The Curse of Skeleton Munroe

Category: names

  • GENERIC COSTUMED VILLAIN ROUND-UP 021

    Another truckload of half-baked mooks for your viewing pleasure.

    The otherwise-normal gangsters who have gotten ahold of a piece of superscience and are using it for crime are an important part of the super-hero comic ecosystem. Here is a wonderful example of such in the form of a gang who have access to disintegrator ray pistols and are using them like regular guns during a bank robbery. Fantastic stuff. The Invisible Avenger hits them with a train. (Superworld Comics 002, 1940)

    He may be a mere hold-up man in a bandit mask (surely the lowest tier of costumed villainy until the invention of putting a nylon stocking on your head) but I am very pleased to tell you that this fellow’s real name is Solo Mogart. Also that he eventually gets beaten up by the Raven. (Sure-Fire Comics 002, 1940)

    This fairly nondescript gang of generically foreign spies have access to an invisible fighter plane and the best thing they could think to use it for was smuggling people into the US. Baffling! They make the mistake of tangling with flying cadet Lucky Byrd and end up in the slammer. (Target Comics v1 003, 1940)

    This fellow is pretending to be Rip van Winkle or an analogous long-term sleeper for some reason related to moonshining. Maybe the full plot is interesting enough to be an entry on its own but sadly the extant copy of this comic is missing the first few pages of this story and so I have very little idea what is going on. He gets beat up and tossed in the clink thanks to crusading reporter Phil Manners. (Target Comics v1 003, 1940)

  • MINOR SUPER-VILLAIN 778: THE SKYWAYMEN

    (Super-Mystery Comics v1 004, 1940)

    Over the course of the last few years I’ve really beefed up the amount of images and words I use to describe the minor super-villains I so love, but sometimes you gotta hearken back to the old ways:

    When aviator Sky Smith heads to Alaska to help out his friend Tom Harris with a mysterious problem, he finds that a band of air pirates called the Skywaymen (fantastic name) led by a man named Rolf Calgar (better-than-average name) are trying to drive him off of his land so that they can use it as an air base. Smith proceeds to blow most of the Skywaymen to smithereens using their own deathtrap and delivers Calgar to the authorities before flying off to seek further adventure.

  • MINOR SUPER-HERO ROUND-UP 045

    Ah the super-hero.

    Ace Buckley: 

    Ace Buckley is a time traveller, a subgenre of comic book hero mostly notable for the fact that they have no one to blame for their troubles but themselves. Like most of his peers, Buckley (along with his intriguingly-named companion Toni Stark, whose role in the stories is to get captured and then swan around in minimal clothing while waiting for Buckley to rescue her) flings himself willy-nilly into the hotspots of human history and then murders his way free with barely a though to such things as “causality” or “the grandfather paradox” or “the integrity of the timestream”. (Startling Comics 003, 1940)

    Magic Morro: 

    Some time around 1922, young Jack Morrow and his father are shipwrecked on an uncharted Atlantic island. Proclaimed to be the next prophesied leader of local inhabitants the Utangos, Jack is raised to be a superhuman white jungle guy in the classic Tarzan style, only with all kinds of magical knowledge imparted to him by the former ruler, Tanta Talu. As Magic Morro, he is super strong, immune to fire, possibly bulletproof, can turn himself invisible and move objects with his mind, and those are just the abilities that he demonstrated in his first year worth of adventures!

    (Bonus Parenthetical: despite having a fully magical ruler who can do prophecy and summon lightning and stuff, the Utangos also have a standard issue treacherous witch doctor, who is named Mango! What’s with all the evil Mangos?) (Super Comics 021, 1940)

    Vulcan: 

    Vulcan, the Volcanic Man is the descendant of the Roman god of the same name and shares with him a broad dominion over fire, if not an inclination toward metalworking. He generates heat, can pick up and manipulate flame, is immune to heat and flame and also the forces involved in being blasted out of a volcano in the South Pacific and landing in the United States, is bulletproof in the sense that bullets melt before they can injure him, etc. He also has a radical fire-themed haircut.

