The Curse of Skeleton Munroe

Category: unofficial name

  • MINOR SUPER-VILLAIN 349: THE GHOST KILLERS

    (Master Comics 012, 1941)

    Maybe someday I’ll wish that I had started out putting all of the various gangs of masked Western outlaws in group posts like the generic villains or mad scientists. But maybe not, because the major difference between those three groups is that the other two are par for the course in a super-hero comic while masked outlaws are frequently the only interesting thing about a Western comic.

    Anyway: the Ghost Killers (unofficial name – they are hard to find and they kill witnesses) are fun because they are made up of the remnants of the White Arrow’s gang and achieve their ghostly status by operating out of the town jail, coming and going via some loose bars until Marshal Buck Jones gets wise and slaps leather, rendering one of them and actual ghost and sending the other two to big boy jail.

  • MINOR SUPER-VILLAIN 338: THE BANDIT FORCE

    (Master Comics 004, 1940)

    This is a simple one because it’s simply a matter of scale, plus the fact that everyone involved is wearing a stylish purple cloak/ robe combo. A mass of bandits loot arsenals across the Eastern US, stealing tanks, artillery and armoured cars. Panic ensues!

    Soon enough, the band makes its goals known with a bold attack on that sweetest of targets: Fort Knox. And they almost get away with it! They actually have the gold loaded up and are speeding away before second-rate Fawcett character Master Man shows up and absolutely ruins everyone’s day.

    And of course the leader of the pack turns out to be the unnamed altruistic banker who somehow manages to sit in on every meeting about how to deal with the situation. What a surprise!

    ADDENDUM: I absolutely forgot to mention the most notable if underplayed thing about these guys: they use golden bullets for some unstated reason. A bizarre choice for a buncha gold thieves!

  • MINOR SUPER-VILLAIN 338: THE BANDIT FORCE

    (Master Comics 004, 1940)

    This is a simple one because it’s simply a matter of scale, plus the fact that everyone involved is wearing a stylish purple cloak/ robe combo. A mass of bandits loot arsenals across the Eastern US, stealing tanks, artillery and armoured cars. Panic ensues!

    Soon enough, the band makes its goals known with a bold attack on that sweetest of targets: Fort Knox. And they almost get away with it! They actually have the gold loaded up and are speeding away before second-rate Fawcett character Master Man shows up and absolutely ruins everyone’s day.

    And of course the leader of the pack turns out to be the unnamed altruistic banker who somehow manages to sit in on every meeting about how to deal with the situation. What a surprise!

    ADDENDUM: I absolutely forgot to mention the most notable if underplayed thing about these guys: they use golden bullets for some unstated reason. A bizarre choice for a buncha gold thieves!

  • MINOR SUPER-VILLAIN 311: THE GOLD LEECHES

    (Red Raven Comics 001, 1940)

    The Gold Leeches are not terrifically interesting villains, but there are precisely two interesting things about them and that’s enough for me. Uninteresting preamble: Zeelmo, the Gold Leech (unofficial name) is a gold-obsessed gang boss with a few super-scientific gadgets (the Gazegrapho Machine for remote  viewing and the Trembling Death gas which kills via accelerated aging) and a birds-and-skeletons decorating motif that I wish had come up more often.

    Zeelmo attempts to recruit B-tier Golden Age Marvel hero the Red Raven as a minion and ends up chucked into the Trembling Death gas and then blown up for his efforts. That’s interesting thing 1, by the way: being the only Golden Age foes of the Red Raven.

    Interesting thing 2 is that Ratoga, one of Zeelmo’s lieutenants, immediately takes over his organization as Gold Leech II (name still unofficial) and I love it. I know that it can be a bit of a slippery slope from “what happens to the villain’s organization when to villain is killed?” or “who builds all those villain hideouts?” to deeply unfun comics about logistics but I love this sort of thing – more second fiddles should step up like this. 

    Anyway, Ratoga gets smothered by Red Raven in a huge pile of gold.

