The Curse of Skeleton Munroe

Category: espionage

  • MINOR SUPER-VILLAIN 879: THE DARK ANGEL

    (Spy Smasher 001, 1941)

    We’ve entered 1941 and the crypto-fascist spies are getting closer and closer to being just plain old Nazis. Case in point: the Dark Angel, a classic femme fatale spy with just enough plausible deniability to satisfy comics’ compulsion to stay just barely technically politically neutral. 

    The Dark Angel’s name might be straight out of the mid-90s but her plans are 1941 all the way down. As the story opens she is sending two of her men to blow up a bridge and a factory and a bunch of soldiers, never imagining that Spy Smasher already has a comfortable vantage point to watch her give orders and thus is perfectly able to foil her schemes.

    Not one to wallow in defeat, the Dark Angel manages to turn the tables on Spy Smasher by discovering his secret identity* of Allan Armstrong and ambushing him in his own home. It’s honestly an impressive feat for a first-time-on-the-page villain!

    *well, technically one of her minions goes out and discovers it but if “employing competent henchmen” isn’t a key skill that many villains lack then what is it.

    A combination of sadism and unrequited love/lust inspires the Dark Angel to keep Spy Smasher alive with the knowledge that she and her men are off to assassinate the President rather than execute him immediately. Unfortunately for her/ luckily for Spy Smasher, she isn’t completely infallible in her choices of henchmen, as seen in the person of chosen Spy Smasher guard Fritzy, a drunken oaf who passes out almost immediately and whose body furnishes Spy Smasher with the knife he needs in order to escape.

    Though the Dark Angel and her guys get inside the White House with shocking ease, only to find not Franklin Delano Roosevelt but Spy Alan Smasher sitting in the President’s official comfy chair. Dark Angel and her guys are swiftly rounded up and chucked in jail and the fact that she and at least one of the guys knows his secret identity is just kind of ignored.

  • GENERIC COSTUMED VILLAIN ROUND-UP 030

    I seal up the cracks but the dang things keep getting in. 

    Klang
    is your classic rejected-and-shunned-by-society-due-to-his-appearance
    villain, who has channelled his bitterness into inventions such as heat
    rays and the explosive Super X-X Nitro Glycerine, which he secretes in
    the bottle of christening champagne in order to destroy the Navy’s
    newest battleship. Just how this is meant to bring him closer to his
    goal of becoming the dictator of America is left unexplored, as it draws
    the heroic Navy goofballs Spark Stevens and Chuck Dawson into his orbit
    and ultimately leads to Klang himself getting blown up. (Wonderworld
    Comics 014, 1940)

    Astonishingly, Klang manages to return for a second kick at the can in Wonderworld Comics 016,
    but spoils his own chances at destroying the US fleet and conquering a
    weakened US by attempting to get revenge on Spark and Chuck at the same
    time. They of course manage to bumble their way free of Klang’s trap and
    blow him up again, this time for good.

    Though Klang does in fact die in the second explosion, his daughter Madam Klang survives and continues to vex Spark and Chuck. Madam Klang carries on the family tradition of attempting to take over the US, and in her first solo appearance does a little bit of spying for the Axis as a way of raising funds toward that goal. Though her employers end up being captured by Spark and Chuck, she actually manages to get away with the money, in a rare win for the Klang clan. (Wonderworld Comics 017, 1940)

    Madam Klang’s final appearance involves a joint attempt to get revenge on Spark and Chuck and also steal the plans for a remote controlled bomber from the US Navy during manoeuvres in the Philippines. Her plans fail mostly because she is a truly terrible boss who kills people for failure. Please note the special font chosen for her suicide panel that indicates that she is doing so for Inscrutable Asian reasons, and also her dying speech about how great the USA is and how the current political norm is the best one, boys and girls. (Wonderworld Comics 018, 1940) 

    This here Snake Cult is extremely generic as far as comic book cults go. They spend all episode running around Madras (aka Chennai if you care about accuracy) killing or attempting to kill people for interfering in their affairs but never actually going into what those affairs are. Probably the most interesting thing about the whole adventure is that the king cobras employed (and presumably worshipped) by the cult are consistently referred to by the archaic name of hamadryads, which is already weird to anyone who knows a little Greek mythology, but is then made weirder by the fact that it is misspelled as hamdryad, which is of course some sort of pork nymph. (Wonderworld Comics 018, 1940)

