The Curse of Skeleton Munroe

Category: magic

  • MINOR SUPER-VILLAIN 874: MAGI

    MINOR SUPER-VILLAIN 874: MAGI

    (Zip Comics 004, 1940)

    The villain for today is called Magi, and is the chief magic-user to a race of Mermen and Mermaids. Magi and his pal Torno have come to the surface world on a mission to retrieve the last descendant of the Mer-folk on land. Some notes:

    -Magi gets no small amount of points for recognizing Zambini as his greatest threat among the surface world people and moving to neutralize him in advance of the mission.

    -These points are lessened by the fact that Zambini manages to wake up mid-Eternal Sleep spell and turn it into a Long Nap spell instead.

    -Mary Reed, the last Mer-descendant on Earth, is somehow the key to making the Merfolk able to walk the land again, but just how this is to be achieved is never articulated. Does it have something to do with her being the only part-Mer human or have the Merfolk simply been procrastinating for generations?

    -The reason that the Merfolk can’t just walk up onto land may shock you: it’s not due to amphibiousness-related problems as you might expect but rather because they can’t see in daylight. Wild! 

    Magi and Torno successfully nab Mary Reed, but her savvy friends recruit Zambini (extremely refreshed from his long magic nap) to help rescue her. In addition to Mary’s friend Jean Sampson (cruelly institutionalized for reporting Mary’s abduction but sprung by Zambini) and Jean’s fiance Stanley Hamilton, they are accompanied by Hamilton’s friend and minor antagonist Paul Lloyd, whose lust for Merman gold is such that he attempts to murder Zambini for it while walking around on the bottom of the ocean in a Zambini-made air bubble that he has no hint will survive the magician’s death. If ever a man deserved magical punishment (specifically: having his arm turned into a fish fin) it is he.

    The rest of the adventure is a foregone conclusion, considering that Magi was not quite powerful enough to overcome Zambini while the latter was in deep REM sleep. After some magical spankings and a round of apologies, the humans are off to the surface while the Merfolk city is spared further wizardly wrath. Even Paul Lloyd gets his regular arm back though he doesn’t deserve it, the jerk.

  • PROBLEMATIC ROUND-UP 006

    Every time I relax, another one emerges from the shrubbery. And what’s depressing is the fact that they will continue emerging at a more or less steady rate for the entire history of comics. Here’s the latest batch of Problematic Characters.

    the Voodoo Man: 

    When Dr Bob Warren heads to Haiti to practice medicine and “investigate voodoo”, he comes into conflict with the Voodoo Man, a zombie-raising, curse-spouting, doll-pinning collection of every voodoo trope and stereotype. As compared to other headlining super-villains, the Voodoo Man’s exploits are pretty one-note: he’s trying to exert control over part or all of Haiti using zombies and other magics, while Warren foils him at every turn.

    The Voodoo Man’s finest moment is probably the time he turns an old woman into a pig to vex his enemies, but as always serving a super-villain is a dicey prospect, OSHA-wise, and the pig-woman gets a knife in the back for her efforts. (Weird Comics 001, 1940) 

    For a couple of issues (Weird Comics 004 and 005, specifically), Bob Warren seems to be pilling a Thin Man and becoming the Voodoo Man, as in a man who battles voodoo practitioners. Rather than the original titular Voodoo Man, Warren takes on a very similar fellow named Boanga (above) and the Grand Zombie (below), but after that the one and only original returns for the rest of the feature’s annoyingly long run.

    the Grand Zombie: 

    The Grand Zombie’s appearance coincides with a change in the “Voodoo Man” creative team, as evidenced by Bob Warren suddenly becoming a clean-shaven blonde instead of a mustachioed brunette. There is a chance that he is meant to in fact *be* the Voodoo Man, as his modus operandi – turn people into zombies for his own enrichment – is the same, but given that he looks completely different, operates at a site on the other side of the island and is called something else I’m willing to call the Grand Zombie a different character. 

    The Grand Zombie name, in addition to being a far better one than the Voodoo Man, reflects a linguistic quirk that might have been widespread but which I have only encountered in old comics, in which both the unquiet dead and their creators are referred to as zombies. Better name or not, the Grand Zombies is unceremoniously shot at the end of the story and the feature then reverts back to the Voodoo Man.

