The Curse of Skeleton Munroe

Category: Novelty Press

  • MINOR SUPER-VILLAIN 509: KING ROCKY THE FIRST

    MINOR SUPER-VILLAIN 509: KING ROCKY THE FIRST

    (Blue Bolt v1 010, 1941)

    Some preamble: in Blue Bolt v1 007 the Green Sorceress managed to capture the Blue Bolt and thus in Blue Bolt v1 008 she was able to force Dr Bertoff to surrender to her forces. Her incompetent scientists subsequently triggered a series of devastating explosions while attempting to extract radium from Bertoff’s mineral fields, with the one positive effect of opening a passage to the surface world. The Green Sorceress then travelled to the surface to do espionage, followed by the Blue Bolt, who had escaped paralysis and freed Bertoff’s people since her departure.

    The Green Sorceress’ main surface henchman was gang boss Rocky Roberts, King of the Rackets, who got pretty thoroughly beaten up by the Blue Bolt but then manages to pop out of a little hatch in the Green Sorceress’ escape rocket and propose an alliance against Dr Bertoff and the Blue Bolt, to which the Sorceress agrees.

    This goes poorly! Rocky immediately takes over the Green Kingdom and declares himself King Rocky the Foist.

    Rather than rule in a traditional manner, King Rocky establishes himself as the head of a gang consisting of the Green Sorceress’ former army, with the citizens of the Green Kingdom being subjected to gang-style protection rackets, kidnappings, torture and garden-variety murder. This is a Jack Kirby idea, it has to be – even if he never made up another one to vex someone like Jimmy Olsen with the Sci-Fi Gangsterocracy is one of the most Kirby ideas I can think of.

    It’s tough to articulate but I respect King Rocky for his decision to murder the Green Sorceress. Believe it or not, it’s a refreshing change for a Golden Age villain, most of whom would see an attractive captive and start yelling about making her “my Queen!”

    But of course if you shoot at a super-villain you best not miss. King Rocky the Foist’s plans are interrupted by Blue Bolt and he meets the traditional end for a super-usurper: giant laser blast.

  • MINOR SUPER-VILLAIN 508: THE GHOST OF KING TUT

    (Blue Bolt v1 009-010, 1940)

    This is a simple one but there are a lot of Lore Implications so I had to use a lot of pictures. To start, Sergeant Spook and his pal Dr Sherlock notice that there are no North African ghosts in Ghost Town (aside from Cleopatra, who was mentioned a few issues earlier) and resolve to go solve that mystery. They get the permissions and passports necessary to enter the mortal realm and head out.

    Arriving in North Africa, Spook and Sherlock are captured by ghost soldiers and brought to a ghost city via ghost chariot where they meet the person in charge of the whole ghost shebang: the ghost of Tutankhamen! And tangentially learn that ghosts turn green when they get sunburned – LORE!

    Tutankhamen (and just why he rather than any other North African ruler ended up in charge is not explored) further reveals that the reason that no ghosts leave North Africa is that he has enslaved them all and is making them build him an enormous ghost pyramid, presumably so that he can be entombed in style if he every dies a second time (and forget my usual questions about how blocks of stone might have become ghosts – just why has this pyramid taken so long to make? Literally thousands of years longer than any other! And with an immortal workforce!).

    Sergeant Spook escapes, of course, and makes his way home to appeal to Ghost Town president George Washington for some good old American-style overseas interventionism.

    There is a big battle, with ghost camels and ghost horses and ghost siege engines throwing ghost boulders. Sergeant Spook lays about him with a flail which is always upsetting to me because it looks so cool and I am against arming living police officers with flails.

    Ultimately, the fact that everyone involved is a ghost and thus none of the fighting can have lasting consequence means that Sergeant Spook must solve things by bopping King Tut on the schnozz, thus showing his subjects that he is fallible and not worthy of the thousands of years of torment that they endured/ inflicted in his name. Everyone except for King Tut goes home happy.

  • MINOR SUPER-VILLAIN 507: THE GHOST OF CAPTAIN KIDD

    (Blue Bolt v1 008, 1941)

    The Sergeant Spook writers, having exhausted the storytelling possibilities inherent in an ultra-powerful ghost taking on mere mortals and having established that ghost-on-ghost violence is essentially consequence free are now trying a new angle: ghost crooks preying on mortals and Sergeant Spook bringing them to justice.

    This time, it’s the Ghost of Captain Kidd – like Jesse James before him, Kidd is compelled to return to the patterns of his life, and having obtained a ghost ship from somewhere he sets to looting mortal cargoes. Sergeant Spook of course does not stand for this and pursues in a ghost battleship crewed by John Paul Jones, Admiral Dewey and Sir Francis Drake, plus a lot of no-names.

