The Curse of Skeleton Munroe

Category: mind control

  • MINOR SUPER-VILLAIN 513: DOKTOR KARNO AND SIMBA

    (Blue Bolt v2 001, 1941)

    Twelve issues into the story of Dick Cole, Wonder-Boy, a wrinkle is introduced: another Wonder-Boy! And rather than the usual thing where an evil lab assistant etc. steals Professor Blair’s research for his own use, this story introduces the concept of the double-thought wave. This is a theory that all the times in history that two people have had the same idea at the same time are not as a result of coincidence but rather some sort of psychic connection and thus when Professor Blair had his idea to raise a perfect boy the villainous Doktor Karno in Vienna had it too, and while Blair raises Dick to be a paragon of virtue, Karno is raising his Wonder-Boy Simba to be the perfect criminal.

    This would be a parable of nurture over nature if Simba wasn’t also specified to be the orphan child of two convicted murderers by the very chatty nun that Karno gets him from. As it stands we have two Wonder-Boys, ignorant of one another, one min/maxed for physical prowess and one with a more morality-heavy build.

    Eventually, Karno and Simba hit the Big Apple and are immediately made aware of Dick’s exploits. Simba has an immediate hatred for Dick so they hit upon the idea of doing some robberies while dressed as him – frame your rival/ make a few bucks at the same time!

    The first hint of a rift in the Doktor Karno/ Simba team come when Simba is so taken with Dick Cole’s military school uniform that he insists on joining the school himself.

    Meanwhile, Dick is subjected to torture by the local idiot cops until they bother to check his alibi and learn that it is watertight. His initial effort having failed, Simba settles in at Farr Military Academy in what amounts to a bully role with occasional forays into crime with Doktor Karno. In both capacities he regularly gets beaten up by Dick Cole.

    Eventually, one of those beatings must have knocked something loose, because Simba realizes that what he really wants is not to destroy Dick Cole but befriend him. 

    To that end, Simba tries to reform but Karno blackmails him into one last job, with the clear implication that this will continue ad nauseam. Simba confesses to Dick who helps him go straight – he’s put on probation in the school’s care and Karno is arrested. A happy ending for all!

    BUT HOLD ON KARNO GETS OUT and uses brain surgery to return Simba to his former amoral state!

    Simba is almost doomed to be Karno’s criminal tool forever but lucky for him Dick gets word, stops him from stealing a mess of radium and forces Karno reverse the operation. Karno is sent packing and the next time he’s heard from it’s because he’s died. Finally a happy ending for everyone! Except Doktor Karno!

    Going forward in the Dick Cole strip, Simba is just part of the gang – I just checked and he’s in Blue Bolt v10 002, the final issue of the series. Just a second super-powered boy palling around with the first one, though given Novelty Press’ commitment to removing all elements of unreality from their comics Simba is eventually just a regular guy with a very weird backstory. Still, it’s all very wholesome, although my Been On the Internet Too Much sense tells me that if it were a thing today I’ll bet the shippers would have their filthy mitts all over its unintentional homoeroticism.

  • MINOR SUPER-VILLAIN 513: DOKTOR KARNO AND SIMBA

    (Blue Bolt v2 001, 1941)

    Twelve issues into the story of Dick Cole, Wonder-Boy, a wrinkle is introduced: another Wonder-Boy! And rather than the usual thing where an evil lab assistant etc. steals Professor Blair’s research for his own use, this story introduces the concept of the double-thought wave. This is a theory that all the times in history that two people have had the same idea at the same time are not as a result of coincidence but rather some sort of psychic connection and thus when Professor Blair had his idea to raise a perfect boy the villainous Doktor Karno in Vienna had it too, and while Blair raises Dick to be a paragon of virtue, Karno is raising his Wonder-Boy Simba to be the perfect criminal.

    This would be a parable of nurture over nature if Simba wasn’t also specified to be the orphan child of two convicted murderers by the very chatty nun that Karno gets him from. As it stands we have two Wonder-Boys, ignorant of one another, one min/maxed for physical prowess and one with a more morality-heavy build.

    Eventually, Karno and Simba hit the Big Apple and are immediately made aware of Dick’s exploits. Simba has an immediate hatred for Dick so they hit upon the idea of doing some robberies while dressed as him – frame your rival/ make a few bucks at the same time!

