The Curse of Skeleton Munroe

Category: Roy the Super-Boy

  • MINOR SUPER-VILLAIN 839: THE DOCTOR

    (Top-Notch Comics 010, 1940) 

    The Doctor operates a simple but brutal extortion racket: a network of crooked doctors refer workplace compensation cases to him at his fake hospital and he then charges them as much as they are being paid in compensation, and if anyone dares to complain, they suddenly require urgent surgery and die on the operating table.  

    For the second time in two days I must note: surgical scrubs are such a good super-villain costume.

    This is exactly the sort of thing that the Wizard hates, and you just know that Roy the Super-Boy has to get in on Beating Up an Entire Hospital. Roy almost gets murdered for his trouble, but the Wizard shows up in the nick of time, and the Doctor’s entire network gets handed over to the authorities.

  • MINOR SUPER-HERO ROUND-UP 056

    Some hot Archie/MLJ super-hero action. 

    **Hero Update** Bob Phantom:

    Perhaps in honour of his making the jump from Blue Ribbon Comics to Top-Notch Comics, Bob Phantom gets two hitherto-unseen powers: super-breath powerful enough to turn aside oncoming bullets and the ability to summon cyclones by flapping his cape. (Top-Notch Comics 003, 1940) 

    Bob Phantom also demonstrates super strength sufficient to tear an airplane to pieces in mid air. (Top-Notch Comics 004, 1940)

    And not content with three new super powers, in Top-Notch 010, Bob is shown to be completely bulletproof.

    Bob Phantom’s modus operandi, to reveal crimes and taunt both police and criminals in his gossip column as Walt Whitman and then bust things up as Bob Phantom, has never been particularly kind to the police of his corner of MLJ New York, and at this point they openly hate him in both of his identities. (Top-Notch Comics 009, 1940) 

    **Hero Update** the Wizard: 

    The Wizard’s powers also get expanded once 1940 rolls around: not only can he now hypnotically mind control people with a mere glance but he can mentally contact his thralls across distances of at least 500 miles (the above message was broadcast from somewhere in the vicinity of Dallas to somewhere in Mexico). 

    1940 is also the year that the Wizard’s already-formidible strength was rounded up to full-on super, seen here as he is bodily heaving an entire u-boat Bundonian submarine out of the water with only the power of his little kicking feet to hold him up.

    The Wizard’s arsenal of weapons and gadgets also gets a fair few additions this year, including:

    – more rays guns than one would assume could fit in a suit with such clean lines: death rays, two different engine-killing rays (the vibra-ray gun and the neutronic ray gun), an explosive ray (the destructo-ray), a metal-melting ray (the VB-ray gun), a paralysis ray (the electrolysis ray), a rainmaking ray (the H2-VX-0 ray), fire-extinguishing ray (the Hydra Gun), and the dynamagno saw ray projector, a cutting ray which can be tuned to selectively destroy mechanical parts such as the wires that hold a plane together.

    – secret chemicals including: Secret Chemical L-77 (solidifies liquids), Ethyl Formula 2X-Y-BZ (superfuel additive) and Super-Caloric Capsules and Secret Formula Ho Mg 4, which put pep back in a weary Wizard’s step.

    – special vehicles, the greatest of which is the Contra-Gravity Flask, pictured above, which allows the Wizard to float harmlessly to the ground from a height or run through the air, merely by virtue of being in his pocket.

    (Top-Notch Comics 002, 1940) 

    I somehow also failed to note in the original Wizard entry that he is not only a calling card guy but an obnoxiously patriotic one. (Top-Notch Comics 001, 1939) 

    After being blinded by his enemies the Mosconians, the Wizard changes out his tuxedo costume for a more super-heroic one with even less room for ray guns. This is supposedly to protect him from getting acid splashed in his eyes again, but since the Mosconians don’t actually get a chance for a second try the actual mechanism by which the same mask but a different shirt might help in that situation is not explored. (Top-Notch Comics 007, 1940)

    Finally, Blane Whitney abandons the life of the wealthy playboy to become a crusading newspaper publisher with ex-fiance Jane Barlowe as his star reporter, though he of course does not get a break for this. (Top-Notch Comics 008, 1940)

    Roy the Super-Boy: 

    He’s not quite the Sensational Character Find of 1940, but Roy the Super-Boy is the Marvel of 1940 and that has to count for something. He’s also our first Archie/MLJ sidekick (yes, yes, Tommy the Super-Boy, but he was a reference to Roy and we only covered him first because of the alphabet and its tricks). Does he suffer the “just running around without a mask calling yourself by your own name” problem common to a lot of Golden Age sidekicks? Sure he does, but at least he has a partial code name. And I was wrong: he totally wears a mask most of the time! 