    This issue also feature perhaps the least empathetic missionary character in Golden Age comics. (Weird Comics 004, 1940)

    the Magic Mandarin: 

    The Magic Mandarin, aka Lee Ching, importer, is an extremely typical Yellow Peril villain. Perhaps the only moment of joy I found in his entire first appearance was when he met up with his fellows in the Brothers of the Bloody Blade (above) and they kept screaming “Allegiance!” at one another.

    The thing that puts the magic in the Magic Mandarin is an artifact called the Stone or Lodestone of the Dragon which is capable of such feats as paralyzing others, creating a force field, changing someone’s clothing and telekinesis, but which is unable to function if swaddled in silk or affect someone who is wearing silk, which comes in very handy for the Mandarin’s foes Smash Dawson and his team.

    The Magic Mandarin is one of your classic “seems to die at the end of every adventure but turns out to have survived in the next” villains, and like so many of those his final appearance must be assumed to be the one that finally killed him, as he was sucked into a dam in Whirlwind Comics 003 and there was no Whirlwind Comics 004. (Whirlwind Comics 001, 1940) 

    Fu Chu: 

    Fu Chu is a recurring villain of Yarko the Great, and while he is so patently a Fu Manchu knockoff that he even has most of his name, his major offence is in how boring he is. Like, I don’t find Yellow Peril comic book plots particularly fun to read, but at least they are usually rich with incident. Fu Chu’s debut involves him kidnapping the inventor of a death ray and then completely failing to prevent Yarko from waltzing in and taking him back.

    Fu Chu’s second appearance, in Wonderworld Comics 016, features him as the head of a cult of the Mayan Plumed Serpent Kukulkan, for reasons that are never quite explained, as the main thrust of the episode involves Fu Chu attempting to kill explorer Doctor Mayo and his daughter and Yarko the Great intervening to save them. The whole farce ends with an earthquake destroying all or part of Chichen Itza, which is wild.

    Fu Chu goes on to return at least a couple of times in 1941 but don’t hold your breath – he’ll have to really up his game to get an update, (Wonderworld Comics 013, 1940) 

  • MINOR SUPER-VILLAIN 853: GOBI, SUPER-WIZARD OF THE DESERT

    (Weird Comics 009, 1940)

    The Sorceress of Zoom is enjoying herself by tormenting people in the desert one day when she is suddenly confronted and challenged for possession of her victims by Gobi, Super-Wizard of the Desert! Is he some sort of heroic magic-user looking to free the people from their torturous servitude? Of course not! He’s looking for food for his pet vultures! 

    (aside: the Sorceress of Zoom is never the good guy in these situations, but this might be the one in which she is the most the bad guy. Sure, Gobi wants to feed the people to his critters, but here’s a list of just what the SoZ gets up to in the first few pages of this comic:

    -harness a bunch of guys to a platfrom (definitely not a sled) covered in treasure and force them to haul it through the desert while whipping them

    -when they complain about being thirsty, create an illusory oasis to tempt them into greater effort

    -once they realize the trick, abandon them in the desert to die

    -ambush and enslave a caravan to replace the first bunch of guys

    -petrify most of those who fight back and leave others trapped in a circle of eternal flame

    -make the rest haul that platform through the desert and when someone complains of thirst, turn him into a skeleton

    -force another complainer to climb a ladder to nowhere, while whipping him

    -turn everyone else into camel centaurs

    It’s all a bit much) 

    (2nd aside: though Gobi is of course named after the famous Asian desert, I’m pretty sure that this comic takes place somewhere in North Africa) 

    Gobi manages to get the upper hand early on with a surprise shrink spell, but just before his vultures start to chow down she reappears at full size and max strength to initiate an old-fashioned  magical duel.

    As always, there is a best part to any such duel, and in this case it is when Gobi completely dissolves the Sorceress of Zoom with magical acid. This of course does not kill her, but does leave her as a disembodied spirit for a while.

    As usual, the duel eventually turns into something closer to a child’s game in which the Sorceress merely goes “nuh-uh” in response to every attack by Gobi. This supports my theory that all of this is in aid of alleviating her boredom. Was she tormenting those guys in an area that Gobi was known to haunt in order to pick a fight? It’s entirely possible! All good things must come to an end, however, and once the Super-Wizard of the Desert ceases to entertain he is unceremoniously transformed into a desert spring.

  • MINOR SUPER-VILLAIN 853: GOBI, SUPER-WIZARD OF THE DESERT

    (Weird Comics 009, 1940)

    The Sorceress of Zoom is enjoying herself by tormenting people in the desert one day when she is suddenly confronted and challenged for possession of her victims by Gobi, Super-Wizard of the Desert! Is he some sort of heroic magic-user looking to free the people from their torturous servitude? Of course not! He’s looking for food for his pet vultures! 

