The Curse of Skeleton Munroe

Category: Rocket

  • MONSTER, CRITTER AND CREATURE ROUND-UP 002

    It’s time for more monsters! And also critters and creatures!

    Prehistoric Gorilla:

    This carnivorous cave-dwelling ape lives in a hidden valley in Africa and has a pretty sweet deal going with the local pterodactyls, whereby they bring him things to eat and he seemingly doesn’t have to do anything. This arrangement does eventually backfire after the pterodactyls grab Kaänga’s mate Ann and the justifiably miffed jungle lord follows them and slays the gorilla. (Jungle Comics 017, 1941)

    A few bonus dinosaurs from the hidden valley: some generic carnosaurs, the aforementioned pterodactyls, and a mean aquatic sauropod.

    Creatures of Argus:

    When the wicked Sklar, tyrant of the planet Argus, attempts to invade the Earth of the far-off Year 1982, he sends these fairly cool flame-spewing robots to do his dirty work for him. While I always appreciate a good killer robot, these ones are especially satisfying because they conform to the proportions of the people of Argus and it’s always nice to see non-humans adhering to their own aesthetics rather than defaulting to ours. 

    Though the robots are smashed up by champion of the people Power Nelson in short order the risk of invasion remains, so he and his love interest/companion Zora head to Argus to settle things once and for all. During their time there, they are forced to take a detour that leads them through the through the Cave of Terror, a monster-haunted locale containing such beasts as…

    … the beefy, fire-breathing Dreaded Cave Monster! (smashed against a wall)

    The cephalopoid Creatures of the Quicksand! (deprived of their meal but otherwise unharmed)

    The extremely compelling giant rodentoid Saber Tooth Crawler! (punched out) (Prize Comics 006, 1940)

    Morg:

    Adventurer Planet Payson encounters this morg while investigating malfeasance on Mars, and manages to escape its clutches by merely making it sleepy rather than killing it. A true win for xeno-conservation! (Planet Comics 006, 1940)

    Pteridons:

    Analogous to our own woolly mammoths, these pteridons were once native to Pluto but now lie frozen beneath a layer of ice. Though a gang of crooks attempt to exploit these curiously adorable beasts by thawing them out and deploying them as rampaging engines of destruction, they are stopped by Buzz Crandall before things get too out of hand. (Planet Comics 006, 1940)

    Aqua-Scorpio:

    Despite the fact that people in the 40s thought that octopuses were inherently gross, menacing and deadly,  sometimes the comic book people felt the need to up the ante a bit and so we get things like the aqua-scorpio her, as encountered by oceanic adventurer Captain Gallant. I really like this guy’s head, especially the combination of the compound eyes and chinless beak, but the hooked tentacles might be overkill. (Super-Mystery Comics v1 005, 1940)

    Arena Monsters:

    The wicked ‘bdula Khan pits these three beasts against the Golden Knight seemingly purely for the love of being evil. Only one of them, the bat wing monster, gets anything approaching a name, but that doesn’t prevent it from being slain as easily as its companions generic dragon and land kelpie. (Fantastic Comics 006 1940)

    Bat-Serpent:

    The Rocket is confronted with and slays this bat-serpent while he is the captive of a group of Ape-Men, and it’s a good thing that he does so because it moves him out of the category of “prisoner” and into that of “potential leader.” I do feel a little bad for the bat-serpent here, though. Sure, the caption box says that it is a “blood seeking enemy of all animal and human life” but that face says “adorable puppy-cow” and that holds a lot of weight with me.

    As part of his ascent to chiefdom, the Rocket must venture into the Cave of Horrors and face the various horrors therein. He only gets to one of them before being interrupted, but it’s a good one, the fire-breathing, flashlight-headed rayoceros, which look like the kind of creature you’d find in an early Sixties comic set on Krypton. (Pep Comics 005, 1940)

  • MONSTER, CRITTER AND CREATURE ROUND-UP 001

    I’ve threatened to do it for long enough, it’s time for the creatures to have their day.