    A spy chief so generic that I can’t even tell you for certain if he’s supposed to be a fascist or not, the Head operates out of a Swiss castle and is primarily concerned with learning the secret of K-51’s secret super-power powders. I do appreciate the juxtaposition of the triangular eyeholes with the triangular forehead symbol on his outfit, but other than that this guy is strictly HO-HUM. (Wonderworld Comics 018, 1940)

  • MINOR SUPER-VILLAIN 866: THE SCAR

    (Wonderworld Comics 014, 1940)

    The Scar is a fairly ordinary crypto-fascist spy chief – in his first appearance he is leading a gang of incompetents in a plot to blow up a Europe-bound supply ship, for example – but I’ll be danged if he isn’t well suited to his nickname. Most guys named Scar in 1940s comics are maybe rocking one big facial scar, while our friend here not only has three, but is missing at least one ear! Whatever happened to this guy, he earned that nickname.

    The Scar’s other remarkable property is that he manages to return to vex super-spy K-51 on three separate occasions. In his second appearance, in Wonderworld Comics 015, he spearheads a plan to disrupt the burgeoning US air forces by sabotaging the training program and thus discouraging future applicants. K-51 of course foils this plan as well, but not before the Scar scampers off into the undergrowth and escapes.

    During the Scar’s final appearance, in Wonderworld Comics 016, he is attempting to secure some super-power-inducing powders invented by a Dr Barrow but is unable to do so before Barrow gives them to K-51. When K-51 then decides to use the powders to hunt down the Scar, the spy is so alarmed by the sight of a tiny man wielding a machine gun that he loses all control of his body and topples through a window to his doom. Truly an ignominious end for a slightly better-than-average spy.

  • MINOR SUPER-VILLAIN 866: THE SCAR

    (Wonderworld Comics 014, 1940)

    The Scar is a fairly ordinary crypto-fascist spy chief – in his first appearance he is leading a gang of incompetents in a plot to blow up a Europe-bound supply ship, for example – but I’ll be danged if he isn’t well suited to his nickname. Most guys named Scar in 1940s comics are maybe rocking one big facial scar, while our friend here not only has three, but is missing at least one ear! Whatever happened to this guy, he earned that nickname.

    The Scar’s other remarkable property is that he manages to return to vex super-spy K-51 on three separate occasions. In his second appearance, in Wonderworld Comics 015, he spearheads a plan to disrupt the burgeoning US air forces by sabotaging the training program and thus discouraging future applicants. K-51 of course foils this plan as well, but not before the Scar scampers off into the undergrowth and escapes.

    During the Scar’s final appearance, in Wonderworld Comics 016, he is attempting to secure some super-power-inducing powders invented by a Dr Barrow but is unable to do so before Barrow gives them to K-51. When K-51 then decides to use the powders to hunt down the Scar, the spy is so alarmed by the sight of a tiny man wielding a machine gun that he loses all control of his body and topples through a window to his doom. Truly an ignominious end for a slightly better-than-average spy.

  • GENERIC COSTUMED VILLAIN ROUND-UP 029

    You’ll never believe how close these guys get to being name-brand super-villains! 

    The Great-Great-Grandson of Lafitte is a flamboyant character who runs a protection racket on coconut plantations on the US Virgin Islands. Is he really a descendant of the great pirate captain? Who can say, but what is certain is that he puts on a good show before getting his block absolutely knocked off by US Navy goofs Spark Stevens and Chuck Lawson. (Wonderworld Comics 009, 1940)

    Some classic fake haunting shenanigans by a group of spies assigned to disrupt the work of US government scientist Dr Sloan. Punched and apprehended by K-51. (Wonderworld Comics 013, 1940)

    The Killer is head of a gang of extortionists and kidnappers who target rich men around an indeterminate US metropolis. True to his name, the Killer murders his targets whether they pay up or not, which I personally think might be a poor long-term strategy. We shall never know, because in the short term the Flame gets involved and roasts the entire gang before delivering the Killer to the authorities. (Wonderworld Comics 014, 1940)

    Professor Z has so many villainous accessories – an eye patch, a castle, a tiger, terrible hair, henchmen dressed in colour-coded, vaguely sci-fi uniforms – that it may surprise you to learn that his entire operation is set up so that he can commit insurance fraud. Perhaps the out-of scale trappings are what attracts the attention of the Phantom Rider.

