The Curse of Skeleton Munroe

Blog

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 027

    A series of cautionary tales for budding young scientists.

    Orid Dass:

    Orid Dass is your standard jungle scientist: he’s out there making apes into men and men into apes, all for the love of the ape-man game. He also has the distinction of being the only foe faced by Fantomah the one post-Fletcher Hanks adventure in which she is still kind of a jungle demigod rather than a jungle hero who knows some magic.

    In that capacity, Fantomah does a little man/ape transformation of her own, turning both Dass and his ape-men into little green monkeys until he reverts his latest victim (a white guy) to human form, though why she couldn’t just do it herself is not explored.

    Dass briefly gets one over on Fantomah by dropping her into a pit lined with radioactive ore, as this is also the one issue in which her powers are neutralized in the presence of radiation, but is subsequently crushed when his entire base collapses on top of him – the downside to the convenience of building your science compound on top of a huge radioactive cavern system, I guess. (Jungle Comics 016, 1941)

    Doktor Teufel:

    Doktor Teufel lives on the aptly-named Death Mountain and spends his time enslaving passing US aviators and building advanced radio-powered technology, implicitly in service to some nefarious plot against the United States. He’s a prime example of the kind of villain who is perfectly positioned to achieve all of his goals but who has not planned for the fact that a radium-powered super-hero – specifically Radior, the X-Ray Powerman – is going to walk fly a convertible through his front door and dismantle his entire operation in twenty minutes. (Key Ring Comics, 1941)

    Dr Dietz:

    We meet Dr Dietz after he has successfully stolen a high-powered experimental aircraft, and he spends so much time bragging about this and about how great a weapon it will make once he has mounted his disintegrator ray cannon (or “death-beam”) on it to Federal Agent Steve Crawford* that he never actually gets around to mentioning whether he intends to use it for espionage or for personal gain. He himself is disintegrated before he gets a chance to clarify. (Liberty Scouts Comics 002, 1941)

    *Referred to as “Steve Crawford, Undercover Man” despite the fact that in this, his only recorded adventure he is operating under his own name and openly as a lawman.

    the Mad Scientist:

    The aptly-named Mad Scientist has been setting forest fires as a way of capturing strapping young firefighters from the nearby CCC* base as fodder for his experiments. He is aided in this by his mind-controlled niece Nancy and a huge goon named Gaston (who wears a very cool-looking protective suit while traipsing through the burning forests).

    And just what is the radical theory that has driven the Mad Scientist to both the fringes of society and the outskirts of scientific ethics? Why, he believes that if he electronically incinerates a human body just right then it will become “solid gas.” Exactly what does this mean? I cannot really say, but going by the available evidence from his eventual successful creation the result is a living, tangible human with a massively decreased density and a radically different metabolism. 

    *the Civilian Conservation Corps, a New Deal work program.

    As I said, the process is eventually successful, turning a CCC firefighter named Jim into the mighty Fire-Man, but while the Mad Scientist was able to conceptualize and bring into existence an entirely new form of life he was not as visionary about the benefits of proper lab safety and both he and Gaston were fatally exploded in Fire-Man’s subsequent attempt to escape his captor. (Liberty Scouts Comics 002, 1941)

  • MINOR SUPER-HERO ROUND-UP 101

    It’s a big year for the jungle-based heroes of Fiction House, and also Radior is here.

    Camilla, Queen of the Lost Empire **UPDATE**:

    1941 is the year of change for Camilla. First off, she faces a series of threats to the Lost Empire itself, beginning when an evil magician nearly conquers and partially razes the city. (Jungle Comics 014, 1941)

    Next issue, the otherwise-unremarkable lech Prince Renardo finishes the job and burns the city to the ground as part of an attempt to win Camilla’s hand in marriage. Camilla and her surviving citizens rebuild but it is a far less grand affair, being more of a wooden stockade. (Jungle Comics 015, 1941)