    Alligator Men:

    Our very first creatures are also our first tough call. Steel Sterling fights these Alligator Men in Brazonia, South America while on the trail of Dr Yar (aka the Black Knight), and with any group of intelligent humanoids there is the question: did our villain make them using the power of mad science, or did he find them in the jungle and convince them to follow him?

    The thing that sways my opinion on the Alligator Men is the fact that Dr Yar also has this swarm of giant mosquitoes at his command. If someone is going to the trouble of overcoming the square cube law to create a not-very-successful trap for his arch enemy then bioengineering a batch of alligator-headed goons has got to be a walk in the park, comparatively. (Zip Comics 003, 1940)

    Alligoscerous:

    This alligoscerous, a lake monster native to the hidden Diamond Empire in Asia and burdened with a most unlovely name, makes an attempt to dine on the Rocket and his allies and pays for it with its eyes. (Pep Comics 004, 1940)

    Allosaurus:

    Abdallah is a minor Centaur Publications character who has fantastical adventures in 10th Century Arabia, such as in this instance, when a caravan he is leading is attacked by a pack of allosaurus. It’s honestly giving me a warm flashback to AD&D adventure modules.

    Continuing in the tabletop RPG theme, later in that same story Abdallah must travel through an underground dungeon of sorts to save his father’s life, and does battle with this very heraldic griffin. (Funny Pages v3 008, 1939)

    Amphisaur:

    The amphisaur, an ancient dinosaur hibernating below the sea floor, is awakened by Naval manoeuvres and immediately begins laying waste to the works of mankind. It’s very Gozilla-before-Godzilla, though without the poignancy of the nuclear war metaphor.

    Though the beast’s hide is proof against all conventional weaponry and it is even immune to mummy-turned-super-hero Mystico’s arcane power for the slightly contrived reason that it dates from before magic was invented, it is ultimately undone when an entire skyscraper is repurposed into a jumbo-sized spear to impale it. (Startling Comics 004, 1940)

    the Sea Dragon:

    The Sea Dragon, which pops up to vex and befuddle the US Navy in Hawaii, is in reality a classic (and astonishingly huge) submarine disguised as a monster and operated by an unnamed, not-quite-Japanese, Navy. (Captain America Comics 005, 1941)

    Tangako:

    Adventurer Reef Kinkaid and his companions, stranded in a lost valley filled with prehistoric life in the Amazon jungle, must confront a variety of monsters, including the horned cave-ape tangako, which Reef grapples to death…

    … the cave-dwelling alagasaurus, which he grapples and beats to death…

    … and the annoyingly-spelled pterodactl, which he grapples to death. (Amazing-Man Comics 016, 1940)

    Bonus Dinosaurs!

     

    These random dinosaurs and prehistoric mammals are encountered by the Black Hood during a confusing trip through time. (Jackpot Comics 003, 1941)

  • ALIENS AND SO FORTH ROUND-UP 034

    We got your aliens right here.

    Martians: 

    While I think that we might have a couple of Fletcher Hanks aliens in our future, the number is definitely going down at a fairly rapid clip, so let’s enjoy these here Martians while we have them. Like so many aliens, these guys are looking to conquer the Earth, and like so many Fletcher Hanks antagonists they have come up with a completely bonkers and over-the-top method of doing so: by stupefying the entire population with gas and then loading them all into individual rocket pods that are then shot into space to drift forever. This is a Whirlwind Carter adventure and thus set in an undefined future date, which means that the Earth’s population is effectively a big question mark, but the Martians have to be firing off billions of these things, right?

    Perhaps this is why these fellows look so satisfied as they look out over a conquered New York, because they have just put in a very hard day’s work to get it.

    Like I said: this is a Whirlwind Carter story, and the key thing about Whirlwind Carter is that he lives on Venus and is thus not present for the Martian gas attack. Carter rounds up the stranded Earthians and employs them as the crew of a space fleet to take back the planet using a combination of gas and hand-to-hand street combat.

