The Curse of Skeleton Munroe

Category: MLJ

  • MINOR SUPER-VILLAIN 839: THE DOCTOR

    (Top-Notch Comics 010, 1940) 

    The Doctor operates a simple but brutal extortion racket: a network of crooked doctors refer workplace compensation cases to him at his fake hospital and he then charges them as much as they are being paid in compensation, and if anyone dares to complain, they suddenly require urgent surgery and die on the operating table.  

    For the second time in two days I must note: surgical scrubs are such a good super-villain costume.

    This is exactly the sort of thing that the Wizard hates, and you just know that Roy the Super-Boy has to get in on Beating Up an Entire Hospital. Roy almost gets murdered for his trouble, but the Wizard shows up in the nick of time, and the Doctor’s entire network gets handed over to the authorities.

  • PROBLEMATIC ROUND-UP 005

    PROBLEMATIC ROUND-UP 005

    Some day we will hit Peak Problematic and I can’t decide if it will be soon or in a decade or so. 

    the White Leader: 

    Our last Problematic Round-Up featured a lot of white guys dressing up like Yellow Peril villains in order to lead Chinese gangs, something that we will unfortunately be seeing plenty more of. This here fellow follows a different path: not putting on yellowface in order to lead a Chinese gang and in fact leaning hard the other way by having them call him “the Great White Leader” or just “the White Leader” the whole time. Is this technically better? I suppose it is. Is it not by much? Certainly!

    Anyway, the White Leader is really wealthy playboy Anthony Clare, who turns out to be wealthy because he is a drug kingpin. Until he gets pinched by Detective Sergeant Burke, of course. (Startling Comics 001, 1940) 

    the Voa:

    Roger Barrow and his nephew Phillip Acton have just returned from a diamond-buying trip to Africa, and they must have been on their best behaviour because the local inhabitants of wherever they were doing their business sent them home with what is essentially a curse on their heads: the promise that the death-god Voa will follow them back.

    This is of course a classic setup for a Woman in Red whodunnit mystery, with one of the six possible suspects bumping off the rest for those sweet, sweet diamonds. It’s a classic solution to such a problem!

    To give this comic the tiniest amount of benefit of the doubt I think that the false Voa that shows up to start killing people (aka Phillip Acton, the nephew) is dressed up like some sort of mahogany idol, but what that all adds up to is that while he is not technically doing blackface, he certainly appears to be doing blackface. It’s not better, I’ll say that right now.

    Anyway, he was going to murder his whole family in order to get his hands on some stupid diamonds, so it’s not like we were under the impression that he was a good person. About the only fun thing about this one is that Acton’s chosen weapon is a blowgun that shoots poisoned crystal shards. (Thrilling Comics 005, 1940)

    Princess Ah-Ku:

    Princess Ah-Ku is a recurring villain of Bob Phantom’s and she’s just kind of generic: generically villainous, generically Yellow Peril… she even adopts an extremely generic alter ego called the Master in her first appearance. Most of her schemes involve smuggling. (Top-Notch Comics 004, 1940)

    Princess Ah-Ku returns in Top-Notch Comics 005 under yet another identity, as the Doctor, leader of a gang of kidnappers. As always, the surgical outfit-as-costume is a very strong look, though something about the reveal of Ah-Ku as the real identity of the Doctor makes me think that this was a last-minute change to spice up the adventure a bit.

    Top-Notch Comics 006 involves Ah-Ku doing some opium smuggling, with a sideline in trying to figure out who Bob Phantom is so that she can kill him off. This allows for the hilarious old bit where she captures Walt Whitney in order to grill him for information on his own alter ego.

    In her final appearance in Top-Notch Comics 009, Princess Ah-Ku attempts to take over Chinatown by killing off the Council of Seven who apparently have been running it. She manages to get it down to a Council of Four before Bob Phantom catches wise and steps in.