    Like a lot of fire-based super-heroes, Vulcan ends up fighting a lot of hapless arsonists who waste all of their best fire-based deathtraps of a guy who can’t shut up about how he used to live in a volcano. (Super Mystery Comics v1 001)

    UPDATE 1 

    Magno:

    Control over magnetism is one of the classic comic book powers and Magno here (not our first Magno and certainly not our last) has the bargain basement version of it: he can pull things toward himself or pull himself toward things, a version of flight that requires enough admin work on the part of the artist that it is eventually rounded up to his just being able to fly outright. He also eventually gets a magnetic anti-bullet force field for a similar reason, I reckon: it’s no fun having to do the admin of Magno disarming every crook in every room he enters individually.

    Also unfortunately falling by the wayside over time is Magno’s power to project his face onto solid objects to vex and annoy crooks and cops alike. Was this meant to be an aspect of his magnetic abilities somehow or just a cool thing he could do? It is never specified.

    Finally, I must note that the somewhat abstract design on Magno’s chest is a representation of a bar magnet, in one of its few victories over the horseshoe magnet on the battlefields of graphic design. (Super-Mystery Comics v1 001, 1940)

  • MINOR SUPER-HERO ROUND-UP 045

    Ah the super-hero.

    Ace Buckley: 

    Ace Buckley is a time traveller, a subgenre of comic book hero mostly notable for the fact that they have no one to blame for their troubles but themselves. Like most of his peers, Buckley (along with his intriguingly-named companion Toni Stark, whose role in the stories is to get captured and then swan around in minimal clothing while waiting for Buckley to rescue her) flings himself willy-nilly into the hotspots of human history and then murders his way free with barely a though to such things as “causality” or “the grandfather paradox” or “the integrity of the timestream”. (Startling Comics 003, 1940)

    Magic Morro: 

    Some time around 1922, young Jack Morrow and his father are shipwrecked on an uncharted Atlantic island. Proclaimed to be the next prophesied leader of local inhabitants the Utangos, Jack is raised to be a superhuman white jungle guy in the classic Tarzan style, only with all kinds of magical knowledge imparted to him by the former ruler, Tanta Talu. As Magic Morro, he is super strong, immune to fire, possibly bulletproof, can turn himself invisible and move objects with his mind, and those are just the abilities that he demonstrated in his first year worth of adventures!

    (Bonus Parenthetical: despite having a fully magical ruler who can do prophecy and summon lightning and stuff, the Utangos also have a standard issue treacherous witch doctor, who is named Mango! What’s with all the evil Mangos?) (Super Comics 021, 1940)

    Vulcan: 

    Vulcan, the Volcanic Man is the descendant of the Roman god of the same name and shares with him a broad dominion over fire, if not an inclination toward metalworking. He generates heat, can pick up and manipulate flame, is immune to heat and flame and also the forces involved in being blasted out of a volcano in the South Pacific and landing in the United States, is bulletproof in the sense that bullets melt before they can injure him, etc. He also has a radical fire-themed haircut.

    Like a lot of fire-based super-heroes, Vulcan ends up fighting a lot of hapless arsonists who waste all of their best fire-based deathtraps of a guy who can’t shut up about how he used to live in a volcano. (Super Mystery Comics v1 001)

    UPDATE 1 

    Magno:

    Control over magnetism is one of the classic comic book powers and Magno here (not our first Magno and certainly not our last) has the bargain basement version of it: he can pull things toward himself or pull himself toward things, a version of flight that requires enough admin work on the part of the artist that it is eventually rounded up to his just being able to fly outright. He also eventually gets a magnetic anti-bullet force field for a similar reason, I reckon: it’s no fun having to do the admin of Magno disarming every crook in every room he enters individually.

    Also unfortunately falling by the wayside over time is Magno’s power to project his face onto solid objects to vex and annoy crooks and cops alike. Was this meant to be an aspect of his magnetic abilities somehow or just a cool thing he could do? It is never specified.