    (aside: the Sorceress of Zoom is never the good guy in these situations, but this might be the one in which she is the most the bad guy. Sure, Gobi wants to feed the people to his critters, but here’s a list of just what the SoZ gets up to in the first few pages of this comic:

    -harness a bunch of guys to a platfrom (definitely not a sled) covered in treasure and force them to haul it through the desert while whipping them

    -when they complain about being thirsty, create an illusory oasis to tempt them into greater effort

    -once they realize the trick, abandon them in the desert to die

    -ambush and enslave a caravan to replace the first bunch of guys

    -petrify most of those who fight back and leave others trapped in a circle of eternal flame

    -make the rest haul that platform through the desert and when someone complains of thirst, turn him into a skeleton

    -force another complainer to climb a ladder to nowhere, while whipping him

    -turn everyone else into camel centaurs

    It’s all a bit much) 

    (2nd aside: though Gobi is of course named after the famous Asian desert, I’m pretty sure that this comic takes place somewhere in North Africa) 

    Gobi manages to get the upper hand early on with a surprise shrink spell, but just before his vultures start to chow down she reappears at full size and max strength to initiate an old-fashioned  magical duel.

    As always, there is a best part to any such duel, and in this case it is when Gobi completely dissolves the Sorceress of Zoom with magical acid. This of course does not kill her, but does leave her as a disembodied spirit for a while.

    As usual, the duel eventually turns into something closer to a child’s game in which the Sorceress merely goes “nuh-uh” in response to every attack by Gobi. This supports my theory that all of this is in aid of alleviating her boredom. Was she tormenting those guys in an area that Gobi was known to haunt in order to pick a fight? It’s entirely possible! All good things must come to an end, however, and once the Super-Wizard of the Desert ceases to entertain he is unceremoniously transformed into a desert spring.

  • MINOR SUPER-VILLAIN 851: MORGANA LE FAY

    (Weird Comics 007, 1940)

    Here we are again with another Morgan(a) le Fay entry, our third in about a month and a half. Was there something in the water? This is also going to double as a micro Real Folk Round-Up, as all of the Arthurian characters who appear in the story are plot-relevant enough that I might as well detail them here as duplicate my effort.

    Our Real Folk start off with Sir Gareth, Knight of the Round Table, brother to Gawaine, not quite the sort of household name knight as his brother or a Lancelot or a Galahad but held in pretty high esteem by the fans of such things. Gareth is rescued from a group of murderous knights by the Sorceress of Zoom after she travels back in time to avoid the burgeoning World War II, and is pining after his lady Elaine*, held captive by Morgana le Fay and destined to be married to the odious Mordred.

    The Sorceress of Zoom, horny for Gareth, decides to aid him on his quest in hopes of finding a way to eliminate Elaine along the way. Approaching le Fay’s castle, the duo find themselves imprisoned and facing death by the sword. 

    The Sorceress’ shirtless men prove a match for Morgana le Fay’s knights; her flying dragons make short work of le Fay’s flightless ones, and her magic is easily able to save Sir Gareth from being changed into a pig. Morgana le Fay is seemingly beaten!

    The Sorceress of Zoom does not press her advantage, but instead encourages a joust for Elaine’s freedom between Sir Gareth and Sir Mordred (not much of a character beyond being a generic evil knight here. He is portrayed as the son of Morgana le Fay rather than of her sister Margawse, but whether that is because that is so common a literary elision that it has entered the public consciousness or because Gareth is also the son of Margawse and having them be half brothers would be a complication that the story did not need, is hard to say). Her plan is to influence the joust so that Sir Gareth loses and thus is single, but is foiled in this by Merlin the Magician (also barely a character and just there to deus ex machina the Sorceress back to her own time), who tells her she is not wanted in Arthurian England. Morgana, while technically defeated and foiled, is left to go about her business.

    *Lady Elaine is not a reference to a specific Arthurian character to my knowledge. There are a half dozen or so Elaines running around Camelot and its environs, and the only one connected to Sir Gareth is his aunt/ Morgana le Fay’s sister, who she hopefully wouldn’t be trying to marry to her son.

