The Curse of Skeleton Munroe

Category: multiple appearances

  • MINOR SUPER-VILLAIN 502: THE GREEN SORCERESS

    MINOR SUPER-VILLAIN 502: THE GREEN SORCERESS

    (Blue Bolt v1 001, 1940) 

    The Green Sorceress! Possibly named Norzimo, absolutely the ruler of the underground kingdom of Voltor aka the Hidden Empire aka the Green Empire. Locked in a cold war with Dr Bertoff, leader of Deltos aka the Scientific City, as she wants the Deltosan radium fields in order to power her war machines and invade the surface while he wants to destroy her kingdom and everyone in it.

    According to Bertoff, the Green Sorceress is descended from a long line of black magic practicioners. Appropriately, she demonstrates some magical skill herself, mostly related to teleportation via a green mist, though she does summon at least one demon.

    There’s a Batman/ Catwoman aspect to the relationship between Blue Bolt and the Green Sorceress, in that they are absolutely horny for one another and keep infuriating their allies by letting the other get away rather than taking victory at the cost of the other’s life. The Green Sorceress even reforms a couple of times (well, sh’e brainwashed by Bertoff once and reforms another) but just can’t quit her evil ways.

    (Professor Bertoff would absolutely be a super-villain if a) his main opponent weren’t a bigger one and b) his main ally weren’t a super-hero)

    The greatest change to the status quo of the underground kingdoms comes in Blue Bolt v1 007 when the Green Sorceress manages to force a surrender of Scientific City by capturing Blue Bolt (note the incredible power play of calling from bed). Her hamfisted scientists set off an series of enormous explosions in the radium fields and open a passage to the surface. This is the point at which a captured surface man calls the inhabitants of the Green Kingdom “scientific barbarians” and it’s a really terrific characterization that has to have been a Kirby contribution if only because of how prominent a theme it would be in his later work.

    In Blue Bolt v1 009 the Green Sorceress hits the surface in a new identity: the Masked Princess! Supposedly European royalty travelling incognito, the Masked Princess was actually a highly efficient one woman espionage unit who vamped intelligence agents and other important men and then hypnotized them into revealing their secrets. Unfortunately for her, the very instant she left her minions managed to let Blue Bolt get away and he ends up following her to the surface to bust up the Masked Princess’ operation.

    Simon and Kirby leave Blue Bolt after issue 10, at which point the Green Sorceress has reformed again, this time after being saved by Blue Bolt from a terrible end that will be detailed soonish. We will eventually see her again but it’s not the triumphant return that she deserves – I reckon that in the right hands and with a slightly more interesting foe the Green Sorceress could be a real classic super-villain – the hot-headed wizard-queen of a nation of Kirbyesque scientific barbarians striking from a land beneath those we know, plus there’s a different, slightly less evil guy trying to kill her at the same time? this is fertile storytelling ground! BRING her BACK, someone!

  • MINOR SUPER-VILLAIN 502: THE GREEN SORCERESS

    (Blue Bolt v1 001, 1940) 

    The Green Sorceress! Possibly named Norzimo, absolutely the ruler of the underground kingdom of Voltor aka the Hidden Empire aka the Green Empire. Locked in a cold war with Dr Bertoff, leader of Deltos aka the Scientific City, as she wants the Deltosan radium fields in order to power her war machines and invade the surface while he wants to destroy her kingdom and everyone in it.

    According to Bertoff, the Green Sorceress is descended from a long line of black magic practicioners. Appropriately, she demonstrates some magical skill herself, mostly related to teleportation via a green mist, though she does summon at least one demon.

    There’s a Batman/ Catwoman aspect to the relationship between Blue Bolt and the Green Sorceress, in that they are absolutely horny for one another and keep infuriating their allies by letting the other get away rather than taking victory at the cost of the other’s life. The Green Sorceress even reforms a couple of times (well, sh’e brainwashed by Bertoff once and reforms another) but just can’t quit her evil ways.