    The first hint of a rift in the Doktor Karno/ Simba team come when Simba is so taken with Dick Cole’s military school uniform that he insists on joining the school himself.

    Meanwhile, Dick is subjected to torture by the local idiot cops until they bother to check his alibi and learn that it is watertight. His initial effort having failed, Simba settles in at Farr Military Academy in what amounts to a bully role with occasional forays into crime with Doktor Karno. In both capacities he regularly gets beaten up by Dick Cole.

    Eventually, one of those beatings must have knocked something loose, because Simba realizes that what he really wants is not to destroy Dick Cole but befriend him. 

    To that end, Simba tries to reform but Karno blackmails him into one last job, with the clear implication that this will continue ad nauseam. Simba confesses to Dick who helps him go straight – he’s put on probation in the school’s care and Karno is arrested. A happy ending for all!

    BUT HOLD ON KARNO GETS OUT and uses brain surgery to return Simba to his former amoral state!

    Simba is almost doomed to be Karno’s criminal tool forever but lucky for him Dick gets word, stops him from stealing a mess of radium and forces Karno reverse the operation. Karno is sent packing and the next time he’s heard from it’s because he’s died. Finally a happy ending for everyone! Except Doktor Karno!

    Going forward in the Dick Cole strip, Simba is just part of the gang – I just checked and he’s in Blue Bolt v10 002, the final issue of the series. Just a second super-powered boy palling around with the first one, though given Novelty Press’ commitment to removing all elements of unreality from their comics Simba is eventually just a regular guy with a very weird backstory. Still, it’s all very wholesome, although my Been On the Internet Too Much sense tells me that if it were a thing today I’ll bet the shippers would have their filthy mitts all over its unintentional homoeroticism.

  • MINOR SUPER-VILLAIN 505: MARTO

    (Blue Bolt v1 006, 1940) 

    Blue Bolt is a fine comic book character in the classic setting of a vast underground world full of sci-fi/fantasy concepts but 100% the best thing about him is that 10 or so of his first dozen appearances were by Jack Kirby and Joe Simon and boy does Marto here show it. Just look at this classic Kirby creation!

    Marto was originally Martin Hall, a scientist who accidentally bombarded himself with the very cosmic rays he had been studying and found himself mutated into your prototypical future human: big brain, tiny shrivelled body and compulsion to change his name to something short that sounds like an Australian gave him a nickname. 

    “Martin Hall” doesn’t sound like a Voltoran name to me (they trend more to things like Count Gorth, Major Kadronin and Captain Drogar), so Marto presumably made his way to the Green Sorceress’ underground kingdom from the surface in his little chair-bot.

    Marto’s initial offer is to help the Green Sorceress in her quest to conquer the underground world but he pretty swiftly reveals that he is a little incel creep and his real plan is to either stick his head on Blue Bolt’s body or to merely transfer his mind into Blue Bolt’s head. Either way, his next step is to mate with a mind-controlled Green Sorceress, create a super-race and subjugate the world (and the way that he says this makes it clear that he is racist against everyone). 100% creep, in other words.

    Luckily for literally everyone, Marto failed to factor “armed resistance” into his plans and he is crushed by rubble during an attack by Doctor Bertoff’s air force.

  • MINOR SUPER-VILLAIN 502: THE GREEN SORCERESS

    MINOR SUPER-VILLAIN 502: THE GREEN SORCERESS

    (Blue Bolt v1 001, 1940) 

    The Green Sorceress! Possibly named Norzimo, absolutely the ruler of the underground kingdom of Voltor aka the Hidden Empire aka the Green Empire. Locked in a cold war with Dr Bertoff, leader of Deltos aka the Scientific City, as she wants the Deltosan radium fields in order to power her war machines and invade the surface while he wants to destroy her kingdom and everyone in it.

    According to Bertoff, the Green Sorceress is descended from a long line of black magic practicioners. Appropriately, she demonstrates some magical skill herself, mostly related to teleportation via a green mist, though she does summon at least one demon.

    There’s a Batman/ Catwoman aspect to the relationship between Blue Bolt and the Green Sorceress, in that they are absolutely horny for one another and keep infuriating their allies by letting the other get away rather than taking victory at the cost of the other’s life. The Green Sorceress even reforms a couple of times (well, sh’e brainwashed by Bertoff once and reforms another) but just can’t quit her evil ways.