  • MINOR SUPER-VILLAIN 846: THE WIZARD

    (Weird Comics 003, 1940)

    The Wizard is the first of five villains to challenge the Sorceress of Zoom for the role of top villain in her own dang feature. He is unique among that group for being the only villain in the story he appears in, as while the rest of his peers come at the Sorceress while she is engaged in some nefarious activity, the Wizard shows up while she is peacefully hanging out with her friend Allan. 

    Once the Wizard’s weird humanoids have slaughtered all of the citizens of Zoom, he smashes the Sorceress’ never-before-seen magic mirror, which in this story only is the source of her magical power. He then absconds with the entire damn city.

    The Sorceress and Allan set out to restore the mirror by re-forging it in the heart of a volcano, only to find the Wizard and his goons waiting on the rim of the caldera to beat them up.

    This turns out to be a bad decision on the Wizard’s part, as the Sorceress is able to perform an extremely sick move that is let down somewhat by the art, wherein she leaps into the volcano holding the mirror and is thus able to use her magic to fly back out/become immune to flame/heal her horrific wounds once it re-forms. And the volcano does double duty, since she is able to dispose of the Wizard in there!

  • MINOR SUPER-VILLAIN 846: THE SORCERESS OF ZOOM

    MINOR SUPER-VILLAIN 846: THE SORCERESS OF ZOOM

    (Weird Comics 001, 1940)

    The Sorceress of Zoom is just what it says on the tin: a sorceress from Zoom, which is a magical flying city that she lives in and controls. She’s another of the Golden Age’s surprisingly large number of headlining super-villains, only instead of being a mad scientist or a more conventional crook she is a mercurial magic woman who just kind of flies around harassing people. Sometimes she’s almost okay and other times she’s one of history’s worst monsters – it’s over all fun!

    As has become the norm with these recurring villains, here is a litany of her crimes for 1940:

    In her first outing, the Sorceress takes over a small American city for unclear reasons (a page is missing from the only available scan of the issue and I reckon that the answer lies there), but the main conflict involves the Sorceress’ attempt to vamp a dude named Tom away from a lady named Janice. 

    Sorceress’ Motivation: caprice, lust

    Inhabitants of Zoom: This is the first appearance of the Sorceress of Zoom’s most frequent henchmen, a group of unnamed gobliny humanoids 

    In Weird Comics 002, the Sorceress really ups the stakes. This might be her most villainous appearance, as she first attempts to get the king of Bango, a… European city-state? to surrender 300 people so that she can kill them and turn their corpses into her goblin-men, and when he refuses to do so, she razes the entire city and turns the slaughtered population of Bango en masse.

    The only surviving Bangonian, Prince Paul, escapes to the nearby city-state of Zoda and when the Sorceress appears there, conceives of a plan to evaporate the cloud that Zoom sits upon – this marks the first of many times that Zoom is destroyed, but the Sorceress seems to be able to recreate it at will, so that’s not as consequential as it seems.

    I really enjoy the flying throne that the SoZ escapes on, so here it is.

    Sorceress’ Motivation: power

    Inhabitants of Zoom: The same gobliny humanoids, now revealed to be necromantically created out of human corpses.

    Weird Comics 003 really highlights the mercurial nature of the Sorceress’ character, as she is fully the blameless protagonist here. She and her friend Allan are just hanging out in Zoom when a nefarious character called the Wizard attacks them and makes off with the entire dang city, forcing the Sorceress and the tuxedo-clad Allan to quest in search of it. The Wizard is number 1 of 5 upcoming Minor Super-Villain entries dealing with foes of the Sorceress, so more on him later.

    Sorceress’ Motivation: vengeance, good times

    Inhabitants of Zoom: Seemingly just regular people, who are all slaughtered by the Wizard. The hazards of living in a magical city owned by a super-villain, I suppose. 

    In Weird Comics 004, the Sorceress attempts to ally with a fellow called the Wizard of Zoro to take over the US (? Possibly – a sense of place is not the strong suit of the Sorceress of Zoom comics), but he is too full of himself to work with someone else, making him the second of our future entries and giving the Sorceress a real opportunity to show off her flying, lion-driven carriage as she makes a brief tactical retreat.

    The Sorceress once again threatens to return and steal someone’s fairly generic man at the end of this one, and as far as is shown she never really follows up on these impulses.

    Sorceress’ Motivation: vengeance, lust

    Inhabitants of Zoom: The coachmen above are the only ones shown, so presumably more regular people have decided to live on the edge by inhabiting a magical villain’s lair. 

     

    Weird Comics 005 sees the Sorceress kidnapping the magical men who live in Nagpur, India, both to beef up her forces and to prove that she is better than them.