    (Professor Bertoff would absolutely be a super-villain if a) his main opponent weren’t a bigger one and b) his main ally weren’t a super-hero)

    The greatest change to the status quo of the underground kingdoms comes in Blue Bolt v1 007 when the Green Sorceress manages to force a surrender of Scientific City by capturing Blue Bolt (note the incredible power play of calling from bed). Her hamfisted scientists set off an series of enormous explosions in the radium fields and open a passage to the surface. This is the point at which a captured surface man calls the inhabitants of the Green Kingdom “scientific barbarians” and it’s a really terrific characterization that has to have been a Kirby contribution if only because of how prominent a theme it would be in his later work.

    In Blue Bolt v1 009 the Green Sorceress hits the surface in a new identity: the Masked Princess! Supposedly European royalty travelling incognito, the Masked Princess was actually a highly efficient one woman espionage unit who vamped intelligence agents and other important men and then hypnotized them into revealing their secrets. Unfortunately for her, the very instant she left her minions managed to let Blue Bolt get away and he ends up following her to the surface to bust up the Masked Princess’ operation.

    Simon and Kirby leave Blue Bolt after issue 10, at which point the Green Sorceress has reformed again, this time after being saved by Blue Bolt from a terrible end that will be detailed soonish. We will eventually see her again but it’s not the triumphant return that she deserves – I reckon that in the right hands and with a slightly more interesting foe the Green Sorceress could be a real classic super-villain – the hot-headed wizard-queen of a nation of Kirbyesque scientific barbarians striking from a land beneath those we know, plus there’s a different, slightly less evil guy trying to kill her at the same time? this is fertile storytelling ground! BRING her BACK, someone!

  • MINOR SUPER-VILLAIN 497: RAMUN THE EVIL ONE

    (Big Shot Comics 016, 1941)

    Ramun the Evil One aka Ramun the Great is a hypnotist/ stage magician with a simple if short-sighted plan: 1) open a club in New York 2) have it become popular with the wealthy social set 3) hypnotize rich guys 4) profit

    (aside: just look at that charming picture of a man who thinks he’s an ape! The little dance!)

    The short-sighted part goes hand-in-hand with the profit, as once Ramun has induced his victims to hand over all of their fungible wealth he orders them to drive into the Hudson River and drown themselves, and he’s done this more than a dozen times over the course of two weeks. This is… not smart. “Hey, every victim went to the Egyptian Gardens and got hypnotized just before withdrawing all their monies from the bank and disappearing” is a thought that even the most dull-witted police officer will eventually have, to say nothing of Marvelo, Monarch of Magicians.

    Ramun does find an unorthodox counter to the common super-villain problem of invisible magic-men creeping around in their lairs: train an ape to deal with it. And he comes as close as anyone to killing Marvelo, so good job Ramun!

    Ramun blows himself up at the end of the story but manages to recover enough for he and Edpo the ape to return in Big Shot Comics 019, wherein they have switched their focus from larceny to espionage. This time, Ramun seems to have some actual, non-hypnosis-based magic to call on, but it’s not quite enough.

    Ramun, Edpo and their unnamed employer end up simultaneously perforated and drowned at the climax of the story, and while this is exactly the kind of off-panel “nobody could survive that” death that Ramun came back from the first time he was doomed by a far more insidious foe than mere bullets: popularity. Big Shot Comics 020 was Marvelo’s final outing and so Ramun would never get his chance to return.

    UPDATE: Ramun makes a completely unexpected return in The Face 001!

  • MINOR SUPER-VILLAIN 485: THE CONDOR

    (Big 3 005-006, 1941)

    As far as super-villains go, the Condor is a simple concept: the modern pirate. But the modern pirate is a classic character type! Murder on the high seas! Sneering braggadocio! Calling people swabs!

    And the Condor himself fits the role to a T. It doesn’t hurt that he’s such a well-designed character: who knew that a guy in a black suit would look so good as a pirate with the simple addition of a cape and tricorn hat? I couldn’t find a good picture of his face in profile but it is similarly well-designed, with a combination of intense eyes, beaklike nose and slight overbite really giving the predatory bird vibe.

