The Curse of Skeleton Munroe

Category: science zombies

  • MINOR SUPER-VILLAIN 838: DR DREAD

    (Top-Notch Comics 008, 1940)

    After Harley Hudson perfects his muscular coordination technique and becomes the Firefly after two years of hard study, his first order of business is to move to New York City to find a job, because it’s hard to fight crime on an empty stomach. Plus NYC is the place to be for super-heroics and super-crime. Case in point: the very first job ad that Hudson follows up on turns out to be criminal scientist Dr Dread (unnamed in his first appearance), who is acquiring experimental subjects with a simple notice in the papes.

    Dread’s experiments involve “mechanical brains” that somehow mutate their recipients into huge goblinoid creatures (called the Green Men even though they trend more grey-brown) once implanted – the details are fuzzy at best. He believes that Hudson (and reporter Joan Burton, also unnamed this ish) have the fortitude necessary to be the Adam and Eve of an improved Green Man species, with which Dr Dread will take over the world.

    Luckily for Hudson/ unluckily for Dr Dread, the operation requires a period of complete darkness, allowing Harley to switch to his Firefly persona and begin beating some Green Man ass.

    At this point, it’s all over for Dr Dread – even the late-game addition of a mutated primate named Mongo does little to slow down the muscularly coordinated hero. Mongo goes out the window and the world is poorer for it.

    Indications at the end of that first Dr Dread story are that he escapes, but Thrilling Comics 009 finds him about to be executed for his crimes. After he is electrocuted, his body is collected by a henchman – presumably Selig, his assistant from his first appearance and also a rare example of a mad scientist’s assistant who doesn’t end up dead by the end of the adventure.

    Somewhat coincidentally, not long after Selig has hauled Dr Dread’s corpse away than the district attorney who prosecuted him is attacked and killed by a couple of walking corpses, who then spontaneously deanimate, leaving both a mess and a mystery in the middle of what was formerly a nice restaurant. 

    The mystery is solved when Joan Burton is kidnapped by some more walking corpses and spirited away to a remote castle, where she finds Dr Dread, alive and well. It turns out that he merely drank a potion that made him immune to being electrocuted – if the comic book justice system wants to keep on using capital punishment, they really are going to have to start treating villains like a superstitious peasant treats a suspected vampire: beheading the corpse is a minimum requirement to keep those suckers in the ground.

    Dr Dread is of course using his walking corpses to get revenge on those responsible for his capture and sentencing: the District Attorney (RIP), Joan, the Firefly and Judge Grayson. To that end, he locks Joan and the Firefly in a room with some kill-crazy corpses and then leaves to do something else, in classic super-villain deathtrap fashion.

    The Firefly makes use of his track and field experience to pole vault himself and Joan out of this sticky situation, leaving the kill-crazed corpses with nobody to murder. Thus, when Dr Dread comes back to admire his handiwork he instead finds himself as the target of their attack. He doesn’t make it.

    JUDGE AND JURY REVENGE KILLER SCORE: 1/4

  • MINOR SUPER-HERO ROUND-UP 050

    Novelty Press character round-up, more like.

    the Chameleon:

    An unnamed master of disguise (throughout his 1940 appearances, at least) who dispenses vigilante justice on an ad hoc basis, the Chameleon’s major distinction is that his name is always written in cursive. Other than that: he’s got a chauffeur/sidekick (Slim) and a bumbling police nemesis (Inspector Parks) and somehow manages to simultaneously be one of those heroes who is wanted by the law and whose identity and address are just kind of common knowledge. (Target Comics v1 006, 1940)

    the Blue Zombie:

    “Fantastic Feature Films” was a strip that ran in the first couple of years of Target Comics, with the same conceit as Ed Wheelan’s Minute Movies: that the stories being presented were films in which the were being portrayed by a pool of fictional actors – the titular Blue Zombie of this feature, for instance, was played by Orson Black, a Boris Karloff-style Man of a Thousand Faces. This is a fantastic fictional conceit and I am surprised that it hasn’t cropped up more over the years.

    In the fictional movie The Blue Zombie, Bolshemanian scientist Igor Zamoisky rebels against his country’s warmongering dictator and heads to the neighbouring country of Coreland in order to put his scientific discoveries to use in thwarting a Bolshemanian invasion. Discovering a lost Bolshemanian battalion that succumbed to the harsh Corelian winter, he attempts to restore one of them, his old friend Nicholas Samousk, to life. Instead of a restored Samousk, his experiment produces a bright blue zombie version of his friend who responds to his mental commands but cannot think for itself. Zamoisky restores the rest of the battalion in a similar fashion and uses them to crush the Bolshemanian invasion of Coreland, then sets off with his zombie army to free his homeland. 