    Perhaps inspired by the radical change in circumstances, Camilla and her subjects adopt a sort of retro-Norse style in keeping with their ancestry. Camilla’s lover Sir Champion disappears from the narrative at this point, never to be seen again. (Jungle Comics 016, 1941)

    The Viking revival among the people of the Lost Empire really takes off, and soon Camilla and her new paramour Erik are sailing around in longships having adventures with the seemingly endless variety of anachronistic societies littering the Central African jungle. This state of affairs continues for the remainder of 1941, as does Camilla’s insistence on wearing one of the most improbable bikini-chestplates in the history of fantasy illustration. How is it held on? (Jungle Comics 018, 1941)

    Fantomah **UPDATE**: 

    Following the departure of Fletcher Hanks, Fantomah too goes through some changes (and will continue to do so for a while yet). The first stage of this sees her lose a fair portion of her magical power, most importantly including her signature skull-faced “this means war” form. She also drops her black nightie look in favour of a more traditional jungle heroine’s one-piece, albeit made of leaves rather than the more typical animal skins. (Jungle Comics 017, 1941)

    By the end of 1941, Fantomah has become a mostly-regular jungle heroine. She has a panther pal named Fury, an orphan boy companion named Ken, and though she still busts out the odd magical ability – about once per adventure on average –  her supernatural power pales in comparison to the Hanks days. 

    Fantomah’s outfit has continued to evolve over the course of the year: from a green costume made of leaves to a pale blue one made of leaves to a more typical jungle one-piece that merely has the outline of something made of leaves. I can only assume that this change was a present from the (unknown!) artist to themself. (Jungle Comics 024, 1941)

    the Red Panther:

    Our final jungle makeover goes to the Red Panther, who adopts a sporty cowl-and-loincloth look to replace his more traditional super-hero outfit. His adventures don’t change as much as Fantomah or Camilla’s due to the fact that (barring the odd jaunt into outer space) he was about two steps away from being a Tarzan clone to begin with. The only real difference between the Old and New Look Red Panthers is in the latter’s increased use of panther companions to do his dirty work. (Jungle Comics 019, 1941)

    Radior:

    Radior, the X-Ray Powerman, is super strong, bulletproof, can fly, can hear radio waves, see through solid matter, and can transmit images directly into the human mind – a pretty thoroughly superhuman fellow. And just how did he get this way? Why, because his father, the famous Professor Kennedy, disappeared from public view when his son was born and spent the next twenty years feeding Radior as much radium as he could get his hands on. And while we might decry this as irresponsible parenting… hey, it worked! The kid grew up into a radiation and radio-themed superman!

    Sadly Radior only made the one appearance, in the oddball Key Ring Comics, a one-off collection of hole-punched and spot-coloured stories that it is very hard to find any real information about. (Key Ring Comics, 1941) 

  • MINOR SUPER-VILLAIN 990: THE EMPEROR

    (Bill Barnes, America’s Air Ace Comics 003, 1941)

    The first chunk of the story that the Emperor appears in is not available anywhere that I can find, but what remains is enough to evaluate him and determine that yes, he is a super-villain. Specifically, he is a scientist who discovered “the secret of atomic power” and decided that the best way to use it was as part of an attempt to conquer the world. Plus he has all of his henchmen running around in little uniforms, a clear sign of super-villainy.

    The part of the Emperor’s plans that we get to see involves using cool-looking rocket bombers to blow big holes in various US cities and then sending out agents provocateur to stir up public support for surrender as an alternative to continued explosions.

    Unfortunately for the Emperor, Bill Barnes (America’s Air Ace) is on the case, and he’s such a mechanical genius that he is able to divine the secrets of atomic energy merely by creeping around the engine room of one of those cool rocket bombers for about half an hour. Barnes builds his own fleet of nuclear-powered aircraft, tracks the Emperor to a secret base in the Rockies and then wipes him off the map with atomic bombs. I suppose that the actual Emperor himself might have suvived, since we never actually see him alive or dead, but it’s pretty unlikely.

