The Curse of Skeleton Munroe

Category: Quality Comics

  • ALIENS AND SO FORTH ROUND-UP 032

    Aliens (and So Forth) abound!

    Birdmen:

    The Birdmen inhabit Sunev, which is either a planet that orbits perilously close to Earth or a second moon of Earth, and which was supposedly formed out of a piece of our planet which broke away in the distant past. Sunev has never been discovered because of some pseudoscientific gibberish about light rays, but space explorer Zephyr Jones and his assistant Corky Grogan make landfall there while testing out Jones’ experimental rocket ship.

    The Birdmen of Sunev have one of those advanced and peaceful societies that function with the rigidity and ruthlessness of a military dictatorship populated by political naifs. As such, the ambitious Birdman Roudo is able to frame Zephyr and Corky and have them sentenced to death for supposedly collaborating with…

    Parrotmen:

    The Parrotmen! These ancestral enemies of the Birdmen are just kind of caveman versions of them – they don’t even have colourful plumage to justify the name (I know that these images are from a recoloured version but I checked and the original is like this too). Despite the fact that the Birdmen have a roughly Medieval level of technology (castles, steel, swords) they have not yet been able to come up with a way to contend with a bunch of big guys with clubs, and it’s up to Zephyr and Corky to blow them away with the tommy gun that they very sensibly thought to bring along on their space adventure. (Daring Mystery Comics 002, 1940)

    Center People:

    The Center People are one of the many intelligent species that populate the far-off Asteroid Djung. Their king, Goro, has allied with the Djunga King Leon against space heroes Captain Venture and the Planet Princess Zyra. Despite being depicted as spear-wielding ape-men who perform human sacrifice to a pool of lava, they are also armed with a selection of high-tech devices such as Goro’s Mind-Ray Projector, which he uses to briefly compel Captain Venture into his service. This dichotomy is not explored before the Center Person society is devastated by a volcanic eruption. (Master Comics 019, 1941)

    Core Creatures:

    The adventures of sci-fi hero Blaze Barton take place on an Earth ravaged by a freak orbital shift that brought it too close to the Sun in the year 50029 CE (or sometimes 3000 CE or 5029 CE). Blaze and a small human population survived this event by sheltering in a specially-built heat-proof city, and now must rebuild civilization on a radically altered world. 

    One of the first and greatest challenges faced by Blaze et al is the emergence of the underground-dwelling Core Creatures from the great cracks that have developed in the planet thanks to the rapid changes in temperature it has experienced. 

    The Core Creatures, and their king in particular, have an implacable hostility toward the human population, but also indulge in that hoary old trope of being super hot for human women. I do appreciate the fact that they appear to choose their king based on who has the most creepy skull face. (Hit Comics 001, 1940)

    I try and I try to keep these entries at a reasonable four species length, but I am vexed at every turn. Two issues after the Core Creatures breach the surface, Blaze & Co turn the tables and explore the subterranean world, where they encounter:

    Mud Monsters and Rock Men:

    While the Rock Men act as supplementary antagonists to the Core Creatures over the next couple of issues, the Mud Monsters only appear in this single panel. This is a shame, because they are by far the more visually interesting of the two groups. At least the fact that they live in such close proximity to the Rock Men allows us to speculate that they might be related species? That’s kind of fun. (Hit Comics 003, 1940)

    Like so many nonhuman societies, the Rock Men have a monarchy. There are better ways to live, guys!

    Pretty People of the Jewelled Caves: 

    The Pretty People are a bunch of foppish hotties who live in a state perpetual danger between the nations of the Core Creatures and Rock Men, and who survive by playing the two groups off of one another. They are also monarchists. As the most human-looking and least hostile group, these are the ones who the surface humans end up allying with.

    Speaking of alliances, the Core Creature and Rock Man Kings forge one in order to attack the Pretty People and are only driven off thanks to the intervention of the humans and their ray guns. Blaze Barton personally kills the Core Creature king here, ending the Core threat for good. (Hit Comics 003, 1940)

    Crustmen:

    In one final addendum, I reckon that these Crustmen, who attack the surface as part of a coordinated strike on humanity with a group of hostile Martians, are meant to be the Core Creatures. Given the differences in name and appearance I choose to believe that they are a related but distinct species of hostile sub-Earth humanoid.  (Hit Comics 007, 1941)

  • ALIENS AND SO FORTH ROUND-UP 032

    Aliens (and So Forth) abound!

