The Curse of Skeleton Munroe

Category: extortionist

  • MINOR SUPER-VILLAIN 1002: MASTERMIND

    (Lightning Comics v2 001, 1941)

    Lash Lightning, while aimlessly flying around the countryside at night, encounters a footsore scientist named Amy Lane. Turns out that her castle (!) has been stolen by a man named Mastermind and that she has been walking for several hours in an attempt to get help. In a move that always seems kind of rude to me, Lightning immediately flies her all the way back to the castle to investigate. The mysterious Mastermind is no longer present when they arrive, but the castle’s laboratory is now filled with strange electrical equipment.

    But just where is Mastermind (who is also frequently called the Mastermind)? As you may recall from our one thousandth entry, he is in the middle of breaking Lightning’s recurring foe the Mummy out of jail in an attempt to wrangle the formula for his invulnerability coating out of him. You don’t see this kind of thing very often and I have to assume that the inherent egomania required to become a super-villain prevents most of them from acknowledging that anyone else might have a good idea.

    Upon returning to the castle and discovering Lightning and Lane in his newly-stolen laboratory, Mastermind demonstrates what the electrical equipment is for by using it to charge himself with lightning in this state he is immune to electricity (and only electricity, hence the need for the Mummy’s radium solution), can throw destructive bolts of lightning, and is able to teleport both himself and others, though just why this makes him resemble a dracula with glowing eyes is not explained.

    Mastermind and the Mummy demonstrate the value of teamwork by subduing Lightning with relatively little effort, then immediately revert to super-villain type and engage in a struggle for dominance that sees the Mummy reduced to a smouldering pile of medical gauze and Mastermind is left forever vulnerable to being punched in the face.

    Undeterred, Mastermind sets out to enact his ultimate scheme: to extort money from the US government in exchange for not helping the Axis to take over America, and as the government (in the form of this room full of Army officers) refuses to pay up based solely on the threats of a goth, he sets out to do just that.

    Mastermind seeks out a nearby cell of pseudo-Nazi spies and offers his services as a saboteur, then proves that he can deliver the goods by blowing up the Washington Monument. I am not ashamed to admit that I yelled aloud when I read this part of the book – that’s the sort of high-tier, messing-with-national-symbols villainy that you don’t get a lot of in this era.

    Mastermind’s pitch to the spies is of course successful and he goes on a real sabotage tear, though none of it is as crazy or memorable as that initial salvo. By this point Lash Lightning has recovered and escaped, and the two have a final confrontation back at Amy Lane’s castle as Mastermind is nipping back for a quick recharge. Instead of that pick-me-up, however, he gets thrown to his doom on the rocks below.

    OR DOES HE??

    No he does not, because Mastermind is back in Lightning Comics v2 002 and he’s explicitly rather than implicitly collaborating with the Nazis. This time, he’s got a mind control serum that he uses to take over the minds of everyone at Fort Hancock.

    And just why does he mind control an entire fort worth of soldiers? Why, to both prevent them from operating the shore defenses as the Nazi fleet is sailing into the nearby city’s harbour and as auxiliary troops for the subsequent shelling and invasion of that city, of course.

    Lightning is of course not going to stand for this kind of thing: he blows up/drives off the fleet, cures the men of the Mastermind’s control with a careful application of electricity and takes care of Mastermind himself with the careful application of a sock on the jaw.

    In his third appearance in Lightning Comics v2 003, Mastermind escapes jail by arranging to have himself sent a tiny recharging device that appears to just plug into the electrical outlet that I never really pictured 1940s prison cells as having but which gives him enough juice for one teleport away.

    This time around, Mastermind steals an experimental dirigible equipped with heat and paralysis rays and uses it to prep the way for yet another Nazi invasion by attacking US defense facilities.

    Not only does Lash Lightning show up and take him down with an almost insulting level of ease, but he does so accompanied by a pretty devastating put-down. It’s the old law of diminishing returns, as a villain who started out as a formidable opponent becomes more and more of a pushover as time goes on. Mastermind jumps to his death rather than being captured this time, only of course he doesn’t because he is a teleporter.