    Princess Ah-Ku is finally brought to justice thanks to Bob Phantom’s unexpected skill with the throwing axe. Perhaps it’s for the best – at the rate her Yellow Peril levels were rising, the next time we saw Ah-Ku she might have sported a fu manchu.

    the Brahmins: 

    Kardak the Mystic and his gal-pal Lorna are just kind of wandering around the Louisiana bayous when they stumble across a Siva-worshipping cult of fanatics in a weird mystical pocket dimension. They foil the Brahmins’ initial attempts to destroy human civilization (and acquire a new companion named Balthar in the process) and then spend the remainder of 1940 on a voyage through various other magical lands on the way to confront the Brahmins’ masters, conveniently named the Master Brahmins. Look out for them in a 1941 edition of this very Round-Up. (Top-Notch Comics 006, 1940)

  • PROBLEMATIC ROUND-UP 005

    PROBLEMATIC ROUND-UP 005

    Some day we will hit Peak Problematic and I can’t decide if it will be soon or in a decade or so. 

    the White Leader: 

    Our last Problematic Round-Up featured a lot of white guys dressing up like Yellow Peril villains in order to lead Chinese gangs, something that we will unfortunately be seeing plenty more of. This here fellow follows a different path: not putting on yellowface in order to lead a Chinese gang and in fact leaning hard the other way by having them call him “the Great White Leader” or just “the White Leader” the whole time. Is this technically better? I suppose it is. Is it not by much? Certainly!

    Anyway, the White Leader is really wealthy playboy Anthony Clare, who turns out to be wealthy because he is a drug kingpin. Until he gets pinched by Detective Sergeant Burke, of course. (Startling Comics 001, 1940) 

    the Voa:

    Roger Barrow and his nephew Phillip Acton have just returned from a diamond-buying trip to Africa, and they must have been on their best behaviour because the local inhabitants of wherever they were doing their business sent them home with what is essentially a curse on their heads: the promise that the death-god Voa will follow them back.

    This is of course a classic setup for a Woman in Red whodunnit mystery, with one of the six possible suspects bumping off the rest for those sweet, sweet diamonds. It’s a classic solution to such a problem!

    To give this comic the tiniest amount of benefit of the doubt I think that the false Voa that shows up to start killing people (aka Phillip Acton, the nephew) is dressed up like some sort of mahogany idol, but what that all adds up to is that while he is not technically doing blackface, he certainly appears to be doing blackface. It’s not better, I’ll say that right now.

    Anyway, he was going to murder his whole family in order to get his hands on some stupid diamonds, so it’s not like we were under the impression that he was a good person. About the only fun thing about this one is that Acton’s chosen weapon is a blowgun that shoots poisoned crystal shards. (Thrilling Comics 005, 1940)

    Princess Ah-Ku:

    Princess Ah-Ku is a recurring villain of Bob Phantom’s and she’s just kind of generic: generically villainous, generically Yellow Peril… she even adopts an extremely generic alter ego called the Master in her first appearance. Most of her schemes involve smuggling. (Top-Notch Comics 004, 1940)

    Princess Ah-Ku returns in Top-Notch Comics 005 under yet another identity, as the Doctor, leader of a gang of kidnappers. As always, the surgical outfit-as-costume is a very strong look, though something about the reveal of Ah-Ku as the real identity of the Doctor makes me think that this was a last-minute change to spice up the adventure a bit.

    Top-Notch Comics 006 involves Ah-Ku doing some opium smuggling, with a sideline in trying to figure out who Bob Phantom is so that she can kill him off. This allows for the hilarious old bit where she captures Walt Whitney in order to grill him for information on his own alter ego.

    In her final appearance in Top-Notch Comics 009, Princess Ah-Ku attempts to take over Chinatown by killing off the Council of Seven who apparently have been running it. She manages to get it down to a Council of Four before Bob Phantom catches wise and steps in.