    It’s not quite as on-theme, but the Condor’s plan to loot NYC York City is suitably villainous. Plus:

    … he has crooked politicians on his side! Including the mayor! (and here we must indulge in a brief aside: the Blue Beetle, like many super-heroes, operates out of a nonspecific urban landscape strongly influenced by New York City. It gets referred to as York City once or twice early on but for the most part goes nameless. But the thing is, it’s near a lot of places like Westchester and New Jersey that place it in the NYC neighbourhood, so I’ve been saying that it’s New York for a while now. Mayor Dorth here is just one too many anomalous mayors for me to ignore – I’m forced to conclude that the Blue Beetle operates out of a metropolis that may or may not be called York City and like Golden Age Gotham City essentially occupies the same geography as New York without being New York)

    And while many criminal mayors in comics are merely corrupt, Mayor Dorth is a proper wrongun – not only does he cover up the murder of Councilman Hals here by framing Joan Mason but he both helps set up the Condor’s raid on the city and attempts to betray him and make off with the loot himself. This of course only gets him killed but you have to appreciate the dynamism.

    The Condor is seemingly drowned by the Blue Beetle at the end of his first appearance but pops right back up again in the next issue to attack Dr Lane of the city museum. It’s a bit low-stakes after looting the entire city but the Condor still gives it his all.

    It’s all rather tawdry at the end: Dr Lane and the Condor have been smuggling uncut diamonds and Lane is for some reason attempting to double-cross a notably murderous pirate. There’s a lot of running around and attempted murder before the Condor is once again seemingly killed by the Blue Beetle, this time via a sock to the kisser that sends him into a ship’s boiler.

    Like Countess Belladonna before him, the Condor has all the hallmarks of a villain who would continue to return to plague the Blue Beetle if only Fox Features hadn’t had that unfortunate financial trouble and lost control of the character for a couple of years. Alas, he was forgotten during the Beetle’s time at Holyoke.

  • MINOR SUPER-VILLAIN 485: THE CONDOR

    (Big 3 005-006, 1941)

    As far as super-villains go, the Condor is a simple concept: the modern pirate. But the modern pirate is a classic character type! Murder on the high seas! Sneering braggadocio! Calling people swabs!

    And the Condor himself fits the role to a T. It doesn’t hurt that he’s such a well-designed character: who knew that a guy in a black suit would look so good as a pirate with the simple addition of a cape and tricorn hat? I couldn’t find a good picture of his face in profile but it is similarly well-designed, with a combination of intense eyes, beaklike nose and slight overbite really giving the predatory bird vibe.

    It’s not quite as on-theme, but the Condor’s plan to loot NYC York City is suitably villainous. Plus:

    … he has crooked politicians on his side! Including the mayor! (and here we must indulge in a brief aside: the Blue Beetle, like many super-heroes, operates out of a nonspecific urban landscape strongly influenced by New York City. It gets referred to as York City once or twice early on but for the most part goes nameless. But the thing is, it’s near a lot of places like Westchester and New Jersey that place it in the NYC neighbourhood, so I’ve been saying that it’s New York for a while now. Mayor Dorth here is just one too many anomalous mayors for me to ignore – I’m forced to conclude that the Blue Beetle operates out of a metropolis that may or may not be called York City and like Golden Age Gotham City essentially occupies the same geography as New York without being New York)

    And while many criminal mayors in comics are merely corrupt, Mayor Dorth is a proper wrongun – not only does he cover up the murder of Councilman Hals here by framing Joan Mason but he both helps set up the Condor’s raid on the city and attempts to betray him and make off with the loot himself. This of course only gets him killed but you have to appreciate the dynamism.

    The Condor is seemingly drowned by the Blue Beetle at the end of his first appearance but pops right back up again in the next issue to attack Dr Lane of the city museum. It’s a bit low-stakes after looting the entire city but the Condor still gives it his all.

    It’s all rather tawdry at the end: Dr Lane and the Condor have been smuggling uncut diamonds and Lane is for some reason attempting to double-cross a notably murderous pirate. There’s a lot of running around and attempted murder before the Condor is once again seemingly killed by the Blue Beetle, this time via a sock to the kisser that sends him into a ship’s boiler.