    Birdmen:

    The Birdmen inhabit Sunev, which is either a planet that orbits perilously close to Earth or a second moon of Earth, and which was supposedly formed out of a piece of our planet which broke away in the distant past. Sunev has never been discovered because of some pseudoscientific gibberish about light rays, but space explorer Zephyr Jones and his assistant Corky Grogan make landfall there while testing out Jones’ experimental rocket ship.

    The Birdmen of Sunev have one of those advanced and peaceful societies that function with the rigidity and ruthlessness of a military dictatorship populated by political naifs. As such, the ambitious Birdman Roudo is able to frame Zephyr and Corky and have them sentenced to death for supposedly collaborating with…

    Parrotmen:

    The Parrotmen! These ancestral enemies of the Birdmen are just kind of caveman versions of them – they don’t even have colourful plumage to justify the name (I know that these images are from a recoloured version but I checked and the original is like this too). Despite the fact that the Birdmen have a roughly Medieval level of technology (castles, steel, swords) they have not yet been able to come up with a way to contend with a bunch of big guys with clubs, and it’s up to Zephyr and Corky to blow them away with the tommy gun that they very sensibly thought to bring along on their space adventure. (Daring Mystery Comics 002, 1940)

    Center People:

    The Center People are one of the many intelligent species that populate the far-off Asteroid Djung. Their king, Goro, has allied with the Djunga King Leon against space heroes Captain Venture and the Planet Princess Zyra. Despite being depicted as spear-wielding ape-men who perform human sacrifice to a pool of lava, they are also armed with a selection of high-tech devices such as Goro’s Mind-Ray Projector, which he uses to briefly compel Captain Venture into his service. This dichotomy is not explored before the Center Person society is devastated by a volcanic eruption. (Master Comics 019, 1941)

    Core Creatures:

    The adventures of sci-fi hero Blaze Barton take place on an Earth ravaged by a freak orbital shift that brought it too close to the Sun in the year 50029 CE (or sometimes 3000 CE or 5029 CE). Blaze and a small human population survived this event by sheltering in a specially-built heat-proof city, and now must rebuild civilization on a radically altered world. 

    One of the first and greatest challenges faced by Blaze et al is the emergence of the underground-dwelling Core Creatures from the great cracks that have developed in the planet thanks to the rapid changes in temperature it has experienced. 

    The Core Creatures, and their king in particular, have an implacable hostility toward the human population, but also indulge in that hoary old trope of being super hot for human women. I do appreciate the fact that they appear to choose their king based on who has the most creepy skull face. (Hit Comics 001, 1940)

    I try and I try to keep these entries at a reasonable four species length, but I am vexed at every turn. Two issues after the Core Creatures breach the surface, Blaze & Co turn the tables and explore the subterranean world, where they encounter:

    Mud Monsters and Rock Men:

    While the Rock Men act as supplementary antagonists to the Core Creatures over the next couple of issues, the Mud Monsters only appear in this single panel. This is a shame, because they are by far the more visually interesting of the two groups. At least the fact that they live in such close proximity to the Rock Men allows us to speculate that they might be related species? That’s kind of fun. (Hit Comics 003, 1940)

    Like so many nonhuman societies, the Rock Men have a monarchy. There are better ways to live, guys!

    Pretty People of the Jewelled Caves: 

    The Pretty People are a bunch of foppish hotties who live in a state perpetual danger between the nations of the Core Creatures and Rock Men, and who survive by playing the two groups off of one another. They are also monarchists. As the most human-looking and least hostile group, these are the ones who the surface humans end up allying with.

    Speaking of alliances, the Core Creature and Rock Man Kings forge one in order to attack the Pretty People and are only driven off thanks to the intervention of the humans and their ray guns. Blaze Barton personally kills the Core Creature king here, ending the Core threat for good. (Hit Comics 003, 1940)

    Crustmen:

    In one final addendum, I reckon that these Crustmen, who attack the surface as part of a coordinated strike on humanity with a group of hostile Martians, are meant to be the Core Creatures. Given the differences in name and appearance I choose to believe that they are a related but distinct species of hostile sub-Earth humanoid.  (Hit Comics 007, 1941)

  • CATALOGUE OF WOUNDS 005

    CATALOGUE OF WOUNDS 005

    More wounds for the Catalogue of Wounds!