    BONUS: Bill Barnes is awarded “the highest honor of the nation” by FDR for stopping the Emperor, which is either the Medal of Honor or… some precursor to the Medal of Freedom that I can’t find (logically there had to be a highest civilian honour before 1942 but Wikipedia is being coy). It all depends on whether America’s Air Ace is a military or civilian role.

    Categorized in: Accessories (Mountain Base), Royalty (Emperors), Supercrime (Attempted Conquest of the US)

  • MINOR SUPER-VILLAIN 990: THE EMPEROR

    (Bill Barnes, America’s Air Ace Comics 003, 1941)

    The first chunk of the story that the Emperor appears in is not available anywhere that I can find, but what remains is enough to evaluate him and determine that yes, he is a super-villain. Specifically, he is a scientist who discovered “the secret of atomic power” and decided that the best way to use it was as part of an attempt to conquer the world. Plus he has all of his henchmen running around in little uniforms, a clear sign of super-villainy.

    The part of the Emperor’s plans that we get to see involves using cool-looking rocket bombers to blow big holes in various US cities and then sending out agents provocateur to stir up public support for surrender as an alternative to continued explosions.

    Unfortunately for the Emperor, Bill Barnes (America’s Air Ace) is on the case, and he’s such a mechanical genius that he is able to divine the secrets of atomic energy merely by creeping around the engine room of one of those cool rocket bombers for about half an hour. Barnes builds his own fleet of nuclear-powered aircraft, tracks the Emperor to a secret base in the Rockies and then wipes him off the map with atomic bombs. I suppose that the actual Emperor himself might have suvived, since we never actually see him alive or dead, but it’s pretty unlikely.

    BONUS: Bill Barnes is awarded “the highest honor of the nation” by FDR for stopping the Emperor, which is either the Medal of Honor or… some precursor to the Medal of Freedom that I can’t find (logically there had to be a highest civilian honour before 1942 but Wikipedia is being coy). It all depends on whether America’s Air Ace is a military or civilian role.

    Categorized in: Accessories (Mountain Base), Royalty (Emperors), Supercrime (Attempted Conquest of the US)

  • NOTES: AUGUST 2026

    the Looming Spectre of Death:

    An impressive Grim Reaper complete with bloody scythe and optional army helmet looms over an Alaskan town in this Liberty Scouts Guards tale. (Man of War Comics 001, 1941)

    Cops Shooting at Fleeing Suspects:

    It’s a good thing that these cops don’t quite manage to murder the Raven for aggressively running away from them like this, because they all know his alter ego Danny Dartin and it’s the one time they would actually feel bad about summarily executing someone. (Lightning Comics v2 003, 1941)

    Great Folk:

    We never actually meet the Masked Marvel, but we can glean two things about him from context: 1) he is a mysterious masked bowler who travels the land doing exhibitions of skill at local bowling alleys and 2) he looks enough like Doctor Nemesis that the latter is mistaken for him without even trying. (Lightning Comics v2 003, 1941)

    Honours – Marvo the Magician:

    Both Marvo the Magician and his monkey Tito are knighted by the unnamed king of this unnamed South or Central American country for saving their crown jewels from pirates. (Lightning Comics v2 003, 1941)

  • CATALOGUE OF WOUNDS 013

    If I see a wound, I catalogue it.

    Camilla, Queen of the Lost Empire:

    Shot in the back with an arrow. (Jungle Comics 019, 1941)

    Captain Flag:

    Nearly dies of the Black Hand’s horrible hand disease. (Blue Ribbon Comics 016, 1941)

    the Cat-Man:

    Stabbed in the chest, to death (he gets better). (Crash Comics Adventures 004, 1940)

    Killed by a blood-freezing ray. He gets better again. (Crash Comics Adventures 005, 1940)

    Dynamo:

    Dynamo gets his skull creased by a bullet in the classic fashion. (Science Comics 005, 1940)

    the Green Mask:

    Michael Shelby is shot in the chest, prompting pal Professor Lascomb to stick him in the machine that turns him into the Green Mask. (Green Mask v1 001 1940)

