract to produce the mysterious Zeta Ray for the US government. Somehow, if the Black Knight can delay production of the US Zeta Ray for long enough then his own scientists can produce one for him and that will be good, and if that description seems vague to you then I must assure you that it is 100% accurate to the comic. I don’t even know what the Zeta Ray does, for heaven’s sake.

    Though Cummings’ first factory is destroyed and his second collapses due to some sabotaged cement, Steel Sterling steps in and has almost completed a third when the Black Knight decides to take a personal hand and ram a tanker truck full of TNT into it. Now here’s the embarrassing part: not only does Steel Sterling handily prevent the truck from destroying the factory, but the first time that he is even aware that the Black Knight is involved in the plot against Dr Cummings is when he spots him just one fraction of a second before he is atomized in the explosion. It’s not even as dignified an end as being shot out of your own cannon would have been. (Zip Comics 005, 1940) 

  • MINOR SUPER-VILLAIN 806: THE SCOURGE

    (The Funnies 050, 1940)

    The Scourge is a bandit chief operating in the nonspecific Medieval-pastiche England of the Black Knight, and let me tell you, he is a terrific villain. His amazing look is one thing – just how many Golden Age villains have the confidence to use eye makeup to accentuate their air of menace? – but on top of that I have seldom seen a villain so eager and joyful to torture a peasant woman. Just an amazingly hateable guy, with a really top-notch crew of evil oafs to boot.

    Though the poor woman’s husband and sons set out to avenge her, they prove no match for the Scourge and his band of ruffians, and it falls to the Black Knight and a local hunk to get the job done. 

    It does of course turn out that a good look and a bad attitude will only take you so far, particularly when your follow-up to a a successful heist is to get drunk in the woods for a week straight. The Black Knight and his unnamed and shirtless assistant make quick work of the lot of them once they are able to approach them on equal footing, and the Scourge meets his end by the Black Knight’s Blade.

  • MINOR SUPER-HERO ROUND-UP 053

    They really do just keep coming. 

    **Update** The Arrow:

    While the Arrow has always been portrayed as a mysterious seven-foot-tall physical prodigy, this particular adventure really goes all in on his being super-humanly strong. This seems significant somehow, even if it is is second-to-last appearance by my reckoning. (The Arrow 002, 1940)

    **UPDATE** the Flame: 

    This is the first actual version of the Flame’s origin that I’ve encountered in a comic book, so here it is. It is also the first time that I’ve encountered the notion of baby the Flame being proclaimed as the Grand High Lama. It’s a weird detail! (The Flame 001, 1940)

    Phantasmo: 

    And speaking of the ancient secrets of Tibet…

    Phantasmo! He spent 25 years in Tibet learning mystic secrets and now he’s returned to the US to mete out supernatural justice! Phantasmo! His main deal is that he can project his astral body and that in that form he is basically omnipotent! Phantasmo! He can grow, shrink, heal, kill, he is an invulnerable and infinitely strong magic man! Phantasmo! He does have one key weakness: while his astral form is out and about, his physical body is vulnerable, so teenaged Whizzer McGee tags along on his adventures to watch over it! Phantasmo!

    Thanks to a combination of an already fairly minimal costume combined with his transparent nature and some odd colour choices, Phantasmo is possibly also the nudest Golden Age super-hero, at least in his cover appearances. (The Funnies 045, 1940)

    Update 1941

    the Black Knight: 

    A young village blacksmith who first helps the Good King Victor of England when his leg is broken in a boar hunt and then goes on to foil several simultaneous attempts on the monarch’s life, the unnamed youth receives the customary reward for doing an excellent job: additional responsibilities. The Black Knight acts as a sort of state-sanctioned vigilante, rooting out evil among the chivalry of England.

    And speaking of England, the more history-minded of you might have noted that “Good King Victor of England” I mentioned as being very much not an actual British monarch. This raises the question of just when the Black Knight stories are set: it’s broadly Medieval (5th to 15th Centuries), operating under the Chivalric Code (12th to 15th Centuries), the King has a Damascus steel sword (post 10th to 11th Century), there is talk of doctors being fairly available (13th Century at earliest)… so what does all this add up to? Absolutely nothing. The Black Knight exists in a pastiche of knight-haunted England that is as historical as your average retelling of the Arthurian mythos, and in fact the whole thing would be a lot neater if Victor were actually Arthur. We must work with what we have, I suppose. (The Funnies 046, 1940) 

    ADDENDUM: I wrote this before I had read the last couple of Black Knight stories for 1940, and immediately after posting it I cracked open The Funnies 049, featuring a tale in which the Black Knight helps defend Cornwall (becomes part of England proper around the 10th to 11th Century) from a force of Huns (4th to 6th Centuries) and their enslaved Viking (8th to 11th Centuries) crew, and let me tell you I was relieved.

    Update 1941 

  • MINOR SUPER-VILLAIN 402: THE BLACK KNIGHT

    (More Fun Comics 073, 1941)

    As our tale begins, a figure in black knight’s armour roams New York City, destroying statuary seemingly at random.

    Johnny Quick soon gets involved and ferrets out a link between the destroyed pieces: they all once belonged to a man implausibly named Black Knight, who went bankrupt and was forced to sell them. The statues turned out to be worth a great deal more than Knight paid for them and the prevailing theory is that he has returned for revenge.

    In actual fact it was the art dealer, Sam Kirby, who was behind the attacks. He had swindled not only Black Knight but his customers as well, by selling them fakes, and was now trying to cover up this fact via what turns out to be a remote-controlled automaton. 

    QUESTIONS NOT ANSWERED IN THE TEXT:

    Was the guy’s name really Black Knight? The Golden Age Comics Style Guide usually recommended signposting nicknames quite heavily and since he wasn’t referred to as “Black” Knight we just have to assume that one or both of his parents were real pranksters.

    What was Sam Kirby’s deal? As presented, he didn’t fleece Knight so much as not retroactively compensate him once the real value of the statues came out. But why did he sell the collectors counterfeits? Why destroy the counterfeits and keep the originals? Did he just want to own the real ones or was he planning to sell them a second time? Why go to all of this trouble? And speaking of that…

    What’s with the robot? I tend to go on about villains using technology that could make them a large fortune in order to acquire a small fortune but this is really egregious. I’m not even going to look up how much you could get for a really good statue before saying that a bipedal remote-controlled robot with full human articulation is orders of magnitude more valuable to industry. Mining! Manufacturing! Hazardous materials handling! The applications are endless!