    Ace of Space:

    Shot in the left arm during an attempted skyjacking. (Feature Comics 041, 1941)

    the Black Hood:

    As part of Kip Burland’s journey to masked vigilantism he gets shot all to hell and back by the Skull’s minions. The shots we can see happening are all hitting him in the torso, and according to his hermit mentor there were at least eight of them. Sheesh. (Top-Notch Comics 009, 1940)

    Chic Carter:

    Chic takes a bullet to his right arm while contending with the Phantom’s very satanic boss. (Smash Comics 015, 1941)

    the Comet:

    Shot in the left shoulder by a gun-wielding member of an angry mob that is after him. (Pep Comics 004, 1940)

    the Fox:

    Severely whipped and beaten by the Night Riders during his origin. (Blue Ribbon Comics 004, 1940)

    Galahad: 

    Takes a sword blow meant for King Arthur, and while all these bullet wounds and so forth can get a little abstracted, this is a real overhand chop that has to be threatening to hit his lung. Galahad only survives due to Merlin’s magical intervention. (Top-Notch Comics 008, 1940)

    the Green Falcon:

    Takes an arrow to the left shoulder. (Blue Ribbon Comics 013, 1941)

    the Shadow:

    Shot in the left arm by Zevox, aka the Head. (Shadow Comics v1 004, 1940)

    The Shadow’s left arm can’t get a break, as a few issues later it gets a throwing knife to the shoulder. (Shadow Comics v1 007, 1940)

    the Spider:

    I don’t know the precise number of times the Spider is shot here while tanking bullets to scare a gang but it sure is enough to impress his doctor. (Crack Comics 007, 1940)

    A year later, the Spider gets near-fatally shot in the chest by the Crow. (Crack Comics 018, 1941)

    Whiz, King of Falcons: 

    Silver Streak’s animal companion Whiz is struck in the bird-shoulder by a machine gun round. (Silver Streak Comics 010, 1941)

  • CATALOGUE OF WOUNDS 005

    CATALOGUE OF WOUNDS 005

    More wounds for the Catalogue of Wounds!

    Ace of Space:

    Shot in the left arm during an attempted skyjacking. (Feature Comics 041, 1941)

    the Black Hood:

    As part of Kip Burland’s journey to masked vigilantism he gets shot all to hell and back by the Skull’s minions. The shots we can see happening are all hitting him in the torso, and according to his hermit mentor there were at least eight of them. Sheesh. (Top-Notch Comics 009, 1940)

    Chic Carter:

    Chic takes a bullet to his right arm while contending with the Phantom’s very satanic boss. (Smash Comics 015, 1941)

    the Comet:

    Shot in the left shoulder by a gun-wielding member of an angry mob that is after him. (Pep Comics 004, 1940)

    the Fox:

    Severely whipped and beaten by the Night Riders during his origin. (Blue Ribbon Comics 004, 1940)

    Galahad: 

    Takes a sword blow meant for King Arthur, and while all these bullet wounds and so forth can get a little abstracted, this is a real overhand chop that has to be threatening to hit his lung. Galahad only survives due to Merlin’s magical intervention. (Top-Notch Comics 008, 1940)

    the Green Falcon:

    Takes an arrow to the left shoulder. (Blue Ribbon Comics 013, 1941)

    the Shadow:

    Shot in the left arm by Zevox, aka the Head. (Shadow Comics v1 004, 1940)

    The Shadow’s left arm can’t get a break, as a few issues later it gets a throwing knife to the shoulder. (Shadow Comics v1 007, 1940)

    the Spider:

    I don’t know the precise number of times the Spider is shot here while tanking bullets to scare a gang but it sure is enough to impress his doctor. (Crack Comics 007, 1940)

    A year later, the Spider gets near-fatally shot in the chest by the Crow. (Crack Comics 018, 1941)

    Whiz, King of Falcons: 

    Silver Streak’s animal companion Whiz is struck in the bird-shoulder by a machine gun round. (Silver Streak Comics 010, 1941)

  • CATALOGUE OF WOUNDS 004

    More wounds for the wound god!

