The Curse of Skeleton Munroe

Category: underground

  • ALIENS AND SO FORTH ROUND-UP 053

    Aliens. 

    Molemen:

    These green-skinned humanoids live in an underground kingdom somewhere beneath what was then known as the Belgian Congo. They have been sent to the surface to find some white men – and just why they subscribe to the racial categories of surface humanity is left unexplored – and woe betide any non-white guys who they encounter first.

    The Molemen expedition eventually captures jungle adventurer Congo Jack and returns to the underground with him. Alas, we never quite learn what Queen Moletta of the Molemen wants a white guy for, because her interest in Jack inspires a real crisis in the ambitious expedition leader Sir Lugi and he draws most of the comic’s ongoing focus with a series of attempted coups to seize power for himself. (Lightning Comics v2 001, 1941)

    Blue Dwarfs:

    One of Sir Lugi’s schemes involves him teaming up with the Blue Dwarfs, ancient enemies of the Molemen, to seize the Moleman city by sneak attack.

    The Blue Dwarf victory hinges on the fact that Sir Lugi knocks out Congo Jack in the first couple of minutes of battle. Once he comes to, Jack is able to not only retake the city after exactly one inspiring speech to the Moleman troops, but also slay the Blue Dwarf King Bobo to really drive the victory home. He is then granted his freedom by Queen Moletta. (Lightning Comics v2 002, 1941)

    Martians:

    Meteor Martin, one of the many short-lived Basil Wolverton sc-fi adventurers, is an officer of the Moon Patrol who sallies forth to combat an invading Martian space fleet and finds himself blasted into a strange otherworldly realm. 

    The above is the only actual look we get at the Martians. Is their invasion successful? No idea. I do like their weird Wolvertonian tentacle arms, though.

    Luckily for Martin, he finds himself in the company of fellow humans Rana and her father Romrak, who are able to fill him in on what has happened to him. The Martian weapon he was struck with sends its victims to a “negative world,” implicitly another dimension. Further, the specific region that they are stranded in is a densely-packed cluster of planetoids called Gorikon. (Amazing-Man Comics 025, 1941) 

    Bat Men:

    Gorikon is awash with different lifeforms, though just how many of them are native to the place and how many have been sent there from the positive universe (or are the descendants of positive universe exiles) is unknown. When Meteor first encounters Rana, for example, she has been staked out as a sacrifice for Bat Men. (Amazing-Man Comics 025, 1941)

    Desert Dwellers:

    These excellent humanoid camel people (referred to as “savages” throughout, but that’s a pretty rude thing to refer to an entire people as, so I’ll just go with “dwellers”) are the ones who are attempting to sacrifice Rana to the Bat Men, and if any species in Gorikon is going to get my vote for having actually evolved there it’s them, if only because they have the weak muscles of a people who come from a low-gravity environment. Note how easily Meteor Martin beats them up, after all. (Amazing-Man Comics 025, 1941)

    Assorted Gorikons:

    Romrak and Rana have been residing in a village of interdimensional refugees, most of whom seem to be the same kind of near-human alien as series antagonist Groob here.

    The inhabitants of Groob’s village all seem to be the same kind of four-fingered humanoid as he is, though the presence of one little froggy guy with super-vision in Amazing-Man Comics 026 introduces the possibility of a more diverse cast of alien refugees that we sadly never get to see.

    Please also note the fact that the low gravity and close orbits of the planets of Gorikon means that interplanetary travel is achievable by means of a human cannonball-style cannon (though how Groob intends to return is a mystery to me). (Amazing-Man Comics 025, 1941)

    Insects:

    Meteor, Rana, Romrak and Groob all end up in this quicksand-like trap set by a species referred to as the Insects by the other inhabitants of Gorikon, and true to alien monster convention the Insect who comes to check the trap makes off with Rana rather than one of the men.

    Rana’s fate is to be sacrificed in a pit of fire, though it is Meteor who ends up falling to his doom in the issue’s cliffhanger. Sadly, there is no third Meteor Martin adventure and so we never learn a) how he gets out of it or b) whether these little green guys turn into the big green guy as part of their life-cycle or if he is some sort of distinct creature. I prefer the former! (Amazing-Man Comics 026, 1942)

  • ALIENS AND SO FORTH ROUND-UP 053

    Aliens. 