    Captain Kid has a moment of triumph when it is revealed that he has somehow obtained and installed a ghost motor on his ghost ship (and it is here that I will note that I have absolutely no idea how any of these large objects become ghosts in the first place – are they all ghost ships in the traditional sense or are there different rules for ghost vehicles?) followed by the more entertaining revelation that none of his crew have any idea how to work an internal combustion engine and thus the ship ends up sailing in a circle. The forces of ghost law thus are able to catch up, Captain Kidd gets socked in the kisser and everyone goes home.

  • MINOR SUPER-VILLAIN 507: THE GHOST OF CAPTAIN KIDD

    (Blue Bolt v1 008, 1941)

    The Sergeant Spook writers, having exhausted the storytelling possibilities inherent in an ultra-powerful ghost taking on mere mortals and having established that ghost-on-ghost violence is essentially consequence free are now trying a new angle: ghost crooks preying on mortals and Sergeant Spook bringing them to justice.

    This time, it’s the Ghost of Captain Kidd – like Jesse James before him, Kidd is compelled to return to the patterns of his life, and having obtained a ghost ship from somewhere he sets to looting mortal cargoes. Sergeant Spook of course does not stand for this and pursues in a ghost battleship crewed by John Paul Jones, Admiral Dewey and Sir Francis Drake, plus a lot of no-names.

    Captain Kid has a moment of triumph when it is revealed that he has somehow obtained and installed a ghost motor on his ghost ship (and it is here that I will note that I have absolutely no idea how any of these large objects become ghosts in the first place – are they all ghost ships in the traditional sense or are there different rules for ghost vehicles?) followed by the more entertaining revelation that none of his crew have any idea how to work an internal combustion engine and thus the ship ends up sailing in a circle. The forces of ghost law thus are able to catch up, Captain Kidd gets socked in the kisser and everyone goes home.

  • MINOR SUPER-VILLAIN 506: THE GHOST OF NAPOLEON BONAPARTE

    (Blue Bolt v1 007, 1940)

    We have entered the era of Sergeant Spook battling villainous ghosts! It’s not quite as low stakes as Sergeant Spook just manhandling mortal crooks while they have no ability to affect him but since the worst that ghosts can do to each other in this fictional milieu is to knock one another out it’s still missing a bit of something.

    Still, the setting of Ghost Town is a fun one and we’re still getting lots of details about how it works and who exactly lives there. Firstly it seems that there is a suburb called Spirit Town and secondly Napoleon Bonaparte lives there and is attempting to conquer the entire ghostly realm for his own.

    Any time something happens in Ghost Town, famous dead people crawl out of the woodwork to lend a hand. In this case, Sergeant Spook’s army is first bolstered by the addition of King Arthur and the Knights of the Round Table and then the Duke of Wellington himself decides to offer his expertise in beating up Napoleons.

    Like I said, it’s a bit low stakes since everyone’s already dead and Sergeant Spook for example was only mildly inconveniencing his enemies rather than slaying them while he was laying about with a mace from ghost horseback (as always the rules of the Sergeant Spook afterlife elude me. Are these horses with unfinished business? Do all horses have restless spirits? Are they just accessories to human ghosts like clothing?). Napoleon himself is very chill about the whole thing and everyone is good friends by the end.

    Still, for all that this battle had all the consequence of a Civil War reenactment at its heart this comic was about the ghost of Napoleon Bonaparte raising up an army of the dead in an attempt to conquer the afterlife and that’s in fact a very sinister elevator pitch.

  • MINOR SUPER-VILLAIN 504: PROFESSOR X

    (Blue Bolt v1 005, 1940)

    Professor X has two of my favourite qualities in a minor super-villain: a famous name and a prior history. The first is the same kind of fun as when my friend named his cat after me. “What do you mean Professor X keeps getting up on the counter to steal ham?”

    I really love his Prohibition-Era villainy as well, particularly as I had it in my head that he specifically was a bootlegger and thus that all of his great inventions were in service of that – dirigibles full of Canadian whiskey? The axe-proof barrel? The mighty Beer-Bot? Fun stuff. The suicide vest, by contrast is a bit much and not particularly fun, but does establish his bona fides as a legitimate threat.

    Prof. X is on a classic Judge and Jury Revenge Killer tear, targeting Hogan, the cop who brought him in and Johnson, the lawyer who put him away, who since then has become the District Attorney of Centro and close personal friend of local super-hero Sub-Zero.

    Due to this last fact Professor X is forced to turn his genius to the creation of anti-Sub-Zero weaponry, including cold-proof cars, an unfreezable gun that fires superheated bullets and his iconic costume which – you guessed it – is insulated  and renders him immune to Sub-Zero’s freezing powers. And he almost manages to beat Sub-Zero! His only mistake is in having uninsulated water pipes in his secret lair and leads to him being sent to jail inside a large block of ice.