    American Ace:

    Minor Marvel adventure hero Parry Wade, aka the American Ace, is riddled through the torso and crashes his plane after a dogfight. He gets better. (Marvel Mystery Comics v1 003, 1940)

    Black X:

    Shot in the left shoulder by agents of Vlamir Koran, then nearly dies of exposure while seeking aid. (Smash Comics 001, 1939)

    Black X’s aide Batu gets shot in the left shoulder on his next mission, while Black X himself gets his skull creased by a bullet. (Smash Comics 002, 1939)

    Finally, Black X gets his right arm broken by a guy named Taneo. (Smash Comics 005, 1939)

    Clip Carson:

    Shot in the left shoulder by the dastardly Mister K. (More Fun Comics 068, 1941)

    the Devil’s Dagger: 

    The Devil’s Dagger’s aide Pat Gleason is shot in the right leg by the dastardly Mr H. (Master Comics 015, 1941)

    Jim Dolan: 

    Two-fisted magazine editor Jim Dolan is not only thrown off a bridge to drown but machine gunned on the way down. Thankfully they only get his left shoulder. (Wow Comics 002, 1941)

    Ka-Zar:

    The Golden Age Ka-Zar is covered in shallow cuts as torture. (Marvel Mystery Comics v1 005, 1940)

    A few issues later he gets shot in the (left? side by an unscrupulous hunter. (Marvel Mystery Comics v1 011, 1940)

    And a few issues after that, the same unscrupulous hunter shoots him in the (left?) arm. (Marvel Mystery Comics v1 016, 1941)

    Tiny: 

    The Ragman’s sidekick Tiny is shot in the right arm by a Nazi. (Cat-Man Comics 005, 1941)

  • CATALOGUE OF WOUNDS 004

    More wounds for the wound god!

    American Ace:

    Minor Marvel adventure hero Parry Wade, aka the American Ace, is riddled through the torso and crashes his plane after a dogfight. He gets better. (Marvel Mystery Comics v1 003, 1940)

    Black X:

    Shot in the left shoulder by agents of Vlamir Koran, then nearly dies of exposure while seeking aid. (Smash Comics 001, 1939)

    Black X’s aide Batu gets shot in the left shoulder on his next mission, while Black X himself gets his skull creased by a bullet. (Smash Comics 002, 1939)

    Finally, Black X gets his right arm broken by a guy named Taneo. (Smash Comics 005, 1939)

    Clip Carson:

    Shot in the left shoulder by the dastardly Mister K. (More Fun Comics 068, 1941)

    the Devil’s Dagger: 

    The Devil’s Dagger’s aide Pat Gleason is shot in the right leg by the dastardly Mr H. (Master Comics 015, 1941)

    Jim Dolan: 

    Two-fisted magazine editor Jim Dolan is not only thrown off a bridge to drown but machine gunned on the way down. Thankfully they only get his left shoulder. (Wow Comics 002, 1941)

    Ka-Zar:

    The Golden Age Ka-Zar is covered in shallow cuts as torture. (Marvel Mystery Comics v1 005, 1940)

    A few issues later he gets shot in the (left? side by an unscrupulous hunter. (Marvel Mystery Comics v1 011, 1940)

    And a few issues after that, the same unscrupulous hunter shoots him in the (left?) arm. (Marvel Mystery Comics v1 016, 1941)

    Tiny: 

    The Ragman’s sidekick Tiny is shot in the right arm by a Nazi. (Cat-Man Comics 005, 1941)

  • CATALOGUE OF WOUNDS 002

    CATALOGUE OF WOUNDS 002

    Just which comic book character has taken the most punishment down through the years? join me as we compile the definitive guide to bodily trauma in the super class. 

    Blackhawk:

    Blackhawk must set off an explosion from closer-than-optimal range and ends up getting lightly shredded. (Military Comics 003, 1941)

    Blackhawk’s next two adventures feature him getting whipped badly enough to mark up his torso, by the Black Tigress and the Scavengers, respectively. (Military Comics 004 & 005, 1941)

    Blackhawks:

    Blackhawk stalwart Andre is shot in the back by Nazis and then starts an avalanche with his own body to bury those same Nazis. Though he does survive, Andre is believed to be dead for the next six issues. (Military Comics 003, 1941)

    Blue Beetle:

    Blue Beetle is shot in a gang drive-by while in his civilian identity of Dan Garret. He only survives thanks to an operation to remove the bullet lodged two inches from his heart. Bonus fact: Dan has Type B blood! (Blue Beetle Comics v1 004, 1940)

    Dan Garret’s partner/ the Blue Beetle’s most dogged persecutor Mike Mannigan is a bit of a wound magnet. Here he is getting his skull creased by a bullet while attempting to round up one of the Sphinx’s men… (Mystery Men Comics 018, 1941)