    (Professor Bertoff would absolutely be a super-villain if a) his main opponent weren’t a bigger one and b) his main ally weren’t a super-hero)

    The greatest change to the status quo of the underground kingdoms comes in Blue Bolt v1 007 when the Green Sorceress manages to force a surrender of Scientific City by capturing Blue Bolt (note the incredible power play of calling from bed). Her hamfisted scientists set off an series of enormous explosions in the radium fields and open a passage to the surface. This is the point at which a captured surface man calls the inhabitants of the Green Kingdom “scientific barbarians” and it’s a really terrific characterization that has to have been a Kirby contribution if only because of how prominent a theme it would be in his later work.

    In Blue Bolt v1 009 the Green Sorceress hits the surface in a new identity: the Masked Princess! Supposedly European royalty travelling incognito, the Masked Princess was actually a highly efficient one woman espionage unit who vamped intelligence agents and other important men and then hypnotized them into revealing their secrets. Unfortunately for her, the very instant she left her minions managed to let Blue Bolt get away and he ends up following her to the surface to bust up the Masked Princess’ operation.

    Simon and Kirby leave Blue Bolt after issue 10, at which point the Green Sorceress has reformed again, this time after being saved by Blue Bolt from a terrible end that will be detailed soonish. We will eventually see her again but it’s not the triumphant return that she deserves – I reckon that in the right hands and with a slightly more interesting foe the Green Sorceress could be a real classic super-villain – the hot-headed wizard-queen of a nation of Kirbyesque scientific barbarians striking from a land beneath those we know, plus there’s a different, slightly less evil guy trying to kill her at the same time? this is fertile storytelling ground! BRING her BACK, someone!

  • MINOR SUPER-VILLAIN 502: THE GREEN SORCERESS

    (Blue Bolt v1 001, 1940) 

    The Green Sorceress! Possibly named Norzimo, absolutely the ruler of the underground kingdom of Voltor aka the Hidden Empire aka the Green Empire. Locked in a cold war with Dr Bertoff, leader of Deltos aka the Scientific City, as she wants the Deltosan radium fields in order to power her war machines and invade the surface while he wants to destroy her kingdom and everyone in it.

    According to Bertoff, the Green Sorceress is descended from a long line of black magic practicioners. Appropriately, she demonstrates some magical skill herself, mostly related to teleportation via a green mist, though she does summon at least one demon.

    There’s a Batman/ Catwoman aspect to the relationship between Blue Bolt and the Green Sorceress, in that they are absolutely horny for one another and keep infuriating their allies by letting the other get away rather than taking victory at the cost of the other’s life. The Green Sorceress even reforms a couple of times (well, sh’e brainwashed by Bertoff once and reforms another) but just can’t quit her evil ways.

    (Professor Bertoff would absolutely be a super-villain if a) his main opponent weren’t a bigger one and b) his main ally weren’t a super-hero)

    The greatest change to the status quo of the underground kingdoms comes in Blue Bolt v1 007 when the Green Sorceress manages to force a surrender of Scientific City by capturing Blue Bolt (note the incredible power play of calling from bed). Her hamfisted scientists set off an series of enormous explosions in the radium fields and open a passage to the surface. This is the point at which a captured surface man calls the inhabitants of the Green Kingdom “scientific barbarians” and it’s a really terrific characterization that has to have been a Kirby contribution if only because of how prominent a theme it would be in his later work.

    In Blue Bolt v1 009 the Green Sorceress hits the surface in a new identity: the Masked Princess! Supposedly European royalty travelling incognito, the Masked Princess was actually a highly efficient one woman espionage unit who vamped intelligence agents and other important men and then hypnotized them into revealing their secrets. Unfortunately for her, the very instant she left her minions managed to let Blue Bolt get away and he ends up following her to the surface to bust up the Masked Princess’ operation.

    Simon and Kirby leave Blue Bolt after issue 10, at which point the Green Sorceress has reformed again, this time after being saved by Blue Bolt from a terrible end that will be detailed soonish. We will eventually see her again but it’s not the triumphant return that she deserves – I reckon that in the right hands and with a slightly more interesting foe the Green Sorceress could be a real classic super-villain – the hot-headed wizard-queen of a nation of Kirbyesque scientific barbarians striking from a land beneath those we know, plus there’s a different, slightly less evil guy trying to kill her at the same time? this is fertile storytelling ground! BRING her BACK, someone!