    What the Sorceress doesn’t count on is the fact that one of the magical men might have a magical son, and that magical son might effect a magical rescue. The magical men, once released, are able to prevent the Sorceress from making any more attempts to deprive them of their freedom.

    This issue also attempts to inject some continuity and foreshadowing into the ongoing Sorceress of Zoom narrative with a bit of a cliffhanger about just what the general and the king in her cryo-chamber could be doing there. This is to my knowledge never revisited.

    Sorceress’ Motivation: pride, power

    Inhabitants of Zoom: The gobliny humanoids are back!

    In Weird Comics 006, a somewhat off-model Sorceress of Zoom attempts to take over the Middle East with the help of some dragons. This attempt is foiled by young Prince Ja’afar, who is gifted a protective amulet and a flying carpet by a friendly desert mage and invades Zoom to rescue his love, the Princess Shahzarad.

    Sorceress’ Motivation: power, lust

    Inhabitants of Zoom: Slaves and dragons.

    Weird Comics 007 sees the Sorceress transporting Zoom back in time to escape the chaos of the growing World War II. She ends up in Arthurian England, mixed up in a conflict between Sir Gareth of the Round Table (who she of course wants, carnally) and Morgana le Fay (upcoming minor super-villain 3/5), before being run out of town by Merlin.

    Sorceress’ Motivation: lust

    Inhabitants of Zoom: Big beefy shirtless men, mostly. 

    The Weird Comics 008 story is the first of what I think will be a pattern of adventures going forward: the Sorceress rolls into some area and starts causing trouble, then gets into a scrap, then undoes some or all of the mischief that she caused and leaves. My theory is that this is what she does when she gets bored.

    In this case, the Sorceress annoys a young couple and attempts to seduce the man away from the woman (who has been turned into flowers, natch), then attempts to conquer a nearby city before having a real tussle with upcoming villain 4/5, the Super-Scientist, and leaving (after turning the flowers back into a lady).

    This issue also features the second time that Zoom is destroyed and recreated.

    Sorceress’ Motivation: lust, boredom, power

    Inhabitants of Zoom: the very cool-looking Vapor Men. 

    Weird Comics 009 is another of these boredom issues, in which the Sorceress is ostensibly transporting some treasure out of the North African desert but really seems to just be having fun torturing the poor people who she has enslaved to do so. Eventually, she gets into a conflict with out final upcoming super-villain, Gobi, the Super-Wizard of the Desert, who wants to use the Sorceress’ slaves as food for his vultures. Zoom is destroyed yet again this issue.

    Sorceress’ Motivation: wealth, boredom

    Inhabitants of Zoom: None shown. 

    That’s it for the Sorceress of Zoom in 1940: stay tuned for her 1941 adventures! 

     

  • MINOR SUPER-VILLAIN 846: THE SORCERESS OF ZOOM

    (Weird Comics 001, 1940)

    The Sorceress of Zoom is just what it says on the tin: a sorceress from Zoom, which is a magical flying city that she lives in and controls. She’s another of the Golden Age’s surprisingly large number of headlining super-villains, only instead of being a mad scientist or a more conventional crook she is a mercurial magic woman who just kind of flies around harassing people. Sometimes she’s almost okay and other times she’s one of history’s worst monsters – it’s over all fun!

    As has become the norm with these recurring villains, here is a litany of her crimes for 1940:

    In her first outing, the Sorceress takes over a small American city for unclear reasons (a page is missing from the only available scan of the issue and I reckon that the answer lies there), but the main conflict involves the Sorceress’ attempt to vamp a dude named Tom away from a lady named Janice. 

    Sorceress’ Motivation: caprice, lust

    Inhabitants of Zoom: This is the first appearance of the Sorceress of Zoom’s most frequent henchmen, a group of unnamed gobliny humanoids 

    In Weird Comics 002, the Sorceress really ups the stakes. This might be her most villainous appearance, as she first attempts to get the king of Bango, a… European city-state? to surrender 300 people so that she can kill them and turn their corpses into her goblin-men, and when he refuses to do so, she razes the entire city and turns the slaughtered population of Bango en masse.

    The only surviving Bangonian, Prince Paul, escapes to the nearby city-state of Zoda and when the Sorceress appears there, conceives of a plan to evaporate the cloud that Zoom sits upon – this marks the first of many times that Zoom is destroyed, but the Sorceress seems to be able to recreate it at will, so that’s not as consequential as it seems.