    Sure enough, when Mastermind returns in Lightning Comics v2 004, he confirms that teleportation saved his bacon. This time around he is working for the Nazis yet again, but rather than paving the way for invasion he is attempting to destroy some war materiel making its way from America to the UK via Canada. And speaking of Canada, since Lash Lightning prevents the supplies from being destroyed as they cross the border, the bulk of this issue takes place in my home country. Specifically, Mastermind is the very first super-villain who we have encountered doing supercrime in the province of Quebec!

    Not great supercrime, mind you. He does manage to poison Lightning, but instead of taking proper advantage of this he just throws him off of a roof, something that he would ordinarily survive and something I think would be reasonable to assume he would survive even while half dead.

    And yes, he does survive, returning to to punch out Mastermind’s lights and foil all of his plans. It’s back to prison for our pale friend, and this time they must have made sure to check all of his incoming cake deliveries a bit more thoroughly because as far as I can tell he never appears again.

    Categorized in: Origins (Evil Equivalents), Powers (Teleportation), Professions in Crime (Masterminds)

  • MINOR SUPER-VILLAIN 984: THE GHOUL

    MINOR SUPER-VILLAIN 984: THE GHOUL

    (Green Mask v1 007, 1941)

    The Ghoul has a simple, brutal, efficient racket: identify people who have large life insurance policies, murder them, and then extort the payout from their beneficiaries with threats of violence. What is unclear is exactly how long the racket has been going on, and whether the point we come in at represents some awkward teething troubles or a long-established operation beginning to crumble.

    Either way, the Ghoul’s last score is a mess: actor John Pierce is shot down mid-play and then the gang’s lieutenant, Steve Pelley -himself a very recognizable New York crime figure scoops up Mrs Pierce in front of the theatre and brings her in to be shaken down. Aside from the fact that this is a sure way to draw attention to Pelley as the probable murderer (which he is)… the insurance claim hasn’t even been filed yet! What the heck is the hurry?

    Indeed, all of this suspicious activity attracts the attention of the Green Mask and Domino, who clean up the gang in short order. Please note the Green Mask’s punch shattering the Ghoul’s skull mask: this is a classic visual and always fun to see.

    Categorized in: Extortionists, Murderers, Supranormal Beings (Undead (Ghouls))

  • GENERIC COSTUMED VILLAIN ROUND-UP 042

    GENERIC COSTUMED VILLAIN ROUND-UP 042

    Celebrated by none… until now. And then only mildly.

    Slavin:

    This masked man is the leader of a gang who have been systematically robbing warehouses and then burning them down. The culprit turns out to be Slavin, the general manager of the warehousing company, and not the red herring suspect Slivers, owner of the company (who is ugly, and therefore more likely to be evil than the handsome Slavin). PI Dan Williams is too enlightened to judge others based on their appearances though, and busts the right man.  (Exciting Comics 014, 1941)

    the Black Baron:

    After wandering around Europe and North Africa and only really hitting up the Crusades long enough to kill Saladin, Sir Richard of Warwick, aka the Golden Knight, returns home to find that his younger brother Roland is missing and a very rude man called the Black Baron is squatting on his lands.

    The Black Baron seemed like he might get a numbered entry by name alone but alas, he’s a true scrub. The Golden Knight and his friends murder all of his men with what I would call embarrassing ease and the Baron passes up an opportunity to get away with his life for another shot at the gold he is convinced that Roland is hiding from him. The Golden Knight then enacts a little Crusader-style justice on him. To death. (Fantastic Comics 014, 1941)

    Unnamed Fascists:

    What do you do when you’re notorious comic book oddball Fletcher Hanks and you need to draw a selection of Axis leaders but the US comics industry isn’t yet 100% on board with just explicitly depicting Hitler as an evil villain and so you need to have a bit of plausible deniability? Masked Axis leaders, obviously! (Fantastic Comics 014, 1941)

    Kong:

    This fellow, name of Kong, has a super-sub and is looking to use it to extort some quick cash from the future state of New America. A classic plan!

    Kong’s cachet is spoiled somewhat by the fact that the heroic Sub Saunders just walks in through the front door of his underwater base and lays him out with a single punch. As a villain it is very hard to come back from something like this. (Fantastic Comics 015, 1941)

  • MINOR SUPER-VILLAIN 539 UPDATE: THE CLAW (post-Daredevil, 1941)

    MINOR SUPER-VILLAIN 539 UPDATE: THE CLAW (post-Daredevil, 1941)

    In keeping with my decision to split the Claw updates for 1941 by heroic foe, here are the details of his three-issue dalliance with engineer Bill Hopkins.