  • MINOR SUPER-VILLAIN 500: DR VYLE AND THE VULTURE MEN

    (Big Shot Comics 020, 1941)

    Dr Howard Vyle is a pretty disappointing villain to land on for the big Number 500, if I’m honest. He’s just some guy from some country (Big Shot Comics 1940-1941 is rife with spies but the folks at Columbia Comic Corporation were even more cagey than the rest of the industry about indicating where those spies might actually be from – it’s faintly possible he might be supposed to be a commie, even as late as December ’41) who kidnaps a US Senator with colossal eyebrows in order to hypnotize him and use his influence over the government for the glory of his home country. 

    This is all pretty regular comics stuff and depending on my mood on the day I encountered him Dr Vyle would normally find himself in the Mad and Criminal Scientist Round-Up or maybe not even there. Lucky for him as well as for my sense that there should be something interesting in these big round number entries, Dr Vyle did not limit himself to using his hypnotic gifts for dull old political plots:

    He also used them to recruit hapless goons to be his costumed Vulture Men! So cool they appear on the cover!

    I can’t say there’s too much to the Vulture Men beyond being a bunch of mind controlled goons in cool wingsuits, but after reading two years’ worth of Big Shot Comics‘ array of spies and gang bosses a flock of guys in proper gaudy villain garb are a breath of fresh air.

    Unfortunately for Dr Vyle while mind controlled goons are certainly cheaper and less concerned with their personal safety than your more conventional salaried minions they also seem to lack some of the verve and personal initiative that you need to give a super-hero a run for their money. Skyman beats them up and then beats up their boss, in other words. The senator is saved!

  • MINOR SUPER-VILLAIN 500: DR VYLE AND THE VULTURE MEN

    MINOR SUPER-VILLAIN 500: DR VYLE AND THE VULTURE MEN

    (Big Shot Comics 020, 1941)

    Dr Howard Vyle is a pretty disappointing villain to land on for the big Number 500, if I’m honest. He’s just some guy from some country (Big Shot Comics 1940-1941 is rife with spies but the folks at Columbia Comic Corporation were even more cagey than the rest of the industry about indicating where those spies might actually be from – it’s faintly possible he might be supposed to be a commie, even as late as December ’41) who kidnaps a US Senator with colossal eyebrows in order to hypnotize him and use his influence over the government for the glory of his home country. 

    This is all pretty regular comics stuff and depending on my mood on the day I encountered him Dr Vyle would normally find himself in the Mad and Criminal Scientist Round-Up or maybe not even there. Lucky for him as well as for my sense that there should be something interesting in these big round number entries, Dr Vyle did not limit himself to using his hypnotic gifts for dull old political plots:

    He also used them to recruit hapless goons to be his costumed Vulture Men! So cool they appear on the cover!

    I can’t say there’s too much to the Vulture Men beyond being a bunch of mind controlled goons in cool wingsuits, but after reading two years’ worth of Big Shot Comics‘ array of spies and gang bosses a flock of guys in proper gaudy villain garb are a breath of fresh air.

    Unfortunately for Dr Vyle while mind controlled goons are certainly cheaper and less concerned with their personal safety than your more conventional salaried minions they also seem to lack some of the verve and personal initiative that you need to give a super-hero a run for their money. Skyman beats them up and then beats up their boss, in other words. The senator is saved!

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 008

    Mad or criminal, it’s the science that matters.

    This fellow is known only as “the hypnotist” and has an unspecified plan to do… something that involves taking control of flights of Army bombers and having them blow up targets of his choosing. If the details seem thin on the ground it’s because this fellow speaks precisely three words (see above) before being captured by Jeff Cardiff, Spy-Chief and so the only knowledge we have about his plans is that which can be extrapolated from his actions.

    Bonus details: 1. he hypnotizes people with his large purple eyes 2. his plan requires a video hookup to the planes he is controlling, which I personally did not know was standard or even possible in 1940. (Big Shot Comics 008, 1940)

    De Carva here developed an earthquake causing ray and almost managed to conquer the US with it but made the classic mistake of trusting in his deathtraps to finish off Skyman without bothering to confirm if he was, in fact, dead. This is known as hubris, kids. (Big Shot Comics 015, 1941)

    Professor Scorp here is a mad Egyptologist! That’s right, folks, we’ve got a mad social science case on our hands! Scorp suffered some sort of breakdown and his family made the unfortunate and retrograde decision to confine him on their island estate rather than, say, seek treatment for him. Eventually, two unscrupulous servants helped him escape as part of a plan to steal and resurrect the mummy of evil pharaoh Tut-Akum-Aut so as to learn the location of his legendary lost treasure. The reanimated mummy above is sadly merely an illusion conjured by Marvelo, Monarch of Magicians. But on a happy note, Professtor Scorp is taken somewhere for proper treatment at the end of the story! (Big Shot Comics 015, 1941)

    UPDATE: Astonishingly, Professor Scorp returns in The Face 001!