    I really enjoy the flying throne that the SoZ escapes on, so here it is.

    Sorceress’ Motivation: power

    Inhabitants of Zoom: The same gobliny humanoids, now revealed to be necromantically created out of human corpses.

    Weird Comics 003 really highlights the mercurial nature of the Sorceress’ character, as she is fully the blameless protagonist here. She and her friend Allan are just hanging out in Zoom when a nefarious character called the Wizard attacks them and makes off with the entire dang city, forcing the Sorceress and the tuxedo-clad Allan to quest in search of it. The Wizard is number 1 of 5 upcoming Minor Super-Villain entries dealing with foes of the Sorceress, so more on him later.

    Sorceress’ Motivation: vengeance, good times

    Inhabitants of Zoom: Seemingly just regular people, who are all slaughtered by the Wizard. The hazards of living in a magical city owned by a super-villain, I suppose. 

    In Weird Comics 004, the Sorceress attempts to ally with a fellow called the Wizard of Zoro to take over the US (? Possibly – a sense of place is not the strong suit of the Sorceress of Zoom comics), but he is too full of himself to work with someone else, making him the second of our future entries and giving the Sorceress a real opportunity to show off her flying, lion-driven carriage as she makes a brief tactical retreat.

    The Sorceress once again threatens to return and steal someone’s fairly generic man at the end of this one, and as far as is shown she never really follows up on these impulses.

    Sorceress’ Motivation: vengeance, lust

    Inhabitants of Zoom: The coachmen above are the only ones shown, so presumably more regular people have decided to live on the edge by inhabiting a magical villain’s lair. 

     

    Weird Comics 005 sees the Sorceress kidnapping the magical men who live in Nagpur, India, both to beef up her forces and to prove that she is better than them.

    What the Sorceress doesn’t count on is the fact that one of the magical men might have a magical son, and that magical son might effect a magical rescue. The magical men, once released, are able to prevent the Sorceress from making any more attempts to deprive them of their freedom.

    This issue also attempts to inject some continuity and foreshadowing into the ongoing Sorceress of Zoom narrative with a bit of a cliffhanger about just what the general and the king in her cryo-chamber could be doing there. This is to my knowledge never revisited.

    Sorceress’ Motivation: pride, power

    Inhabitants of Zoom: The gobliny humanoids are back!

    In Weird Comics 006, a somewhat off-model Sorceress of Zoom attempts to take over the Middle East with the help of some dragons. This attempt is foiled by young Prince Ja’afar, who is gifted a protective amulet and a flying carpet by a friendly desert mage and invades Zoom to rescue his love, the Princess Shahzarad.

    Sorceress’ Motivation: power, lust

    Inhabitants of Zoom: Slaves and dragons.

    Weird Comics 007 sees the Sorceress transporting Zoom back in time to escape the chaos of the growing World War II. She ends up in Arthurian England, mixed up in a conflict between Sir Gareth of the Round Table (who she of course wants, carnally) and Morgana le Fay (upcoming minor super-villain 3/5), before being run out of town by Merlin.

    Sorceress’ Motivation: lust

    Inhabitants of Zoom: Big beefy shirtless men, mostly. 

    The Weird Comics 008 story is the first of what I think will be a pattern of adventures going forward: the Sorceress rolls into some area and starts causing trouble, then gets into a scrap, then undoes some or all of the mischief that she caused and leaves. My theory is that this is what she does when she gets bored.

    In this case, the Sorceress annoys a young couple and attempts to seduce the man away from the woman (who has been turned into flowers, natch), then attempts to conquer a nearby city before having a real tussle with upcoming villain 4/5, the Super-Scientist, and leaving (after turning the flowers back into a lady).

    This issue also features the second time that Zoom is destroyed and recreated.

    Sorceress’ Motivation: lust, boredom, power

    Inhabitants of Zoom: the very cool-looking Vapor Men. 

    Weird Comics 009 is another of these boredom issues, in which the Sorceress is ostensibly transporting some treasure out of the North African desert but really seems to just be having fun torturing the poor people who she has enslaved to do so. Eventually, she gets into a conflict with out final upcoming super-villain, Gobi, the Super-Wizard of the Desert, who wants to use the Sorceress’ slaves as food for his vultures. Zoom is destroyed yet again this issue.

    Sorceress’ Motivation: wealth, boredom

    Inhabitants of Zoom: None shown. 

    That’s it for the Sorceress of Zoom in 1940: stay tuned for her 1941 adventures! 