    When last we saw the Claw… he was in the Pacific, roughing up Adolf Hitler. But before that, at the end of his long back-and-forth with the Daredevil, there was the small matter of his asking Lucifer for aid and getting it, with the caveat that if he still lost in his next encounter with Daredevil he would be “banished into Asia forever!” And since he did lose, that means that he can’t return to America, right?

    Evidently not, because in  Daredevil Comics 002, the Claw kidnaps a train filled with 2000 soldiers as it passes through Pennsylvania, then sends a note to the president (note the custom signature) to ask for the complete US gold supply in ransom.

    Meanwhile, the Claw is showing his prisoners home movies designed to bend them to his will. Note the Hitler impression: in 1941 this is shorthand for being a megalomaniac rather than a genocidal megalomaniac (though in all cases it marks you as being a bit of an uninspired hack). Whether he gets the gold or not, the Claw intends to use these men in yet another attempt to conquer the US.

    One of these soldiers, Dick Hopkins, has a brother named Bill Hopkins, who has the radical idea to retrace the path of the original train in a second one and see if anything happens, which it does. This really erodes my confidence in the authorities of this fictional reality, frankly. You’d think “take a couple of lads and check the tracks between here and where the train disappeared” would be the logical first step to take but Bill seems to be the first one to think of it. 

    Perhaps the Claw was able to return to America by sacrificing some of his power to Lucifer, because Bill Hopkins’ thrown rocks and pistol shots are much more effective than such things as artillery and machine guns have been in the past.

    The second part of Bill’s plan, after “find out where the Claw has stashed 2000 men” is “come find me if I disappear” and accordingly, in Daredevil Comics 003, the US Army locates the Claw’s base by following the extra set of train tracks that split off the main trunk and head directly into a cliff face. Once again, the Claw seems weaker than usual and the Army is pushing his forces back successfully enough that he orders his men to flood the base with poison gas. It is at this point that Bill has his best idea yet, as he steals the Claw’s enormous gas mask and chucks it down a convenient bottomless pit.

    The Claw is more affected by poison gas than the regular-sized humans in the room thanks to the fact that his big body needs more oxygen and thus are breathing in more gas, and while I love a well-rationalized weakness in a character it does call into question all future Claw foes for not immediately tear gassing him on sight.

    What I don’t love is that the Claw, already a distillation of Yellow Peril tropes, is one-upping himself by adopting what I just learned is called a wonton font in his speech bubbles. I think that it’s supposed to be adding emphasis when he is yelling but at this point he is almost always yelling.

     Daredevil Comics 004: The Claw brought into NYC in chains/in triumph. He almost instantly escapes.

    Seeking vengeance on Bill Hopkins, the Claw fords the Hudson River and in so doing becomes the first-ever super-villain to enter Hoboken.

    Bill doesn’t take this aggression lying down, and meets the Claw on a handy rooftop with a can of kerosene and a match, and this is a pretty good illustration of a though I have had while writing this: the Claw battling super-heroes is all well and good, but what I really enjoy is seeing him get it from regular folks. Bill Hopkins and his Home Alone energy might just be the best that the “Claw” feature ever gets, and it’s a real shame that this is the last we will be seeing of him.

    The Claw very reasonably exits via the river. So long forever, Bill. Next time: the Ghost!

  • MINOR SUPER-VILLAIN 539 UPDATE: THE CLAW (post-Daredevil, 1941)

    In keeping with my decision to split the Claw updates for 1941 by heroic foe, here are the details of his three-issue dalliance with engineer Bill Hopkins.

    When last we saw the Claw… he was in the Pacific, roughing up Adolf Hitler. But before that, at the end of his long back-and-forth with the Daredevil, there was the small matter of his asking Lucifer for aid and getting it, with the caveat that if he still lost in his next encounter with Daredevil he would be “banished into Asia forever!” And since he did lose, that means that he can’t return to America, right?

