The Curse of Skeleton Munroe

Category: gang boss

  • MINOR SUPER-VILLAIN 435: KAR THE DESTROYER

    (Shadow Comics v1 003, 1940)

    Here is a list of elements that are in the three-issue story that Kar the Destroyer is the antagonist of: 

    -a dissolving gas called the Smoke of Eternity

    -a diving bell repurposed as a deathtrap

    -multiple pirate ships

    -Thunder Island, a place with a prehistoric remnant ecosystem complete with dinosaurs

    -Doc Savage

    Here is how the story made me feel:

    -bored

    It’s a real shame because love most of those things! I love Kar’s look! I feel like I should love Doc Savage but I don’t and it  might be for the same reason I didn’t like this: it was a slog to read just like any time I try reading Doc Savage. It’s a real shame!

  • MINOR SUPER-VILLAIN 428: THE WHITE FACE

    (Mystery Men Comics 001, 1939) 

    I have made an error! Two errors! The first was in skipping the Blue Beetle’s very first foe, and it was because of the second, that I had the antagonist in this story marked down as the White Face Gang rather than the White Face, plus his gang. If it was the former, the best their unnamed leader would get was a place in the Generic Costumed Villain Round-Up, but no, he has a special name!

    Mind you, he’s still a very unremarkable guy: a banker’s personal secretary gone bad, ho hum. Much more interesting is the Blue Beetle’s original suit-and-tie-vigilante costume and modus opperandi, down to a Green Hornet-like facade of criminality, the better to lure crooks into his confidence. It was gone by his next appearance, but he had it and that’s all that matters.

  • MINOR SUPER-VILLAIN 428: THE WHITE FACE

    (Mystery Men Comics 001, 1939) 

    I have made an error! Two errors! The first was in skipping the Blue Beetle’s very first foe, and it was because of the second, that I had the antagonist in this story marked down as the White Face Gang rather than the White Face, plus his gang. If it was the former, the best their unnamed leader would get was a place in the Generic Costumed Villain Round-Up, but no, he has a special name!

    Mind you, he’s still a very unremarkable guy: a banker’s personal secretary gone bad, ho hum. Much more interesting is the Blue Beetle’s original suit-and-tie-vigilante costume and modus opperandi, down to a Green Hornet-like facade of criminality, the better to lure crooks into his confidence. It was gone by his next appearance, but he had it and that’s all that matters.

  • MINOR SUPER-VILLAIN 427: THE TUSK

    (Keen Detective Funnies v2 022, 1940) 

    I want to be clear: there is very little to talk about re: the Tusk. I just find his weird face fascinating. Eponymous tusk plus weak chin plus huge eyes plus bonus enormous combover makes this guy a visual feast! Plus he’s a Masked Marvel foe and I love that guy.

    Just look at the faces he ends up pulling to highlight the tusk! Real great stuff.

    Oh, and as for the villainy: the Tusk has a super accurate bomb sight that allows him to blow up banks from super high altitude. I guess these mystery explosions cause enough confusion that his men can swoop in and loot unchallenged. The Masked Marvel also ends up being blamed for his crimes but the Tusk doesn’t have anything to do with that.

    I don’t know the context in which the Tusk could be BRUNG BACK but I wholeheartedly support and advocate for it. He would be a perfect addition to any rogues gallery that regularly gets together to kvetch about their foe. Just glaring in the back, tusk gleaming…

  • MINOR SUPER-VILLAIN 427: THE TUSK

    (Keen Detective Funnies v2 022, 1940) 

    I want to be clear: there is very little to talk about re: the Tusk. I just find his weird face fascinating. Eponymous tusk plus weak chin plus huge eyes plus bonus enormous combover makes this guy a visual feast! Plus he’s a Masked Marvel foe and I love that guy.

    Just look at the faces he ends up pulling to highlight the tusk! Real great stuff.

    Oh, and as for the villainy: the Tusk has a super accurate bomb sight that allows him to blow up banks from super high altitude. I guess these mystery explosions cause enough confusion that his men can swoop in and loot unchallenged. The Masked Marvel also ends up being blamed for his crimes but the Tusk doesn’t have anything to do with that.

    I don’t know the context in which the Tusk could be BRUNG BACK but I wholeheartedly support and advocate for it. He would be a perfect addition to any rogues gallery that regularly gets together to kvetch about their foe. Just glaring in the back, tusk gleaming…

  • MINOR SUPER-VILLAIN 423: THE HAWK

    (Keen Detective Funnies v2 008, 1939)

    There’s no bones about it: the Hawk looks like a guy who has a pretty extensive model train setup down in the basement. And he may just! But he’s also a master thief who stashes his loot inside an active Mexican volcano. But the volcano has a tram running up the side, so perhaps his inner train enthusiast is expressing itself in different ways.

    As always: you live by the volcano lair; you die by the volcano lair.

    Much more interesting than the Hawk is his foe, the Masked Marvel, a mysterious man with generic mental powers (sense the presence of evil, eg) and enhanced physical traits (walk unshielded into an active volcano; hold a steel cable at sufficient tension that an airplane can land, etc), as well as a surprisingly useful ability to project a red shadow. There’s just something about this grim dude with a receding hairline, unremarkable costume and three shlubby assistants that really speaks to me. Lucky for me he’s one of Centaur’s longer-running features, hey?