    Domino the Miracle Boy:

    Later in the same issue, the boy known only as Don gets seriously exploded and must also be placed in the machine. (Green Mask v1 001, 1940)

    Kaänga: 

    Not even being an off-brand Tarzan can save you from being shot in the left shoulder,, as Kaänga learns here. (Jungle Comics 010, 1940)

    the Mask:

    District Attorney Colby is blinded by acid as part of his journey to becoming the Mask. (Exciting Comics 001, 1940)

    Tabu, Wizard of the Jungle:

    Tabu is shot in the right shoulder by this jerk. (Jungle Comics 019, 1941)

    Just one issue later, Tabu is speared in the right arm by a different jerk. (Jungle Comics 020, 1941)

  • MINOR SUPER-VILLAIN 989: THE ARTIST

    (Jackpot Comics 004, 1941)

    An otherwise-unnamed portraitist, the Artist finds himself down on his luck because he refuses to flatter his clients by painting them in anything but complete realism. After his latest client, a banker, literally kicks him out onto the street, he continues to work on the man’s portrait in a hate-fueled haze until he unlocks a power within himself: once he has painted someone’s portrait realistically enough, their soul becomes trapped inside and the husk of their body is forced to do the Artist’s bidding. It’s the ultimate service worker power fantasy!

    As befits a power born out of hatred and frustration at being rejected, the Artist sets out to enrich himself at the cost of others. He begins with the banker, who he forces to rob his own bank and then allows to be carted off to jail. And he still has his soul stuck in the painting, so in a way he’s in double jail.

    If the Artist’s first crime was at least a little bit justified (I personally would not say that a rude client should be sent to jail for twenty years but I know a fair few artists who might disagree), his subsequent crime spree is exclusively aimed at making money and damn the consequences. In short succession he: forces a woman to kill her husband and then fork over the insurance money, enslaves the leader of Tomania to enable a Nazi invasion of that country, and sells his services as a trial fixer (by way of a desouled District Attorney) to gangster Knuckles Werner.

    You just can’t get away with this kind of thing forever, and especially not in Mr Justice’s unnamed town. Thanks to a little ghostly trickery, the Artist is forced to paint own portrait and confess to his crimes, and I guess that the jury was in a mood to accept the existence of the supernatural because he is found guilty and executed. Perhaps targeting the District Attorney like he did was not the best long-term strategy for the Artist.

    Categorized in: Accessories (Henchmen (Mind-Controlled Thralls), Power (Magic (Soul Theft)), Profession (Artists)

  • ALIENS AND SO FORTH ROUND-UP 052

    The aliens are very humanoid today. I hope that they are to your liking.

    Cavemen:

    There’s no real explanation of why these cavemen are just chilling out in a cavern not a day’s walk from an inhabited region of Africa, along with assorted mammoths and sabretooth tigers. They’re just what Fantomah finds when she follows a river to its source to see why it has been contaminated and is killing those who drink from it. The answer: the cavemen killed a mammoth and just kind of lift it to rot in the water. Unusually, all of these prehistoric remnants are still there when Fantomah leaves, rather than being buried in a cave-in or exploded by a volcano as so frequently happens. (Jungle Comics 022, 1941)

    Martians:

    These very human-looking Martians at least have the good grace to have a weird history, as explained to Earthling Flint Baker: Hundreds of years earlier the Martian government had enacted a draconian Tough on Crime approach and thrown all of their criminals into an underground pit known as the Shaft of Death. However, due to a perpetual high wind rising from the depths, the Shaft of Death was actually a weird area of neutral buoyancy, allowing the criminals and their descendants to form an entire civilization that floats in midair.

