The Curse of Skeleton Munroe

Category: Fawcett Comics

  • GENERIC COSTUMED VILLAIN ROUND-UP 028

    GENERIC COSTUMED VILLAIN ROUND-UP 028

    Scoundrels! Mid-tier scoundrels! 

    Simon Rudd loves games and gambling and taking chances, and somehow that has led him to a South Pacific island where he wears a full tuxedo and bosses around a local tribe all day. When ocean adventurer Lance O’Casey and his companions wash up on his shores, Rudd engages in a little Most Dangerous Game action with them, presumably out of sheer boredom. This being a Lance O’Casey story, his ultimate fate is to be socked in the nose. (Whiz Comics 010, 1940)

    Ordinarily these round-ups have four characters in them, but I’m breaking tradition today and making it either two or seven, depending on how you look at it, because today we look at all of the crooks and ne’er-do-wells who have gotten their hands on Ibis the Invincible’s Ibistick.

    The Ibistick is first stolen by an unnamed thief as Ibis searches for Taia’s mummy in a likewise-unnamed European city. His role in the story is mainly to provide an object lesson of just how the Ibistick works: anyone can use it to, for example, make so many gold coins that they start falling out the window and make you easier to track down, but just try to harm Ibis, the wand’s true owner, and your magic will rebound back on you. In this case, the thief is turned to gold. (Whiz Comics 002, 1940)

    Murder Malone is a pretty rotten character whom Ibis and Taia first encounter while investigating trouble at a town of orphan boys – the trouble turns out to be that Malone’s gang has enslaved all of the boys and is forcing them to manufacture weapons. The experience leaves Malone with a desire to own the magic wand that played such a major role in his undoing, but once he gets ahold of it he makes the classic mistake and ends up turning himself into a toad. (Whiz Comics 005, 1940)

    The very next issue features our old pal the Hobo-Millionaire getting all the power in the world and turning himself into ice with it.

     

    In Whiz Comics 007, Ibis and Taia travel to Hollywood to see the stars, whereupon they fall in with unscrupulous movie producer Carl Brand, who initially offers to buy the Ibistick and then manages to steal it. He then of course tries to turn Ibis into a rabbit and is made one himself, but unlike the rest of those who have made the same mistake, Brand is given a second chance by Ibis and turned back.

    He of course repays this mercy by kidnapping Taia in another bid to get his hands on the wand, only to ultimately be murdered by Piang the Terrible as part of his bid to acquire it.

    Piang finally gets ahold of the Ibistick in Whiz Comics 010, only to immediately screw it up by attempting to remove “all magical powers” from Ibis, which of course rebounds on him, leaving him open to be “accidentally” tossed off of a cliff by the hero.

    When Piang is stripped of all magical power, the Ibistick flies out of his hand and ends up in a nearby river. From there, it finds its way into the hands of an escaped convict with the unlikely name of Grom Deeters, who weirdly is the only alternate wielder of the Ibistick to almost get away with it, thanks to his initial impulse to merely imprison Ibis and Taia upon meeting them, rather than devising some gruesome magical death for them.

    Deeters makes his way to Egypt, where he is undone by his own impulse to be a horny creep: since Taia was the last woman he saw, he summons her to him to try and put the moves on her, then inadvertently animates the Sphinx, then has to summon Ibis in order to calm it down (this incidentally means that in  the Fawcett universe the Sphinx is located a few hundred feet away from where it would normally be found).

    The longer that Deeters has the wand, the longer it becomes clear that his initial successes were the merest flukes, as after attempting to bribe Ibis into convincing his wife to “go for” him he commands Taia to stab Ibis to death, only to of course be the one to taste her blade. 

    That’s all of the Ibistick thieves of 1940 – stay tuned for more in 1941. 

  • ALIENS AND SO FORTH ROUND-UP 021

    A motley crew of mostly cavemen await ye. 

    Pleistocene Men: 

    When rich jerk Rodney Stark wants to take over the world, he know just where to go: the Arctic, where he can use his heat ray to thaw out a frozen tribe of prehistoric men to act as his personal army. Did he already know that they were there or was he just assuming that he could dig up a few guys just by sinking a hole any old place? Unclear.