    It makes only a brief appearance in the issue, but perhaps the most intriguing thing that we see in this issue is the Martian vapor arm that is deployed to kidnap Carter’s partner Brenda. Is it a creature? A technology? Something that Martians can just do? Throw these questions on the big Never To Be Answered pile. (Daring Mystery Comics 004, 1940)

    Hawk-Men:

    The people of Earth in the year 3090 CE are being troubled by a series of bright flashes in the clouds, and when troubleshooter Planet Payson flies up to investigate the cause he discovers a hitherto-unknown society of winged people called the Hawk-Men living in a floating city. The flashes turn out to be ray gun blasts, resulting from a war that the Hawk-Men are engaged in with a second, unnamed group of cloud-dwellers. It’s not entirely clear whether the Hawk-Men are a separate species, an offshoot of humanity or simply a group of humans who have bioengineered themselves some wings and taken to the skies, but what is clear is that they were pretty directly inspired by Vultan and the other Hawkmen of Flash Gordon fame. Just look at this Brian Blessed-ass Hawk Commander, for gosh sakes.

    Payson and his companions take it upon themselves to stop the war by invading the cloud city of the other side (unnamed, but led by a jerk named Buzzlark). They aren’t particularly successful, but while Buzzlark is gloating over them after sticking them in some clear tubes, the Hawk Commander is able to sneak in and assassinate him. War over on account of coup t’etat!

    Another technology shout-out: this zippy little one-man tank that Buzzlarks men patrol his city in. (Planet Comics 002, 1940)

    Hawkmen:

    Speaking of things that are pretty clearly inspired by Flash Gordon, I now realize that that is exactly what the Rocket’s adventures in and around the Diamond Empire are, and what would a Flash Gordon pastiche be without some Hawkmen? These particular Hawkmen are introduced in the person of Prince Falkar, who meets the Rocket and the Queen of Diamonds during a pitched battle with some Lizard-Men and becomes their staunch ally thereafter. After a brief interlude with some Ape-Men, he brings the duo back home to the Hawk Kingdom with him.

    Rocket and the Queen’s visit to the Hawk Kingdom causes some Big Problems: Falkor’s fiance Princess Abbie becomes in turn jealous of the Queen and then attracted to Rocket, and the latter’s rejection of her in favour of the former inspires her to assassinate the King and take the throne for herself. Falkor is forced to flee his home for the Diamond Empire, and as of the end of the series is still waiting for a little help in reclaiming his rightful throne. (Pep Comics 004, 1940)

    Headless Men:

    When scientists discover a weird new asteroid, space adventurer Buzz Crandall and his aide Sandra Curan are sent out to investigate. They discover a species of humanoids held in servitude by a bunch of big pitcher plants (who are not really ever given a name other than Plants, so that’s what we’ll go with).

    The Headless Men have been systematically bred by the Plants into small, low-intellect, easy-to-control  creatures by the Plants, but the downside to this is that they are now too feeble to fix a problem that has developed in the solar concentrators that the Plants derive sustenance from. Buzz fixes this problem under threat and is immediately betrayed, and he and Sandra are eaten by the Plant king.

    The Headless Men are not, it turns out, completely without volition, and rise up in defense of Buzz and Sandra. Under Buzz’ direction the solar concentrators are repurposed into heat weapons that fry the Plant population instead of feeding them. (Planet Comics 005, 1940)

  • ALIENS AND SO FORTH ROUND-UP 033

    Aliens. 

    Fifth Dimensional Beings: 

    These big-headed fellows feature in the origin story of Marvex the Super-Robot, but since we only see Marvex’ creator Bolo and his associates, we can’t really say too much about the culture of these Fifth Dimensional creatures. They have big heads, certainly, and a high enough degree of technology that Bolo is able to whip up a sentient robot on a whim, but whether that’s the sort of thing the population at large is getting up to or Bolo is the local equivalent of Lex Luthor is unknown and unknowable, alas. (Daring Mystery Comics 003, 1940)

    Green Devils:

    When Perisphere Payne seeks out a missing scientific expedition on an unnamed planet circling the star Polaris, he finds that they have come to mischief at the nubby little hands of the Green Devils, the planet’s native inhabitants who probably don’t call themselves that.