    This adventure is personally annoying to me because while the Phantom Rider was previously absolutely set in the Old West, at the end of this one he calls for the authorities and two regular cops rock up. It’s yet another time that the line between the past and present in a Western comic is so blurry that you could ride a horse through it and I will never stop grumbling about this when it happens. (Wonderworld Comics 015, 1940)

  • SUPER-VILLAIN 001 UPDATE: DR SIVANA (1940)

    How fitting and extremely predictable that Dr Sivana, our inaugural full-fledged Super-Villain, is also our first villain to receive a Super-Villain Update! 

    In Whiz Comics 003a, Sivana attempts to conquer the US, first via simple extortion, followed by full-fledged invasion = please note that he even goes to the trouble to declare war before mobilizing his forces. Captain Marvel of course is more than a match for any conventional army, and Dr Sivana seemingly meets his end when a deathtrap meant for Marvel blows up his entire fortress with him inside.

    (this is likely also when Sivana figures out that Billy Batson is Captain Marvel. There’s no on-panel acknowledgement of this fact, but he does know it by the next issue, and frankly given the fast-and-loose way that Billy approaches having a secret identity in the early days it’s a miracle that everyone who he passes on the street doesn’t know. I’m pretty sure that they eventually have to retroactively add a mind-clouding aspect to his transformations to explain why the hundreds of people who have seen a famous boy reporter transform into a famous super-hero don’t retain that fact without making Captain Marvel a secret mass murderer)

    In Whiz Comics 003b, a disguised and not-dead Sivana, operating under the name of Professor Xerxes Smith, entices Billy Batson (and by extension Captain Marvel, who he clearly knows into accompanying him on a rocket trip to the planet Venus. There, with the aid of his ally Beautia, Empress of Venus, he captures Marvel and performs the classic super-villain manoeuvre of placing him in a seemingly-inescapable deathtrap that he does not stick around long enough to watch to completion.

    Once back on Earth, Sivana attempt to take over the US again, this time by way of a paralyzing gas that will leave the populace more susceptible to domination by a charismatic leader like Beautia. This scheme has a tragic flaw: the machines are all easily smashed up by a Captain Marvel type, which is probably why Sivana stranded him on Venus in the first place. Luckily for humanity, Captain Marvel is able to harness the Wisdom of Solomon to build his own rocket ship to return to Earth and smash them up good. Beautia and Sivana escape… 

    …only to return in Whiz Comics 004 with a plan to get Beautia elected President of the United States by employing her great charisma and hotness to capture the entire US male vote. This is possibly Dr Sivana’s most viable and least illegal plan, only he has to spoil it all by immediately making plans to murder huge swaths of the government and populace and to loot the nation’s coffers.

    Knowing that Captain Marvel wouldn’t take this kind of thing lying down, Dr Sivana arranges to get Billy Batson into a machine called the Memory Mangler that removes his ability to remember any details of his past, let alone that he needs to say SHAZAM. He is only cured when he just kind of aimlessly wanders back into the Wizard Shazam’s cave and rediscovers the word written on the wall there. 

    The real downfall of Sivana’s plan this time is the fact that he hired such misogynist henchmen who attempt to murder him and Beautia rather than take orders from a woman, which is how Billy Batson escapes in the first place.

    So far we’ve seen three separate attempts by Dr Sivana to take over the United States, but in Whiz Comics 006 we get the other kind of Sivana plot, in which he attempts to get ahold of a lot of money that he can then use to finance his takeover of the United States. In this case, Sivana has imported a load of Venusian animals, including some sabre-toothed tigers, a dragon, a mastodon, some “crocosaurs” and the amazing-looking gorilla/lion centaur chimera called the gorillion. Unusually for him, Sivana isn’t even using these animals to rob banks or the like – he’s just exhibiting them at a circus and banking on getting large enough crowds to make a fortune.

    Things don’t even go wrong until a jealous circus performer releases the animals in an attempt to kill Captain Marvel, upon which he kills them all by dropping them into the ocean (or just dropping them, in the gorallion’s case). A depressing end for some innocent if hostile animals.