    In what must have been an unexpected boon for Stark, the Pleistocene Men turn out to have been altered both physically and mentally by their long stay in the ice. Not only are they now super strong and invulnerable to harm, but they are also super smart for some reason? Stark just handwaves it by saying that the cold sharpened their intelligence, but in practical terms it means that they learn to speak English and fly planes super fast.

    Captain Marvel ends up dropping Stark and his entire caveman air force back down the hole he originally dug them out of, where presumably they froze solid again. Who knows how powerful they will become before next they are thawed? (Whiz Comics 007, 1940)

    Ape-Men:

    A simpler type of prehistoric remnant, these Ape-Men are encountered by boxer/adventurer Socko Strong on an isolated Atlantic island full of dinosaurs before the entire place blows up courtesy of a local volcano. (Adventure Comics 042, 1939)

    Bat Men of Venus: 

    These Bat Men have come from Venus to Earth c.50 030 CE to engage in some friendly diplomatic relations. Unfortunately for them, this is not long after a global catastrophe has not only drastically reduced the human population but unleashed the hostile Crust Dwellers onto the surface of the planet, and they are almost fatally menaced before being rescued by heroic Earthling survivor Blaze Barton. 

    Really appreciate a) bat people designs that really commit to the weirdness of bat faces b) gliding bat people c) seeing some different Venusian designs before the Venus = aquatic paradigm really sets in in the 1950s. (Hit Comics 002, 1940)

    Beast Men of Boota: 

    The Beast Men of Boota are just what it says on the tin: beast men (or at least hairy guys) who are from Boota, which I assume is what this forest village is called. They live in one of the innumerable lands beneath the Antarctic that are traversed by Cotton Carver, and briefly worship him as the Tunder Man, thanks to his surface world guns. (Adventure Comics 054, 1940)

  • MINOR SUPER-VILLAIN 862: BEAUTIA

    (Whiz Comics 003b, 1940)

    Captain Marvel first encounters Beautia after being tricked into taking a trip to Venus with a disguised Dr Sivana. There, she rules over a kingdom of wonderful frog aliens called Glompers

    If you’ve read any supplemental material about Dr Sivana then you probably know that Beautia is actually one of his four children, but this is not established since 1941, and honestly the Beautia/Sivana interactions in her first handful of appearances do not support the relationship as having been planned from the start. Dr Sivana is more of a Bad Boss than a Bad Dad here. 

    Dr Sivana is of course back on his quest to take over the US in this issue, with Beautia being brought in to act as his figurehead using her preternatural charm. After Captain Marvel disables the paralysis gas machine that the two are using to subdue the population, they flee into the night – after a bit of a flirtatious note for Captain Marvel. 

    The Beautia/Sivana team return in Whiz Comics 004 with an extremely simple and effective plot: use Beautia’s effect on the American male in order to get her elected President of the United States. 

    The plan might just have worked, too, if Dr Sivana had been able to curtail his villainous instincts for just a few weeks. Instead, he kidnaps Billy Batson in an attempt to rid himself of his great enemy and ends up giving him enough information to publish an expose, ruining Beautia’s chances for election and sending her back to Venus in disgrace.

    Beautia returns in Whiz Comics 009, as Dot Darling, beloved newsreel reporter, and also spy for Dr Sivana. By means of a concealed locket camera, she acquires information on US Naval manoeuvres so that Dr Sivana can destroy the US fleet and make yet another bid to take over the country.

    Though she has been happy to go along with Sivana up until now, the reality of the widespread death and destruction necessary for Sivana’s plan causes Beautia to rebel and attempt to warn the fleet away, upon which he attempts to murder her. This marks the beginning of Beautia’s reformation, though it would take one or two more appearances before she was fully distanced from her former ally/future father.

    UPDATES: 

    UPDATE 1941 

  • DIVINE ROUND-UP 014

    Once again I present to you some deities. 