    Professor X returns in the next issue in an attempt to finish getting revenge on DA Johnson as well as new target Sub-Zero (he also tries to kill Sub-Zero’s girlfriend Mary but I don’t think he has a specific grudge against her), and this time he’s accompanied by a costumed henchman named Rat. Once again he very nearly pulls it off but this time his fatal flaw is a lot more fatal, as he misjudges a jump during his escape and does a header out a fourth story window. An ignominious end to be sure.

    JUDGE AND JURY REVENGE KILLER SCORE: 1/3

    But death is not the end for Professor X! Blue Bolt v1 007 features a gambler named Rocky Garret who has acquired the Professor’s anti-Sub-Zero tech as insurance against interference in his baseball-fixing scheme (and it’s a good idea for him to do so, as his scheme is Not Very Good – a lot of it is literally just putting the wrong numbers on the scoreboard which… isn’t good.  It’s a bad plan.)

    Sadly this is it as far as Professor X’s legacy goes. I was kind of hoping that Sub-Zero would be confronted with a guy in a mesh bodysuit every now and again going forward, but alas, it was not meant to be.

  • MINOR SUPER-VILLAIN 504: PROFESSOR X

    (Blue Bolt v1 005, 1940)

    Professor X has two of my favourite qualities in a minor super-villain: a famous name and a prior history. The first is the same kind of fun as when my friend named his cat after me. “What do you mean Professor X keeps getting up on the counter to steal ham?”

    I really love his Prohibition-Era villainy as well, particularly as I had it in my head that he specifically was a bootlegger and thus that all of his great inventions were in service of that – dirigibles full of Canadian whiskey? The axe-proof barrel? The mighty Beer-Bot? Fun stuff. The suicide vest, by contrast is a bit much and not particularly fun, but does establish his bona fides as a legitimate threat.

    Prof. X is on a classic Judge and Jury Revenge Killer tear, targeting Hogan, the cop who brought him in and Johnson, the lawyer who put him away, who since then has become the District Attorney of Centro and close personal friend of local super-hero Sub-Zero.

    Due to this last fact Professor X is forced to turn his genius to the creation of anti-Sub-Zero weaponry, including cold-proof cars, an unfreezable gun that fires superheated bullets and his iconic costume which – you guessed it – is insulated  and renders him immune to Sub-Zero’s freezing powers. And he almost manages to beat Sub-Zero! His only mistake is in having uninsulated water pipes in his secret lair and leads to him being sent to jail inside a large block of ice.

    Professor X returns in the next issue in an attempt to finish getting revenge on DA Johnson as well as new target Sub-Zero (he also tries to kill Sub-Zero’s girlfriend Mary but I don’t think he has a specific grudge against her), and this time he’s accompanied by a costumed henchman named Rat. Once again he very nearly pulls it off but this time his fatal flaw is a lot more fatal, as he misjudges a jump during his escape and does a header out a fourth story window. An ignominious end to be sure.

    JUDGE AND JURY REVENGE KILLER SCORE: 1/3

    But death is not the end for Professor X! Blue Bolt v1 007 features a gambler named Rocky Garret who has acquired the Professor’s anti-Sub-Zero tech as insurance against interference in his baseball-fixing scheme (and it’s a good idea for him to do so, as his scheme is Not Very Good – a lot of it is literally just putting the wrong numbers on the scoreboard which… isn’t good.  It’s a bad plan.)

    Sadly this is it as far as Professor X’s legacy goes. I was kind of hoping that Sub-Zero would be confronted with a guy in a mesh bodysuit every now and again going forward, but alas, it was not meant to be.

  • MINOR SUPER-HERO ROUND-UP 007

    All Novelty Press edition!

    Dick Cole, Wonder-Boy: 

    Dick Cole was left on the front steps of scientist Professor Blair as a baby, and according to him there was an accompanying note requesting that he use his hitherto-untested experimental child-rearing techniques to bring the kid up to be superhuman. And it works! Dick Cole is stronger and faster and smarter than everyone else, and works to help those around him in whatever way he can.

    Sadly for me the Dick Cole series is set at a military academy, a surprisingly popular location in early comics. I think that the weird pseudo-military class structure that such places had/have was popular for the easy drama inherent in the noble protagonists being forced to kowtow to undeserving upperclassmen but reading comics about teenagers being assholes to each other for imaginary reasons palls quickly. (ADDENDUM: I wrote this at the beginning of my Dick Cole reading and am pleased to say that the military academy stuff isn’t as bad as it is in other comics of the time) (Blue Bolt v1 001, 1940)

    BONUS: here’s Dick Cole as a very cool baby.