    Princess Ah-Ku is finally brought to justice thanks to Bob Phantom’s unexpected skill with the throwing axe. Perhaps it’s for the best – at the rate her Yellow Peril levels were rising, the next time we saw Ah-Ku she might have sported a fu manchu.

    the Brahmins: 

    Kardak the Mystic and his gal-pal Lorna are just kind of wandering around the Louisiana bayous when they stumble across a Siva-worshipping cult of fanatics in a weird mystical pocket dimension. They foil the Brahmins’ initial attempts to destroy human civilization (and acquire a new companion named Balthar in the process) and then spend the remainder of 1940 on a voyage through various other magical lands on the way to confront the Brahmins’ masters, conveniently named the Master Brahmins. Look out for them in a 1941 edition of this very Round-Up. (Top-Notch Comics 006, 1940)

  • MINOR SUPER-VILLAIN 838: DR DREAD

    (Top-Notch Comics 008, 1940)

    After Harley Hudson perfects his muscular coordination technique and becomes the Firefly after two years of hard study, his first order of business is to move to New York City to find a job, because it’s hard to fight crime on an empty stomach. Plus NYC is the place to be for super-heroics and super-crime. Case in point: the very first job ad that Hudson follows up on turns out to be criminal scientist Dr Dread (unnamed in his first appearance), who is acquiring experimental subjects with a simple notice in the papes.

    Dread’s experiments involve “mechanical brains” that somehow mutate their recipients into huge goblinoid creatures (called the Green Men even though they trend more grey-brown) once implanted – the details are fuzzy at best. He believes that Hudson (and reporter Joan Burton, also unnamed this ish) have the fortitude necessary to be the Adam and Eve of an improved Green Man species, with which Dr Dread will take over the world.

    Luckily for Hudson/ unluckily for Dr Dread, the operation requires a period of complete darkness, allowing Harley to switch to his Firefly persona and begin beating some Green Man ass.

    At this point, it’s all over for Dr Dread – even the late-game addition of a mutated primate named Mongo does little to slow down the muscularly coordinated hero. Mongo goes out the window and the world is poorer for it.

    Indications at the end of that first Dr Dread story are that he escapes, but Thrilling Comics 009 finds him about to be executed for his crimes. After he is electrocuted, his body is collected by a henchman – presumably Selig, his assistant from his first appearance and also a rare example of a mad scientist’s assistant who doesn’t end up dead by the end of the adventure.

    Somewhat coincidentally, not long after Selig has hauled Dr Dread’s corpse away than the district attorney who prosecuted him is attacked and killed by a couple of walking corpses, who then spontaneously deanimate, leaving both a mess and a mystery in the middle of what was formerly a nice restaurant. 

    The mystery is solved when Joan Burton is kidnapped by some more walking corpses and spirited away to a remote castle, where she finds Dr Dread, alive and well. It turns out that he merely drank a potion that made him immune to being electrocuted – if the comic book justice system wants to keep on using capital punishment, they really are going to have to start treating villains like a superstitious peasant treats a suspected vampire: beheading the corpse is a minimum requirement to keep those suckers in the ground.

    Dr Dread is of course using his walking corpses to get revenge on those responsible for his capture and sentencing: the District Attorney (RIP), Joan, the Firefly and Judge Grayson. To that end, he locks Joan and the Firefly in a room with some kill-crazy corpses and then leaves to do something else, in classic super-villain deathtrap fashion.

    The Firefly makes use of his track and field experience to pole vault himself and Joan out of this sticky situation, leaving the kill-crazed corpses with nobody to murder. Thus, when Dr Dread comes back to admire his handiwork he instead finds himself as the target of their attack. He doesn’t make it.

    JUDGE AND JURY REVENGE KILLER SCORE: 1/4

  • DIVINE ROUND-UP 010

    Pad out your pantheon with some of these:

    Death:

    This version of Death may lack the social graces necessary to welcome Kardak the Mystic and his pal Lorna rather than attempt to murder them for entering his domain, but he does have a very good version of the classic “robed skeleton” look. And his house is charmingly coffin-themed, to boot! 

    God Style: Anthropomorphic Personification (Top-Notch Comics 008, 1940)

    Ramu, God of Fire: 

    Ramu, God of Fire is another one of your deities created so that a group of “primitive savages” will have a reason to menace some “noble explorers” with the threat of being human sacrificed. Ramu at least is kind of fun because while he might have started out looking like the figure depicted on those red sacrificial poles, by the end of the comic this image has been supplanted by that of the miniature rocket ship that Minimidget and Ritty accidentally pilot into the middle of the ceremony.