    Like Countess Belladonna before him, the Condor has all the hallmarks of a villain who would continue to return to plague the Blue Beetle if only Fox Features hadn’t had that unfortunate financial trouble and lost control of the character for a couple of years. Alas, he was forgotten during the Beetle’s time at Holyoke.

  • MINOR SUPER-VILLAIN 477: THE DICTATOR’S SHADOW

    MINOR SUPER-VILLAIN 477: THE DICTATOR’S SHADOW

    (Banner Comics 003, 1941)

    The Dictator’s Shadow is the “head of the fifth column in America” and the major villain of patriotic hero the Lone Warrior and his kid brother Dicky, in the vein of the Red Skull. A notable thing about him is that he is not explicitly a Nazi, which is both unusual for someone whose name is so evocative of Hitler as the capital-D Dictator of the day but also for a character appearing in Banner Comics, where the writers were a little more willing to have Nazi villains than in your DC or your Quality mags.

    The Dictator’s Shadow’s (what an odd thing to type) major trick is his so-called “shadow projecting ring,” the function of which is a bit opaque but which allows him to appear to be in one place while actually being in another and with which he was able to escape the Lone Warrior and Dicky in 2/3 of their encounters.

    In their final encounter, the Dictator’s Shadow employed one of the greatest deathtraps in comics: he essentially had a door with an active volcano behind it and when things got too real he opened that door. This inevitably backfired on him and he ended up dead. He probably would have kept on returning if the Lone Warrior and Dicky weren’t second-tier characters at an also-ran company, but them’s the breaks in the high-stakes game on intercontinental fascism.

  • MINOR SUPER-VILLAIN 475: THE WITCH

    (Amazing-Man Comics 019, 1941)

    Mighty Man was always a lot for crooks to deal with even when he was just a 12 foot tall guy with super strength but after he gained complete control over his physical form he really gave them a run for their money. I assume that’s why he was assigned an actual, factual magic-using witch as a recurring enemy. At least, at first.

    In her first appearance, the Witch had a magic broom that allowed her to fly, changer her shape, pass through walls and paralyze others (plus more, presumably). She came into conflict with Mighty Man over a munitions company executive who had the formula for a mind control gas and was understandably reluctant to reveal it to a gang of crooks. The Witch made her getaway, swearing revenge.

    The Witch returns in Amazing-Man Comics 020 without her broom (no reason is given). She is now equipped with a potion that allows her to changer her appearance, which she uses first in an attempt to kill Mighty Man by claiming to herself be the targeted for assassination. This of course does not work, so in issue 21 she captures Mighty Man and declares that she will keep him prisoner until she discovers the secret of his powers.

    This is where things get weird, dynamic-wise. The Witch’s sedatives turn out not to work on Mighty Man, but he realizes that as her prisoner he is in a prime position to learn of and foil her various schemes. So for the next couple of issues (plus an issue of Stars and Stripes Comics), Mighty Man is theoretically paralyzed in a cell back at the Witch’s hideout while actually sneaking around and shapechanging his way through the massed ranks of her criminal army.

    The best thing to come out of all of this is this little kid super-hero identity that Mighty Man adopts and who I, like the Witch, like to call “Little Squirt”, even though he technically never has a name. Mighty Man’s writers eventually solved the problem of him being too powerful by having him assign himself the task of following Super-Ann around and helping her out without being seen by her, which is pretty fun but I kind of wish he’d leaned into this idea of fighting under different identities.

    The Witch, meanwhile, eventually drowned in a flood during one of her many schemes. I’m sure she wished she still had that broom.

  • MINOR SUPER-VILLAIN 475: THE WITCH

    (Amazing-Man Comics 019, 1941)

    Mighty Man was always a lot for crooks to deal with even when he was just a 12 foot tall guy with super strength but after he gained complete control over his physical form he really gave them a run for their money. I assume that’s why he was assigned an actual, factual magic-using witch as a recurring enemy. At least, at first.

    In her first appearance, the Witch had a magic broom that allowed her to fly, changer her shape, pass through walls and paralyze others (plus more, presumably). She came into conflict with Mighty Man over a munitions company executive who had the formula for a mind control gas and was understandably reluctant to reveal it to a gang of crooks. The Witch made her getaway, swearing revenge.