    Obviously describing a one-off like the Blue Zombie as a super-hero is a bit of a stretch, but a) he’s not that far off of the Purple Zombie in his origin and general deal, b) I wanted an excuse to talk about the fictional-actors-in-fictional-film conceit and c) the Blue Zombie is a really good name. (Target Comics v1 006, 1940)

    the Target: 

    It’s always fun when an old-school anthology comic book gets a character to match its name fairly late in the game and to prove my point here’s the Target, showing up in the tenth issue of Target Comics.

    The Target makes his debut with a big advertising push to really get the word out that he is out to crush crime in his version of NYC: full page newspaper ads, messages on the radio, threatening telegrams sent directly to crooks… at one point a lady calls that number that used to tell you the correct time and a recording of the Target tells her to keep her nose clean. It’s really the opposite of the modern Batman as Urban Legend school of superhero mystique.

    The Target’s gimmick is also Batman adjacent: like 50s 60s 70s whichever era’s Batman first justified the yellow circle on his chest as a bulletproof target for crooks to aim at, the Target is running around with a literal target painted on his chest (and back) because he has a bulletproof leotard on underneath. Just why the fact that his legs are unprotected is a) necessary and b) emphasized is never really addressed.

    Finally, the Target has a thematically appropriate calling card, a dart. We’ll see how long he keeps using it for. (Target Comics v1 010, 1940)

    the Targeteers:

    The more astute readers among you might have noticed that I didn’t really go into the actual origin of the Target in his own entry, and that’s because it’s tied in with that of his sidekicks the Targeteers and so we’re covering them all at once.

    So: Niles Reed is a brilliant but aimless metallurgist whose only relative, brother and New York City District Attorney Bill Reed, is framed for murder and scheduled to be executed at Sing Sing.

    Niles dons a domino mask and attempts to bust Bill out during his final prison transfer but the guards manage to hit Bill during their escape. After a heartfelt “why me?” Bill dies and Niles buries him in an unmarked grave, which means that he’s still considered to be at large, an evocative detail that I had hoped would lead to something like Niles hinting that the Target is actually Bill to throw suspicion off of himself and flush out the crooks who framed him, it never really seems to come up again.

    This would ordinarily be the point in an origin story in which the costume would come into play, there’s one more step to the Target’s origin and that’s the Targeteers.

    See, Niles is wandering the streets at night, trying to figure out just what he can do in the face of an uncaring world in which innocent district attorneys are gunned down in the street for merely trying to break jail, when he runs off some thugs who are attempting to kill or at least maim two teenage boys, Dave and Tommy. It turns out that the kids are both orphans who also hate crime because the crooks had already killed their father (well, one father and one unofficial adopted father, but why get technical).

    Having two young wards who love to talk about getting real beefy and wiping out crime is the final catalyst for Niles, who remembers that he has some superscientific bulletproof material and three super-hero costumes just lying around, and since the three were playing darts when they came up with the idea the whole endeavour ends up being dart and target themed (and as this is possibly my favourite style of generic supersuit it’s nice to see three people running around in it at once).

    The two lads collectively go by the Targeteers, which is a nice change of pace from teen sidekicks who just go by their own names. Finally, according to some dialogue later in the comic the jailbreak, ad hoc funeral, befriending of the boys, making costumes and the initial Target adventure in the previous issue (including the entire publicity blitz) all take place in about a week, which is very efficient. (Target Comics v1 011, 1940)

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 014

    Don’t bother asking to see their degrees.