     

  • MINOR SUPER-HERO ROUND-UP 056

    Some hot Archie/MLJ super-hero action. 

    **Hero Update** Bob Phantom:

    Perhaps in honour of his making the jump from Blue Ribbon Comics to Top-Notch Comics, Bob Phantom gets two hitherto-unseen powers: super-breath powerful enough to turn aside oncoming bullets and the ability to summon cyclones by flapping his cape. (Top-Notch Comics 003, 1940) 

    Bob Phantom also demonstrates super strength sufficient to tear an airplane to pieces in mid air. (Top-Notch Comics 004, 1940)

    And not content with three new super powers, in Top-Notch 010, Bob is shown to be completely bulletproof.

    Bob Phantom’s modus operandi, to reveal crimes and taunt both police and criminals in his gossip column as Walt Whitman and then bust things up as Bob Phantom, has never been particularly kind to the police of his corner of MLJ New York, and at this point they openly hate him in both of his identities. (Top-Notch Comics 009, 1940) 

    **Hero Update** the Wizard: 

    The Wizard’s powers also get expanded once 1940 rolls around: not only can he now hypnotically mind control people with a mere glance but he can mentally contact his thralls across distances of at least 500 miles (the above message was broadcast from somewhere in the vicinity of Dallas to somewhere in Mexico). 

    1940 is also the year that the Wizard’s already-formidible strength was rounded up to full-on super, seen here as he is bodily heaving an entire u-boat Bundonian submarine out of the water with only the power of his little kicking feet to hold him up.

    The Wizard’s arsenal of weapons and gadgets also gets a fair few additions this year, including:

    – more rays guns than one would assume could fit in a suit with such clean lines: death rays, two different engine-killing rays (the vibra-ray gun and the neutronic ray gun), an explosive ray (the destructo-ray), a metal-melting ray (the VB-ray gun), a paralysis ray (the electrolysis ray), a rainmaking ray (the H2-VX-0 ray), fire-extinguishing ray (the Hydra Gun), and the dynamagno saw ray projector, a cutting ray which can be tuned to selectively destroy mechanical parts such as the wires that hold a plane together.

    – secret chemicals including: Secret Chemical L-77 (solidifies liquids), Ethyl Formula 2X-Y-BZ (superfuel additive) and Super-Caloric Capsules and Secret Formula Ho Mg 4, which put pep back in a weary Wizard’s step.

    – special vehicles, the greatest of which is the Contra-Gravity Flask, pictured above, which allows the Wizard to float harmlessly to the ground from a height or run through the air, merely by virtue of being in his pocket.

    (Top-Notch Comics 002, 1940) 

    I somehow also failed to note in the original Wizard entry that he is not only a calling card guy but an obnoxiously patriotic one. (Top-Notch Comics 001, 1939) 

    After being blinded by his enemies the Mosconians, the Wizard changes out his tuxedo costume for a more super-heroic one with even less room for ray guns. This is supposedly to protect him from getting acid splashed in his eyes again, but since the Mosconians don’t actually get a chance for a second try the actual mechanism by which the same mask but a different shirt might help in that situation is not explored. (Top-Notch Comics 007, 1940)

    Finally, Blane Whitney abandons the life of the wealthy playboy to become a crusading newspaper publisher with ex-fiance Jane Barlowe as his star reporter, though he of course does not get a break for this. (Top-Notch Comics 008, 1940)

    Roy the Super-Boy: 

    He’s not quite the Sensational Character Find of 1940, but Roy the Super-Boy is the Marvel of 1940 and that has to count for something. He’s also our first Archie/MLJ sidekick (yes, yes, Tommy the Super-Boy, but he was a reference to Roy and we only covered him first because of the alphabet and its tricks). Does he suffer the “just running around without a mask calling yourself by your own name” problem common to a lot of Golden Age sidekicks? Sure he does, but at least he has a partial code name. And I was wrong: he totally wears a mask most of the time! 

    As is often the case, Roy is just a scrappy young orphan making his way in the world as a bootblack, when he ends up in a fight with some grown-ass men and impresses the Wizard with his sweet moves and devotion to justice. He soon finds himself with an invite to a rich man’s private gymnasium!