    Whiz Comics 010 features a plot to destroy the US Pacific Fleet using information gathered by Beautia under the alias of Dot Darling, Newsreel Reporter. This is the beginning of the end for the Beautia/Sivana partnership, as she suffers a change of heart when the time comes to actually blow up a whole lot of sailors and Sivana responds by attempting to kill her. He is of course prevented from doing this by Captain Marvel and escapes in style on a very phallic aerial torpedo.

    Dr Sivana’s final appearance of 1940* is in Special Edition Comics 001 and is another money-making scheme. This time it’s some good old fashioned high-tech insurance fraud, involving Sivana buying cheap disaster insurance against, say, a cyclone destroying some properties in downtown NYC and then causing those disasters himself.

    *Okay so it probably goes in between Whiz 006 and 010, but I forgot about it until the last second, so sue me.

    As usual, Captain Marvel is all over this scheme. He prevents most of the disasters from landing and ultimately destroys the disaster causing machine with the body of the criminally underused Grandfather Locust, a plague whose descendants was used to attack some well-insured cropland earlier in the issue. Sadly, he only gets a couple of panels to shine before he head is knocked clean off.

    BODY COUNT: at least 1402

    END OF YEAR STATUS: At large 

  • MINOR SUPER-VILLAIN 862: BEAUTIA

    (Whiz Comics 003b, 1940)

    Captain Marvel first encounters Beautia after being tricked into taking a trip to Venus with a disguised Dr Sivana. There, she rules over a kingdom of wonderful frog aliens called Glompers

    If you’ve read any supplemental material about Dr Sivana then you probably know that Beautia is actually one of his four children, but this is not established since 1941, and honestly the Beautia/Sivana interactions in her first handful of appearances do not support the relationship as having been planned from the start. Dr Sivana is more of a Bad Boss than a Bad Dad here. 

    Dr Sivana is of course back on his quest to take over the US in this issue, with Beautia being brought in to act as his figurehead using her preternatural charm. After Captain Marvel disables the paralysis gas machine that the two are using to subdue the population, they flee into the night – after a bit of a flirtatious note for Captain Marvel. 

    The Beautia/Sivana team return in Whiz Comics 004 with an extremely simple and effective plot: use Beautia’s effect on the American male in order to get her elected President of the United States. 

    The plan might just have worked, too, if Dr Sivana had been able to curtail his villainous instincts for just a few weeks. Instead, he kidnaps Billy Batson in an attempt to rid himself of his great enemy and ends up giving him enough information to publish an expose, ruining Beautia’s chances for election and sending her back to Venus in disgrace.

    Beautia returns in Whiz Comics 009, as Dot Darling, beloved newsreel reporter, and also spy for Dr Sivana. By means of a concealed locket camera, she acquires information on US Naval manoeuvres so that Dr Sivana can destroy the US fleet and make yet another bid to take over the country.

    Though she has been happy to go along with Sivana up until now, the reality of the widespread death and destruction necessary for Sivana’s plan causes Beautia to rebel and attempt to warn the fleet away, upon which he attempts to murder her. This marks the beginning of Beautia’s reformation, though it would take one or two more appearances before she was fully distanced from her former ally/future father.

    UPDATES: 

    UPDATE 1941 

  • GENERIC COSTUMED VILLAIN ROUND-UP 025

    Buncha rude crude dudes for ya. 

    The Rio Kid is after another gang of masked bandits, and this time they’re in league with a crooked sheriff and led by a corrupt political boss aptly named the Boss. Nothing really remarkable here but I do dig the Boss’ hat. (Thrilling Comics 010, 1940)

    Jose Gonzales, star football player for Sornora University of Mexico, is visiting Carson University with two aims in mind: hit the ol’ gridiron and slap on a mask and steal a newly developed super-explosive for his father, a fascist politician back home. Star Carson U quarterback Dan Duffy foils his hopes on both counts. (Thrilling Comics 011, 1940)

    Sneaky, a “notorious” gangster with poor dentition, is featured in the teaser panel at the end of the Firefly story in Top-Notch Comics 009, with the implication that he is going to be a real thorn in the Firefly’s side in issue 010. How disappointing, then, to find that he is a mere flunky working for the murderous scientist Henry Falcon. (Top-Notch Comics 010, 1940)

    Though the “Danny Dash” feature only lasted two issues, it’s pretty clear that creator Erwin L Hess had a lot of medium-to-long-range plans for the story. In the first instalment, Danny and his pal Shamrock “Mac” McGlynn (!!) have a run-in with the the Grey Hordes from the Center of the Earth who have been bombing London for unclear reasons, while the second sets up Charon, an escaped handsome madman who has been roaming Paris murdering people in the belief that he is actually the ferryman of the Styx, ushering souls into the afterlife.