    Evidently not, because in  Daredevil Comics 002, the Claw kidnaps a train filled with 2000 soldiers as it passes through Pennsylvania, then sends a note to the president (note the custom signature) to ask for the complete US gold supply in ransom.

    Meanwhile, the Claw is showing his prisoners home movies designed to bend them to his will. Note the Hitler impression: in 1941 this is shorthand for being a megalomaniac rather than a genocidal megalomaniac (though in all cases it marks you as being a bit of an uninspired hack). Whether he gets the gold or not, the Claw intends to use these men in yet another attempt to conquer the US.

    One of these soldiers, Dick Hopkins, has a brother named Bill Hopkins, who has the radical idea to retrace the path of the original train in a second one and see if anything happens, which it does. This really erodes my confidence in the authorities of this fictional reality, frankly. You’d think “take a couple of lads and check the tracks between here and where the train disappeared” would be the logical first step to take but Bill seems to be the first one to think of it. 

    Perhaps the Claw was able to return to America by sacrificing some of his power to Lucifer, because Bill Hopkins’ thrown rocks and pistol shots are much more effective than such things as artillery and machine guns have been in the past.

    The second part of Bill’s plan, after “find out where the Claw has stashed 2000 men” is “come find me if I disappear” and accordingly, in Daredevil Comics 003, the US Army locates the Claw’s base by following the extra set of train tracks that split off the main trunk and head directly into a cliff face. Once again, the Claw seems weaker than usual and the Army is pushing his forces back successfully enough that he orders his men to flood the base with poison gas. It is at this point that Bill has his best idea yet, as he steals the Claw’s enormous gas mask and chucks it down a convenient bottomless pit.

    The Claw is more affected by poison gas than the regular-sized humans in the room thanks to the fact that his big body needs more oxygen and thus are breathing in more gas, and while I love a well-rationalized weakness in a character it does call into question all future Claw foes for not immediately tear gassing him on sight.

    What I don’t love is that the Claw, already a distillation of Yellow Peril tropes, is one-upping himself by adopting what I just learned is called a wonton font in his speech bubbles. I think that it’s supposed to be adding emphasis when he is yelling but at this point he is almost always yelling.

     Daredevil Comics 004: The Claw brought into NYC in chains/in triumph. He almost instantly escapes.

    Seeking vengeance on Bill Hopkins, the Claw fords the Hudson River and in so doing becomes the first-ever super-villain to enter Hoboken.

    Bill doesn’t take this aggression lying down, and meets the Claw on a handy rooftop with a can of kerosene and a match, and this is a pretty good illustration of a though I have had while writing this: the Claw battling super-heroes is all well and good, but what I really enjoy is seeing him get it from regular folks. Bill Hopkins and his Home Alone energy might just be the best that the “Claw” feature ever gets, and it’s a real shame that this is the last we will be seeing of him.

    The Claw very reasonably exits via the river. So long forever, Bill. Next time: the Ghost!

  • MINOR SUPER-VILLAIN 928: THE DOMINO

    (Silver Streak Comics 009, 1941)

    Dominic Leonetti, aka the Domino, is a nightclub owner/gang boss with what I would call a moderate commitment to his chosen theme. Sure, he plays a game of dominoes with his victims before killing them, and sure he leaves a domino in the hand of whoever he kills, but where’s the domino tie pin or domino-handled knife or even that old standard the domino mask? Even his nightclub is called the Red Rouse, which is so much not a domino term that it doesn’t seem to mean anything. Call it the Red Pip!

    The Domino’s attempt to murder his underling Chick Biro is foiled when it turns out that Biro has been replaced by Presto Martin and that Martin is wearing a bulletproof vest (and this has officially happened often enough that the crooks in Martin’s version of NYC should be headshot-only at this point). The gang manages to escape thanks to Martin’s bumbling assistant Sergeant Murphy, but they have to take it on the lam.

    Being on the run means that the Domino is unable to run his nightclub, to which he objects. What, I ask you, is the most logical and straightforward way for him to get back to his preferred lifestyle? All answers are wrong because what Leonetti decides to do is start killing cops in alphabetical order (leaving a domino behind so that the police can be sure it’s him), with the explicit threat that the killings will continue until the charges against him are dropped and he is left alone. Is this the least thought-out plan in comics history? It’s certainly the worst one that I personally can think of.