    Perhaps the most remarkable thing about this history is that the surface-dwelling Martians have no idea of what their ancestors did, and ignore Flint’s warnings about an impending invasion from sub-Mars until it’s  too late and the drilling machines are on their front doorsteps. Worry not, for everything works out in the end. The sub-Martians are defeated and the subjected to brain treatments to remove their “criminal tendencies” proving that while the surface Martians might have forgotten their history, they are still very much willing to go to moral extremes in the eradication of Crime. (Planet Comics 009, 1940)

    Martians: 

    These similarly-humanoid Martians from the same issue are much more straightforward evil conquerors out to hijack Uranus from its rightful human colonists. (Planet Comics 009, 1940)

    Martians:

    Finally, we have these still-humanoid-but-just-barely Martians encountered by junior space traveller Mitey Powers. These guys made me really excited when I saw them, as they represent a specific vision of what life on Mars might have looked like but which I frustratingly cannot find an image of due to the state of online image searching right now. 

    Essentially, this Martian represents a speculative evolution of humanity as it would look it it evolved on Mars, with huge lungs and ears thanks to the thin atmosphere, spindly limbs due to lower gravity, big flat feet to navigate the loose sandy surface, etc (one of the reasons I wanted to find another example of this is that there are justifications for the trunk and telescopic eyes but I can’t remember them). Very exciting to see these guys walking around and having a society rather than just standing around as an example of their anatomy.

    Speaking of their society, here are a couple of bonus tidbits: these Martians learn in their sleep (but must sleep sitting up due to their bulbous upper torsos) and play Blitzball from Final Fantasy X. (Superworld Comics 002, 1940) 

  • MINOR SUPER-VILLAIN 988: FORD

    (Jackpot Comics 003, 1941)

    We meet Ford for the first time as he is knifing his fellow archaeologist Baker to death in an ancient Egyptian tomb, in order to be the sole possessor of the fabled Black Book of Sorcery which they have just found.

    Two points about Ford right off the bat: 1. he is only ever called Ford. No first name, even! This is what I get for grumbling internally about how boring William Scott’s name was. 2. He looks like the Devil. This makes sense in the context of a Mr Justice comic, as artist Sam Cooper was never shy about tying one’s morality to their appearance, but in-universe, is it a reflection of the corruption of his soul or was he always that one archaeologist who looked like Satan?

    Having secured the Black Book of Sorcery, Ford is now subject to critiques of how he uses it. His first effort involves raising the mummies that are housed in the temple from the dead in order to murder the remaining six archaeologists in the expedition and thus cover up his crime. I would call this a rash act, but then again I would probably try stealing the book before committing murder in the first place. I suppose Ford and I are just different people.

    Next, he covers up the mummy murders by collapsing the entire temple on top of the bodies. This is a pretty wild stunt for an archaeologist of all people to pull, and on top of that it’s not even a great way to conceal some bodies, as rubble is famously clearable. It’s also a waste of a number of perfectly good mummies, mummies who might have been some help in cleaning up a crime scene.

    Having made his way back to the unnamed city that both he and Mr Justice call home, Ford attempts to profit off of his new mastery of the necromantic arts by raising deceased millionaire’s son John Grant from the dead to hit up his parents for a loan. Ethical considerations aside, this kind of thing isn’t the worst way to make some dough via dark magic: you could emotionally blackmail the parents with the thought of their child being condemned to a miserable half-dead existence, or maybe use privileged family information to commit some sort of financial fraud or very precise burglary, for example. 

    Ford just sends Grant to bust down the front door and demand cash, which is a total bust as Grant’s parents are left feeling more existentially horrified than inclined to pay out.  Honestly, if smash-and-grab stuff like this is all that you’re going to use necromancy for you might as well stick with the squad of beefcake mummies rather than raising up bespoke dead guys for every job.

    This is the point that Mr Justice gets involved in the story, by the way. You can’t do dark majick inside the borders of [CITY NAME NOT FOUND] and hope to escape his gaze.

    For his final trick, Ford summons the very off-model spirit of Nero, “the most horrible tyrant the world has ever known” as a counter to Mr Justice. Nero in turn proposes a sort of ghost road trip to the Edge of Infinity to access the Immunity Vacuum and become immortal in a way that is distinct from the immortality already enjoyed by the souls of the dead in the Mr Justice cosmology.