  • MINOR SUPER-VILLAIN 277: THE MASKED CHIEF

    (Marvel Mystery Comics v1 020, 1941)

    This here is the Masked Chief, at least according to the caption boxes (welcome to the unofficial name club, fella), a fairly standard masked gang boss enhanced by several factors of variable wildness. First and least: he is yet another in the long line of Human Torch foes who choose to use arson as their  modus operandi. Sure he’s not specifically challenging the Torch, but he must know that he’s employed by the city, right? The Jim Hammond identity is basically unused – even his partner on the police force calls him Torch for heaven’s sake.

    Secondly, New York Mayor Fiorello La Guardia, though unnamed, is a major secondary character in this story. Fun in and of itself, but La Guardia is convinced (with some encouragement from the Masked Chief) that the attempt to ransom the city via arson is the work of recently eliminated corrupt NY politicians. Which means, unless this was a very specific reference that I couldn’t find, that Tammany Hall is the suspect? Whee!

    Thirdly, and more perplexing than fun, the Human Torch is insanely mean to Toro throughout this story. Just a complete asshole. I’m not the world’s foremost Golden Age Human Torch expert but it seems wildly out of character for him – I guess we’ll see if I’m right about that going forward.

    And finally: the Masked Chief is not, in fact, the 1941-era successor to Boss Tweed but rather the escaped convict that the Human Torch and Toro were hunting when the story began, a man with the fairly excellent name of Hawk Rivers.

  • MINOR SUPER-VILLAIN 276: THE INVISIBLE SLAYER

    (Marvel Mystery Comics v1 019, 1941)

    There’s a bit in the introductions to the Top 10 anthologies in which Neopolis mayor John Q. Public lays out the exponential propagation of super-heroes, -villains, -pets, -monsters and so forth that takes place in a comic universe that I think of often as I read through these old adventures. Heroes inspire sidekicks and imitators; their enemies build robots and create doppelgangers to counter them, etc, until you have superhumans everywhere. 

    There’s one thing that isn’t brought up in that intro that absolutely contributes to the proliferation of the extranormal in a super-hero universe: any friend, family member or acquaintance (and especially any old college classmate, for some reason) is highly likely to either become a super-villain or to be targeted by one. Out of universe, it is of course an easy way to bring the hero in on a case, but in-universe: what a wild series of coincidences!

    In this case, we find Professor Zog summoned to the side of his old college pal Sir John Chadwick, who has seen almost his entire family killed by a mysterious set of floating hands in recent weeks. Zog is of course a bro and immediately flies to England to solve this problem via Applied Robot Violence. The first battle between Electro and the Invisible Slayer ends in a robo-defeat, but Zog manages to shoot the killer and follows its trail of blood to…

    The nearby mansion of Basil Drake, who turns out to be behind the whole thing to such a degree that one must wonder about Sir Chadwick’s powers of observation. Drake’s mansion contains a herd of gorillas, for heaven’s sake. His motivation for five murders and many more attempteds is that Chadwick’s daughter sensibly rejected his marriage proposal, which is, I must say, a stupid reason to delve into super-villainy.

    And of course even after Drake bumps himself off rather than be captured we must deal with the Invisible Slayer itself, or himself, as it turns out, because the Slayer is in fact Drake’s servant Chandi, cast as a monster due to his size and race.

    A story featuring disembodied hands and herds of gorillas, ruined for me by racism and misogyny. I hope you’re happy, Basil Drake.

  • MINOR SUPER-VILLAIN 269: THE BRAIN OF PROFESSOR DONAIRE

    (Marvel Mystery Comics v1 015, 1941) 

    I must admit that I was predisposed to give Professor Donaire the benefit of the doubt, given that where I’m from a donair is a delicious late night drunken street food. But he didn’t need it! Even with a non-snack-based name, Prof. Donaire would be a terrific villain.

    Having said that: Prof. Donaire is a real dummy. He suffers from exactly the same failure of imagination as our old pal Python: that nobody would bother to investigate the nearby vicinity when large numbers of corpses are found in quick succession.

    But the similarities to Python don’t end there! Like Python, Donaire lives in an old stone structure (a temple rather than a castle, buts still) retrofitted with a modern lab, has a big bald goon with a K name (Karlo to Python’s Kreeper) and the corpses he’s dumping are sans brain.

