The Curse of Skeleton Munroe

Category: group

  • MINOR SUPER-VILLAIN 349: THE GHOST KILLERS

    (Master Comics 012, 1941)

    Maybe someday I’ll wish that I had started out putting all of the various gangs of masked Western outlaws in group posts like the generic villains or mad scientists. But maybe not, because the major difference between those three groups is that the other two are par for the course in a super-hero comic while masked outlaws are frequently the only interesting thing about a Western comic.

    Anyway: the Ghost Killers (unofficial name – they are hard to find and they kill witnesses) are fun because they are made up of the remnants of the White Arrow’s gang and achieve their ghostly status by operating out of the town jail, coming and going via some loose bars until Marshal Buck Jones gets wise and slaps leather, rendering one of them and actual ghost and sending the other two to big boy jail.

  • MINOR SUPER-VILLAIN 348: THE SEVEN MASTERS

    (Master Comics 012, 1941)

    The Seven Masters are just your regular drug smuggling/ opium dealing gang operating out of San Francisco’s Chinatown. They don’t get up to anything too spectacular – El Carim gets in on the action because the head of the gang is using his criminal might to try to get a woman to marry him instead of her boyfriend – and they trade on some pulp-era Yellow Peril tropes, but despite all of that I must admit to liking their style. The name! The robes! The custom sword-lowering engine! If only they all hadn’t been wasted on low-tier chumps!

  • MINOR SUPER-VILLAIN 348: THE SEVEN MASTERS

    (Master Comics 012, 1941)

    The Seven Masters are just your regular drug smuggling/ opium dealing gang operating out of San Francisco’s Chinatown. They don’t get up to anything too spectacular – El Carim gets in on the action because the head of the gang is using his criminal might to try to get a woman to marry him instead of her boyfriend – and they trade on some pulp-era Yellow Peril tropes, but despite all of that I must admit to liking their style. The name! The robes! The custom sword-lowering engine! If only they all hadn’t been wasted on low-tier chumps!

  • MINOR SUPER-VILLAIN 344: THE HORNED MASKS

    (Master Comics 009, 1940)

    Like the Blue Devils before them, the Horned Masks dressed up in robes and cowls and took over a small town. In the Masks. case, it’s a very small town up in the Ozarks and they go about things less like a gang and more like an offshoot of the Klan with all sorts of nonsense ceremony to what amounts to extortion on a grand scale. Unlucky for them that Zoro the Mystery Man happens to pass through town, leading to their dissolution.

  • MINOR SUPER-VILLAIN 338: THE BANDIT FORCE

    (Master Comics 004, 1940)

    This is a simple one because it’s simply a matter of scale, plus the fact that everyone involved is wearing a stylish purple cloak/ robe combo. A mass of bandits loot arsenals across the Eastern US, stealing tanks, artillery and armoured cars. Panic ensues!

    Soon enough, the band makes its goals known with a bold attack on that sweetest of targets: Fort Knox. And they almost get away with it! They actually have the gold loaded up and are speeding away before second-rate Fawcett character Master Man shows up and absolutely ruins everyone’s day.

    And of course the leader of the pack turns out to be the unnamed altruistic banker who somehow manages to sit in on every meeting about how to deal with the situation. What a surprise!

    ADDENDUM: I absolutely forgot to mention the most notable if underplayed thing about these guys: they use golden bullets for some unstated reason. A bizarre choice for a buncha gold thieves!

  • MINOR SUPER-VILLAIN 338: THE BANDIT FORCE

    (Master Comics 004, 1940)

    This is a simple one because it’s simply a matter of scale, plus the fact that everyone involved is wearing a stylish purple cloak/ robe combo. A mass of bandits loot arsenals across the Eastern US, stealing tanks, artillery and armoured cars. Panic ensues!

    Soon enough, the band makes its goals known with a bold attack on that sweetest of targets: Fort Knox. And they almost get away with it! They actually have the gold loaded up and are speeding away before second-rate Fawcett character Master Man shows up and absolutely ruins everyone’s day.

    And of course the leader of the pack turns out to be the unnamed altruistic banker who somehow manages to sit in on every meeting about how to deal with the situation. What a surprise!

    ADDENDUM: I absolutely forgot to mention the most notable if underplayed thing about these guys: they use golden bullets for some unstated reason. A bizarre choice for a buncha gold thieves!

  • MINOR SUPER-VILLAIN 333: THE FIVE FINGERS OF THE HAND

    MINOR SUPER-VILLAIN 333: THE FIVE FINGERS OF THE HAND

    (Leading Comics 001, 1941)

    As promised: the Five Fingers of the Hand! Though the Seven Soldiers would go on the fight more than a few teams of super-henchmen, the Fingers are distinguished by being (mostly) pre-established characters. Fun!