    God Style: Idol  (Amazing-Man Comics 010, 1940)

    the Sacred Steam God:

    The Sacred Steam God is worshipped by the Quadropel Men, who themselves are notable for living beneath the land of Aquatania, which itself lies below the Marquesas Islands. Worship of the Sacred Steam God of course involves human sacrifice, but erstwhile victim Terry is saved when Chuck Hardy topples the inexplicably-full-of-scalding-water idol onto the crows of spectators. 

    God Style: Idol (Amazing-Man Comics 009, 1940)

    Sakka: 

    Sakka is, yes, another figure to whom some Noble White Explorers are almost sacrificed while making their way through the jungles of Matto Grosso in Brazil. Here’s the difference, though: Sakka isn’t just some idol, he’s an ancestor spirit, and his name and his ancient sword are all that the big-eyed Earth-Men need to keep their faith strong and bloodthirsty, at least until adventurer Rocky Ryan picks up the sword and is acclaimed the second coming of Sakka, that is. 

    God Style: Invoked (Big-Shot Comics 014, 1941) 

  • MINOR SUPER-VILLAIN 837: THE SKULL

    (Top-Notch Comics 009, 1940)

     

    The Skull is the recurring foe of the Golden Age Black Hood, and as is common for such characters he is a kind of generalist super-villain willing to dabble in everything from theft to kidnapping to espionage to murder as circumstances dictate. He even indulges in a little housebreaking on occasion, and it is while doing so that he is interrupted by police officer Kip Burland, who he frames for the crime and then eventually attempts to have murdered when he refuses to give up on proving himself innocent. 

    This of course is the origin of the Black Hood, as Burland recovers and trains under the tutelage of one of the Skulls other victims. Accidentally creating your own nemesis is one of the occupational hazards of being a successful super criminal, after all, and the Skull is so successful as he kind of did it twice, as Kip Burland’s mentor is a different lawman who the Skull framed and ruined who swore revenge on him but then took too long preparing and had to be content with weaponizing another to do the deed.

    By the time that Kip Burland is prepared to go into action as the Black Hood, the Skull has devised the first of what I now recognize as his signature: an overcomplicated scheme. Specifically, he has targeted the debut/masquerade ball being held for wealthy socialite Barbara Sutton, and has not only informed all of the guests that they must show up in their best jewelry so that he can steal it but has also announced his plans in the papers. I think that the intent is to ensure compliance through fear, but it really seems like he’s just introducing ways that his scheme can go wrong.

    The Skull’s instructions are clear: he will steal the jewels off of the guests during the party and they are to keep quiet about it. None of them manage this, and each victim ends up being killed via a blowgun dart tipped with a poison that turns the human head all green and corpsey. Plus – and this is hard to see but trust me – the dart leaves a little skull-shaped mark at the point of contact.

    The Black Hood eventually works out how the Skull is doing all this: he has disguised himself as hostess Mrs Sutton and has been shooting the darts out of a blowgun shaped like a cigarette holder. One dunk in an oversized decorative vase later, the case is solved!

    (also please note that the Black Hood is in attendance in costume as himself. It still counts even if this is his first public appearance in costume) 

    After the Black Hood turns the Skull in to the police at the end of his first costumed adventure, his ally the Hermit predicts that they will be unable to hold him, and what do you know but he’s right. The Skull dramatically breaks jail and immediately puts another overly complicated scheme into action. Major Quentin Duff has invented the unspecified-but-presumably-valuable Iota Ray, and the Skull wants it, but is not prepared to do anything so simple as to steal the plans. Instead, he implements a simple three-part plan:

    Step One: ambush Major Duff at his house and murder him just after he hands the Iota Ray plans over to Mrs Duff for safekeeping. 

    Step Two: While Mrs Duff and Barbara Sutton are taking the plans from Washington DC via train, kidnap Duff and gaslight Sutton into believing that she was never there. This requires at least a half-dozen confederates as well as an appearance by the Skull as a Dr van Luks, a backward name so annoying that I audibly groaned when I worked it out.

