The Curse of Skeleton Munroe

Category: gorilla-based plans

  • GENERIC COSTUMED VILLAIN ROUND-UP 014

    Once again the also-rans.

    A bunch of small-time crooks get paid to fake the death of Titano (the largest gorilla in captivity!) for an insurance scam and of course use him to rob a series small-town banks. If only they had thought a bit more ambitiously they might have made the big time. (Exciting Comics 005, 1940)

    This Yank Wilson adventure features a fairly by-the-book super-spy ring headed by Count Lustig von Blackgard. They plot, they scheme, they are ultimately foiled. This mysterious radio message is the only mention of a higher-up, but their moniker – the extremely evocative Neuromania – was too good to pass over without comment. (there is of course the possibility that Neuromania is the spies’ home country. Either way, it’s great). (Fantastic Comics 002, 1940)

    This happy fellow has no name but makes up for it with a laundry list of distinctive features: missing left eye, hunch, catlike upper lip, pointy ears, bizarrely long hair on his forearms, etc. He lives under a fake man-eating tree in… probably the African jungle and spends his days torturing and poisoning people for no stated reason until he is killed by Captain Kid using his own poisoned melon. (Fantastic Comics 005, 1940)

    This is Nipon, ruler of an unnamed Asian country (wink, wink) from that period in late 1940 through 1941 when the Axis powers were very clearly the villains on everyone’s minds but the US was remaining neutral so you couldn’t in good conscience make the leader of a foreign nation the villain of your story. These guys are usually either extremely obvious stand-ins named, like Arnolf Hilter or Menito Bussolini (in which case they get added to a Real Folk entry) or so generic that I forget them entirely. Nipon is kind of neither – like, he’s obviously a stand-in for the Emperor of Japan but extremely generically, but also he has a very fun look! (Fantastic Comics 013, 1940)

  • MINOR SUPER-VILLAIN 546: PROFESSOR DWYER

    (Smash Comics 003, 1939)

    When a mysterious monster-man robs a London apartment by ripping a safe clean out of the wall, Captain Cook of Scotland Yard somehow intuits that this may be the work of disgraced London University scientist Professor Dwyer and manages to track him down to an abandoned castle on the moors outside the city (I take no responsibility for checking if there are moors just outside London. Or castles). His intuition is of course correct and he must contend with that most classic of comic book man-monsters: a gorilla with a human brain, wearing a suit.

    Dwyer isn’t the biggest villain, per se – he robs a safe, transplants a brain from a presumably-unwilling man into a gorilla and briefly kidnaps an elevator boy – but he certainly does manage to rack up an impressive checklist of mad science achievements before being taken into custody:

    – fired and in fact confined to an asylum due to the unorthodox nature of his research

    – asylum escapee

    – castle HQ

    – gorilla henchman

    – in fact gorilla henchman with a human brain

    – engine killing technology

    – death ray technology

    It’s an impressive resume, capped off by his complete lack of physical ability that leads to him being captured  with exactly no trouble despite being armed. The gorilla-man unfortunately does not survive.

  • MINOR SUPER-VILLAIN 546: PROFESSOR DWYER

    (Smash Comics 003, 1939)

    When a mysterious monster-man robs a London apartment by ripping a safe clean out of the wall, Captain Cook of Scotland Yard somehow intuits that this may be the work of disgraced London University scientist Professor Dwyer and manages to track him down to an abandoned castle on the moors outside the city (I take no responsibility for checking if there are moors just outside London. Or castles). His intuition is of course correct and he must contend with that most classic of comic book man-monsters: a gorilla with a human brain, wearing a suit.

    Dwyer isn’t the biggest villain, per se – he robs a safe, transplants a brain from a presumably-unwilling man into a gorilla and briefly kidnaps an elevator boy – but he certainly does manage to rack up an impressive checklist of mad science achievements before being taken into custody:

    – fired and in fact confined to an asylum due to the unorthodox nature of his research

    – asylum escapee

    – castle HQ

    – gorilla henchman

    – in fact gorilla henchman with a human brain

    – engine killing technology

    – death ray technology

    It’s an impressive resume, capped off by his complete lack of physical ability that leads to him being captured  with exactly no trouble despite being armed. The gorilla-man unfortunately does not survive.

  • MINOR SUPER-VILLAIN 515: DR ZORKA

    MINOR SUPER-VILLAIN 515: DR ZORKA

    (Blue Bolt v2 002, 1941)

    Dr Zorka is a probably-mad scientist who gets up to experiments in reanimating the dead on a small island off the coast of Cuba, like Dr Bruno Varoz before him. Unlike Dr Varoz, Dr Zorka has no overt intention of unleashing his creations on an unsuspecting populace.

    It’s too bad for him, then, that this is a Sergeant Spook comic and in a Sergeant Spook comic the dead are likely to, for example, make a long journey North to Ghost Town in order to recruit the Ghost Law for your Crimes Against Ghosts. Which is exactly what happens when Dr Zorka attempts and fails to reanimate the corpse of a man named Kola.

