The Curse of Skeleton Munroe

Category: gang boss

  • MINOR SUPER-VILLAIN 802: HAMMERFIST

    (Target Comics v1 011, 1940)

    Hammerfist is a good old-fashioned gang boss-with-a-gimmick, in his case an iron ball in place of his missing right hand. He’s on a mission to take over the night club scene in New York City by the simple expedient of shooting up clubs until business gets so bad that everyone is willing to sell cheap rather than go bankrupt.

    More importantly, Hammerfist is the person responsible for framing Niles “the Target” Reed’s brother Bill for murder, which leads to Bill’s death and then to the creation of the Target and the Targeteers. I really want to say that he’s also the one responsible for the protection racket that left the Targeteers homeless orphans to be taken in by Niles, but while this is plausible it’s never quite explicitly laid out. 

    More importantly, even though Niles/the Target battles and captures his brother’s killer in this issue, he never learns that Hammerfist is the one who framed Bill! Which is actually a very interesting contrast with Bill “supposedly escaped murderer but actually dead in a shallow grave” Reed, with the law seeking a dead but innocent man and the Target looking for a man who has already been captured. I’m sure that someone could really do something with all of this if the Target were still a going concern!

    Hammerfist and his gang do pretty well against drunken nightclub patrons, but ultimately their role is to serve as punching bags to show just how good the Target and his Targeteers are at beating up crooks. And they’re great at it! Don’t worry though: even though he’s hung up for the police to find, Hammerfist will return in 1941 for what is hopefully a more illustrious appearance.

    (almost forgot to include Hammerfist’s amazing entrance)

  • MINOR SUPER-VILLAIN 774: THE TERROR

    (Super-Mystery Comics 001, 1940)

    The Terror is really Scar (or Scar-Face) Pontois, a gang boss who is expending a lot of effort in order to drive people away from a rich gold claim that he has hijacked but has perhaps gone a bit too far, as Corporal Flint of the RCMP, the hero of our story, is only nosing around Scar’s locale because of the strange rumours he and/or his superiors have heard. Please note his giant hat.

    In addition to the fearsome Terror identity, Scar’s efforts include playing off of local superstitions by sending the daughter of the man he stole the gold claim from out to play the ominous Flame Maiden, but the real star of the show is the Coffin of the Mad. Based on the idea that radium can destroy the human brain (an idea that I can find no real source for, which probably means that it appeared in one Scientific American article that the comic’s writer read in 1935 or so), the coffin is made out of radium-bearing pitchblende ore. Various characters in the story claim that men have been made mad after being placed in the coffin, but even taking the “radium destroys brains” thing as gospel as far as I can tell pitchblende is so much less radioactive that radium that it’s more likely that they all went nuts because they were shut up in a stone coffin alive. I wouldn’t bet against their chances of getting cancer at some point though.

    In conclusion, the Terror probably would have been better off just killing people. Or just investing in that guy’s mine through a shell company.

  • MINOR SUPER-VILLAIN 774: THE TERROR

    (Super-Mystery Comics 001, 1940)

    The Terror is really Scar (or Scar-Face) Pontois, a gang boss who is expending a lot of effort in order to drive people away from a rich gold claim that he has hijacked but has perhaps gone a bit too far, as Corporal Flint of the RCMP, the hero of our story, is only nosing around Scar’s locale because of the strange rumours he and/or his superiors have heard. Please note his giant hat.

    In addition to the fearsome Terror identity, Scar’s efforts include playing off of local superstitions by sending the daughter of the man he stole the gold claim from out to play the ominous Flame Maiden, but the real star of the show is the Coffin of the Mad. Based on the idea that radium can destroy the human brain (an idea that I can find no real source for, which probably means that it appeared in one Scientific American article that the comic’s writer read in 1935 or so), the coffin is made out of radium-bearing pitchblende ore. Various characters in the story claim that men have been made mad after being placed in the coffin, but even taking the “radium destroys brains” thing as gospel as far as I can tell pitchblende is so much less radioactive that radium that it’s more likely that they all went nuts because they were shut up in a stone coffin alive. I wouldn’t bet against their chances of getting cancer at some point though.