    Finally, I must note that the somewhat abstract design on Magno’s chest is a representation of a bar magnet, in one of its few victories over the horseshoe magnet on the battlefields of graphic design. (Super-Mystery Comics v1 001, 1940)

  • NOTES – JANUARY 2025

    Heaven help me, I looked forward to the 1950s issues of Planet Comics to see what the Gale Allen feature ended up like and boy oh boy do I regret it. It’s one thing to only read comics from 1940, but seeing the improvements to the form after a decade or so makes it hard to go back. But I must soldier on!

    Happy New Year!

    Infographics:

    A conceptual drawing of a spaceship and some speculative facts about space travel c.1940 (Planet Comics 009, 1940)

    Ephemera:

    This is a bit out of order seeing as I have a two week or so buffer of posts most of the time and I write the Notes bits as they occur to me, but a real theme that has emerged as I’ve read the 1940 issues of Planet Comics has been that Fiction house was just repurposing whole stories left and right, including ones that were written and drawn for characters from other comic book companies. To be clear, I don’t think that this was a shady business practice or anything, just that the industry was still new and that almost every book was an anthology title that features were being shuffled in and out of constantly – it’s no wonder that artists were left with finished stories that were no longer wanted from time to time – why not just slap a new name on the hero and publish it?

    With that in mind, I am 100% confident in saying that this first Crash Parker story started life as a Cyclone story over at Quality Comics – the setup of colonizing a new planet after a space race and even the look of the evil Martian king are dead giveaways. Good news for fans of Cyclone, the character who appeared in 4 comics in 1940, I guess. (Planet Comics 009, 1940)

    Honours:

    American pilot Ted O’Neil is given an unspecified medal for bringing down an Axis superweapon. (Prize Comics 004, 1940)

    Names:

    The third case tackled by Fox Features mid tier hero the Eagle is catching a gang of pickpockets, and that gang’s lead is named Ben Dread, which I think is unnecessarily cool. Save the good names for more interesting criminals, I say. (Science Comics 003, 1940) 

    Drawn Without Reference:

    This might just be the bold new look the narwhal have been looking for. (Science Comics 008, 1940)

  • NOTES – JANUARY 2025

    Heaven help me, I looked forward to the 1950s issues of Planet Comics to see what the Gale Allen feature ended up like and boy oh boy do I regret it. It’s one thing to only read comics from 1940, but seeing the improvements to the form after a decade or so makes it hard to go back. But I must soldier on!

    Happy New Year!

    Infographics:

    A conceptual drawing of a spaceship and some speculative facts about space travel c.1940 (Planet Comics 009, 1940)

    Ephemera:

    This is a bit out of order seeing as I have a two week or so buffer of posts most of the time and I write the Notes bits as they occur to me, but a real theme that has emerged as I’ve read the 1940 issues of Planet Comics has been that Fiction house was just repurposing whole stories left and right, including ones that were written and drawn for characters from other comic book companies. To be clear, I don’t think that this was a shady business practice or anything, just that the industry was still new and that almost every book was an anthology title that features were being shuffled in and out of constantly – it’s no wonder that artists were left with finished stories that were no longer wanted from time to time – why not just slap a new name on the hero and publish it?

    With that in mind, I am 100% confident in saying that this first Crash Parker story started life as a Cyclone story over at Quality Comics – the setup of colonizing a new planet after a space race and even the look of the evil Martian king are dead giveaways. Good news for fans of Cyclone, the character who appeared in 4 comics in 1940, I guess. (Planet Comics 009, 1940)

    Honours:

    American pilot Ted O’Neil is given an unspecified medal for bringing down an Axis superweapon. (Prize Comics 004, 1940)

    Names:

    The third case tackled by Fox Features mid tier hero the Eagle is catching a gang of pickpockets, and that gang’s lead is named Ben Dread, which I think is unnecessarily cool. Save the good names for more interesting criminals, I say. (Science Comics 003, 1940) 

    Drawn Without Reference:

    This might just be the bold new look the narwhal have been looking for. (Science Comics 008, 1940)

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 006

    It’s time for more mad and criminal scientists! Round ’em up!