    Perhaps the Immunity Vacuum confers a version of immortality that prevents one’s soul from being beaten up by another ghost and thrown into the “depths of eternal nothingness,” never to emerge, and if it is it’s too bad for Ford and Nero that the latter’s chariot isn’t faster because that’s exactly what Mr Justice does to them.

    Unsurprisingly, this kills Ford’s body, which makes it simplicity itself for Mr Justice to collect the Black Book of Sorcery and use the convenient self-destruct spell that it holds to render it blank.

    Categorized in: Accessories (Book of Magic), Day Jobs (Archaeologists), Supercrime (Necromancy)

  • MINOR SUPER-VILLAIN 988: FORD

    MINOR SUPER-VILLAIN 988: FORD

    (Jackpot Comics 003, 1941)

    We meet Ford for the first time as he is knifing his fellow archaeologist Baker to death in an ancient Egyptian tomb, in order to be the sole possessor of the fabled Black Book of Sorcery which they have just found.

    Two points about Ford right off the bat: 1. he is only ever called Ford. No first name, even! This is what I get for grumbling internally about how boring William Scott’s name was. 2. He looks like the Devil. This makes sense in the context of a Mr Justice comic, as artist Sam Cooper was never shy about tying one’s morality to their appearance, but in-universe, is it a reflection of the corruption of his soul or was he always that one archaeologist who looked like Satan?

    Having secured the Black Book of Sorcery, Ford is now subject to critiques of how he uses it. His first effort involves raising the mummies that are housed in the temple from the dead in order to murder the remaining six archaeologists in the expedition and thus cover up his crime. I would call this a rash act, but then again I would probably try stealing the book before committing murder in the first place. I suppose Ford and I are just different people.

    Next, he covers up the mummy murders by collapsing the entire temple on top of the bodies. This is a pretty wild stunt for an archaeologist of all people to pull, and on top of that it’s not even a great way to conceal some bodies, as rubble is famously clearable. It’s also a waste of a number of perfectly good mummies, mummies who might have been some help in cleaning up a crime scene.

    Having made his way back to the unnamed city that both he and Mr Justice call home, Ford attempts to profit off of his new mastery of the necromantic arts by raising deceased millionaire’s son John Grant from the dead to hit up his parents for a loan. Ethical considerations aside, this kind of thing isn’t the worst way to make some dough via dark magic: you could emotionally blackmail the parents with the thought of their child being condemned to a miserable half-dead existence, or maybe use privileged family information to commit some sort of financial fraud or very precise burglary, for example. 

    Ford just sends Grant to bust down the front door and demand cash, which is a total bust as Grant’s parents are left feeling more existentially horrified than inclined to pay out.  Honestly, if smash-and-grab stuff like this is all that you’re going to use necromancy for you might as well stick with the squad of beefcake mummies rather than raising up bespoke dead guys for every job.

    This is the point that Mr Justice gets involved in the story, by the way. You can’t do dark majick inside the borders of [CITY NAME NOT FOUND] and hope to escape his gaze.

    For his final trick, Ford summons the very off-model spirit of Nero, “the most horrible tyrant the world has ever known” as a counter to Mr Justice. Nero in turn proposes a sort of ghost road trip to the Edge of Infinity to access the Immunity Vacuum and become immortal in a way that is distinct from the immortality already enjoyed by the souls of the dead in the Mr Justice cosmology.

    Perhaps the Immunity Vacuum confers a version of immortality that prevents one’s soul from being beaten up by another ghost and thrown into the “depths of eternal nothingness,” never to emerge, and if it is it’s too bad for Ford and Nero that the latter’s chariot isn’t faster because that’s exactly what Mr Justice does to them.

    Unsurprisingly, this kills Ford’s body, which makes it simplicity itself for Mr Justice to collect the Black Book of Sorcery and use the convenient self-destruct spell that it holds to render it blank.

    Categorized in: Accessories (Book of Magic), Day Jobs (Archaeologists), Supercrime (Necromancy)