    Pelenona: 

    South Pacific adventurer Lance O’Casey almost gets sacrificed to the volcano goddess Pelenona on the of the same name because a different, more evil adventurer had made off with the island’s sacred temple jewels.

    The people of the same island also worship a shipwrecked circus gorilla as god-monster the Eepa, 

    God Style: Animist (Whiz Comics 008, 1940)

    the Creeping Death:

    The Jungle Twins were a pair of brothers who were separated as infants when their parents’ jungle expedition was attacked by raiders. William Dale was taken back to New York by a loyal nursemaid to grow up in the lap of luxury, while his brother Steve was left behind in the jungle to – you guessed it – become the toughest, baddest dude and rule over all he surveyed.

    Years later, William made his way back to the jungle to find Steve, and along the way he and his servant Dagoo were captured by apemen and left as sacrifices for their god, the Creeping Death, which turns out to be a whole river full of giant crocodiles! Dagoo gets them out of this scrape using some magic pipes to put the crocs to sleep, despite William being a total asshole to him. 

    God Style: Animist (Nickel Comics 001, 1940)

    Dagan the Only: 

    Cotton Carver is your classic Golden Age comics adventurer, and in one of his first outings he stumbles into a classic Golden Age adventure setting: a vast network of temperate, well-lit caverns beneath Antarctica. From then on, his adventuring career involves getting into scrapes in underground nation after underground nation as he looks for a way back to the surface world. After making a particularly perilous transition from the Land of the White Witch to the kingdom of Thule (pre-WWII, so not a red flag), Carver and his companions encounter a group of archers who are making their yearly pilgrimage to the shrine of Dagan the Only. 

    The actual worship of Dagan the Only is a bit of a mystery – he requires travellers of the Path of Peril between the LotWW and Thule to delivered living unto him, which suggests human sacrifice and triggers a bloody battle between the archers and Carver’s people, but that turns out to be a ruse by the princess of Thule to acquire their help in defeating an enemy. Later on, however, Cotton and his pals make the transition to the next underground land by being tossed into Dagan’s sacrificial pit. All we can say for sure is that he has a great name.

    God Style: Idol (Adventure Comics 039, 1939)

    the Devil God: 

    A cool-ass idol that Zero the Ghost Detective smashes up in order to banish a ghost in the Guatemalan jungle. Though Zero asserts that the ghost is operating under the Devil God’s will, I would say that it’s equally likely that the idol is his anchor to the material world. Also, we only have Zero’s word for it that this guy is named the Devil God.

    God Style: Idol (Real?) (Feature Comics 049, 1941) 

  • DIVINE ROUND-UP 014

    Once again I present to you some deities. 

    Pelenona: 

    South Pacific adventurer Lance O’Casey almost gets sacrificed to the volcano goddess Pelenona on the of the same name because a different, more evil adventurer had made off with the island’s sacred temple jewels.

    The people of the same island also worship a shipwrecked circus gorilla as god-monster the Eepa, 

    God Style: Animist (Whiz Comics 008, 1940)

    the Creeping Death:

    The Jungle Twins were a pair of brothers who were separated as infants when their parents’ jungle expedition was attacked by raiders. William Dale was taken back to New York by a loyal nursemaid to grow up in the lap of luxury, while his brother Steve was left behind in the jungle to – you guessed it – become the toughest, baddest dude and rule over all he surveyed.

    Years later, William made his way back to the jungle to find Steve, and along the way he and his servant Dagoo were captured by apemen and left as sacrifices for their god, the Creeping Death, which turns out to be a whole river full of giant crocodiles! Dagoo gets them out of this scrape using some magic pipes to put the crocs to sleep, despite William being a total asshole to him. 

    God Style: Animist (Nickel Comics 001, 1940)

    Dagan the Only: 

    Cotton Carver is your classic Golden Age comics adventurer, and in one of his first outings he stumbles into a classic Golden Age adventure setting: a vast network of temperate, well-lit caverns beneath Antarctica. From then on, his adventuring career involves getting into scrapes in underground nation after underground nation as he looks for a way back to the surface world. After making a particularly perilous transition from the Land of the White Witch to the kingdom of Thule (pre-WWII, so not a red flag), Carver and his companions encounter a group of archers who are making their yearly pilgrimage to the shrine of Dagan the Only. 