    While the Green Devils are just another band of primitives, eager to sacrifice the nearest blonde woman to their gods, they are also the most alien aliens that we have seen in a while and so I have a great deal of affection for them. Just look at their long noodly limbs! Their buggy eyes! Beautiful. (Science Comics 006, 1940)

    Pigwidgeons: 

    The final act of the story of the adventures of the Rocket and the Queen of Diamonds involves him leaving the Diamond Empire in his namesake rocket and her abdicating her throne to stow away and go with him. The Queen’s unexpected presence on the ship causes the Rocket to wreck the steering mechanism, and they crash on a strange planet.

    When they recover, the two find that they have been captured Gulliver-style by a group of tiny, rabbit-riding people called Pigwidgeons, who are melodramatic but ultimately good-hearted, and whose initial hostility is due to them mistaking the duo for… 

    … the Gromans, a species of human-sized fascists with a Roman Empire aesthetic to match their name. Though the Gromans have evidently been attacking the Pigwidgeons with impunity for some time, the arrival of the Rocket and the Queen shifts the balance of power, and over the next couple of issues the duo forge a new era of peace at the barrel of a ray gun. (Pep Comics 010, 1940)

    Pluvians:

    A plague is ravaging Earth in the far future of 1982, and Power Nelson has set aside his antipathy for the despotic government of Seng I to help them acquire the radium that they need to effect a cure. He sets out for the radium-rich planet Pluvius, where he meets the Pluvians, ruled by King Rari, and forget what I said about the Green Devils because these guys are my favourite aliens. Whether they have a smooth orange carapace or are wearing modified onesies is not specified and it doesn’t matter because they look fantastic either way, particularly as the sleek and retro-high-tech look it gives them is contrasted with their apparently Medieval society.

    The Pluvians agree to supply the needed radium in exchange for Nelson’s aid against their rival society, the Hairy Guroos, about whom there isn’t much to say. They’re humanoids with luxuriant hair and beards living in a Medieval monarchy (albeit a matriarchal one, which is fun), and that’s about it. They do use radium boulders as ammunition in their catapults, which is a good indication that Nelson has come to the right planet.

    For once in a Golden Age comic the solution to a problem involving hostile aliens does not involve mass alien casualties. Instead, Power Nelson does a regime change, by kidnapping the warmongering Guroo Queen Wodo and leaving her more amiable sister Queen Leelee in charge. (Prize Comics 003, 1940)

  • ALIENS AND SO FORTH ROUND-UP 011

    ALIENS AND SO FORTH ROUND-UP 011

    What ho! Aliens!

    Martians: 

    These Martians attack Earth for reasons that will remain unclear forever, because the story they appear in never actually gets an ending. In fact, they never even show their faces, instead attacking from their very cool-looking ships and sending their very cool-looking robots to act as ground troops. The initial invasion is driven off by superhuman scientist Greg Gilday and his associate Joan and then the Martians just never bother to return for another shot. (War Comics 002, 1940)

    Barrangees: 

    After their initial encounter with the giant insect life of Planet Barrang, Captain Tornado and his companions end up falling in with the Barrangees, a humanoid species who were forced underground when the insects began to increase in size and intelligence, and despite the common cause that they had made with the purple ant faction, the trio are far more comfortable around an non-insectoid race.