    Step Three: Once the plan falls apart, just try to murder everyone and take the plans off of Mrs Duff’s body. Please note that this step was an option from the start, and that the theft could have been committed using the Major’s gruesome murder as cover.

    As 1940 draws to a close, the Skull is left shaking his fist after a speeding train as the Black Hood escapes with the plans. We will see him again in 1941!

    SKULL SCORE: A very generous 2/5, considering that this particular Skull isn’t actually missing any facial features. The combination of his emaciated face, sunken eyes and perpetual rictus goes a long way nonetheless. Plus he’s green.

  • REAL PERSON ROUND-UP 017

    Guest stars from reality! 

    Arthuriana: 

    Galahad is an ongoing feature inthe 1940 issues of Top-Notch Comics, which always means that we’re going to have a variety of very on- and off-brand characters from Arthuriana in supporting roles. King Arthur here functions mainly as a questing hub for Galahad to report to between missions, for instance. (Top-Notch Comics 005, 1940)

    Sir Kay, meanwhile, is very comfortably fulfilling his role as a low-level knight who can be defeated as a demonstration of basic competency. He also says his own name quite a lot. (Top-Notch Comics 005, 1940)

    According to my copy of The Arthurian Companion, Lady Lynette appealed to King Arthur on behalf of her sister Lyonors, whose castle was being laid siege to by the evil Sir Ironsides and who was sent away with the green-around-the-ears Gareth rather than her preferred choices of Launcelot or Gawaine. Here, newly-minted knight Galahad stands in for Gareth and it is Lynette’s own land that is under threat, (Top-Notch Comics 005, 1940)

    The Second Galahad adventure features Queen Guinevere as the victim of a robbery: her possibly-magical Golden Chalice has been stolen. (Top-Notch Comics 006, 1940)

    The culprit in the chalice theft is the Earl of Pellam, and I’m just going to assume that these names aren’t just random collections of appropriate-sounding syllables. King Pellam features in a version of the tale of the Fisher King, which makes this a pretty ironic crime for him, with the grail of it all. (Top-Notch Comics 006, 1940)

    Further, in the Pellam version of the Fisher King story, the Dolorous Stroke responsible for his eternal wound is dealt to him by the not-quite-a Knight of the Round Table Sir Balin le Sauvage, and so while it’s a bit unusual to find a Sir Balin here in the Earl of Pellam’s employ, it is perhaps on-brand that he ends up striking down his boss while trying to retrieve the Golden Chalice from Galahad. (Top-Notch Comics 006, 1940)

    This very monk-like Merlin the Magician first shows up during the knight of the griffin affair and acts as and occasional magical support character thereafter. (Top-Notch Comics 007, 1940)

    King Pellinore shows up to help Arthur fight off a joint invasion by the kings of Ireland and Denmark. (Top-Notch Comics 008, 1940)

    The Lady of the Lake eventually shows up to give Galahad a magic sword, once he proves worthy to draw it, and she even gets a chance to do the whole “rising up out of the water with a sword” thing after Galahad loses it in a moat – when your whole raison d’etre is handing out swords you have to know all of these tricks. 

    The sword itself has the terrible name “Scabor,” and miiiiiiight be a reference to King David’s Sword, which it resembles solely in the fact that it too could only be drawn by a worthy knight and that only Galahad qualified. (Top-Notch Comics 009, 1940)

    Now for some non-Arthurian characters: 

    Christopher Columbus: 

    The Ghost and a couple of guys from the 20th Century end up in 1492 sailing the ocean blue with Columbus on the Santa Maria, and of course the Ghost is instrumental in making sure that the voyage to the New World is successful, which is a much less valorous achievement through modern eyes than it would have been in 1940. There’s a bit at the end where the Ghost is allowed to fly the ship back to Spain so that they can catch the time-beam home, which I think ties into an early 20th Century bit about the Santa Maria going missing during the voyage, even though as far as I can tell it just got damaged and left behind. (Thrilling Comics 007, 1940)

    George Washington: 

    During a jaunt to the American Revolution in Professor Fenton’s time machine, the Ghost not only helps deliver the news of the impending Hessian attack to Washington but both suggests the crossing of the Delaware and uses yogi magic to make it possible. (Thrilling Comics 009, 1940) 

    Nero: 

    This is the first time that Nero has shown up in the Real Person Round-Up and I’m gonna call it: it’s never going to be a flattering depiction when he does. This time, he orders the Ghost and his two time travel companions tossed in the Colosseum to die in glorious combat. (Thrilling Comics 008, 1940) 

    Oliver Cromwell: 

    During another of the Ghost’s jaunts into the past to recover some of the various Important Men that science-crook Professor Fenton had stashed away in Commonwealth-era England, he runs into the Lord Protector himself: Oliver Cromwell.