    The actual worship of Dagan the Only is a bit of a mystery – he requires travellers of the Path of Peril between the LotWW and Thule to delivered living unto him, which suggests human sacrifice and triggers a bloody battle between the archers and Carver’s people, but that turns out to be a ruse by the princess of Thule to acquire their help in defeating an enemy. Later on, however, Cotton and his pals make the transition to the next underground land by being tossed into Dagan’s sacrificial pit. All we can say for sure is that he has a great name.

    God Style: Idol (Adventure Comics 039, 1939)

    the Devil God: 

    A cool-ass idol that Zero the Ghost Detective smashes up in order to banish a ghost in the Guatemalan jungle. Though Zero asserts that the ghost is operating under the Devil God’s will, I would say that it’s equally likely that the idol is his anchor to the material world. Also, we only have Zero’s word for it that this guy is named the Devil God.

    God Style: Idol (Real?) (Feature Comics 049, 1941) 

  • HONOURS – CAPTAIN MARVEL

    Lots of college hijinks for our lad: 

    Less than one year into Captain Marvel’s career, the local college has an elite football squad named Captain Marvel’s Men who dress in replicas of his uniform. As part of an investigation into illegal sports betting, Marvel infiltrates the team and ends up winning a game single-handed. Plus, this all takes place at Marvel College, which has to be a coincidence.

    Billy Batson also uses the Wisdom of Solomon get into Marvel College at what… fifteen? And then after that he gets jumped into the Skull Club fraternity, which is certainly a wholesome place for comics’ most innocent boy to hang out.  (Whiz Comics 011, 1940)

  • ALIENS AND SO FORTH ROUND-UP 020

    ALIENS AND SO FORTH ROUND-UP 020

    You won’t believe the aliens and alien-adjacent societies we got in here. 

    Scorpians and Subterrines: 

    When crack reporter Scoop Smith and his photographer pal Blimp Black fly to Mexico to investigate reports of an “invisible revolutionary army” they get the story in a very direct way when they are shot down and taken captive by the Scorpians, who dwell in the underground kingdom of Scorpia and are extremely on-theme about the scorpion thing at all times, as can be seen in in the throne room of Scorpian King Cortes and its five distinct bits of scorpion decor.

     

    Scoop and Blimp are escorted to the Horror Chamber to be eaten by giant scorpions, because even the Scorpian methods of execution are on brand. They escape thanks to a thrown rock and a handy earthquake and discover the Subterrines, a second underground civilization that is also seeking to overthrow the Mexican government.  

    While the Scorpians under King Cortes kind of vaguely evoke the conquistadors of old, the Subterrines are pretty explicitly the descendants of native Mexican peoples who fled underground and now seek to reclaim their lands (and may I say that “everyone has long white beards now” is about the most benign version of becoming troglodytic cave-dwellers). The two groups of course hate one another and set to battling to the death for the honour of conquering Mexico, only to be annihilated together by the Mexican army. (Whiz Comics 005, 1940)

    Ape Men:

    If you’ve ever wondered if there was a version of the Paul Bunyan story in which he had an ape man for a companion, well wonder no more, because it happened in National Comics, when King, the ape man in question, wanders out of the woods and starts attacking lumberjacks, only to find himself on the receiving end of a beatdown from Paul Bunyan himself. After this, the impressionable King adopts the lumberjack way of life and joins Paul’s supporting cast. (National Comics 006, 1940)

    Joins Paul’s supporting cast for one issue, that is, because in National Comics 007 a scientist shows up at camp with a lead on where King might hail from, prompting Paul and the lads to set out to return him to his people, and if you’ve ever wondered if there was a version of the Paul Bunyan story in which he traveled through India to the Himalayas, well, you are in luck. Paul and the lads find King’s tribe and for the second time in as many issues, Paul Bunyan has to fist fight a Himalayan Ape Man in order to make peace.