    (wildly, this extends to not even questioning the Barrangee caste system in which servants are surgically rendered mute as a symbol of their subservience and children are raised in total darkness to give them enhanced night vision)

    The Earth-people quickly resolve to help the Barrangees return to surface life using their knowledge of firearms and insecticides. Their main obstacle to this, other than the insects themselves, is the Barrangee High Priest, leader of a religion that worships the Sacred Centipede and by extension all of Barrang’s insect life. Captain Tornado eventually resolves this by shooting both the High Priest and the Sacred Centipede dead. (Popular Comics 048, 1940) 

    the Batmen:

    The Rocket and the Queen of Diamonds seem to run into another hostile humanoid species every time they leave the walls of the hidden Diamond Empire, and the Batmen are yet another of these, which they end up in the clutches of after crashing the Rocket’s ship into an underground cavern. The king of the Batmen is of course a creep who lusts after the Queen and attempts to dispose of the Rocket via gladiatorial combat vs a giant turtle, but once the Rocket learns that the Batmen are mortally afraid of fire it’s all over. Quite literally, because he accidentally burns down their city. (Pep Comics 003, 1940)

    the Batmen of Kordano: 

    It’s been a while since I read “Air-Sub DX” and the world-building was never its main focus, so forgive me if I’m wrong, but as I recall it was set in an undefined future on a planet that I have written down as “Tago-Lor” but could have just as easily been a far-future Earth. The crew of the titular Air-Sub contend with the machinations of various bald guys, including Klawger here, who has assumed the identity of the administrator of some sort of mining colony. 

    All this is to say that I have no idea what the deal is with the Batmen of Kordano, aka the Living Dead Men, aside from the facts that a. they look cool, b. they have two great names, and c. they ride around in squat cylindrical vehicles called “mobile pillboxes,” which is fun. Aside from that, no idea. Why so aggro? Where or who or what is Kordano? No idea. (Amazing Mystery Funnies v2 005, 1939)

  • ALIENS AND SO FORTH ROUND-UP 005

    We got your aliens, plus some so forth. 

    Moon Men: 

    The Moon Men of 2050 CE seem to be just another part of the future Solar System society until they enter an alliance with magic super-crook Sarku so that their Moon King Tan Tan can meet his historical crush Elena. This of course brings them into conflict with Mr Mystic, as Elena is his fiance and he’s just not that into her being kidnapped into the future. 

    The Moon Men also have very upsetting feet. (The Spirit Section, 1 September, 1940)

    the Alligator-Men: 

    A lot of the Earth-based entries on the big list of aliens and such that I refer back to to while make these could best be described as “human offshoots,” little pockets of humanity that have developed in isolation until they are something other than regular. I had a little debate about whether to include the Alligator-Men because they didn’t seem other enough, but then I came to my senses. A whole society of guys who live in a cave somewhere in Brazil and dress in what must be wildly smelly lizard man costumes 24/7? Even if in-story they turned out to be a bunch of cosplaying accountants (spoiler: they didn’t) that’s worthy of comment. (Amazing-Man Comics 017, 1940)

    Ape Men: 

    And speaking of isolated populations of weirdos, ape men/ape-men/apemen and other missing link-style hominids are some of the most common. This particular group are from Malaysia and seem to be reasonably chill until Dr Fung and his pal Dan show up while following rumours pointing to the location of a lost heiress. Things get a bit too macho (and the old question of just what “white” means in 40s comics rears its ugly head once more) and Dr Fung and Dan have to shoot their way out. It’s all very rude, frankly. (Wonderworld Comics 005, 1939)

    Ape-Men & Lizard-Men: 

    The Diamond Empire is a hidden civilization probably somewhere in Asia, located in an improbably large inaccessible region hemmed in by mountains – there’s a reason that so many hidden kingdoms are underground, after all. It’s a bit more plausible to have an implausibly large area underground and hidden than as a conspicuous blank spot on a map.

    In any case, the lands around the Diamond Empire are like most other terrae incognitae in genre fiction, in that they are populated with a variety of humanoid civilizations, including Hawkmen, Batmen, and today’s focus, warring nations of Lizard-Men and Ape-Men. The Lizard-Men sadly get the short end of the stick characterization-wise, being sneaking, cowardly ambushers with a uncomfortably horny king, but at least they have very cool faces – just love a black eye with a white pupil. 