    The fantastically-named Doctor Evecloud has a plan: shrink everyone else on the planet so that he, the only big person, will be in charge. As so often happens, one of his first guinea pigs is a super-hero, in this case the Shark. Things end poorly for Doctor Evecloud. (Amazing-Man Comics 016, 1940)

    This fellow is Dr Scowl and so far we’re sitting at 2/2 great scientist names. Dr Scowl is attempting to dissect Minimidget and Ritty to figure out how his late colleague got them so dang small and he’s not afraid to deploy a highly unsettling chimeric man to do so. (Amazing-Man Comics 025, 1941)

    Professor Zarr breaks the good name streak and it’s entirely in character, as he’s a guy who can’t catch a break: Samson and David bust up his radium-stealing gang, bust up his fortress lair and destroy his Z-Ray machine before he has a chance to even fire the thing. And to add insult to injury, he sets himself on fire while he’s trying to get his revenge. (Big 3 003, 1941)

    Later in the same issue, Samson and David head to Central America and spoil the plans of Dr Kalt, who seems to be Professor Zarr’s non-union equivalent, down to not getting to fire his solar disintegrator and blowing himself up with a grenade he was trying to throw at the heroes. (Big 3 003, 1941)

  • MINOR SUPER-HERO ROUND-UP 001

    Some minor super-heroes I only have a small amount to say about:

    the Wraith:

    The Wraith is a very similar concept to the Spectre: a murdered cop comes back to mete out justice. They even have the same white/ green colour scheme, only reversed. A few things about the Wraith that sets him apart: though he does have some general ghost powers his main trick is possession, he is limited to the hours between midnight and dawn, and he has weird gross arms. A major difference between him and the Spectre is that whereas the latter broke up with his fiance the minute he became a dead guy, the Wraith is all about the romantic possibilities of being a ghost, as seen in the second panel above where he seems to be erotically passing through a nude woman. (Mystery Men Comics 027-031, 1941-1942)

    Dr Hypno: 

    Dr Hypno, “psychologist, chemist, hypnotist and criminologist” develops a technique for temporarily placing his mind into an animal and lucky for him there’s always one handy when he sees a crime go.(Amazing-Man Comics 014-021, 1940-1941)

    Dash Dartwell, the Human Meteor:

    Like a surprising number of other Golden Age speedsters Dash Dartwell (who incidentally has the most on-the-nose name I have seen in a long time) gets his powers from his teacher, in this case one Dr Moss. Dartwell remains a student at “Dravrah University” so his adventures hew closer to those of a college sportsman with lots of unscrupulous gamblers attempting to influence the results of sporting events between Dravrah and their rival Elay. Also, Dartwell’s powers wear off pretty quickly so he’s constantly popping Metabo-Accelerater pills while he messes up college track statistics for everyone. (Amazing-Man Comics 021, 1941)

    Tommy the Amazing Kid:

    Amazing-Man already had a cool sidekick named Zona Henderson but I guess Robin or some other kid sidekick was a bit too popular because she was replaced with her younger brother Tommy, who was hiding under a couch when Aman got a power boost and was left with enhanced strength and the ability to fly. He’s a little wiener who says things like “jumpin’ jellybeans!” all the time. It’s a real downgrade. (Amazing-Man Comics 023-026, 1941-1942)

  • MINOR SUPER-VILLAIN 460: THE IRON DUKE

    (Mystic Comics v1 003, 1940)

    Just a gang boss running an arson scheme, but a particularly ruthless one with a particularly great name.

    Having a cool name doesn’t help you when a couple of brothers rock up with their super-powered rubber robot. Still, the Iron Duke! What a name!

  • MINOR SUPER-VILLAIN 460: THE IRON DUKE

    (Mystic Comics v1 003, 1940)

    Just a gang boss running an arson scheme, but a particularly ruthless one with a particularly great name.

    Having a cool name doesn’t help you when a couple of brothers rock up with their super-powered rubber robot. Still, the Iron Duke! What a name!