    Bat-Men:

    Though the Bat-Men are very, very vampire-like – bat-winged humanoids who capture humans and drink their blood and can make humans into Bat-Men and are destroyed by sunlight – the keen senses of jungle-man Samar tell him that they are not, though he never really clarifies what they actually are. 

    The Bat-Men and their underground city are destroyed when they force Samar to battle a tyrannosaur in their gladiatorial arena and he inadvertently collapses the cave roof while killing the beast with a catapult. (Feature Comics 038, 1940)

    the Bat-Men of Mephis: 

    One of the many intelligent races to inhabit the planet Mephistos in the year 2500 CE, the Bat-Men of Mephis as their name suggests live in the tunnels beneath the city of Mephis, posing as statuary until it is time to attack. It’s a very urban adaptation, which is fun. I also appreciate their little ears. (Flash Comics v1 002, 1940)

  • ALIENS AND SO FORTH ROUND-UP 020

    You won’t believe the aliens and alien-adjacent societies we got in here. 

    Scorpians and Subterrines: 

    When crack reporter Scoop Smith and his photographer pal Blimp Black fly to Mexico to investigate reports of an “invisible revolutionary army” they get the story in a very direct way when they are shot down and taken captive by the Scorpians, who dwell in the underground kingdom of Scorpia and are extremely on-theme about the scorpion thing at all times, as can be seen in in the throne room of Scorpian King Cortes and its five distinct bits of scorpion decor.

     

    Scoop and Blimp are escorted to the Horror Chamber to be eaten by giant scorpions, because even the Scorpian methods of execution are on brand. They escape thanks to a thrown rock and a handy earthquake and discover the Subterrines, a second underground civilization that is also seeking to overthrow the Mexican government.  

    While the Scorpians under King Cortes kind of vaguely evoke the conquistadors of old, the Subterrines are pretty explicitly the descendants of native Mexican peoples who fled underground and now seek to reclaim their lands (and may I say that “everyone has long white beards now” is about the most benign version of becoming troglodytic cave-dwellers). The two groups of course hate one another and set to battling to the death for the honour of conquering Mexico, only to be annihilated together by the Mexican army. (Whiz Comics 005, 1940)

    Ape Men:

    If you’ve ever wondered if there was a version of the Paul Bunyan story in which he had an ape man for a companion, well wonder no more, because it happened in National Comics, when King, the ape man in question, wanders out of the woods and starts attacking lumberjacks, only to find himself on the receiving end of a beatdown from Paul Bunyan himself. After this, the impressionable King adopts the lumberjack way of life and joins Paul’s supporting cast. (National Comics 006, 1940)

    Joins Paul’s supporting cast for one issue, that is, because in National Comics 007 a scientist shows up at camp with a lead on where King might hail from, prompting Paul and the lads to set out to return him to his people, and if you’ve ever wondered if there was a version of the Paul Bunyan story in which he traveled through India to the Himalayas, well, you are in luck. Paul and the lads find King’s tribe and for the second time in as many issues, Paul Bunyan has to fist fight a Himalayan Ape Man in order to make peace.

    Bat-Men:

    Though the Bat-Men are very, very vampire-like – bat-winged humanoids who capture humans and drink their blood and can make humans into Bat-Men and are destroyed by sunlight – the keen senses of jungle-man Samar tell him that they are not, though he never really clarifies what they actually are. 

    The Bat-Men and their underground city are destroyed when they force Samar to battle a tyrannosaur in their gladiatorial arena and he inadvertently collapses the cave roof while killing the beast with a catapult. (Feature Comics 038, 1940)

    the Bat-Men of Mephis: 

    One of the many intelligent races to inhabit the planet Mephistos in the year 2500 CE, the Bat-Men of Mephis as their name suggests live in the tunnels beneath the city of Mephis, posing as statuary until it is time to attack. It’s a very urban adaptation, which is fun. I also appreciate their little ears. (Flash Comics v1 002, 1940)

  • GENERIC COSTUMED VILLAIN ROUND-UP 027

    Rascals the lot of ’em. 