    Cromwell employs the Ghost’s talents to quash a rebellion by the Duke of Northumberland and I was all set to point out that the guy in the comic didn’t look anything like the real historical character but upon looking into it it seems that though there have been many Dukes of Northumberland at the point in time that this comic was set there had not been any for about a century and would not be another for at least twenty-five years. This isn’t as fun to point out! (Thrilling Comics 006, 1940) 

  • REAL PERSON ROUND-UP 017

    Guest stars from reality! 

    Arthuriana: 

    Galahad is an ongoing feature inthe 1940 issues of Top-Notch Comics, which always means that we’re going to have a variety of very on- and off-brand characters from Arthuriana in supporting roles. King Arthur here functions mainly as a questing hub for Galahad to report to between missions, for instance. (Top-Notch Comics 005, 1940)

    Sir Kay, meanwhile, is very comfortably fulfilling his role as a low-level knight who can be defeated as a demonstration of basic competency. He also says his own name quite a lot. (Top-Notch Comics 005, 1940)

    According to my copy of The Arthurian Companion, Lady Lynette appealed to King Arthur on behalf of her sister Lyonors, whose castle was being laid siege to by the evil Sir Ironsides and who was sent away with the green-around-the-ears Gareth rather than her preferred choices of Launcelot or Gawaine. Here, newly-minted knight Galahad stands in for Gareth and it is Lynette’s own land that is under threat, (Top-Notch Comics 005, 1940)

    The Second Galahad adventure features Queen Guinevere as the victim of a robbery: her possibly-magical Golden Chalice has been stolen. (Top-Notch Comics 006, 1940)

    The culprit in the chalice theft is the Earl of Pellam, and I’m just going to assume that these names aren’t just random collections of appropriate-sounding syllables. King Pellam features in a version of the tale of the Fisher King, which makes this a pretty ironic crime for him, with the grail of it all. (Top-Notch Comics 006, 1940)

    Further, in the Pellam version of the Fisher King story, the Dolorous Stroke responsible for his eternal wound is dealt to him by the not-quite-a Knight of the Round Table Sir Balin le Sauvage, and so while it’s a bit unusual to find a Sir Balin here in the Earl of Pellam’s employ, it is perhaps on-brand that he ends up striking down his boss while trying to retrieve the Golden Chalice from Galahad. (Top-Notch Comics 006, 1940)

    This very monk-like Merlin the Magician first shows up during the knight of the griffin affair and acts as and occasional magical support character thereafter. (Top-Notch Comics 007, 1940)

    King Pellinore shows up to help Arthur fight off a joint invasion by the kings of Ireland and Denmark. (Top-Notch Comics 008, 1940)

    The Lady of the Lake eventually shows up to give Galahad a magic sword, once he proves worthy to draw it, and she even gets a chance to do the whole “rising up out of the water with a sword” thing after Galahad loses it in a moat – when your whole raison d’etre is handing out swords you have to know all of these tricks. 