    The Lizard-Men get beaten up and pushed in a river by their ancient foes the much less cool Ape-Men who then themselves capture the the Rocket and the Queen of Diamonds. These Ape-Men are just what they are billed as: apelike humans, though the yellow heads and weird dents on top of their skulls set them apart slightly, even if they look dumb. 

    There’s a lot of malarkey involving the Rocket taking on an Ape-Man named Ungar for the role of tribal chief, and we get a glimpse of the Ape-Men’s idea of how a trial by ordeal should work as the Rocket is made to enter the Cave of Horrors to prove his mettle, but eventually the majority of the Ape-Men just end up dumped into a chasm to their dooms. I assume that the Lizard-Men, merely damp, were very smug about this. (Pep Comics 004-005, 1940)

  • MINOR SUPER-HERO ROUND-UP 033

    Minor super-heroes, we got ’em.

    Little Giant: 

    Professor Rednow has some inventions to test and he has secured an orphan boy named Rusty for that purpose. Rusty is first given a serum that is supposed to turn him into a big hunk of beefcake but instead he becomes a kid with super strength. He then gets an outfit with anti-gravity properties that allow him to leap around like a small Hulk and finally is coated in “impurvogen,” a high-tech chemical that renders him invulnerable.

    In case you were having some doubts about Professor Rednow’s devotion to scientific ethics: I don’t think that he has any. It’s just lucky for young Rusty that all of this stuff works or he might end up buried in the Professor’s back yard alongside half a dozen other orphan boys.

    Rusty and the Professor end up moving to NYC and becoming special deputies in the NYPD but, as with the Phantom Knight before him, the Little Giant only really had a couple of adventures and the second one continues to be out of my price range. (OK Comics 001, 1940)

    the Shield:

    The Shield is Joe Higgins, “G-Man Extraordinary,” an FBI agent who battles threats to the US using a super-suit of his own design (a design that supposedly was the reason for Captain America switching from his original shield to the round one so as not to look too much like his patriotic counterpart, by the way). 

    Over the years the Shield’s status is subject to the usual comic drift: his powers go from being solely derived from his suit to involving some sort of super serum or ray or two of those, or all three. We’re talking about the 1940 version of the character, though, and he was all suit, baby. The suit itself did slim down considerably from the first issue to the second, but we can chalk that up to a refinement of the technology (and to the more form-fitting top being a bit more flattering than the big chunky breastplate look).

    One thing about the Shield that I had never known prior to reading his first appearance was that his motivation for becoming a costumed crimefighter was that his father died in the Black Tom Explosion as a result of German sabotage during WWI. Thus, the Shield has the Batman origin but for espionage!  (Pep Comics 001, 1940)

    UPDATE (Shield-Wizard Comics 001, 1940)

    the Comet:

    John Dickering is a scientist who invents a gas that when injected gives him super jumping abilities. Too late he learns the reason that so many scientists do extensive testing before trying out serums etc on themselves, as the gas also gives him disintegrating ray vision that can only be held in check by a glass visor, Cyclops-style. Thus, he becomes the Comet.

    There are a number of remarkable things about the Comet over the years but the only ones relevant to the 1940 version of the character are 1. the fact that he has one of the truly great Golden Age costumes and 2. just how very willing he is to kill his foes. I guess when all you have is a disintegrating ray every problem looks like a disintegratable nail. (Pep Comics 001, 1940)

    the Rocket:

    The Rocket is your classic example of an explorer coming to a lost/hidden/alien world and becoming its greatest champion. The most common example of this is your garden-variety jungle adventurer, with “modern man transported into an effete future” and “guy falls through hole into underground world” being other common examples.

    The Rocket’s adventures, on the other hand, happen… somewhere. He
    arrives via his namesake rocket ship – is the Diamond Empire located in
    the future? on an alien world? on a lost mesa or in a hidden valley? No
    idea, never addressed. He just shows up because he heard there was a hot
    queen running the joint and that’s all we get.

