The Curse of Skeleton Munroe

Category: scientist

  • MINOR SUPER-VILLAIN 229: THE FAULTLESS FOUR

    (Flash Comics v1 001, 1940)

    I have a lot of fondness for the Faultless Four, the first super-foes of original Flash Jay Garrick. Firstly and most simply, they are a perfect illustration of the power creep that super-heroes introduced to comic books: where this group of criminal scientists armed with mildly-fantastic skills and tactics would have been sufficient to occupy your traditional adventure hero for months if not years, the Flash walks all over them without a care in the world. Crime must adapt to this new reality!

    The second reason for my fondness requires a breakdown of the membership, so here we go, from left to right above:

    Sieur Satan: The biggest talker of the group and absolutely the one with the best look. I don’t think I’m alone in thinking of him as the leader of the Faultless Four even though the only real indication of this is his big mouth. The only thing he actually accomplishes, in fact, is to kill the other three as part of an attempt to get the Flash.

    Serge Orloff: Does absolutely nothing aside from looking cool. He might be suggesting that he is a great enough surgeon that he can bring the dead back to life in the above panel but I wouldn’t believe that he could do it unless I saw the frankenstein in question myself.

    Duriel: I always remember Duriel as “the handsome one” but he’s actually a very weird looking dude! In charge of torturing the Flash’s future father in-law Major Williams for information, he also is the group’s resident pilot.

    Smythe: Absent from the first panel for a very good reason – Smythe is the guy who seems to do all of the footwork for the group. He’s the one who does a drive-by assassination attempt on Joan Williams and then later the one who goes to steal the (nonexistent) corpse in order to taunt Major Williams with it. He even has a minion of his very own! A little hearse driver guy!

    There’s a correlation here: how visually interesting a member of the Faultless Four is is inversely proportional to how useful they are. Thus, the one member of the gang to make a second appearance (in a Roy Thomas-penned All-Srar Squadron annual, natch) is Sieur Satan, the biggest fuckup and coolest-looking of the bunch. And as an indignity for poor Smythe alone, his entire role is taken by Duriel in the Secret Origins retelling of the story, leaving him to just stand around like some sort of Serge Orloff until he gets electrocuted.

    In conclusion, Sieur is a semi-archaic French honorific that is a root of the more familiar monsieur.

  • MINOR SUPER-VILLAIN 216: DR DEKER

    (Detective Comics v1 055, 1941)

    Dr Deker is a spy chief and a fifth columnist from the heady days before the US entered WWI, so of course he’s from an unnamed Fatherland and no further clarification is needed. He has the not-uncommon plan to kidnap prominent American scientists and steal their secrets, abetted by his very first acquisition: the Truth Machine, a device which unsurprisingly forces one to truthfully answer all questions.

    All of this is pretty comics-regular and poor ol’ Dr Deker would be consigned to the pile of discarded also-rans if not for two things: 1. the face that he is pulling in the third panel above and 2. the plan that he is detailing while making that face. Surely it is the mark of a true super-villain that when a method for causing insanity at range falls into his hands Deker’s sole thought is to use it on his own men, that installing an entire factory worth of fifth columnists and then rendering them into violent madmen would be a more desirable end than simply having complete control over a factory in the first place. 

    If you have the means to drive men insane then what other course is available? None, says Dr Deker, and that’s why he’s our Minor Super-Villain 216.

  • SUPER-VILLAIN YEARBOOK: HUGO STRANGE 1940

    What did Hugo Strange Get up to in 1940?

    1. Detective Comics v1 036, ‘Untitled’ **first appearance**

    Hugo Strange starts his crime career pre-seasoned with a goodly dose of “I’ve heard of this guy. This guy is a big deal” from Batman. 

    His actual plan is nothing special: using a machine he stole, Strange floods Gotham with fog night after night, leaving the police helpless to stop his gang as they loot and plunder at prearranged locations.

    The biggest thing that this story establishes, of course, is the dichotomy of Hugo Strange being a weird little lumpy-headed dork who is also a physical threat to someone like the Batman, something that he manages to retain when he is brought back as an Earth-One villain in the 70s when a lot of the other nerds in Batman’s rogues gallery like the Joker have become minimal physical threats.

    2. Batman Comics v1 001, ‘Untitled’

    Strange wastes no time in staging an escape and soon he’s embarking on one of his signature capers: creating the Monster Men!

    Having kidnapped five men from an insane asylum, Strange treats them with growth hormones which mutate them into brutish giants. They are then used in the same way as the fog machine was in his first caper: while the Monster Men battle the police, Strange’s gang get to work looting.

    Strange even manages to capture Batman, and almost turns him into a Monster Man while conveniently laying out his entire plot.

    But of course Batman manages to get free, brutally murder the Monster Men and (seemingly) Strange, and formulate an antidote for himself.

    3. Detective Comics v1 046, ‘Untitled’

    Strange’s final foray into crime in 1940 involves using fear-inducing dust to incapacitate bank guards and such so his men can rob and plunder. And of course it was inevitable that he would eventually figure on using some of his technology to take over the US. In fairness to him, using fear dust to conquer is slightly more plausible than say doing so as a single nude invisible man, but it’s probably a bit of a stretch even so.