    Thanks to an intensive training regimen, Roy is quickly developed into an impressive physical specimen. The Wizard claims that they are equivalent barring the Wizard’s mind-powers, but I haven’t seen Roy bench-press a submarine yet. (Top-Notch Comics 008, 1940) 

    Kardak the Mystic: 

    There is a general consensus online that Kardak the Mystic is the same character as the Mystic, who appeared in Top-Notch Comics 001 and 002, but I ain’t buying it. For one, where the Mystic was an ordinary stage magician who used his skills at slight-of-hand to battle crime, Kardak has actual magical power. For another, where the Mystic was already engaged to an unnamed woman in his first adventure, Kardak’s adventures are all set in motion when a girl he just met on a cruise to India is kidnapped by undersea creatures. Certainly, relationships break up all the time, but not the Mystic and Unnamed Woman! Their love is forever!

    Kardak’s adventures take him and his gal-pal Lorna from the bottom of the Indian Ocean to Louisiana, where they enter a series of extra-dimensional lands populated by hostile weirdos. It’s a pretty good setup to showcase the power of a magical hero without having story after story of him just destroying regular gangsters.

    Kardak also acquires the services of Balthar, a huge dude with a magic turban, and he’s just as annoying as Tong and the other members of the Shirtless Broken English Magicians’ Assistants Collective. (Top-Notch Comics 004, 1940) 

  • MINOR SUPER-HERO ROUND-UP 055

    Some more super-folk for your delectation. 

    Doc Strange:

    Doc Strange (called “Dr Strange” for the first half dozen or so of his appearances, but why cause unnecessary confusion) is an almost prototypical scientist-hero: no real origin beyond being a well-known brilliant scientist who is primed and ready for adventure having just perfected Alosun, a “formula distilled from sun-atoms.” After taking his first dose of Alosun in his initial adventure, Strange has super-strength and invulnerability sufficient to take on an entire gang single-handed, and if he takes a supplemental dose he becomes exponentially more powerful.

    Doc’s sidekick Mike won’t be showing up until 1942, but in the meantime his fiance Virginia Thompson (as so often is the case, the woman he rescues during his first super-heroic adventure) acts as his adventuring companion/frequent kidnap victim in the meantime.

     

    In Thrilling Comics 007 Doc Strange mixes up a new formulation of Alosun that completes his powerset by allowing him to fly while under its effects. This is also the issue in which he stops fighting crime in suits and adopts his classic red t-shirt/blue jodhpurs/brown boots look. 

    Finally, I’ve noticed a lot of sites listing his name as “Hugo Strange” or “Thomas Hugo Strange” and while the Thomas is definitely an Alan Moore addition from Tom Strong I can only report that the Hugo has not yet appeared in the 1940 issues of Thrilling. (Thrilling Comics 001, 1940) 

    the Ghost:

    Young George Chance is orphaned in India and so is of course raised by yogis. He learns all of their magical secrets and is eventually sent out into the world to fight crime, as I assume all yogis are. I must say that it is something of a change of pace to see a magic-man come into his powers in India after such a long string of Tibetan origins.

    Like most magical heroes, the Ghost is a nigh-omnipotent force of nature who can be stopped only by a sneaky blow to the head, and even then only temporarily. His adventures are distinguished by the fact that his long-time foe is Professor Fenton, a scientist who has developed time travel technology, so the Ghost’s adventures are distinguished by the sheer variety of times and places he ends up.

    The Ghost takes his name from his early habit of painting his face (all the way to the back of his neck!) so as to resemble a skeleton while he is fighting crime. Sadly though the name sticks the look doesn’t. 

    In Thrilling Comics 008, the Ghost travels back to Revolutionary America and meets a patriotic woman named Betty Morris who ends up coming back to the 20th Century with him as his companion/love interest. I keep seeing claims online that she is his wife, but strongly suspect that that is another swipe from Alan Moore’s version of the characters. (Thrilling Comics 003, 1940)

    the Lone Eagle: 

    Another classic example of a pilot-hero-with-a-cool-name and not much else going on. The Lone Eagle does seem to have been a World War I veteran, which I always like to note. (Thrilling Comics 003, 1940)

    the Woman in Red: 

    The Woman in Red (an extremely good name) has what just might be the simplest origin story in comics: she is really Peggy Allen, undercover police officer, and the Woman in Red disguise is her way of investigating crimes without blowing her cover if she is caught snooping around. See? Simple! 

    Woman in Red mysteries tend to be structured as whodunnit murder mysteries, which I obviously like, and so Peggy is also frequently wanted by her comic foil, the bumbling Inspector Cavanaugh, as a suspect because he sees her creeping around the crime scene and doesn’t have a lot of critical thinking skills. (Thrilling Comics 002, 1940)