    Molemen:

    These green-skinned humanoids live in an underground kingdom somewhere beneath what was then known as the Belgian Congo. They have been sent to the surface to find some white men – and just why they subscribe to the racial categories of surface humanity is left unexplored – and woe betide any non-white guys who they encounter first.

    The Molemen expedition eventually captures jungle adventurer Congo Jack and returns to the underground with him. Alas, we never quite learn what Queen Moletta of the Molemen wants a white guy for, because her interest in Jack inspires a real crisis in the ambitious expedition leader Sir Lugi and he draws most of the comic’s ongoing focus with a series of attempted coups to seize power for himself. (Lightning Comics v2 001, 1941)

    Blue Dwarfs:

    One of Sir Lugi’s schemes involves him teaming up with the Blue Dwarfs, ancient enemies of the Molemen, to seize the Moleman city by sneak attack.

    The Blue Dwarf victory hinges on the fact that Sir Lugi knocks out Congo Jack in the first couple of minutes of battle. Once he comes to, Jack is able to not only retake the city after exactly one inspiring speech to the Moleman troops, but also slay the Blue Dwarf King Bobo to really drive the victory home. He is then granted his freedom by Queen Moletta. (Lightning Comics v2 002, 1941)

    Martians:

    Meteor Martin, one of the many short-lived Basil Wolverton sc-fi adventurers, is an officer of the Moon Patrol who sallies forth to combat an invading Martian space fleet and finds himself blasted into a strange otherworldly realm. 

    The above is the only actual look we get at the Martians. Is their invasion successful? No idea. I do like their weird Wolvertonian tentacle arms, though.

    Luckily for Martin, he finds himself in the company of fellow humans Rana and her father Romrak, who are able to fill him in on what has happened to him. The Martian weapon he was struck with sends its victims to a “negative world,” implicitly another dimension. Further, the specific region that they are stranded in is a densely-packed cluster of planetoids called Gorikon. (Amazing-Man Comics 025, 1941) 

    Bat Men:

    Gorikon is awash with different lifeforms, though just how many of them are native to the place and how many have been sent there from the positive universe (or are the descendants of positive universe exiles) is unknown. When Meteor first encounters Rana, for example, she has been staked out as a sacrifice for Bat Men. (Amazing-Man Comics 025, 1941)

    Desert Dwellers:

    These excellent humanoid camel people (referred to as “savages” throughout, but that’s a pretty rude thing to refer to an entire people as, so I’ll just go with “dwellers”) are the ones who are attempting to sacrifice Rana to the Bat Men, and if any species in Gorikon is going to get my vote for having actually evolved there it’s them, if only because they have the weak muscles of a people who come from a low-gravity environment. Note how easily Meteor Martin beats them up, after all. (Amazing-Man Comics 025, 1941)

    Assorted Gorikons:

    Romrak and Rana have been residing in a village of interdimensional refugees, most of whom seem to be the same kind of near-human alien as series antagonist Groob here.

    The inhabitants of Groob’s village all seem to be the same kind of four-fingered humanoid as he is, though the presence of one little froggy guy with super-vision in Amazing-Man Comics 026 introduces the possibility of a more diverse cast of alien refugees that we sadly never get to see.

    Please also note the fact that the low gravity and close orbits of the planets of Gorikon means that interplanetary travel is achievable by means of a human cannonball-style cannon (though how Groob intends to return is a mystery to me). (Amazing-Man Comics 025, 1941)

    Insects:

    Meteor, Rana, Romrak and Groob all end up in this quicksand-like trap set by a species referred to as the Insects by the other inhabitants of Gorikon, and true to alien monster convention the Insect who comes to check the trap makes off with Rana rather than one of the men.

    Rana’s fate is to be sacrificed in a pit of fire, though it is Meteor who ends up falling to his doom in the issue’s cliffhanger. Sadly, there is no third Meteor Martin adventure and so we never learn a) how he gets out of it or b) whether these little green guys turn into the big green guy as part of their life-cycle or if he is some sort of distinct creature. I prefer the former! (Amazing-Man Comics 026, 1942)

  • ALIENS AND SO FORTH ROUND-UP 020

    ALIENS AND SO FORTH ROUND-UP 020

    You won’t believe the aliens and alien-adjacent societies we got in here. 