    In conclusion, the Terror probably would have been better off just killing people. Or just investing in that guy’s mine through a shell company.

  • MINOR SUPER-VILLAIN 731: THE PROFESSOR

    (Silver Streak Comics 002, 1940)

    The Professor sits right on that dividing line between “super-villain” and “gang boss with a cool nickname” and what pushed him over the line for me was the fact that he makes three absolutely classic comic book super-villain mistakes in this issue. MISTAKE #1: The Professor lures the Wasp and his aide Bill Barnes to an isolated area to eliminate them before they interfere with his plans as they have in the past, but they don’t even know that he’s out of jail, let alone planning a robbery. Don’t call attention to yourself.

    Just a brief action shot to show the Wasp really using that wing-cape he takes his name from before moving on to…

    MISTAKE #2: Despite the fact that Barnes and the Wasp escape from his trap and know that he’s about pull a big job, the Professor continues with his plans and ends up losing his loot to the Wasp. Don’t be predictable – change your plans if you need to.

    The Professor and his men set out in hot pursuit of the heroes and the loot, and this is where he commits MISTAKE #3: so intent is he on his goal that he ignores the risks involved in piloting his fragile speedboat too close to a freighter and gets everyone killed. The sunk cost fallacy can be deadly. Don’t forget that cutting and running is always an option.

    It’s a harsh world out there for the low-level super-villains, but you don’t have to go around making things harder for yourself.

  • MINOR SUPER-VILLAIN 731: THE PROFESSOR

    (Silver Streak Comics 002, 1940)

    The Professor sits right on that dividing line between “super-villain” and “gang boss with a cool nickname” and what pushed him over the line for me was the fact that he makes three absolutely classic comic book super-villain mistakes in this issue. MISTAKE #1: The Professor lures the Wasp and his aide Bill Barnes to an isolated area to eliminate them before they interfere with his plans as they have in the past, but they don’t even know that he’s out of jail, let alone planning a robbery. Don’t call attention to yourself.

    Just a brief action shot to show the Wasp really using that wing-cape he takes his name from before moving on to…

    MISTAKE #2: Despite the fact that Barnes and the Wasp escape from his trap and know that he’s about pull a big job, the Professor continues with his plans and ends up losing his loot to the Wasp. Don’t be predictable – change your plans if you need to.

    The Professor and his men set out in hot pursuit of the heroes and the loot, and this is where he commits MISTAKE #3: so intent is he on his goal that he ignores the risks involved in piloting his fragile speedboat too close to a freighter and gets everyone killed. The sunk cost fallacy can be deadly. Don’t forget that cutting and running is always an option.

    It’s a harsh world out there for the low-level super-villains, but you don’t have to go around making things harder for yourself.

  • MINOR SUPER-VILLAIN 729: THE WRECKER

    (Science Comics 008, 1940) 

    The Wrecker is a very good example of how a good name can elevate a project out from the ordinary. Comics books are full of corporate extortion schemes – it’s one of the classic scheme types for a reason. You can ramp the threat to life up or down with ease depending on just what is being sabotaged and likewise there are opportunities for big action setpieces as buildings or other corporate infrastructure are targeted. But while I would be hard pressed to find something to write about every time some gang of miscreants shakes down a construction company, once one of them starts calling themself “the Wrecker” well then my interest is piqued.

    The Wrecker himself is nothing special, even if he has a very good thick gangster accent. Somewhat charmingly, though, the Wrecker’s gang are also occasionally referred to as the Wreckers. Wrecker and the Wreckers! Gang name, band name, bowling team name, pub quiz name.

    Dynamo runs out of juice and gets captured during his initial battle with the gang (evidently trading pot-shots with some low-level goons is as energy-intensive as travelling to Betelgeuse) but as with most of his foes, the Wrecker is… a great believer in ironic deaths or something, I don’t know. They all try to electrocute him for some reason is all I can say, and maybe it’s just down to it being 1940 and all of the villains just aren’t genre-savvy enough to know the basics of comic book pseudo-elementalism. Regardless, the Wreacker electrocutes Dynamo and then Dynamo returns the favour – so long Wrecker.