    It’s at first unclear why Kola has such a problem with Zorka if his mortal shell is not in fact shambling around on its own but once they (and Dr Sherlock) arrive on the island everything becomes clear. While the the bodies of Zorka’s subjects are animated their spirits are doomed to wander the Earth as something much closer to a traditional ghost than Sergeant Spook and his contemporaries.

    Further, Dr Zorka has developed technology that allows him to see ghosts and a chemical that theoretically is able to destroy them but is not tested because Zorka is a Classic Nerd and unable to throw worth a damn. This is big stuff! And as with all of the other game changing revelations about the nature of life and death that occur in Sergeant Spook comics it is forgotten once the immediate threat is over and done.

    But no, the fundamental nature of the relationship between humanity and its dead is not altered, ushering in a new era of peaceful coexistence between all sentient beings. Instead Dr Zorka releases a gorilla in a futile last ditch attempt to kill what turn out to be three gorilla-proof ghost and is left to undo his zombifications under the watchful eye of Kola.

  • MINOR SUPER-VILLAIN 440: GALGO

    (Mystery Men Comics 020, 1941)

    Hey kids, it’s Galgo! A seemingly regular gang boss! Just how did he hack the system and end up on this illustrious list of no-name losers?

    He dressed his men like gorillas for no apparent reason. That, my friends, is the simple life hack that will take your regular villainy (such as stealing a device which reportedly forces criminals to confess) to a super level.

  • SUPER-VILLAIN YEARBOOK: WOTAN 1940

    What was Wotan up to in 1940?

    A trip back in time! A year or so ago when I was reading the 1940 issues of More Fun was before I started doing Super-Villain Yearbook posts and so I skipped poor Wotan, an injustice compounded by the fact that he is what I would call a Median Villain: one who has either enough appearances or importance to a hero’s history to be more than a minor villain but without the name recognition of a Capital S Super-Villain. Wotan has a bit of both: as Dr Fate’s first enemy he gets dredged up every once in a while when a magic guy (or gal, occasionally) is required.

    1. More Fun Comics 055, ‘Untitled’:  Wotan’s Golden Age appearances are pretty standard fare: he is introduced as an evil equivalent to Dr Fate, operating as some sort of magic crime boss – the ins and outs of his operation are less than clear as his main focus is eliminating Fate and his pal Inza Cramer. 

    As time goes on Dr Fate gets more ethereal and mystical and I just want to highlight how rock ’em sock’em, throw ’em out the window he was at the beginning. Just a brutal way to deal with a foe (and perhaps a few passing New Yorkers on the sidewalk below).

    2. More Fun Comics 056, ‘Untitled’: But of course throwing Wotan out of a window wasn’t going to stop him. Would it stop Dr Fate? Of Course it wouldn’t. He returns with a vengeance, quite literally: as revenge for Fate trying to kill him Wotan is going to blow up the whole damn world! Just try to stop that with a sock on the jaw, Fate!

    One sock to the jaw later, Dr Fate seals Wotan in a little rocky cyst for all time.

    Body Count: 0

    End-of-Year Status: Entombed

  • SUPER-VILLAIN YEARBOOK: WOTAN 1940

    What was Wotan up to in 1940?

    A trip back in time! A year or so ago when I was reading the 1940 issues of More Fun was before I started doing Super-Villain Yearbook posts and so I skipped poor Wotan, an injustice compounded by the fact that he is what I would call a Median Villain: one who has either enough appearances or importance to a hero’s history to be more than a minor villain but without the name recognition of a Capital S Super-Villain. Wotan has a bit of both: as Dr Fate’s first enemy he gets dredged up every once in a while when a magic guy (or gal, occasionally) is required.

    1. More Fun Comics 055, ‘Untitled’:  Wotan’s Golden Age appearances are pretty standard fare: he is introduced as an evil equivalent to Dr Fate, operating as some sort of magic crime boss – the ins and outs of his operation are less than clear as his main focus is eliminating Fate and his pal Inza Cramer. 

    As time goes on Dr Fate gets more ethereal and mystical and I just want to highlight how rock ’em sock’em, throw ’em out the window he was at the beginning. Just a brutal way to deal with a foe (and perhaps a few passing New Yorkers on the sidewalk below).

    2. More Fun Comics 056, ‘Untitled’: But of course throwing Wotan out of a window wasn’t going to stop him. Would it stop Dr Fate? Of Course it wouldn’t. He returns with a vengeance, quite literally: as revenge for Fate trying to kill him Wotan is going to blow up the whole damn world! Just try to stop that with a sock on the jaw, Fate!

    One sock to the jaw later, Dr Fate seals Wotan in a little rocky cyst for all time.