    Strange once again makes the critical error of battling Batman on a cliff or cliff-adjacent structure and that’s the last we’ll see of him for about 40 years.  

    Body Count: 19 (plus 5 Monster Men, arguably)

    End-of-year Status: Presumed dead.

  • MINOR SUPER-VILLAIN 190: THE ELECTRICAL WIZARD

    (Crack Comics 007, 1940)

    This is a weird guy. I’m not entirely sure what his deal is, to be honest. He’s developed some sort of revolutionary hydroelectric generator and some sort of lightning projector and claims that they are “useless commercially” but doesn’t really outline why. He extorts men with the last name Garr for some reason. I mean, it seems like it should be that the Garrs all got together and quashed his funding because he threatened their own business and now he’s getting revenge. Or maybe he’s the black sheep of the Garr family and now he’s eliminating everyone else to inherit their monies. The guy needs just a bit more motivation!

    Drowned by Madam Fatal.

  • MINOR SUPER-VILLAIN 190: THE ELECTRICAL WIZARD

    (Crack Comics 007, 1940)

    This is a weird guy. I’m not entirely sure what his deal is, to be honest. He’s developed some sort of revolutionary hydroelectric generator and some sort of lightning projector and claims that they are “useless commercially” but doesn’t really outline why. He extorts men with the last name Garr for some reason. I mean, it seems like it should be that the Garrs all got together and quashed his funding because he threatened their own business and now he’s getting revenge. Or maybe he’s the black sheep of the Garr family and now he’s eliminating everyone else to inherit their monies. The guy needs just a bit more motivation!

    Drowned by Madam Fatal.

  • MINOR SUPER-VILLAIN 155: MAZDA THE GREAT

    (All-Star Comics 003, 1940)

    Much of the information that we have on Mazda the Great comes from the mouth of one of his dying henchmen at the end of the story, but what reason would he have to lie? According to this man, Mazda was a scientist (I assume a vulcanologist. An enormous one!) who developed both technology to control/ redirect the energies of a volcano and also volcano-proof suits. Thus equipped, he set up shop in the crater of Mount Krakatoa along with his minions, dubbed the Fire Ghosts.

    It’s a bit unclear whether Mazda actually planned on taking over the world or destroying it – he said destroy while his minion said conquer – but either way, he was chucked into the volcano for his troubles, once Hawkman showed up on the scene.

    A lot of reasons to like this fella – I love a huge guy and I love a skull hat, and on a scientist? Beautiful. He also manages to maintain enough gravitas that I always remember him as having a pseudo-noble goal for his conquest/destruction but on further examination it seems that he just has volcano-weaponizing technology and wants to use it.

  • MINOR SUPER-VILLAIN 144: PROFESSOR DOOMBIE

     (Adventure 067, 1941)

    Sometimes you have to admit to yourself that your judgement is subjective enough that you’re going to count an ordinary “I invented a shrinking formula and shall now crime” scientist as a super-villain just because you like the name “Doombie”.

  • MINOR SUPER-VILLAIN 142: DR DARRK

     (Adventure Comics 065, 1941)

    Another in a long line of scientist-villains faced by Hourman, Dr Darrk has a moderately cool name, a lighthouse HQ and an invisibility ray but ultimately is overshadowed by his really excellent robot goon, Giganto:

    Just look at that cool robot!

  • MINOR SUPER-VILLAIN 140: IKER

     (Adventure 064, 1941)

    Yet another Hourman mad scientist foe, Iker (properly Dr T.Z. Iker, but the only time that shows up is on a mailbox) is a classic Victim of Orthodoxy, having been kicked out of the Science Club by the hidebound Dr Orr for espousing “fake theories”.

    Said fake theories enable Iker to build a machine capable either of creating lifeforms out of energy drawn from the 5th Dimension or of drawing lifeforms from the 5th Dimension and giving them form – it’s explained in a bit of a rush in the second-last panel – and he uses them for a bit of crime and revenge before being driven mad by his technology’s destruction in the climactic battle of the adventure. The important part is that some of them are knife-wielding dwarves and one of them is a giant version of himself named Normo.

    SHOULD THEY BE BROUGHT BACK? is a moot question as I discovered when I did my customary check: he already has, in JSA v1 005, 1999, as a rehabilitated employee of Tylerco! 

  • MINOR SUPER-VILLAIN 140: IKER

     (Adventure 064, 1941)

    Yet another Hourman mad scientist foe, Iker (properly Dr T.Z. Iker, but the only time that shows up is on a mailbox) is a classic Victim of Orthodoxy, having been kicked out of the Science Club by the hidebound Dr Orr for espousing “fake theories”.

    Said fake theories enable Iker to build a machine capable either of creating lifeforms out of energy drawn from the 5th Dimension or of drawing lifeforms from the 5th Dimension and giving them form – it’s explained in a bit of a rush in the second-last panel – and he uses them for a bit of crime and revenge before being driven mad by his technology’s destruction in the climactic battle of the adventure. The important part is that some of them are knife-wielding dwarves and one of them is a giant version of himself named Normo.

    SHOULD THEY BE BROUGHT BACK? is a moot question as I discovered when I did my customary check: he already has, in JSA v1 005, 1999, as a rehabilitated employee of Tylerco!