    Unlike Python, Prof Donaire has no interest in the brains of his victims. No, he’s a body thief. He’s scooped out his own brain and put it in a jar and now can control five seperate bodies on the 40s equivalent of a Local Area Network. And as always with any kind of body part thief, Donaire is just salivating at the thought of adding a toned super-hero bod to his collection.

    Luckily for the Angel, merely having the bodies of a bunch of athletes does not grant Donaire the reflexes or fighting abilities of their original owners. Likewise, being able to mobilize four bodies for a melee doesn’t convey the ability to coordinate their attacks. The Angel is perfectly fine.

    All good things come to an end, however, and Professor Donaire learns a bit too late the primary rule of having an disembodied brain: don’t just, like, put it on a shelf or other easily accessed location in a glass jar. In this particular case, Donaire ends up setting his own lab (and therefore brain) on fire but the Angel would have been completely justified in nailing it with a jump-kick.

    In conclusion: the Brain of Professor Donaire should absolutely be BRUNG BACK.

  • MINOR SUPER-VILLAIN 265: THE MAD DOCTOR

    (Marvel Mystery Comics v1 009, 1940)

    This one, while not being particularly spectacular as a whole does contain a lot of fun elements. Let’s count them off!

    We open on our hero one a one-issue trip to Europe (1) where he pooh-poohs the local superstitions (2) about a castle full of vampires who steal young women (3).

    The Angel – for it is he who pooh-poohs – quickly gets mixed up in an attempted vampiric abduction and, surprise surprise, the guy isn’t actually a vampire at all (4). A shame, because I love it when vampires are wretched little weasels instead of cool guys in evening wear.

    It turns out that the supposed vampire clan is actually a front for an unnamed mad scientist – “Mad Doctor” is a captions-only unofficial name (5) – who is kidnapping the young women for use as test subjects (6) in his mind-swapping machine (7) and he intends to place his latest victim’s mind into the body of a gorilla (8).

    Lucky for the hapless fraulein, the Angel shows up, there is a fracas and the whole place ends up exploding (9).

  • MINOR SUPER-VILLAIN 259: THE POWER STEALERS

    (Hit Comics 008, 1941)

    I gotta say: I really like these guys. Now, obviously they’re stinkers of the highest order – their plan involves siphoning all electrical power in the US until they are paid an unspecified amount of big bucks or possibly even placed in charge – but when you spend a little (or a lot of) time thinking about supercrime in a super-hero universe you get opinions about these kinds of things. If these guys had developed this technology I’d have something to say about the risk/reward of crime vs commercial application, but they’re clearly a bunch of criminal goons and probably stole it, so using it for crime makes sense!

    Further, they are genre-savvy enough to recognize Hercules as the only super-hero in their particular pocket of the Quality Comics proto-universe. Setting out to preemptively take care of the super-opposition never actually works, but I always appreciate the effort involved.

    (also I love that they call Hercules a hick. So often the little interesting details about a character fall by the wayside – it’s great that Hercules is consistently the super-hero from the country)

    The guy in purple is a bad liar.

    The guy in green is a loveable jerk.

    The gang of shirtless goons is everything I could wish in a bunch of cannon-fodder henchmen, down to the guy with a knife clutched in his teeth.

    Finally (well, for my purposes. Finally finally, they get beat up), they actually have a plan! They manage to chuck Hercules into quick-drying cement and cheekily make him into a statue to be displayed on their front porch! And he’s there for weeks! Very good job, boys.

    (though if they hadn’t chiseled off all that extra cement then maybe he wouldn’t have managed to get free. Food for thought, dead fictional men)

  • MINOR SUPER-VILLAIN 190: THE ELECTRICAL WIZARD

    (Crack Comics 007, 1940)

    This is a weird guy. I’m not entirely sure what his deal is, to be honest. He’s developed some sort of revolutionary hydroelectric generator and some sort of lightning projector and claims that they are “useless commercially” but doesn’t really outline why. He extorts men with the last name Garr for some reason. I mean, it seems like it should be that the Garrs all got together and quashed his funding because he threatened their own business and now he’s getting revenge. Or maybe he’s the black sheep of the Garr family and now he’s eliminating everyone else to inherit their monies. The guy needs just a bit more motivation!

    Drowned by Madam Fatal.