    This unnamed scientist has been kidnapping preteens and changing them into hulking brutes via some pretty fantastical brain surgery. He of course gets his ass fatally handed to him by the Red Panther but not before he goes on about producing a new super race and as always I have to question your devotion to science if you think that your physical alterations to these kids are going to be passed on. Who are you, Lamarck? You’re going to be performing brain operations on babies all day every day. (Jungle Comics 009, 1940)

    Von Blumb is a scientist who is saved from death and treated well by Camilla in her Lost Empire, then heads off into the wilderness to further his research. When he doesn’t return after a few weeks, Camilla and Sir Champion head out to check on him and he repays their consideration by capturing them and subjecting them to his reducing serum and adding them to his collection of unwilling subjects. Long story short, they get loose, defeat his pet spider in gladiatorial combat and he gets squashed by a rock. (Jungle Comics 012, 1940)

    Von Lohfer is a scientist with a grudge against John D Rockefeller stand-in J B Rockland, who called him a fake and ruined his life. But if Rockland was claiming that von Lohfer was unable to mind control a bunch of cops into doing his bidding he was dead wrong, because that’s just what he does until he is ultimately stopped by Quicksilver. (National Comics 005, 1940)

    Dr Morbidd has a great name and a really remarkable facial deformity, and he’s been using science to raise people from the dead to do his bidding. This is all solid stuff but it doesn’t amount to much actual super-villainy. There’s some allusion to Morbidd’s science zombies being sent out to do murders but the major thing he seems to be interested in is being a real creep to this one young woman he has captured. It would be quite narratively satisfying if he met his end at the hands of his own creations, but sadly he gets his head blown clean off when Merlin the Magician reflects his own death ray beam back at him. (National Comics 005, 1940)

  • MINOR SUPER-VILLAIN 695: ZAN

    (Planet Comics 001, 1940) 

    Zan lives on the far-off planet Volcus and uses the energies of its magnetic core to power his spaceship fleet and capture yet more spaceships. And why does he do this? Why, so that he can turn their crew into science zombies and eventually amass an army large enough to conquer the universe!

    (he also has this one lady with him at all times and I’m not sure what her role is exactly because she does not utter a single word throughout the comic. Is she his lieutenant? His girlfriend? A different story might have revealed that she was the real mastermind all along but no dice. She just hangs out behind him in her slinky dress and touches his shoulders)

    Zan’s piracy is very concerning to the Solar Congress, and so they deploy the Solar Force, under the command of Captain Nelson Cole and his little pal Lieutenant Bud. Too bad for them that their ships are made out of the same stuff as all of the missing ones were: they are immediately swept away to Volcus to be zombified.

    Zan’s whole plan seems to hinge on the unstoppable nature of his science zombie armies, but if I’m honest they aren’t as big a threat as he lets on. For one thing, they seem to operate like units in a strategy game in that if they’re not being explicitly directed then they just keep on doing what they were last ordered, including marching forward into a pit and just standing around. Does Zan believe that he and his ladyfriend have the wherewithal to control entire armies of these guys on the fly or is he going to start recruiting elite Starcraft players to his side soon?

    Zan is ultimately rounded up after Cole and Bud manage to capture the paralysis ray that Zan himself had in reserve specifically to counter his armies if they went haywire. Heckuva way to find out that your contingency plan was viable, fella.

    It’s nice that they let Zan and his gal pal share a cell, but I’m not sure if she’s as into him as she once was.

  • MINOR SUPER-VILLAIN 695: ZAN

    MINOR SUPER-VILLAIN 695: ZAN

    (Planet Comics 001, 1940) 

    Zan lives on the far-off planet Volcus and uses the energies of its magnetic core to power his spaceship fleet and capture yet more spaceships. And why does he do this? Why, so that he can turn their crew into science zombies and eventually amass an army large enough to conquer the universe!

    (he also has this one lady with him at all times and I’m not sure what her role is exactly because she does not utter a single word throughout the comic. Is she his lieutenant? His girlfriend? A different story might have revealed that she was the real mastermind all along but no dice. She just hangs out behind him in her slinky dress and touches his shoulders)

    Zan’s piracy is very concerning to the Solar Congress, and so they deploy the Solar Force, under the command of Captain Nelson Cole and his little pal Lieutenant Bud. Too bad for them that their ships are made out of the same stuff as all of the missing ones were: they are immediately swept away to Volcus to be zombified.

    Zan’s whole plan seems to hinge on the unstoppable nature of his science zombie armies, but if I’m honest they aren’t as big a threat as he lets on. For one thing, they seem to operate like units in a strategy game in that if they’re not being explicitly directed then they just keep on doing what they were last ordered, including marching forward into a pit and just standing around. Does Zan believe that he and his ladyfriend have the wherewithal to control entire armies of these guys on the fly or is he going to start recruiting elite Starcraft players to his side soon?

    Zan is ultimately rounded up after Cole and Bud manage to capture the paralysis ray that Zan himself had in reserve specifically to counter his armies if they went haywire. Heckuva way to find out that your contingency plan was viable, fella.