    L-17 is a spy from an extremely unspecified foreign power who vexes pilot Wings Bordon throughout his three appearances. He is remarkable both for his longevity – three whole appearances for a simple letters-and-numbers spy is astonishing – and for the fact that he managed to get a promotion between his first appearance and his last, from field agent reporting to a shadowy Chief to being the shadowy figure whom other report to. It’s possible that someone just misremembered L-17’s position, but that doesn’t take away from the achievement. (Whirlwind Comics 001, 1940)

    Sir Neville Towse, “England’s most famous explorer” has been threatened with death by a mysterious character known only as the Avenger, and it’s up to Inspector Blake of Scotland Yard to solve the mystery and prevent the murder from happening.

    The Avenger turns out to be Sir Neville’s butler Owens, who just wants to get ahold of the money left to him in the explorer’s will without all that tedious waiting around first. He does employ a pretty sweet booby-trapped phone to do the deed, but that doesn’t make up for the disappointingly callow motivation for the crime. (Whirlwind Comics 001, 1940) 

    Clarence the Maniac Man is a circus sideshow wild man, one of a number of groups of people who are just a crime or two away from super-villainy (or a selfless act or two away from super-heroism, I suppose) on any given day. In Clarence’s case, simple jealousy over the affection shown to Captain Marvel by Lovelia, the jerk Queen of the High Wire, drives him to release alien circus animals as revenge on society. That’s toxic, Clarence. (Whiz Comics 006, 1940)

    This gang boss, evocatively and simply named “Power” has taken a page out of Dr Sivana’s book and is using a radio wave jamming setup to blackmail broadcasters in California. He didn’t really think through the mechanics of concealing a huge compound full of guys and electrical equipment, even out in the desert, and is rounded up by private detective Dan Dare in short order.  (Whiz Comics 009, 1940)

  • DIVINE ROUND-UP 013

    Piping hot deities for you this mornining.

    Sivu the Tiger God: 

    The worshippers of Sivu the Tiger God come to New York City to recover the jewelled eyes of their great idol, which are known as the Death Ruby and the Doom Ruby and held in the New York Museum and the collection of Beverly van Pell, respectively. Detective Dan Dare gets involved when he is hired by Mrs van Pell and the rubies ultimately stay right where they are. A shame, but at least we get to see that six-armed, four-legged, chubby, tiger-headed representation of Sivu, right?

    God Style: Idol. (Whiz Comics 003b, 1940) 

    Zeus: 

    The MLJ Hercules is the first super-hero of that name to actually be the demi-god in question, and he accordingly has a couple of meetings with his dad Zeus to discuss the state of the fight for truth and justice back on Earth. What I mostly want to point out about this version of the King of Olympus is that he’s probably the most flamboyantly dressed Zeus in comics before Jack Kirby illustrates him in Thor. 

    God style: Real (Blue Ribbon Comics 005, 1940)

    Charon: 

    A pretty by-the-numbers version of Charon who doesn’t deserve to be bullied by Dr Fate just because he needs to cross the Styx. He didn’t even try a bribe first!

    God Style: Real (More Fun Comics 056, 1940) 

    Wisdom: 

    The reason that Dr Fate is visiting the underworld is to check on whether his enemy Wotan is in fact dead, and to that end he is consulting with “Wisdom, who rules the world,” which I can only assume is another entry in the long tradition (that started four issues earlier with the origin of the Spectre) of alluding to the Abrahamic (or let’s face it: Christian) god via a combination of vague wording, blinding light and dialogue from an unseen source.

    God Style: Real (More Fun Comics 056, 1940) 

    (annoyingly, I can’t figure out where the bit about the seven gates to the underworld is from. It feels familiar and I wanted to see if it was from a non-Greek, non-Christian source because then this trip would be incorporating three whole mythologies, but there is simply too much “Gates of Hell” talk online to find it easily)