    Sub-Zero:

    AKA Sub-Zero Man. Part of a Venusian expedition to Earth whose extremely awesome looking spaceship crashed through a frozen gas ball en route, killing everyone but Our Hero, who instead becomes uncontrollably and destructively super-cold.

    After a couple of issues of misunderstood wandering and being hunted, Sub-Zero endears himself to the city of Centro… Oregon? by saving it from a volcano. (highway signs place Centro somewhere between Los Angeles and Topeka, so it’s probably either Oregon or Northern California, and Oregon is closer to volcano country). There, he settles down to a regular super-hero life, albeit one with no secret identity, Centro slowly becomes NYC like so many other comic book cities and people basically forget the fact that he’s an alien. (Blue Bolt v1 001, 1940)

    the Phantom Sub: 

    A bunch of young men led by Jack Damon and Slim Dugan construct an advanced submarine in secret, as you do, and end up as wanted fugitives dispensing justice on the high seas via an electrified water cannon and some plucky attitudes. (Blue Bolt v1 001, 1940)

    Near the end of 1941 the Phantom Sub added the power of flight to its many features, and shortly after that the Phantom Sub crew were able to come in from the cold and begin aiding the US war effort. (Blue Bolt v2 006, 1941)

    the White Rider and Super Horse:

    During a stagecoach holdup, a youngster named Peter (no last name given) is orphaned and flung into a river that eventually flows into the mysterious Lost Valley, where he befriends and is raised by an old hermit named Jeb and a cool horse named Cloud. Eventually, the hermit dies of puma and Peter and Cloud make their way to the outside world where it turns out that due to the valley’s depth it somehow had more gravity and thus the two are super strong. Anyhow, Peter immediately hunts down and kills the bandit who orphaned him and resolves to stamp out crime as the White Rider and Super Horse. 

    Despite the superpowers the White Rider is a bit of a dud, hero-wise and Super Horse does most of the heavy lifting, both literally and metaphorically. (Blue Bolt v1 001)

  • MINOR SUPER-VILLAIN 503: THE GHOST OF JESSE JAMES

    (Blue Bolt v1 005, 1940) 

    Sergeant Spook, while a fun concept, had a problem as a super-hero: as an intangible, invisible ghost able to interact with the physical world he was possibly the most overpowered foe that a regular-style gangster or even your average super-villain could encounter. He was running the risk of becoming a bit boring just a few issues in, when the obvious solution presented itself: ghost crooks!

    Yes, Jesse James and his gang are back at it again, in ghost form! To be fair, Sergeant Spook doesn’t have much trouble rounding them up but at least it’s more of a fair fight – of note is the fact that James’ ghostly gun is able to stun but not kill other ghosts.

    Also of note is this interaction between Sergeant Spook and Robert Ford – Spook seems to hold to the popular notion that though James was a multiple murderer Ford was somehow worse because he had betrayed his pal. Even more interesting is the undercurrent of an idea that ghosts are condemned to act out the behaviours that they established in life, which is presumably why Jesse James is robbing trains of money he has no way to spend.

    And to answer any questions about how you punish a ghost: you haul him in front of Judge the Ghost of King Solomon,who mandates that he be placed in stocks presumably lined with the ghost-proof steel invented by the Ghost of Benjamin Franklin. Simplicity itself!

  • MINOR SUPER-VILLAIN 503: THE GHOST OF JESSE JAMES

    (Blue Bolt v1 005, 1940) 

    Sergeant Spook, while a fun concept, had a problem as a super-hero: as an intangible, invisible ghost able to interact with the physical world he was possibly the most overpowered foe that a regular-style gangster or even your average super-villain could encounter. He was running the risk of becoming a bit boring just a few issues in, when the obvious solution presented itself: ghost crooks!

    Yes, Jesse James and his gang are back at it again, in ghost form! To be fair, Sergeant Spook doesn’t have much trouble rounding them up but at least it’s more of a fair fight – of note is the fact that James’ ghostly gun is able to stun but not kill other ghosts.

    Also of note is this interaction between Sergeant Spook and Robert Ford – Spook seems to hold to the popular notion that though James was a multiple murderer Ford was somehow worse because he had betrayed his pal. Even more interesting is the undercurrent of an idea that ghosts are condemned to act out the behaviours that they established in life, which is presumably why Jesse James is robbing trains of money he has no way to spend.

    And to answer any questions about how you punish a ghost: you haul him in front of Judge the Ghost of King Solomon,who mandates that he be placed in stocks presumably lined with the ghost-proof steel invented by the Ghost of Benjamin Franklin. Simplicity itself!