    Big Caesar:

    Big Caesar is whatever. A regular-style gang boss with a good name, elevated by being included in the gang. He appears just this once, in a scheme that involves cutting the power to Broadway and then doing a crimewave in the dark. The Crimson Avenger and Wing take him down without significant effort.

    The Dummy:

    Like Big Caesar, the Dummy appears for the first time in this issue. Unlike Big Caesar, the Dummy would go on to bigger things – so much so that I am declaring him a very marginal full super-villain, which makes this a cheeky Yearbook entry for his 1941. 

    When first seen, the Dummy has two points of interest: 1. he is an “infamous kidnapper” and 2. he may or may not be a real, inanimate ventriloquist’s dummy. Even his gang is convinced that he is a front for one of their number. 

    Per his talents, the Hand sets the Dummy up with a sweet kidnapping job: he grabs various Hollywood types and leaves behind a lifelike statue in their place. The ransom is thus to “return them to life”. Sadly, the sculptor that they must have had on retainer to produce the statues is not shown.

    The Dummy is eventually revealed to be alive, though whether he is a very short human with a penchant for sitting still or some sort of animate wooden doll is not explored. Also unexplored: why the Dummy’s back room is full of duplicates of the statues that he has already left in place of his victims, and why he has statues of the Vigilante and his second-best sidekick Billy Gunn – it’s tough to imagine a scenario in which they might be useful (other than as a heavy object under which to trap the Dummy, of course).

    Number of Episodes of the “Super-Villains of Hollywood” podcast: part of a compilation episode about villains who come to Hollywood to do crimes.

    Body Count: 0

    End-of-Year Status: Captured

    The Needle:

    The Needle is a recurring foe of the Star-Spangled Kid and Stripesy, a tall thin guy with a needle gun and a wild look in his eyes. Due to the fact that I only pay attention to the cover date on comics and that that never actually lines up with the release date, his first appearance in 1942 won’t hit this blog for some time – he’ll likely be Minor Super-Villain 555 or the like.

    Anyway, he steals a ray gun and tries to blow up the Panama Canal for some reason.

    Professor Merlin:

    As with the Needle, Professor Merlin’s first appearance doesn’t take place until 1942. This is especially embarrassing because he actually dies before his first appearance, like one of those RPGs where you can die during character creation.

    Merlin’s scheme involves scamming gold out of a rich old prospector by exploiting his well-known fear of freezing to death, then managing to collapse a mine on himself when he uses dynamite to blow open a lock that looks like you could pick it with a small enough finger. Nobody comes out on top here: Prof Merlin dies a dummy despite ostensibly being a Smart Crook and Green Arrow and Speedy don’t even play that much of a role in his downfall.

    Red Dragon:

    Our final Finger and the only one to have already shown up previously here, the Red Dragon is his usual terrible self: he takes advantage of an old myth in order to enslave a Native American tribe and force them to mine radium. Lucky for them that the Shining Knight turns up to actually fulfill the prophecy and  kick the Dragon’s rear. It’s a real evil comic book crime rendered a fair bit less enjoyable to read because of all the racism.

    So: the Five Fingers of the Hand. Top notch themed name for a henchman group hampered somewhat by the ease with which they were all taken out. Any time the Hand shows up he should have a different iteration of the Fingers with him, and that’s that. Bring ’em back, at least in name.

  • MINOR SUPER-VILLAIN 333: THE FIVE FINGERS OF THE HAND

    MINOR SUPER-VILLAIN 333: THE FIVE FINGERS OF THE HAND

    (Leading Comics 001, 1941)

    As promised: the Five Fingers of the Hand! Though the Seven Soldiers would go on the fight more than a few teams of super-henchmen, the Fingers are distinguished by being (mostly) pre-established characters. Fun!

    Big Caesar:

    Big Caesar is whatever. A regular-style gang boss with a good name, elevated by being included in the gang. He appears just this once, in a scheme that involves cutting the power to Broadway and then doing a crimewave in the dark. The Crimson Avenger and Wing take him down without significant effort.

    The Dummy:

    Like Big Caesar, the Dummy appears for the first time in this issue. Unlike Big Caesar, the Dummy would go on to bigger things – so much so that I am declaring him a very marginal full super-villain, which makes this a cheeky Yearbook entry for his 1941. 

    When first seen, the Dummy has two points of interest: 1. he is an “infamous kidnapper” and 2. he may or may not be a real, inanimate ventriloquist’s dummy. Even his gang is convinced that he is a front for one of their number. 