    Scorpians and Subterrines: 

    When crack reporter Scoop Smith and his photographer pal Blimp Black fly to Mexico to investigate reports of an “invisible revolutionary army” they get the story in a very direct way when they are shot down and taken captive by the Scorpians, who dwell in the underground kingdom of Scorpia and are extremely on-theme about the scorpion thing at all times, as can be seen in in the throne room of Scorpian King Cortes and its five distinct bits of scorpion decor.

     

    Scoop and Blimp are escorted to the Horror Chamber to be eaten by giant scorpions, because even the Scorpian methods of execution are on brand. They escape thanks to a thrown rock and a handy earthquake and discover the Subterrines, a second underground civilization that is also seeking to overthrow the Mexican government.  

    While the Scorpians under King Cortes kind of vaguely evoke the conquistadors of old, the Subterrines are pretty explicitly the descendants of native Mexican peoples who fled underground and now seek to reclaim their lands (and may I say that “everyone has long white beards now” is about the most benign version of becoming troglodytic cave-dwellers). The two groups of course hate one another and set to battling to the death for the honour of conquering Mexico, only to be annihilated together by the Mexican army. (Whiz Comics 005, 1940)

    Ape Men:

    If you’ve ever wondered if there was a version of the Paul Bunyan story in which he had an ape man for a companion, well wonder no more, because it happened in National Comics, when King, the ape man in question, wanders out of the woods and starts attacking lumberjacks, only to find himself on the receiving end of a beatdown from Paul Bunyan himself. After this, the impressionable King adopts the lumberjack way of life and joins Paul’s supporting cast. (National Comics 006, 1940)

    Joins Paul’s supporting cast for one issue, that is, because in National Comics 007 a scientist shows up at camp with a lead on where King might hail from, prompting Paul and the lads to set out to return him to his people, and if you’ve ever wondered if there was a version of the Paul Bunyan story in which he traveled through India to the Himalayas, well, you are in luck. Paul and the lads find King’s tribe and for the second time in as many issues, Paul Bunyan has to fist fight a Himalayan Ape Man in order to make peace.

    Bat-Men:

    Though the Bat-Men are very, very vampire-like – bat-winged humanoids who capture humans and drink their blood and can make humans into Bat-Men and are destroyed by sunlight – the keen senses of jungle-man Samar tell him that they are not, though he never really clarifies what they actually are. 

    The Bat-Men and their underground city are destroyed when they force Samar to battle a tyrannosaur in their gladiatorial arena and he inadvertently collapses the cave roof while killing the beast with a catapult. (Feature Comics 038, 1940)

    the Bat-Men of Mephis: 

    One of the many intelligent races to inhabit the planet Mephistos in the year 2500 CE, the Bat-Men of Mephis as their name suggests live in the tunnels beneath the city of Mephis, posing as statuary until it is time to attack. It’s a very urban adaptation, which is fun. I also appreciate their little ears. (Flash Comics v1 002, 1940)

  • ALIENS AND SO FORTH ROUND-UP 020

    You won’t believe the aliens and alien-adjacent societies we got in here. 

    Scorpians and Subterrines: 

    When crack reporter Scoop Smith and his photographer pal Blimp Black fly to Mexico to investigate reports of an “invisible revolutionary army” they get the story in a very direct way when they are shot down and taken captive by the Scorpians, who dwell in the underground kingdom of Scorpia and are extremely on-theme about the scorpion thing at all times, as can be seen in in the throne room of Scorpian King Cortes and its five distinct bits of scorpion decor.

     

    Scoop and Blimp are escorted to the Horror Chamber to be eaten by giant scorpions, because even the Scorpian methods of execution are on brand. They escape thanks to a thrown rock and a handy earthquake and discover the Subterrines, a second underground civilization that is also seeking to overthrow the Mexican government.  