    Presto Martin solves this problem like he solves all problems: by dressing up like the Domino’s next most probably victim and tanking a tommy gun clip thanks to his presumably magical bulletproof vest. A few well-placed bullets drives the gang’s car off the road, followed by a few well-placed punches to send them to sleep, and the reign of the Domino is over.

    Categorized in: Activities (Games), Day Job (Nightclub Owner), Location (NYC)

  • MINOR SUPER-VILLAIN 926: THE WINGERS

    (Silver Streak Comics 009, 1941)

    One day while noodling around in his super plane, Cloud Curtis comes across a crashed plane in Death Valley, with near-dead pilot speaking of snow on the wings. What could this mean?

    Cloud and his entourage check in with Mr Richmond, owner of the plane, and find that it is the latest in a series of crashes and disappearances. This is all highly suspicious, and what’s even more suspicious is the brick with a note wrapped around it that comes smashing through the window as they discuss it, containing an extortion demand from a group calling themselves the Wingers (and signed with a cool little winged skull).

    Cloud determines that the surest way to ferret out the Wingers is with a decoy plane that he even goes to the trouble to stuff full of passenger-dummies for some reason. Sure enough, the gang show up in a high-powered plane equipped with what amounts to a snow cannon, which they use to ice up the decoy’s wings. Not only does this explain the “snow in Death Valley” thing, but also the reason why they call themselves the Wingers – because they attack wings!

    The Wingers are admirably well-prepared to deal with Cloud Curtis: their plane is not only bulletproof but treated with some sort of low friction coating that prevents the Golden Bullet’s robot grappling arms from working on it. This comes back to bite them, as Curtis, out of other ideas, just ends up blowing them up with a hand grenade rather than continuing to try to capture them.

    Categorized in: Body (Nonhuman Parts), Extortion (Corporate), Location (Death Valley)

  • MINOR SUPER-VILLAIN 891: THE LAUGHING SKULL

    (Wow Comics 003, 1941)

    The Laughing Skull specializes in extortion. They call it blackmail and it is kind of framed as being blackmail but over the course of the story it becomes clear that he has no concrete dirt on any of his victims and is just counting on carrying the day with vague threats and eventually by being able to point to all the people who he killed for not paying him. Straight-up threats-of-violence extortion, in other words. 

    To make sure that word gets out about the consequences of ignoring his demands, the Laughing Skull kills his victims by burying them alive and leaving cheeky tombstones on their graves. Horrible! 

    While very public murders might make for good business in the extortion industry they do come with a pretty specific workplace hazard in the form of super-heroes – in this case Mr Scarlet – knowing where and when to find you on most nights. We must assume that it’s a huge cemetery, however, because somehow Mr Scarlet is too late to save the Laughing Skull’s second victim even though he was already inside when they started digging. Or perhaps those henchmen are the world’s greatest gravediggers.

    Not that the Laughing Skull is a total pushover: his announced third victim is in fact a cover for a trap set for Mr Scarlet, and one that works well enough that Scarlet has to be rescued from his immanent burial by Miss Wade.

    Not to buck the greater super-villain trend by adjusting his methods after clashing with a super-hero, the Skull is finally captured while in the process of burying the actual third victim. Unmasked via a tombstone to the head, he turns out to be banker John Dodd, aka the false third victim, who used his insider knowledge to select the wealthiest targets for his extortion attempts. But there’s more! The Laughing Skull/ John Dodd is also revealed to be…

    … this guy, who has been popping up throughout the issue and confessing to being the Laughing Skull to both DA Brian Butler and Mr Scarlet! This is kind of a smart move? It definitely allows the Laughing Skull to misdirect Mr Scarlet on at least one occasion as that guy was always just lurking around waiting for his chance to confess. The risk is very high, however, particularly as John Dodd is at least theoretically a witness to the attempted murder of Mr Scarlet – did the Laughing Skull have a plan for when DA Brian Butler came to ask him for a statement or was he just going to keep burying lawmen until they stopped trying to arrest him?

    Anyway, the whole gang ends up dumped in a grave with a custom tombstone of their own (that opens up a whole world of questions about whether Mr Scarlet has stonecarving chops or is packing some sort of 1940s Sharpie in his belt). A dose of your own medicine, Laughing Skull!