    The sword itself has the terrible name “Scabor,” and miiiiiiight be a reference to King David’s Sword, which it resembles solely in the fact that it too could only be drawn by a worthy knight and that only Galahad qualified. (Top-Notch Comics 009, 1940)

    Now for some non-Arthurian characters: 

    Christopher Columbus: 

    The Ghost and a couple of guys from the 20th Century end up in 1492 sailing the ocean blue with Columbus on the Santa Maria, and of course the Ghost is instrumental in making sure that the voyage to the New World is successful, which is a much less valorous achievement through modern eyes than it would have been in 1940. There’s a bit at the end where the Ghost is allowed to fly the ship back to Spain so that they can catch the time-beam home, which I think ties into an early 20th Century bit about the Santa Maria going missing during the voyage, even though as far as I can tell it just got damaged and left behind. (Thrilling Comics 007, 1940)

    George Washington: 

    During a jaunt to the American Revolution in Professor Fenton’s time machine, the Ghost not only helps deliver the news of the impending Hessian attack to Washington but both suggests the crossing of the Delaware and uses yogi magic to make it possible. (Thrilling Comics 009, 1940) 

    Nero: 

    This is the first time that Nero has shown up in the Real Person Round-Up and I’m gonna call it: it’s never going to be a flattering depiction when he does. This time, he orders the Ghost and his two time travel companions tossed in the Colosseum to die in glorious combat. (Thrilling Comics 008, 1940) 

    Oliver Cromwell: 

    During another of the Ghost’s jaunts into the past to recover some of the various Important Men that science-crook Professor Fenton had stashed away in Commonwealth-era England, he runs into the Lord Protector himself: Oliver Cromwell.

    Cromwell employs the Ghost’s talents to quash a rebellion by the Duke of Northumberland and I was all set to point out that the guy in the comic didn’t look anything like the real historical character but upon looking into it it seems that though there have been many Dukes of Northumberland at the point in time that this comic was set there had not been any for about a century and would not be another for at least twenty-five years. This isn’t as fun to point out! (Thrilling Comics 006, 1940) 

  • MINOR SUPER-VILLAIN 836: MORGANA LE FAY

    (Top-Notch Comics 009, 1940) 

    It’s another version of Morgan le Fay, less than two weeks after the last one! Will le Fay end up being the mythic/fictional character with the greatest number of comic book interpretations? Possibly!

    This version of Morgan le Fay, Morgana le Fey, is after revenge on Galahad for the death of her husband the Knight of the Griffin and so sends out squads of knights to find him and bring him back to be tiger food. Unfortunately for her, her knights are pretty unprofessional and fail to question the fact that the “Galahad” that they capture is unusually scrawny and meek and in fact turns out to be Garlan, Galahad’s squire, doing a bit of roleplay while his boss is asleep.

    Once the real Galahad shows up, Morgana’s men prove to be as inadequate at combat as they are at knight-identification and she is forced to play her trump card: the Monster. An eight-foot tall green guy who looks like he just stepped out of a science fiction comic, the Monster proves to be a match for Galahad and his horse.

    Lucky for Galahad, Garlan is on-hand to save the day by delivering the poorly-named magic sword Scabor to him as he and the Monster are battling in the depths of Morgana’s moat. It’s a heroic act for the lad, and it really underscores how terrible it was when he was captured earlier in the story and Galahad did not go after him because he was late for a meeting.

    Presumably Morgana le Fay would have continued to vex Galahad going forward, but the series ends while she is planning her next move. 

  • MINOR SUPER-VILLAIN 835: KING QUANTUS

    (Top-Notch Comics 007, 1940)

    Streak Chandler’s adventures on Mars conclude with a space battle with Kalox, deposed king of the Gas Men, as he attempts to destroy the planet in retribution for losing his throne. Streak and his pals prevent this, but at the moment of their triumph they find themselves in the clutches of yet another villain, the pirate King Quantus, and spirited away to his secret headquarters on the Jovian moon Io.

    In addition to being a space pirate, King Quantus is big on slavery: he not only maintains a creepo harem of captured women but has a laboratory full of enslaved scientists. All this does nothing to save him from a good old American ass-kicking once Steak Chandler manages to sneak up on him, however.

    Quantus rallies his forces in an attempt to destroy Chandler and recapture his companions, but while he is doing so, Chandler’s erstwhile ally Lura leads a revolution of Quantus’ many slaves and captives.

    Lura, having been recently romantically rejected by Streak, turns on her former companions and announces herself as the new space pirate queen of Io. Between her and the still-at-large King Quantus, Streak’s space adventures appear to be just beginning but alas, we never get to see any of them as this is the final installment of his strip.