    The Witch returns in Amazing-Man Comics 020 without her broom (no reason is given). She is now equipped with a potion that allows her to changer her appearance, which she uses first in an attempt to kill Mighty Man by claiming to herself be the targeted for assassination. This of course does not work, so in issue 21 she captures Mighty Man and declares that she will keep him prisoner until she discovers the secret of his powers.

    This is where things get weird, dynamic-wise. The Witch’s sedatives turn out not to work on Mighty Man, but he realizes that as her prisoner he is in a prime position to learn of and foil her various schemes. So for the next couple of issues (plus an issue of Stars and Stripes Comics), Mighty Man is theoretically paralyzed in a cell back at the Witch’s hideout while actually sneaking around and shapechanging his way through the massed ranks of her criminal army.

    The best thing to come out of all of this is this little kid super-hero identity that Mighty Man adopts and who I, like the Witch, like to call “Little Squirt”, even though he technically never has a name. Mighty Man’s writers eventually solved the problem of him being too powerful by having him assign himself the task of following Super-Ann around and helping her out without being seen by her, which is pretty fun but I kind of wish he’d leaned into this idea of fighting under different identities.

    The Witch, meanwhile, eventually drowned in a flood during one of her many schemes. I’m sure she wished she still had that broom.

  • MINOR SUPER-VILLAIN 472: THE GREAT QUESTION

    (Amazing-Man Comics 005, 1939)

    The Great Question is a member of the Council of Seven, the mysterious body of scientists and mystics who trained and orphan boy into John Aman aka the Amazing-Man. The inner dynamics of the Council of Seven can be a bit hard to parse but early on it seems like the Great Question is if not in charge at least an unofficial leader. Later, as he has more and more conflict with Amazing-Man that role is filled by Aman’s mentor Nika.

    From issue 5 to 11, the first year of Aman’s adventures, the dynamic is such: Amazing-Man travels around helping people and inadvertently foiling the Great Question’s various schemes while the Question attempts to bend Aman to his will – above is a picture of the one time he managed to actually do it, turning Amazing-Man into some sort of terrifying crime genie.

    Then, in Amazing-Man Comics 012, Aman answers a summons to return to the Council and is rewarded with a harness that both makes his “green mist” power permanent and renders him immune to the Question’s mental control. Suddenly, everything changes – sure, Amazing-Man is still travelling around foiling the Great Question’s various schemes, but without the mind control aspect to their dynamic it becomes a much more satisfying hero/villain pairing.

    (This seems like a good place for an aside: it’s never explicitly stated but implicitly it seems like the Council of Seven must know that their most prominent member is a super-villain. Did they recruit him because he was one or was it incidental to the other things he brought to the role? Impossible to say. The gift of the anti-mind control harness makes it clear that they preferred Aman in a heroic role but that’s about all that can be determined)

    From this point the Great Question really comes into his own as an international super-villain. No matter where Amazing-Man goes, the Question has a group of generic goons working on a scheme of some sort. This all comes to a head in Amazing-Man Comics 021, in which Amazing-Man and the Great Question face off on an island base crawling with uniformed henchmen armed with forcefield projectors to bottle up Aman’s gas form.

    There’s even an extremely radical giant robot!

    Things really come crashing down in the next issue, as the Great Question not only joins up with the Nazis but rebrands himself as Mister Que, a much worse name. Now obviously there are a lot of classic Nazi villains – they’re very easy to cast in the role because they suck – and it’s clear that the Great Question Mister Que is using them to further his own goals, but it really does diminish the fun of a classic megalomaniac to see him working to further the goals of the Nazis rather than his own.

    There are some interesting developments during the Mister Que era: he demonstrates more super-powers, for one, including a sort of whirlwind form used for rapid escape. He also manages to rob Fort Knox (well, Fort Fox), a classic villain cheevo. And even though I don’t particularly like the Nazi uniform look he does have the right smirk to be wearing that mask.