    And here he is getting shot in the right arm. (Mystery Men Comics 026, 1941)

    Congo Bill:

    1941 is a bad year for Congo Bill’s shoulders. First he gets shot in the left… (Action Comics v1 038, 1941)

    … and then he gets a spear thrown clear through the right. (Action Comics v1 041, 1941)

    Dr Fate:

    Inza Cramer – long-time Dr Fate Companion/ eventual Dr Fate herself – takes a bullet meant for Kent “Dr Fate” Nelson by an agent of Mister X and is almost killed. (All-Star Comics 005, 1941)

    the Flash: 

    Jay “the Flash” Garrick gets his skull creased by a bullet while moving slow to avoid risking his secret identity. (All-Flash Quarterly 002, 1941)

    the Patriot: 

    Future Captain America stand-in the Patriot is shot and seemingly killed at the end of his story in Marvel Mystery Comics 024 but at the resolution of the cliffhanger in the next issue he turns out to have sustained a fashionable bullet crease to the skull. (Marvel Mystery Comics v1 024, 1941)

    the Ragman:

    Ambushed and shot up by agents of the Stinger, the Ragman survives thanks to a bulletproof vest, but evidence would suggest that he was shot at least once and possibly twice in the right arm. (Cat-Man Comics 003, 1941)

  • CATALOGUE OF WOUNDS 002

    CATALOGUE OF WOUNDS 002

    Just which comic book character has taken the most punishment down through the years? join me as we compile the definitive guide to bodily trauma in the super class. 

    Blackhawk:

    Blackhawk must set off an explosion from closer-than-optimal range and ends up getting lightly shredded. (Military Comics 003, 1941)

    Blackhawk’s next two adventures feature him getting whipped badly enough to mark up his torso, by the Black Tigress and the Scavengers, respectively. (Military Comics 004 & 005, 1941)

    Blackhawks:

    Blackhawk stalwart Andre is shot in the back by Nazis and then starts an avalanche with his own body to bury those same Nazis. Though he does survive, Andre is believed to be dead for the next six issues. (Military Comics 003, 1941)

    Blue Beetle:

    Blue Beetle is shot in a gang drive-by while in his civilian identity of Dan Garret. He only survives thanks to an operation to remove the bullet lodged two inches from his heart. Bonus fact: Dan has Type B blood! (Blue Beetle Comics v1 004, 1940)

    Dan Garret’s partner/ the Blue Beetle’s most dogged persecutor Mike Mannigan is a bit of a wound magnet. Here he is getting his skull creased by a bullet while attempting to round up one of the Sphinx’s men… (Mystery Men Comics 018, 1941)

    And here he is getting shot in the right arm. (Mystery Men Comics 026, 1941)

    Congo Bill:

    1941 is a bad year for Congo Bill’s shoulders. First he gets shot in the left… (Action Comics v1 038, 1941)

    … and then he gets a spear thrown clear through the right. (Action Comics v1 041, 1941)

    Dr Fate:

    Inza Cramer – long-time Dr Fate Companion/ eventual Dr Fate herself – takes a bullet meant for Kent “Dr Fate” Nelson by an agent of Mister X and is almost killed. (All-Star Comics 005, 1941)

    the Flash: 

    Jay “the Flash” Garrick gets his skull creased by a bullet while moving slow to avoid risking his secret identity. (All-Flash Quarterly 002, 1941)

    the Patriot: 

    Future Captain America stand-in the Patriot is shot and seemingly killed at the end of his story in Marvel Mystery Comics 024 but at the resolution of the cliffhanger in the next issue he turns out to have sustained a fashionable bullet crease to the skull. (Marvel Mystery Comics v1 024, 1941)

    the Ragman:

    Ambushed and shot up by agents of the Stinger, the Ragman survives thanks to a bulletproof vest, but evidence would suggest that he was shot at least once and possibly twice in the right arm. (Cat-Man Comics 003, 1941)

  • CATALOGUE OF WOUNDS 001

    CATALOGUE OF WOUNDS 001

    Among the many things that I have found interesting enough to keep track of over the years is just how many times super-heroes get wounded while going about their business. What does a shoulder look like after it’s been shot a dozen times, for example? If I had been really on the ball I would have also been noting every time someone was knocked out with a blow to the head as well, but we can’t all be perfect.