    As is often the case, Roy is just a scrappy young orphan making his way in the world as a bootblack, when he ends up in a fight with some grown-ass men and impresses the Wizard with his sweet moves and devotion to justice. He soon finds himself with an invite to a rich man’s private gymnasium!

    Thanks to an intensive training regimen, Roy is quickly developed into an impressive physical specimen. The Wizard claims that they are equivalent barring the Wizard’s mind-powers, but I haven’t seen Roy bench-press a submarine yet. (Top-Notch Comics 008, 1940) 

    Kardak the Mystic: 

    There is a general consensus online that Kardak the Mystic is the same character as the Mystic, who appeared in Top-Notch Comics 001 and 002, but I ain’t buying it. For one, where the Mystic was an ordinary stage magician who used his skills at slight-of-hand to battle crime, Kardak has actual magical power. For another, where the Mystic was already engaged to an unnamed woman in his first adventure, Kardak’s adventures are all set in motion when a girl he just met on a cruise to India is kidnapped by undersea creatures. Certainly, relationships break up all the time, but not the Mystic and Unnamed Woman! Their love is forever!

    Kardak’s adventures take him and his gal-pal Lorna from the bottom of the Indian Ocean to Louisiana, where they enter a series of extra-dimensional lands populated by hostile weirdos. It’s a pretty good setup to showcase the power of a magical hero without having story after story of him just destroying regular gangsters.

    Kardak also acquires the services of Balthar, a huge dude with a magic turban, and he’s just as annoying as Tong and the other members of the Shirtless Broken English Magicians’ Assistants Collective. (Top-Notch Comics 004, 1940) 

  • MINOR SUPER-HERO ROUND-UP 039

    MINOR SUPER-HERO ROUND-UP 039

    We’re reading Shield-Wizard Comics, bay-bee, so here’s some stuff about the Shield and the Wizard.

    the Shield UPDATE:

    In our original write-up of the Shield, we noted that the origin of his powers shifted from being solely down to his super-suit to being more of an ingrained thing over time, and the time is now! Yes, Shield-Wizard Comics 001 provides a slightly tweaked version of the Shield’s origin, in which Joe Higgins’ father Tom was not just a US Army Intelligence agent but a gifted scientist who discovered the secret of inducing superpowers but died juuuust before being able to tell Joe the full secret.

    Joe grows up to become a chemist himself but remains puzzled by his father’s last instructions to remember “anatomy formula S•H•I•E•L•D,” and with good reason, because it’s a nonsense jumble of anatomical parts that must have been put together only in the specific medical textbook that Joe eventually finds it in. But hey, he needed to find out where exactly to rub the chemical formula, and how would he otherwise know that it boiled down to “your eyes and skin, but especially the skin over your chest and groin” without that handy mnemonic device?

    The all-white costume that Joe is sporting before he settles down for a 12-hour session under the fluoroscopic ray shows up in at least a few retellings of the Shield’s origin going forward and I always thought that it was a pretty snappy look. Unfortunately, the rays dye his suit (and possibly his limbs?) in patriotic colours and so we get a red-white-and-blue Shield rather than merely a white one.

    The other tweak to the Shield’s origin is that rather than merely dying in the Black Tom Explosion of 1916, Tom Higgins is blamed for it, so the Shield now not only has a Batman-style motivation (spies killed my dad and now I must battle espionage) but also a Geoff Johns-Barry Allen-Flash one (I fight crime as part of my attempt to clear my father’s name). Thankfully, his first case involves rounding up the very German Hans Fritz and forcing him to confess, thus clearing Tom Higgins’ name without it becoming a whole thing. (Shield-Wizard Comics 001, 1940)

    the Wizard I:

    In the original account of the Wizard’s origin in Top-Notch Comics 001, the Whitney family’s close connection to American history is pretty thoroughly emphasized, with Whitneys present and getting things done at all major American wartimes. Well, Shield-Wizard Comics took up that gauntlet and ran with it: John Whitney organized the Mayflower expedition, and his son John Whitney organized the first Thanksgiving, and his son or grandson John Whitney thought up the idea of uniting the colonies. 