    Then, in Amazing-Man Comics 024, Amazing-Man and Tommy the Amazing Kid face off against the Vulture, a Nazi agent with convoluted plan to destroy NYC using US soldiers under the thrall of psychoactive temporary tattoos. In the antepenultimate panel, the Vulture pulls off a rubberoid mask to reveal that he was in fact Mister Que! His reasoning for doing this (to keep Amazing-Man from attempting to kill him) is a bit suspect, but he does manage to get away in the end. Ignominious!

    And that’s it for the Great Question/ Mister Que/ the Vulture. Odds are that he would have returned to vex Amazing-Man yet again but Centaur stopped publishing comics in early 1942. Both he and Amazing-Man have been brought back a handful of times over the years, of course, but mostly the Great Question languishes, unanswered.

  • MINOR SUPER-VILLAIN 472: THE GREAT QUESTION

    (Amazing-Man Comics 005, 1939)

    The Great Question is a member of the Council of Seven, the mysterious body of scientists and mystics who trained and orphan boy into John Aman aka the Amazing-Man. The inner dynamics of the Council of Seven can be a bit hard to parse but early on it seems like the Great Question is if not in charge at least an unofficial leader. Later, as he has more and more conflict with Amazing-Man that role is filled by Aman’s mentor Nika.

    From issue 5 to 11, the first year of Aman’s adventures, the dynamic is such: Amazing-Man travels around helping people and inadvertently foiling the Great Question’s various schemes while the Question attempts to bend Aman to his will – above is a picture of the one time he managed to actually do it, turning Amazing-Man into some sort of terrifying crime genie.

    Then, in Amazing-Man Comics 012, Aman answers a summons to return to the Council and is rewarded with a harness that both makes his “green mist” power permanent and renders him immune to the Question’s mental control. Suddenly, everything changes – sure, Amazing-Man is still travelling around foiling the Great Question’s various schemes, but without the mind control aspect to their dynamic it becomes a much more satisfying hero/villain pairing.

    (This seems like a good place for an aside: it’s never explicitly stated but implicitly it seems like the Council of Seven must know that their most prominent member is a super-villain. Did they recruit him because he was one or was it incidental to the other things he brought to the role? Impossible to say. The gift of the anti-mind control harness makes it clear that they preferred Aman in a heroic role but that’s about all that can be determined)

    From this point the Great Question really comes into his own as an international super-villain. No matter where Amazing-Man goes, the Question has a group of generic goons working on a scheme of some sort. This all comes to a head in Amazing-Man Comics 021, in which Amazing-Man and the Great Question face off on an island base crawling with uniformed henchmen armed with forcefield projectors to bottle up Aman’s gas form.

    There’s even an extremely radical giant robot!

    Things really come crashing down in the next issue, as the Great Question not only joins up with the Nazis but rebrands himself as Mister Que, a much worse name. Now obviously there are a lot of classic Nazi villains – they’re very easy to cast in the role because they suck – and it’s clear that the Great Question Mister Que is using them to further his own goals, but it really does diminish the fun of a classic megalomaniac to see him working to further the goals of the Nazis rather than his own.

    There are some interesting developments during the Mister Que era: he demonstrates more super-powers, for one, including a sort of whirlwind form used for rapid escape. He also manages to rob Fort Knox (well, Fort Fox), a classic villain cheevo. And even though I don’t particularly like the Nazi uniform look he does have the right smirk to be wearing that mask.

    Then, in Amazing-Man Comics 024, Amazing-Man and Tommy the Amazing Kid face off against the Vulture, a Nazi agent with convoluted plan to destroy NYC using US soldiers under the thrall of psychoactive temporary tattoos. In the antepenultimate panel, the Vulture pulls off a rubberoid mask to reveal that he was in fact Mister Que! His reasoning for doing this (to keep Amazing-Man from attempting to kill him) is a bit suspect, but he does manage to get away in the end. Ignominious!

    And that’s it for the Great Question/ Mister Que/ the Vulture. Odds are that he would have returned to vex Amazing-Man yet again but Centaur stopped publishing comics in early 1942. Both he and Amazing-Man have been brought back a handful of times over the years, of course, but mostly the Great Question languishes, unanswered.