    Charon’s latest victim is the future brother-in-law of Dash’s friend Georges Barnett, and the never-seen third Danny Dash adventure would have involved them searching for Charon and, if I’m any judge of Golden Age plots, finding a connection between him and the Grey Horde. Alas, it’s just another thing we will likely never know. (War Comics 002, 1940)

  • GENERIC COSTUMED VILLAIN ROUND-UP 025

    Buncha rude crude dudes for ya. 

    The Rio Kid is after another gang of masked bandits, and this time they’re in league with a crooked sheriff and led by a corrupt political boss aptly named the Boss. Nothing really remarkable here but I do dig the Boss’ hat. (Thrilling Comics 010, 1940)

    Jose Gonzales, star football player for Sornora University of Mexico, is visiting Carson University with two aims in mind: hit the ol’ gridiron and slap on a mask and steal a newly developed super-explosive for his father, a fascist politician back home. Star Carson U quarterback Dan Duffy foils his hopes on both counts. (Thrilling Comics 011, 1940)

    Sneaky, a “notorious” gangster with poor dentition, is featured in the teaser panel at the end of the Firefly story in Top-Notch Comics 009, with the implication that he is going to be a real thorn in the Firefly’s side in issue 010. How disappointing, then, to find that he is a mere flunky working for the murderous scientist Henry Falcon. (Top-Notch Comics 010, 1940)

    Though the “Danny Dash” feature only lasted two issues, it’s pretty clear that creator Erwin L Hess had a lot of medium-to-long-range plans for the story. In the first instalment, Danny and his pal Shamrock “Mac” McGlynn (!!) have a run-in with the the Grey Hordes from the Center of the Earth who have been bombing London for unclear reasons, while the second sets up Charon, an escaped handsome madman who has been roaming Paris murdering people in the belief that he is actually the ferryman of the Styx, ushering souls into the afterlife.

    Charon’s latest victim is the future brother-in-law of Dash’s friend Georges Barnett, and the never-seen third Danny Dash adventure would have involved them searching for Charon and, if I’m any judge of Golden Age plots, finding a connection between him and the Grey Horde. Alas, it’s just another thing we will likely never know. (War Comics 002, 1940)

  • MINOR SUPER-VILLAIN 833: THE MASTER

    (Top-Notch Comics 005, 1940) 

    The Mosconians, stand-ins for Nazi-allied Russia (or possibly just Russian-flavoured stand-ins for Nazi Germany) have a lot more stick-to-itiveness than your typical gang of foreign espionage agents, to the extent that they manage to not only bedevil the Wizard for three whole issues but also the Shield over in Pep Comics, leading to what is touted as the first super-hero crossover in comics (as previously seen here). The Master is the shadowy figure behind the Mosconian schemes and as seen above he even managed to kidnap the Wizard’s brother Grover! A decent showing for a crypto-fascist, considering how ephemeral they usually are.

    The actual crossover-precipitating plan is an attempt to blow up the military academies at Annapolis and West Point, thus shutting off the supply of officers to the US armed forces and incidentally killing off a portion of the country’s political officials as they attend a ceremony at the latter. The actual crossovers between the Wizard and the two students is fairly ships-in-the-night – he basically waves at them as he leaves to beat up Mosconians at a second location.

    The Mosconians and their Master return in Top-Notch Comics 006 with an attempt to blow up Boulder Dam*, which is one of those plots that would be pretty horrifying in real life but is not so exciting or unusual in a comic book. This is also the point at which the Mosconians start to get really German.

    *Hoover Dam, which I just learned was in a state of naming limbo for years and only officially became Hoover in 1947! 

    The Mosconians next plot, in Top-Notch Comics 007, involves an attack on the Golden Gate Bridge. The Wizard manages to track them down to their staging area in British Columbia, where the Master is finally unmasked and revealed to be the Mosconian ambassador to the United States (not much of a surprise). This is also the point at which the Wizard is chemically blinded, leading him to change his costume to a more standard super-heroic one with no noticeably different eye protection. So attired, he rounds up the plotter in San Francisco with the aid of the Shield.