    It’s nice that they let Zan and his gal pal share a cell, but I’m not sure if she’s as into him as she once was.

  • MINOR SUPER-HERO ROUND-UP 029

    They’re trying, bless ’em.

    Hydroman:

    I was going to say that much levity has been mined from Hydroman’s origin over the years, but realistically this guy is obscure at best. Some levity has been mined from Hydroman’s origin over the years. Is it deserved? Certainly.

    Scientist Harry Thurston is having fun mixing up chemicals (specifically water, alcohol and sulphuric acid, though there is some speculation that there might have been some mystery residue in the glassware used) and manages to get some on his hand, which promptly turns to water. In a panic, he calls his friend Bob Blake over to help, and when Bob arrives, fellow scientist Tom Kinsman dumps an entire bucket of the mixture over him like they’re all in a dang slapstick comedy.

    They manage to counteract the formula, at which point Bob agrees to have the formula injected into him, and while this works as comic book science (if a big splash turned me to water, surely an injection will allow me to control the process! Because it’s deliberate and thus more scientific!), surely by all other metrics it is an insane decision. What’s to say, for instance, that an injection won’t merely turn all of your blood or veins to water, killing you?

    Against all odd, the injection works and Bob Blake decides to use his newfound power to fight the wave of crime that is plaguing NYC. To go with his new role, Blake adopts a new moniker – Hydroman – and makes a super-hero costume in perhaps my favourite way, by scraping up all of the random crap in Harry Thurston’s lab.

    By issue 2, Hydroman gets what only I think of as his iconic look, a baggy suit of bulletproof Translite. It’s objectively kind of dumb looking but also… kind of great? It might be the combination of the leather pilot’s helmet and the riveted brass collar but the overall effect is very cool and retrofuturistic. Plus the transparent effect really plays well with Hydroman’s whole water theme. Finally, note that Hydroman’s assistant/ girlfriend Joyce Church is also wearing a bulletproof suit under her coat and I must commend him for being the rare Golden Age super-hero who thinks to distribute such protective super equipment to his civilian aides. (Reg’lar Fellers Heroic Comics 001, 1940)

    Update 1941 

    the Purple Zombie:

    Doctors Hale and Malinsky are partners, but while Hale was working to prolong human life, Malinsky was taking his research and using it to create an army of the undead in order to take over the world. His prototype is Zoro, the Purple Zombie, and once his zombification tech is proven to work (and once Hale starts mouthing off a bit to much), Malinsky decides that things might run a bit smoother if it was just him and the zombie and bumps off Hale.

    Unfortunately for Malinsky, some quirk of the zombie technology has made Zoro 1) amoral 2) bulletproof and super strong, and 3) loyal only to Hale, and so he makes short work of not only his erstwhile master but also his three foreign investors.

    Zoro is captured by the police and scheduled for an execution that hits a slight hitch when it turns out that in addition to bullets the Purple Zombie is immune to electricity (he also turns a more purpley purple when electrocuted!). Stymied, the authorities agree to release Zoro into the stewardship of Dr Hale (who survived the murder attempt, by the way). The Purple Zombie is not so much a hero as a gun that Hale points at people and situations, but as a pair they basically fit the brief. (Reg’lar Fellers Heroic Comics 001, 1940)

    Hyper the Phenomenal:

    Visually, Hyper the Phenomenal is great. I really like the… well “retrofuturistic” is the best description of it but of course at the time it was just futuristic. I really like his look, particularly what I assume is a breastplate since it seems to be separate to the shirt – there aren’t enough non-aquatic super-heroes with the courage to wear a big scallop shell as armour.

    Hyper is really the oddly-named Don-Vin, a scientist who has some sort of affiliation with the US Secret Service, either as an official agent or just a helpful pal. His main tools in the fight against evil are his Neogas Helmet that allows him to fly (plus is has a nifty two-way radio inside) and his Magno-Hydro Gauntlets, capable of both magnetic attraction and repulsion and with which he can both perform feats of superhuman strength (equivalent) and deflect incoming bullets.