    Body Count: 0

    End-of-Year Status: Entombed

  • MINOR SUPER-VILLAIN 359: THE UNHOLY THREE

    (Master Comics 017-019, 1941)

    The Unholy Three! A little guy (Nosey), a huge guy (Brutus) and a gorilla (Herbert)!

    Oh and of course we must not forget the fourth member of the Unholy Three, their boss “Doctor” J. Twiddley Fairchild (quotation marks his). Details in the actual story are sketchy but it seems as if Fairchild was jailed for larceny, escaped, assembled the other three as his minions and set out to get revenge on those who were responsible for his imprisonment – in other words an old fashioned Judge and Jury Revenge Killing scheme.

    This is where things get a bit annoying for me personally. JaJRK schemes are quantifiable based on the number of attempted slayings divided by the number of successful ones. The problem is that while we know that the Unholy Three end up killing all but one of their targets we do not in fact have any idea of how many targets there were – it’s more than three but up to something like twenty+ if the defense team and witnesses are included.

    Sadly then, JUDGE AND JURY REVENGE KILLING SCORE: n-1/n

    The Unholy Three (all four of them) end up getting caught by Bulletman and Bulletgirl before managing to finish off the last of their targets, but someone at Master Comics must have liked them because they returned for a two-issue story. Too bad for J. Twiddley Fairchild: he didn’t make it out of the initial jailbreak alive. Leadership of the group passed to Nosey and Bulletman became the new target for revenge.

    The actual action is whatever – the Unholy Three kidnap Bulletgirl and try to kill them both with a deathtrap and the second part opens with Bulletman thinking that Bulletgirl has died while the Unholy Three think that Bulletman has. This doesn’t really go anywhere interesting.

    Ultimately the Three attempt to flee the country and Bulletman kicks them off a cliff to their demise.

    OR DOES HE? Because the Unholy Three are collectively our second villain to be resurrected off-panel in time to sign the Crime Exchange petition. Like Mr Murder they never appear again but just knowing that two guys and a gorilla are out there somewhere is enough for me.

  • MINOR SUPER-VILLAIN 276: THE INVISIBLE SLAYER

    (Marvel Mystery Comics v1 019, 1941)

    There’s a bit in the introductions to the Top 10 anthologies in which Neopolis mayor John Q. Public lays out the exponential propagation of super-heroes, -villains, -pets, -monsters and so forth that takes place in a comic universe that I think of often as I read through these old adventures. Heroes inspire sidekicks and imitators; their enemies build robots and create doppelgangers to counter them, etc, until you have superhumans everywhere. 

    There’s one thing that isn’t brought up in that intro that absolutely contributes to the proliferation of the extranormal in a super-hero universe: any friend, family member or acquaintance (and especially any old college classmate, for some reason) is highly likely to either become a super-villain or to be targeted by one. Out of universe, it is of course an easy way to bring the hero in on a case, but in-universe: what a wild series of coincidences!

    In this case, we find Professor Zog summoned to the side of his old college pal Sir John Chadwick, who has seen almost his entire family killed by a mysterious set of floating hands in recent weeks. Zog is of course a bro and immediately flies to England to solve this problem via Applied Robot Violence. The first battle between Electro and the Invisible Slayer ends in a robo-defeat, but Zog manages to shoot the killer and follows its trail of blood to…

    The nearby mansion of Basil Drake, who turns out to be behind the whole thing to such a degree that one must wonder about Sir Chadwick’s powers of observation. Drake’s mansion contains a herd of gorillas, for heaven’s sake. His motivation for five murders and many more attempteds is that Chadwick’s daughter sensibly rejected his marriage proposal, which is, I must say, a stupid reason to delve into super-villainy.

    And of course even after Drake bumps himself off rather than be captured we must deal with the Invisible Slayer itself, or himself, as it turns out, because the Slayer is in fact Drake’s servant Chandi, cast as a monster due to his size and race.

    A story featuring disembodied hands and herds of gorillas, ruined for me by racism and misogyny. I hope you’re happy, Basil Drake.

  • MINOR SUPER-VILLAIN 265: THE MAD DOCTOR

    (Marvel Mystery Comics v1 009, 1940)

    This one, while not being particularly spectacular as a whole does contain a lot of fun elements. Let’s count them off!

    We open on our hero one a one-issue trip to Europe (1) where he pooh-poohs the local superstitions (2) about a castle full of vampires who steal young women (3).

    The Angel – for it is he who pooh-poohs – quickly gets mixed up in an attempted vampiric abduction and, surprise surprise, the guy isn’t actually a vampire at all (4). A shame, because I love it when vampires are wretched little weasels instead of cool guys in evening wear.

    It turns out that the supposed vampire clan is actually a front for an unnamed mad scientist – “Mad Doctor” is a captions-only unofficial name (5) – who is kidnapping the young women for use as test subjects (6) in his mind-swapping machine (7) and he intends to place his latest victim’s mind into the body of a gorilla (8).

    Lucky for the hapless fraulein, the Angel shows up, there is a fracas and the whole place ends up exploding (9).