  • MINOR SUPER-VILLAIN 416: THE PIRANHA

    (Crackajack Funnies 010-017, 1939)

    The Piranha is a mysterious gang boss operating out of New York City and known for the gruesome way he dealt with his enemies, of which we will return to in a second.

    The Piranha is actually the wealthy Senõr Romez, a society luminary known for his fabulous parties and the many unsolved murders that happen at his fabulous parties. He also dresses exactly like the Piranha but with hair and a mask – a lot of the story involves G-Man Ed Tracer trying to find some way to link Romez and the Piranha.

    Back to that murder method. Somewhat predictably, the Piranha feeds his victims to piranhas, but it’s what he does next that really catches the old attention: he sends entire skeletons as warnings (side note – the character receiving the skeleton in the above panels is a radio celebrity named Jimmie Stewart. I don’t think that it’s supposed to be a version of Jimmy Stewart the actor [who was working in radio at the time] but it’s a weird coincidence).

    As predictable as the Piranha using piranhas as a murder method is, it’s even more predictable that he himself would end up on the wrong end of a skeletonization by the end of the story. Live by the piranha, die by the piranha, as they say.

    Now here’s the kicker: when I first read this story a few years back it was as a serial, spread out over eight issues. I didn’t notice then because it was a disjointed way to take in details but revisiting it just now all in a go… I don’t know if we ever learn the reason that the Piranha is killing wealthy partygoers and kidnapping the princess of the South American (?) country of Spanovia and so forth. He’s just generically evil and foreign? Presumably there’s money in it somewhere but as far as the facts on paper go he’s just into some sort of extreme roleplay.

  • MINOR SUPER-VILLAIN 416: THE PIRANHA

    (Crackajack Funnies 010-017, 1939)

    The Piranha is a mysterious gang boss operating out of New York City and known for the gruesome way he dealt with his enemies, of which we will return to in a second.

    The Piranha is actually the wealthy Senõr Romez, a society luminary known for his fabulous parties and the many unsolved murders that happen at his fabulous parties. He also dresses exactly like the Piranha but with hair and a mask – a lot of the story involves G-Man Ed Tracer trying to find some way to link Romez and the Piranha.

    Back to that murder method. Somewhat predictably, the Piranha feeds his victims to piranhas, but it’s what he does next that really catches the old attention: he sends entire skeletons as warnings (side note – the character receiving the skeleton in the above panels is a radio celebrity named Jimmie Stewart. I don’t think that it’s supposed to be a version of Jimmy Stewart the actor [who was working in radio at the time] but it’s a weird coincidence).

    As predictable as the Piranha using piranhas as a murder method is, it’s even more predictable that he himself would end up on the wrong end of a skeletonization by the end of the story. Live by the piranha, die by the piranha, as they say.

    Now here’s the kicker: when I first read this story a few years back it was as a serial, spread out over eight issues. I didn’t notice then because it was a disjointed way to take in details but revisiting it just now all in a go… I don’t know if we ever learn the reason that the Piranha is killing wealthy partygoers and kidnapping the princess of the South American (?) country of Spanovia and so forth. He’s just generically evil and foreign? Presumably there’s money in it somewhere but as far as the facts on paper go he’s just into some sort of extreme roleplay.

  • MINOR SUPER-VILLAIN 413: DR MAGNO

    (Amazing Man Comics 008, 1939)

    Dr Magno is your classic elemental evil opposite: a man with magnetic hands pitted against a man with an iron skeleton. He’s a wild-card ex-foe of the Iron Skull freshly broken out of the asylum to loot Chicago of its jewels and get revenge on his traitorous ex-cronies.

    He’s also, weirdly, an evil equivalent, as both he and the Iron Skull owe their powers to debilitating injuries suffered in the Great War of 1950, but whereas the Iron Skull was rebuilt as a nigh-indestructible cyborg, Dr Magno got some magnetic hands. 

    What’s that you say? The Great War of when? That’s right! The Iron Skull stories are set in the far future of ~1970 CE! Carl Burgos invented retro-future neo-noir while regular noir was still going strong (mostly by not changing the clothing and car styles of the future, but still)!

    Anyway, Dr Magno gets the jump on the Iron Skull using magnetism, but spoils his chances for revenge by making the classic mistake of spending so long gloating and drawing out the hero’s end that he is able to escape.

  • MINOR SUPER-VILLAIN 413: DR MAGNO

    MINOR SUPER-VILLAIN 413: DR MAGNO

    (Amazing Man Comics 008, 1939)

    Dr Magno is your classic elemental evil opposite: a man with magnetic hands pitted against a man with an iron skeleton. He’s a wild-card ex-foe of the Iron Skull freshly broken out of the asylum to loot Chicago of its jewels and get revenge on his traitorous ex-cronies.

    He’s also, weirdly, an evil equivalent, as both he and the Iron Skull owe their powers to debilitating injuries suffered in the Great War of 1950, but whereas the Iron Skull was rebuilt as a nigh-indestructible cyborg, Dr Magno got some magnetic hands. 

    What’s that you say? The Great War of when? That’s right! The Iron Skull stories are set in the far future of ~1970 CE! Carl Burgos invented retro-future neo-noir while regular noir was still going strong (mostly by not changing the clothing and car styles of the future, but still)!

    Anyway, Dr Magno gets the jump on the Iron Skull using magnetism, but spoils his chances for revenge by making the classic mistake of spending so long gloating and drawing out the hero’s end that he is able to escape.