    After a rocky start, the Rocket manages to win over the titular Queen of Diamonds, going from her slave to her bodyguard to eventually becoming her lover/ adventuring companion. And if you read the above panels you might have noticed how very racist the Queen’s origin story is, another thing that is extremely in keeping with this man-in-a-strange-land style comic: white guy exceptionalism. (Pep Comics 001, 1940)

  • NOTES – DECEMBER 2024

    Drawn Without Reference: 

    The Rocket and the Queen of Diamonds find themselves facing a very off-model spider in the lad of the Batmen. (Pep Comics 003, 1940)

    Cops Shooting at Fleeing Suspects:

    I was briefly tempted to give the cops of the MLJ universe a pass on shooting at the Comet because he did after all kill a bunch of them while mind controlled but then I remembered that a) that’s still no excuse to gun someone down in the street, and b) it’s still bad that they’re just blazing away at a flying man in the middle of a large city full of other people. (Pep Comics 004, 1940)

     And they do it again… (Pep Comics 005, 1940)

     And again… (Pep Comics 006, 1940)

    … and again (in a crowded state legislature building!) (Pep Comics 008, 1940)

    Louisiana cops try to blow away Naval Academy Midshipman Lee Samson for escaping jail and stealing a police car. (Pep Comics 006, 1940)

    Crossovers:

    Oft touted as the first super-hero crossover in comics, the Shield shares a total of four panels with the Wizard as they both set out to foil some dastardly Mosconian spies. (Pep Comics 004, 1940)

    Less frequently mentioned are the brief encounters between the Wizard and Lee Samson, aka the Midshipman and the Shield and Keith Kornell, aka the West Pointer, two very similar and very dull military academy students from different branches of the military-industrial complex. And they are less interesting, so that makes sense.

    The next issue features another appearance by the Wizard, this one less highly touted as it’s the second time it happened plus he just shows up to loan the Shield a plane. I personally think that that’s remarkable, as Golden Age crossovers tended more toward the one-off. (Pep Comics 005, 1940)

    Minutia: 

    The Shield briefly pitches pro baseball under the name the Masked Marvel, as part of an investigation into a protection racket targeting players. (Pep Comics 007, 1940)

  • NOTES – DECEMBER 2024

    Drawn Without Reference: 

    The Rocket and the Queen of Diamonds find themselves facing a very off-model spider in the lad of the Batmen. (Pep Comics 003, 1940)

    Cops Shooting at Fleeing Suspects:

    I was briefly tempted to give the cops of the MLJ universe a pass on shooting at the Comet because he did after all kill a bunch of them while mind controlled but then I remembered that a) that’s still no excuse to gun someone down in the street, and b) it’s still bad that they’re just blazing away at a flying man in the middle of a large city full of other people. (Pep Comics 004, 1940)

     And they do it again… (Pep Comics 005, 1940)

     And again… (Pep Comics 006, 1940)

    … and again (in a crowded state legislature building!) (Pep Comics 008, 1940)

    Louisiana cops try to blow away Naval Academy Midshipman Lee Samson for escaping jail and stealing a police car. (Pep Comics 006, 1940)

    Crossovers:

    Oft touted as the first super-hero crossover in comics, the Shield shares a total of four panels with the Wizard as they both set out to foil some dastardly Mosconian spies. (Pep Comics 004, 1940)

    Less frequently mentioned are the brief encounters between the Wizard and Lee Samson, aka the Midshipman and the Shield and Keith Kornell, aka the West Pointer, two very similar and very dull military academy students from different branches of the military-industrial complex. And they are less interesting, so that makes sense.

    The next issue features another appearance by the Wizard, this one less highly touted as it’s the second time it happened plus he just shows up to loan the Shield a plane. I personally think that that’s remarkable, as Golden Age crossovers tended more toward the one-off. (Pep Comics 005, 1940)

    Minutia: 

    The Shield briefly pitches pro baseball under the name the Masked Marvel, as part of an investigation into a protection racket targeting players. (Pep Comics 007, 1940)