    SKULL SCORE: 3/5 

    (this ish also feature Mr Scarlet having a smoke while in costume – a real rarity!)

  • MINOR SUPER-VILLAIN 891: THE LAUGHING SKULL

    (Wow Comics 003, 1941)

    The Laughing Skull specializes in extortion. They call it blackmail and it is kind of framed as being blackmail but over the course of the story it becomes clear that he has no concrete dirt on any of his victims and is just counting on carrying the day with vague threats and eventually by being able to point to all the people who he killed for not paying him. Straight-up threats-of-violence extortion, in other words. 

    To make sure that word gets out about the consequences of ignoring his demands, the Laughing Skull kills his victims by burying them alive and leaving cheeky tombstones on their graves. Horrible! 

    While very public murders might make for good business in the extortion industry they do come with a pretty specific workplace hazard in the form of super-heroes – in this case Mr Scarlet – knowing where and when to find you on most nights. We must assume that it’s a huge cemetery, however, because somehow Mr Scarlet is too late to save the Laughing Skull’s second victim even though he was already inside when they started digging. Or perhaps those henchmen are the world’s greatest gravediggers.

    Not that the Laughing Skull is a total pushover: his announced third victim is in fact a cover for a trap set for Mr Scarlet, and one that works well enough that Scarlet has to be rescued from his immanent burial by Miss Wade.

    Not to buck the greater super-villain trend by adjusting his methods after clashing with a super-hero, the Skull is finally captured while in the process of burying the actual third victim. Unmasked via a tombstone to the head, he turns out to be banker John Dodd, aka the false third victim, who used his insider knowledge to select the wealthiest targets for his extortion attempts. But there’s more! The Laughing Skull/ John Dodd is also revealed to be…

    … this guy, who has been popping up throughout the issue and confessing to being the Laughing Skull to both DA Brian Butler and Mr Scarlet! This is kind of a smart move? It definitely allows the Laughing Skull to misdirect Mr Scarlet on at least one occasion as that guy was always just lurking around waiting for his chance to confess. The risk is very high, however, particularly as John Dodd is at least theoretically a witness to the attempted murder of Mr Scarlet – did the Laughing Skull have a plan for when DA Brian Butler came to ask him for a statement or was he just going to keep burying lawmen until they stopped trying to arrest him?

    Anyway, the whole gang ends up dumped in a grave with a custom tombstone of their own (that opens up a whole world of questions about whether Mr Scarlet has stonecarving chops or is packing some sort of 1940s Sharpie in his belt). A dose of your own medicine, Laughing Skull!

    SKULL SCORE: 3/5 

    (this ish also feature Mr Scarlet having a smoke while in costume – a real rarity!)

  • MINOR SUPER-VILLAIN 868: THE HOOD

    (Wonderworld Comics 019, 1940)

    The Hood, a mysterious figure (who leaves a note with an unfortunately cut-off symbol that I can only assume/hope is a hood-and-crossbones) is terrorizing an unnamed city with a series of murders – eight in one week! 

    Going by the old wisdom that the murderer always returns to the scene of the crime, the Flame waits at the site of the latest murder and is rewarded when the Hood does just that. He is however unsuccessful in capturing the fiend due to the twin facts that a) the Hood thought to bring some guys along with him and b) an unfortunate woman happens by just in time to be taken hostage. 

    The Flame and the never-named woman are taken prisoner and spend some time escaping while the Hood lines up his next victim, a store owner who lives near the Sea Clock mentioned in his taunting note. This is when we finally get some inkling of the Hood’s motivations: far from being an ordinary homicidal maniac, he is instead forcing his victims to sign over their property to him before murdering them.

    (I would just like to take a second here to roast the Unnamed City authorities for the sheer amount of consternation they evince at the notion of a “sea clock” when they live in a town that has such a large clock tower located on its waterfront)

    The Hood is finally unmasked and turns out to be the Unnamed City Mayor’s personal secretary, Jenkins, who the Flame had held in deep suspicion for the entire issue for using the word “extraordinary” to describe the killer. This sort of thing is always highlighted when it pays off, but how many times does a crime go unsolved because of such unwarranted suspicion of a person with a weird vocabulary or a tendency for malapropisms, hmm?