    This is Humpy Hudson, who has a moderately foolproof scheme (develop a substance that explodes the air around it but is itself unharmed and make it an innocuous shape, thus giving yourself a hard-to-spot, untraceable bomb, then bomb utilities until you can extort money out of them) hampered by some poor planning (he only has one reusable bomb and he made it in the shape of an onyx statuette). Humpy spends most of the issue trying to get his bomb back after it gets picked up by a youngster and sold at a pawnshop, then gets captured by Skyman. (Big Shot Comics 019, 1941)

  • MINOR SUPER-VILLAIN 497: RAMUN THE EVIL ONE

    (Big Shot Comics 016, 1941)

    Ramun the Evil One aka Ramun the Great is a hypnotist/ stage magician with a simple if short-sighted plan: 1) open a club in New York 2) have it become popular with the wealthy social set 3) hypnotize rich guys 4) profit

    (aside: just look at that charming picture of a man who thinks he’s an ape! The little dance!)

    The short-sighted part goes hand-in-hand with the profit, as once Ramun has induced his victims to hand over all of their fungible wealth he orders them to drive into the Hudson River and drown themselves, and he’s done this more than a dozen times over the course of two weeks. This is… not smart. “Hey, every victim went to the Egyptian Gardens and got hypnotized just before withdrawing all their monies from the bank and disappearing” is a thought that even the most dull-witted police officer will eventually have, to say nothing of Marvelo, Monarch of Magicians.

    Ramun does find an unorthodox counter to the common super-villain problem of invisible magic-men creeping around in their lairs: train an ape to deal with it. And he comes as close as anyone to killing Marvelo, so good job Ramun!

    Ramun blows himself up at the end of the story but manages to recover enough for he and Edpo the ape to return in Big Shot Comics 019, wherein they have switched their focus from larceny to espionage. This time, Ramun seems to have some actual, non-hypnosis-based magic to call on, but it’s not quite enough.

    Ramun, Edpo and their unnamed employer end up simultaneously perforated and drowned at the climax of the story, and while this is exactly the kind of off-panel “nobody could survive that” death that Ramun came back from the first time he was doomed by a far more insidious foe than mere bullets: popularity. Big Shot Comics 020 was Marvelo’s final outing and so Ramun would never get his chance to return.

    UPDATE: Ramun makes a completely unexpected return in The Face 001!

  • MINOR SUPER-VILLAIN 496: THE CHIEF AND THE COBRA

    (Big Shot Comics 016, 1941)

    The Cobra technically works for the Chief if you want to exclusively go by the criminal org chart, but the Cobra is also the only reason for the Chief being mentioned at all and not just thrown into my big bin of nondescript gang bosses. Thus: a dual entry.

    Like I said, the Chief is your regular degular gang boss, albeit one who swans around in a green smoking jacket the whole time. Feeling the pinch as the Face cracks down on crime, he hires the Cobra, a rare super-powered Columbia Comics Corporation character. It’s not much – she can do comic book hypnotism that causes her target to see what she wants and also scry her hypnotized target using a crystal ball – but it’s more than most of her criminal peers have.

    The Chief and the Cobra essentially prank the Face’s secret identity Tony Trent by making him think that a man and then an entire house have disappeared, with the idea being that Trent, who at this point “knows” the Face in the same way Clark Kent knows Superman, will bring him in to investigate. And it works, only instead of being easily killed the Face does his regular schtick and beats everyone up. It’s your classic villain’s 2/3 of a plan – no consideration for how to deal with their foe, only how to draw them out.

    The Chief and the Cobra are pretty swiftly rounded up. Is hypnotizing a guy not to see a house and then looking at him in a crystal ball a crime? If not I assume that the Cobra was released pretty swiftly. I mean, she did try to shoot the Face at the end of the story but good luck ever convicting someone of attempted murder of a masked vigilante, amiright?