    While the Scorpians under King Cortes kind of vaguely evoke the conquistadors of old, the Subterrines are pretty explicitly the descendants of native Mexican peoples who fled underground and now seek to reclaim their lands (and may I say that “everyone has long white beards now” is about the most benign version of becoming troglodytic cave-dwellers). The two groups of course hate one another and set to battling to the death for the honour of conquering Mexico, only to be annihilated together by the Mexican army. (Whiz Comics 005, 1940)

    Ape Men:

    If you’ve ever wondered if there was a version of the Paul Bunyan story in which he had an ape man for a companion, well wonder no more, because it happened in National Comics, when King, the ape man in question, wanders out of the woods and starts attacking lumberjacks, only to find himself on the receiving end of a beatdown from Paul Bunyan himself. After this, the impressionable King adopts the lumberjack way of life and joins Paul’s supporting cast. (National Comics 006, 1940)

    Joins Paul’s supporting cast for one issue, that is, because in National Comics 007 a scientist shows up at camp with a lead on where King might hail from, prompting Paul and the lads to set out to return him to his people, and if you’ve ever wondered if there was a version of the Paul Bunyan story in which he traveled through India to the Himalayas, well, you are in luck. Paul and the lads find King’s tribe and for the second time in as many issues, Paul Bunyan has to fist fight a Himalayan Ape Man in order to make peace.

    Bat-Men:

    Though the Bat-Men are very, very vampire-like – bat-winged humanoids who capture humans and drink their blood and can make humans into Bat-Men and are destroyed by sunlight – the keen senses of jungle-man Samar tell him that they are not, though he never really clarifies what they actually are. 

    The Bat-Men and their underground city are destroyed when they force Samar to battle a tyrannosaur in their gladiatorial arena and he inadvertently collapses the cave roof while killing the beast with a catapult. (Feature Comics 038, 1940)

    the Bat-Men of Mephis: 

    One of the many intelligent races to inhabit the planet Mephistos in the year 2500 CE, the Bat-Men of Mephis as their name suggests live in the tunnels beneath the city of Mephis, posing as statuary until it is time to attack. It’s a very urban adaptation, which is fun. I also appreciate their little ears. (Flash Comics v1 002, 1940)

  • ALIENS AND SO FORTH ROUND-UP 019

    ALIENS AND SO FORTH ROUND-UP 019

    Today we have, per usual, something from the comic I’m currently reading followed by some stuff from the archives. It’s a good system!

    Glompers: 

    We first meet the Glompers on the planet Venus after Dr Sivana has tricked Billy Batson and by extension Captain Marvel into joining him on an experimental rocket trip, with the intention of killing and/or stranding him there. They are immediately the most charming aliens I have ever seen, despite or perhaps because of the fact that they are just large frogs wearing trunks and little conical hats.

    The Glompers are ruled over by Beautia, Empress of Venus (later revealed to be Sivana’s daughter), and again I must emphasize just how friggin’ charming they are. Just look at his little spear! (Whiz Comics 003b, 1940)

    Sadly, as far as I can tell the Glompers only reappear one other time, as part of a plan by Dr Sivana to unleash them on Earth (Whiz Comics 015, 1941). The reformed-except-for-occasional-bursts-of-filial-duty Beautia expounds on the Glompers somewhat, revealing that they, like terrestrial frogs, are rapacious carnivores. Still charming! 

    In conclusion, since as far as I know the current DC Universe does not have a canonical native species on Venus and I have to say that I think that the Glompers should fill that roll. Make ’em big ol’ acid-spewing frog men!

    Alligator Men/Mermaids: 

    Rod Rian is an officer of Earth’s Sky Police in the year 2500 CE who finds himself on the planet Mephistos, having adventures among the various intelligent species that reside there. Perhaps the least explored of these are the friendly Alligator Men, who either coexist with a species of Mephistan mermaids or are yet another species with extreme sexual dimorphism. Either way: love a reptile man. (Flash Comics v1 011, 1940)

    Amazons of the Winged Death: 

    Don Drake, like Rod Rian, is an Earth man who finds himself on an alien world populated with all kinds of different species of intelligent life, in his case the planet Saro. Unlike Rod, Don’s adventures take place in the then-present day of 1935.

    The Amazons of the Winged Death are, as the name suggests, statuesque humanoid females. They ride horrible insects (the Winged Death of the name, natch) and are generally hostile, though Don does manage to ally with at least a few of them. (New Fun Comics 004, 1935)

    the Ape Men: 

    Brad Hardy, like Rod and Don, is an adventurer who finds himself in a world full of strange and often hostile creatures. Like Don, he is contemporary to the comic that he appears in, but unlike both of them, the world he finds himself in exists on Earth, in a cavernous realm below Mongolia. 

    The Ape Men (also Ape-Men and Apemen) are pretty typical: monkey faced humanoids with tails and a bad attitude. I do enjoy their Living Ape-God, who seems to just be the largest Ape Man. (More Fun Comics 009, 1936)