    But that wasn’t all: the third John Whitney’s son Blane (the main line of Whitneys only have time for three male names: John, Blane and Grover. All other named Whitneys are from dead end branches of the family tree, it seems) is just as super-human as his descendant, and in fact was the first of a line of Whitney family superhumans to call themself the Wizard (adopted as an ironic name after John Whitney was burned at the stake for witchcraft after acting on his son’s extrasensory visions to protect the colonies).

    The Wizard ends up making quite a big difference in the tides of the American Revolution, including:

    – informing Paul Revere that the British were approaching Concord and lighting the “one if by land, two if by sea” lanterns

    – showing up to participate in the fighting at Concord and turning the tide

    – wielding a cannon as a sidearm in the Battle of Bunker Hill and again at the Battle of Saratoga

    – saving Nathan Hale from being executed as a spy only not really because he chooses to die and be an inspiration instead

    – orchestrating the crossing of the Delaware and the surprise attack on the Hessian forces

    -very nearly getting Benedict Arnold before he gets away to join the British forces

    – proving instrumental in the capture of Major André

    – participating in several key battles, including the charge of Mad Anthony Wayne and the defeat of Cornwallis

    – orchestrating the support of the French for the revolution

     This original Wizard also creates a number of anachronistic inventions, including:

    – a glider that seems to function a bit more like a full-fledged airplane

    – a steam powered speedboat

    – something in between a deep sea diving rig and a scuba suit

    – a machine gun

    – radio communication

    – an electrified, battery-powered suit

    – a self-propelled sled

    – a tiny high-powered cannon

    All in all, the tale of the original Wizard holds up as a classic of the form, with the form being “super-heroes added to historical events.” Comics love to showcase the great moments of US history in particular, but as a comic book must prioritize action, any super-heroic character who is present must have an extraordinary amount of influence on history. It’s great! (Shield-Wizard Comics 001, 1940)

    the Wizard II:

    The second Wizard, like his father the original Wizard, is essentially a carbon copy of the modern character in appearance, name (Blane Whitney, natch) and abilities. Blane Whitney II also takes after his father in his commitment to inserting himself into important US historical events, including:

    – participating in various military engagements, including the defeat of the HMS Gurrierre, the Battle of Lake Erie, the Battle of the Thames (I think?) and the Battle of Bladensburg

    – saving William Henry Harrison from an assassination attempt

    – almost preventing the burning of the White House by the British

    – planning the defense of Fort McHenry and then participating in it

    – accidentally enabling Francis Scott Key to get inspired to write the Star-Spangled Banner

    This Wizard also has a lot of ahead of its time technology, including:

    – a version of his father’s glider

    – smoke (possibly tear gas) grenades

    – a dang tank

    The second Wizard obviously has less of a direct impact on the events of US history, if only because the War of 1812 has fewer Stand Up and Cheer moments than its predecessor. Still, he’s in there, and there’s every indication that we’d continue on to see a Civil War Wizard and a World War I Wizard and so forth, and the stated reason that we don’t see them is that as of Shield-Wizard Comics 003, the Wizard’s sidekick Roy the Super-Boy was too popular to not feature and so it was contemporary Wizard from then on out. (Shield-Wizard Comics 002, 1940)

    And speaking of Roy the Super-Boy:

    Tommy the Super-Boy:

    A part of any big project is choosing a methodology and then sticking to it and as my project is “reading all comics, in order” I had to figure out what “in order” meant. And while doing things in a month by month basis might be more true to the spirit of the experience, for my own sanity I opted to go alphabetical by year instead – the prep work alone for that other method hurts my head a bit to contemplate.

    All that is by way of explaining that Tommy, “the Original Super-Boy of History” (aka the original wonder-boy according to that one panel) is a retroactively created predecessor of the Wizard’s sidekick Roy the Super-Boy, who we will not meet until I have read the around 180 other comics between Shield-Wizard Comics 002 and Top-Notch Comics 008. He’s your classic orphan kid who gets to hang around a super-hero because he’s scrappy, and it turns out that that’s not unheard-of in historical youths.

    This particular scrappy kid, Tommy by name, is peeling potatoes when he meets an incognito Blane Whitney II and ends up discovering his secret identity after the Wizard participates in a sea battle and Tommy runs off afterward to berate Blane for cowardice, like a normal person does. And once you have discovered a super-hero’s identity, you get to become a super-hero! If you are a scrappy kid, of course. (Shield-Wizard Comics 002, 1940)