  • MINOR SUPER-VILLAIN 729: THE WRECKER

    (Science Comics 008, 1940) 

    The Wrecker is a very good example of how a good name can elevate a project out from the ordinary. Comics books are full of corporate extortion schemes – it’s one of the classic scheme types for a reason. You can ramp the threat to life up or down with ease depending on just what is being sabotaged and likewise there are opportunities for big action setpieces as buildings or other corporate infrastructure are targeted. But while I would be hard pressed to find something to write about every time some gang of miscreants shakes down a construction company, once one of them starts calling themself “the Wrecker” well then my interest is piqued.

    The Wrecker himself is nothing special, even if he has a very good thick gangster accent. Somewhat charmingly, though, the Wrecker’s gang are also occasionally referred to as the Wreckers. Wrecker and the Wreckers! Gang name, band name, bowling team name, pub quiz name.

    Dynamo runs out of juice and gets captured during his initial battle with the gang (evidently trading pot-shots with some low-level goons is as energy-intensive as travelling to Betelgeuse) but as with most of his foes, the Wrecker is… a great believer in ironic deaths or something, I don’t know. They all try to electrocute him for some reason is all I can say, and maybe it’s just down to it being 1940 and all of the villains just aren’t genre-savvy enough to know the basics of comic book pseudo-elementalism. Regardless, the Wreacker electrocutes Dynamo and then Dynamo returns the favour – so long Wrecker.

  • MINOR SUPER-VILLAIN 685: SATAN

    MINOR SUPER-VILLAIN 685: SATAN

    (Pep Comics 002, 1940)

    Dateline: Florida! A huge and monstrous face has begun appearing in the clouds across the state to demand fealty! Coincidentally, armoured cars have been disappearing up and down the peninsula at about the same time as the facial appearances.

    The Comet is of course intrigued by this coincidence and decides to investigate. Plotting out the robberies on a map, he proceeds to the swamp located at the central point, and I’ve just realized that it’s a good thing that he’s right because the first thing he does is kick a man into the water and steal his boat and that would be a very embarrassing thing for a super-hero to have done to ,e.g., an innocent game warden. It’s no problem, though, because the guy was in fact an agent of Satan.

    Satan turns out to be a pretty cagey character: not only does he have a way of dealing with snoopers (dragging their boats through a whirlpool into his sub-swamp lair, as happens to the Comet) but he’s got an impressive level of knowledge of current super-hero news. He knows just who the Comet is and more importantly how to neutralize his major offensive ability, by welding his protective eye mask shut. And this is only the Comet’s second case!

    The mystery of both the monster in the clouds and the disappearing armoured cars, by the way, come down to the same thing: that old favourite, the mighty dirigible. One dirigible equipped with a high-powered projector and loudspeaker and a second with a powerful electromagnet, to be precise – as one is distracting everyone with a big face, the other is making off with the car and the cash (and the unfortunate driver and guards).

    Back to the Comet: Satan’s anti-super-hero savvy extends only so far. Despite his acumen in capturing the Comet and neutralizing his power, Satan has fallen prey to the super-villain’s hubris by leaving him to die in a deathtrap rather than merely shooting him in the head. You see, the really important thing about the Comet’s visor is that it’s just a sheet of glass and thus easily breakable, which the Comet does by the simple expedient of headbutting a rock. After that, it’s just a matter of utterly obliterating not only both dirigibles but the entire swamp base. Satan is toast.

    OR IS HE? In a shock twist, Satan returns in Pep Comics 003 and manages to capture the Comet again, this time taking the trouble to pop him into a glass tube and thus completely neutralizing his powers! (and also delighting me personally, because the name Satan is very ambiguously used in his first appearance and I really appreciated this confirmation that it really is his nom du crime. For my records).