    Per his talents, the Hand sets the Dummy up with a sweet kidnapping job: he grabs various Hollywood types and leaves behind a lifelike statue in their place. The ransom is thus to “return them to life”. Sadly, the sculptor that they must have had on retainer to produce the statues is not shown.

    The Dummy is eventually revealed to be alive, though whether he is a very short human with a penchant for sitting still or some sort of animate wooden doll is not explored. Also unexplored: why the Dummy’s back room is full of duplicates of the statues that he has already left in place of his victims, and why he has statues of the Vigilante and his second-best sidekick Billy Gunn – it’s tough to imagine a scenario in which they might be useful (other than as a heavy object under which to trap the Dummy, of course).

    Number of Episodes of the “Super-Villains of Hollywood” podcast: part of a compilation episode about villains who come to Hollywood to do crimes.

    Body Count: 0

    End-of-Year Status: Captured

    The Needle:

    The Needle is a recurring foe of the Star-Spangled Kid and Stripesy, a tall thin guy with a needle gun and a wild look in his eyes. Due to the fact that I only pay attention to the cover date on comics and that that never actually lines up with the release date, his first appearance in 1942 won’t hit this blog for some time – he’ll likely be Minor Super-Villain 555 or the like.

    Anyway, he steals a ray gun and tries to blow up the Panama Canal for some reason.

    Professor Merlin:

    As with the Needle, Professor Merlin’s first appearance doesn’t take place until 1942. This is especially embarrassing because he actually dies before his first appearance, like one of those RPGs where you can die during character creation.

    Merlin’s scheme involves scamming gold out of a rich old prospector by exploiting his well-known fear of freezing to death, then managing to collapse a mine on himself when he uses dynamite to blow open a lock that looks like you could pick it with a small enough finger. Nobody comes out on top here: Prof Merlin dies a dummy despite ostensibly being a Smart Crook and Green Arrow and Speedy don’t even play that much of a role in his downfall.

    Red Dragon:

    Our final Finger and the only one to have already shown up previously here, the Red Dragon is his usual terrible self: he takes advantage of an old myth in order to enslave a Native American tribe and force them to mine radium. Lucky for them that the Shining Knight turns up to actually fulfill the prophecy and  kick the Dragon’s rear. It’s a real evil comic book crime rendered a fair bit less enjoyable to read because of all the racism.

    So: the Five Fingers of the Hand. Top notch themed name for a henchman group hampered somewhat by the ease with which they were all taken out. Any time the Hand shows up he should have a different iteration of the Fingers with him, and that’s that. Bring ’em back, at least in name.

  • MINOR SUPER-VILLAIN 331: THE LEGION OF DESPAIR

    (Human Torch v1 006, 1941)

    A fairly simple one today: am man named Haskell advertises for people with no hope in life, then selects the most desperate of them into a gang. Since they were all prepared to die already, the members of the Legion of Despair are prone to, say, blowing themselves up with grenades in order to see that their compatriots get away with whatever loot they’re scampering off with.

    Aside from this radical investment in the goals of the group, Haskell’s other thematic concept for the Legion is the Dice of Death, which are used to determine who goes on these potential suicide missions by who wins a game of craps (I think? It’s not exactly spelled out).

    It all comes tumbling down once the Human Torch and Toro get involved, because even with five guys willing to blow themselves up to ensure success there’s only so much you can do against a couple of fire men. Haskell turns out to have been cheating in order to avoid risking his life on missions but only after everyone has been captured, offering no real comeuppance other than, presumably, a bad reputation once they’re all in prison. Unsatisfying!

  • MINOR SUPER-VILLAIN 331: THE LEGION OF DESPAIR

    (Human Torch v1 006, 1941)

    A fairly simple one today: am man named Haskell advertises for people with no hope in life, then selects the most desperate of them into a gang. Since they were all prepared to die already, the members of the Legion of Despair are prone to, say, blowing themselves up with grenades in order to see that their compatriots get away with whatever loot they’re scampering off with.

    Aside from this radical investment in the goals of the group, Haskell’s other thematic concept for the Legion is the Dice of Death, which are used to determine who goes on these potential suicide missions by who wins a game of craps (I think? It’s not exactly spelled out).

    It all comes tumbling down once the Human Torch and Toro get involved, because even with five guys willing to blow themselves up to ensure success there’s only so much you can do against a couple of fire men. Haskell turns out to have been cheating in order to avoid risking his life on missions but only after everyone has been captured, offering no real comeuppance other than, presumably, a bad reputation once they’re all in prison. Unsatisfying!