    I chose the cover image above because it’s probably the most dynamic and interesting view available, due to the unfortunate fact that in Hyper the Phenomenal’s sole outing he does very, very little of note. His adventure on the Isle of Arunta was serialized over two issues and for fully half of that time (and somewhere between 1 and 2 days in-story), Hyper stands in front of a steel wall using his gauntlets to prevent a crushing room deathtrap from killing his ally Agent 2Y. A heroic act, to be sure, but not a visually interesting one. And since the first quarter of the story was devoted to setting up the action, Hyper only gets the final quarter to really strut his stuff, and even then he probably only gets the job done because the villains had oppressed the island’s inhabitants enough to start a rebellion. A poor showing indeed, Don-Vin. (Hyper Mystery Comics 001, 1940)

    Kaänga:

    Run-of-the-mill Tarzan clone who was orphaned in the jungle at a young age and whose Jane equivalent is named Ann Morgan. Kaänga’s only real point of interest is the umlaut on his second a, but he has close to 200 appearances over the years so I’m sure we’ll be seeing more from him. (Jungle Comics 001, 1940)

  • MINOR SUPER-VILLAIN 515: DR ZORKA

    MINOR SUPER-VILLAIN 515: DR ZORKA

    (Blue Bolt v2 002, 1941)

    Dr Zorka is a probably-mad scientist who gets up to experiments in reanimating the dead on a small island off the coast of Cuba, like Dr Bruno Varoz before him. Unlike Dr Varoz, Dr Zorka has no overt intention of unleashing his creations on an unsuspecting populace.

    It’s too bad for him, then, that this is a Sergeant Spook comic and in a Sergeant Spook comic the dead are likely to, for example, make a long journey North to Ghost Town in order to recruit the Ghost Law for your Crimes Against Ghosts. Which is exactly what happens when Dr Zorka attempts and fails to reanimate the corpse of a man named Kola.

    It’s at first unclear why Kola has such a problem with Zorka if his mortal shell is not in fact shambling around on its own but once they (and Dr Sherlock) arrive on the island everything becomes clear. While the the bodies of Zorka’s subjects are animated their spirits are doomed to wander the Earth as something much closer to a traditional ghost than Sergeant Spook and his contemporaries.

    Further, Dr Zorka has developed technology that allows him to see ghosts and a chemical that theoretically is able to destroy them but is not tested because Zorka is a Classic Nerd and unable to throw worth a damn. This is big stuff! And as with all of the other game changing revelations about the nature of life and death that occur in Sergeant Spook comics it is forgotten once the immediate threat is over and done.

    But no, the fundamental nature of the relationship between humanity and its dead is not altered, ushering in a new era of peaceful coexistence between all sentient beings. Instead Dr Zorka releases a gorilla in a futile last ditch attempt to kill what turn out to be three gorilla-proof ghost and is left to undo his zombifications under the watchful eye of Kola.

  • MINOR SUPER-VILLAIN 453: PROFESSOR MALUSKI

    (Mystic Comics v1 001, 1941)

    Professor Maluski is the first foe faced by the Blue Blaze after his hibernative period and while he has a lot of cool stuff (huge underground base full of crazy machines, gangster henchmen, a weird gem that flies under its own power and drags its target along in a tractor beam, etc) the real reason that he is getting his own entry rather than being tossed in the next Mad Science Round-Up is the same reason that the Blue Blaze was woken up by a couple of grave robbers: Professor Maluski is making science zombies.

    And not just any science zombies! This is the only full-length view we get of any of them but it appears that they are in fact the upper thirds of human corpses, floating around on columns of light. Probably. It’s a wild and eerie visual and a real shame that it’s not highlighted more.

    Professor Maluski of course learns too late that you gotta build in a few more safeguards when constructing an army of the undead, as his control unit is smashed in a fight with the Blue Blaze and he is killed in the subsequent zombie rampage. I could take or leave the professor himself, but his science zombie tech is so neat that I demand that it be BRUNG BACK by some enterprising young villain – we’re overdue for a take on urban exploration that involves old super-villain lairs.

  • MINOR SUPER-VILLAIN 062: QUETZAL

    (Action Comics 023, 1940)

    Quetzal’s actual motivations are unexplored in his encounter with the Three Aces, but his methods – living in a lost Aztec city and using a fleet of remote controlled planes piloted by zombies to destroy anyone who approaches – are fairly indicative of a villainous turn of mind. 

  • MINOR SUPER-VILLAIN 062: QUETZAL

    (Action Comics 023, 1940)

    Quetzal’s actual motivations are unexplored in his encounter with the Three Aces, but his methods – living in a lost Aztec city and using a fleet of remote controlled planes piloted by zombies to destroy anyone who approaches – are fairly indicative of a villainous turn of mind.