    Satan’s got big plans for the Comet – no cheesy deathtrap this time, no sir. Instead, he brings in put-upon hypnotist Doc Zadar in order to put the Comet to work for him.

    And this isn’t your namby-pamby “can’t be forced to violate your deeply-held morals” hypnotism, this is the real hard-core shit. The Comet goes on a destructive and violent crime spree under Satan and Zagnar’s direction. Notably, this is when he kills a whole bunch of cops, which informs the rest of his Golden Age career by making him one of the few super-heroes who the police have some real justification for constantly trying to gun down (I mean, they still shouldn’t just be trying to execute him in the street, but it’s nice to see them doing it for a reason other than “he’s running away from me even though I’m threatening to kill him!”)

    Once again Satan is undone by his own hubris: this time his failure to see that cheating and abusing the man who controls the actions of a living death ray generator might be a bad idea, and he gets gruesomely dissolved for his mistake. Unfortunately for Zagnar, he forgets the first rule of owning a living death ray generator: always put the safety cap back on. He too is dissolved and the Comet is free to have cops try to gun him down in the street forevermore.

    BONUS: All this Comet talk had me feeling nostalgic and I looked up 1983’s The Comet 001, which I had as a kid. It’s a pretty maudlin book primarily concerned with the Comet castigating himself over what a violent and murderous vigilante he was, and the splash page reflects this via the floating ghosts of the dead who haunt him – note all the cops from Pep Comics 003 at the top there. But just who is that at the lower left?

    I am 75+% certain that this is the monster face that Satan was projecting onto the clouds in Pep 002, which is a pretty hilarious thing to be haunting a depressed 80s super-hero. “I contributed to the death of the airship as a viable mode of transport when I murdered those dirigibles!”

    (the real if boring answer is that it probably is the face from the clouds but, as Satan himself is never actually pictured in the severely abridged version of the story in this comic, the face is being retconned into being his)

  • MINOR SUPER-VILLAIN 670: WINGS

    (Masked Marvel 001, 1940)

    Wings is the otherwise-unnamed leader of a gang with a pretty good gimmick: model planes loaded with explosives and rigged with a device that homes in on magnets. Using these, they cause a series of “mysterious explosions” at banks, etc, and loot to their hearts’ content in the ensuing chaos.

    The real key thing about a scheme like this is that it works best when there is a sense of fear and confusion. If you don’t know how, why or when these explosions are happening then they are effectively impossible to guard against, after all. The problem with this is that neither Wings nor his gang are constitutionally suited to subtlety. Some examples:

    -beating up a kid in public in order to secure a lost model plane.

    -attempting to assassinate the Masked Marvel several times, including once when he was just mildly suspicious of the guy who beat up the kid, once by blowing up a police station and once in such a way that he was able to completely figure out how the plane-bombs worked.

    -demanding that the city turn over the Masked Marvel to the gang or else they would conduct a series of bombings across the city.

    -signing the ransom note “Wings”.

    All this malarky erodes the gang’s mystique and allows them to tracked down and captured with relative ease. A model plane is only innocuous if you don’t know about model planes with bombs in them after all.

    The Masked Marvel continues to rule, by the way.

  • MINOR SUPER-VILLAIN 654: THE BRAIN

    (Green Mask v1 003, 1940)

    Despite the fact that when he shows up the Green Mask shouts his name in shocked surprise like they’re old enemies, the Brain is not in fact the main antagonist of the story he appears in, which is concerned with a fellow named Dudley Carstairs who has made some bad business decisions and has decided that his best option going forward is to kill his niece and steal her large diamond. During the course of Carstairs’ schemes an agent of the Brain witnesses his crimes and informs his boss and so our poor villain here is relegated to the status of second act twist.

    Even though the Brain manages to steal the diamond and send the Green Mask, Domino and both Carstairs adrift in a dirigible fitted with a time bomb his time with the gem is limited, as the Green Mask has to escape and throw him off of his own plane in time to prevent Dudley from attempting to kill his niece again. Sorry, the Brain!