    Full catalogue here, such as it is. 

    the Angel:

    The Angel chars his own hands at least a bit while escaping from some ropes. (Marvel Mystery Comics v1 008, 1940) 

    The Angel is wounded and probably shot while escaping from an ambush by the Cat’s Paw’s men (Marvel Mystery Comics v1 019, 1941)

    Batman:

    Batman is shot in the left shoulder during an altercation with the Wolf’s men. (Batman Comics v1 002, 1940)

    Shot in the right shoulder by a fleeing crook. (Batman Comics v1 004, 1940)

    While attacking a criminal hideout in a berserker rage, Batman is shot twice in the right shoulder and has a bullet glance off his ribs. (Batman Comics v1 005, 1941)

    Pirate Hook Morgan slashes Batman across the chest and hooks him in the left shoulder. (Detective Comics v1 054, 1941)

    Black Condor: 

    Black Condor is shot in the back by the Sapphire King’s men. (Crack Comics 005, 1940)

    Blackhawk:

    Blackhawk’s arm is non-specifically injured after an attack on Blackhawk Island. (Military Comics 001, 1941)

    the Deacon:

    The Deacon is shot in the right arm by the cops. (Cat-Man Comics 001, 1941) 

    Robin:

    Robin is beaten nearly to death by some gangsters (triggering Batman’s berserker attack above). (Batman Comics v1 005, 1941)

  • DIVINE ROUND-UP 025

    Gods gods gods. 

    Puni, God of Fire: 

    Sea-faring adventurer Lance O’Casey almost gets sacrificed to this fire god by the cannibalistic inhabitants of a tropical Antarctic island before escaping, entering the volcano in question and meeting the other Puni. Not sure how much the volcano-dwelling madman and the actual religion influenced each other, but it must have been at least a little. Also: cool idol.

    God Style: Idol (Whiz Comics 019, 1941) 

    the War God:

    This War God idol functions like one of those hollow dog statues you see at grocery stores, that you put your change in to help raise money for people to get seeing eye dogs (and if that’s not a thing where you live then sorry for the unrelatable analogy), only the money is meant to go to the defense of China against Japanese invasion, and instead of a dog it is a sick-ass god-monster. It’s never entirely clear if this is supposed to be a representation of an actual god or just a marketing gimmick.

    God Style: Idol (More Fun Comics 059, 1940)

     Wotan:

    As was established when he beat up Mars that one time, Merlin the Magician hates war, and seeing as he has a magic cloak and a can-do attitude he sets out to do something about it. His first step is to go back in time and save a couple of young Ancient Britons from being human sacrificed by some Druids. What does this have to do with ending war? No idea, but then again I don’t have a magic cloak so my perspective might just be too mundane to comprehend the intricacies.

    Having reviewed the plan, I must conclude that Merlin just needed a couple of people with no ties who would be grateful enough to him to do whatever he wanted and that Druidic sacrifices were his first thought. Specifically, he asks these young folk to act as peace ambassadors to an unnamed fascist nation in order to undermine the efforts of the war god Wotan, who has been roaming the Earth inciting men to war.

    (It would have been quite thematically satisfying if the two young people had been rescued from being sacrificed to Wotan, and while that might have implicitly been the intent, it’s just not there on the page) 

    The young people are somewhat successful, in that they are immediately killed by a similarly young and idealistic pair of enemy soldiers (and what a progressive fascist nation, to field female soldiers in 1941!) who then become overwhelmed with remorse and swear of war forever, at which point Merlin appears and restores his agents to life – an effective but painful strategy, it seems.

    All this talk of pacifism and understanding between nations draws the ire of Wotan himself, who shows up to kill Merlin and ends up on the end of a killing sword-blow from the magician, making the current score Gods: 0 Merlin the Magician: 4.

    God Style: Real (National Comics 011, 1941)

    Death: 

    This version of Death is bound to obey an artifact known as the Sceptre of Eternity, and as such has been commanded to replace the lost daughter of a guy called the Sheik of Kamroon in the 12th Century, and as such has made off with a present-day woman named Betty Jekil. I’m pretty sure that this was a calculated move, as Betty’s father turns to super-magician El Carim for help, which ultimately results in El Carim trading the Sceptre of Eternity for Betty’s life, which is a pretty good deal for Death.

    God Style: Anthropomorphic Personification (Master Comics 019, 1941)