The Curse of Skeleton Munroe

Category: mass murderer

  • MINOR SUPER-VILLAIN 846: THE SORCERESS OF ZOOM

    MINOR SUPER-VILLAIN 846: THE SORCERESS OF ZOOM

    (Weird Comics 001, 1940)

    The Sorceress of Zoom is just what it says on the tin: a sorceress from Zoom, which is a magical flying city that she lives in and controls. She’s another of the Golden Age’s surprisingly large number of headlining super-villains, only instead of being a mad scientist or a more conventional crook she is a mercurial magic woman who just kind of flies around harassing people. Sometimes she’s almost okay and other times she’s one of history’s worst monsters – it’s over all fun!

    As has become the norm with these recurring villains, here is a litany of her crimes for 1940:

    In her first outing, the Sorceress takes over a small American city for unclear reasons (a page is missing from the only available scan of the issue and I reckon that the answer lies there), but the main conflict involves the Sorceress’ attempt to vamp a dude named Tom away from a lady named Janice. 

    Sorceress’ Motivation: caprice, lust

    Inhabitants of Zoom: This is the first appearance of the Sorceress of Zoom’s most frequent henchmen, a group of unnamed gobliny humanoids 

    In Weird Comics 002, the Sorceress really ups the stakes. This might be her most villainous appearance, as she first attempts to get the king of Bango, a… European city-state? to surrender 300 people so that she can kill them and turn their corpses into her goblin-men, and when he refuses to do so, she razes the entire city and turns the slaughtered population of Bango en masse.

    The only surviving Bangonian, Prince Paul, escapes to the nearby city-state of Zoda and when the Sorceress appears there, conceives of a plan to evaporate the cloud that Zoom sits upon – this marks the first of many times that Zoom is destroyed, but the Sorceress seems to be able to recreate it at will, so that’s not as consequential as it seems.

    I really enjoy the flying throne that the SoZ escapes on, so here it is.

    Sorceress’ Motivation: power

    Inhabitants of Zoom: The same gobliny humanoids, now revealed to be necromantically created out of human corpses.

    Weird Comics 003 really highlights the mercurial nature of the Sorceress’ character, as she is fully the blameless protagonist here. She and her friend Allan are just hanging out in Zoom when a nefarious character called the Wizard attacks them and makes off with the entire dang city, forcing the Sorceress and the tuxedo-clad Allan to quest in search of it. The Wizard is number 1 of 5 upcoming Minor Super-Villain entries dealing with foes of the Sorceress, so more on him later.

    Sorceress’ Motivation: vengeance, good times

    Inhabitants of Zoom: Seemingly just regular people, who are all slaughtered by the Wizard. The hazards of living in a magical city owned by a super-villain, I suppose. 

    In Weird Comics 004, the Sorceress attempts to ally with a fellow called the Wizard of Zoro to take over the US (? Possibly – a sense of place is not the strong suit of the Sorceress of Zoom comics), but he is too full of himself to work with someone else, making him the second of our future entries and giving the Sorceress a real opportunity to show off her flying, lion-driven carriage as she makes a brief tactical retreat.

    The Sorceress once again threatens to return and steal someone’s fairly generic man at the end of this one, and as far as is shown she never really follows up on these impulses.

    Sorceress’ Motivation: vengeance, lust

    Inhabitants of Zoom: The coachmen above are the only ones shown, so presumably more regular people have decided to live on the edge by inhabiting a magical villain’s lair. 

     

    Weird Comics 005 sees the Sorceress kidnapping the magical men who live in Nagpur, India, both to beef up her forces and to prove that she is better than them.

    What the Sorceress doesn’t count on is the fact that one of the magical men might have a magical son, and that magical son might effect a magical rescue. The magical men, once released, are able to prevent the Sorceress from making any more attempts to deprive them of their freedom.

    This issue also attempts to inject some continuity and foreshadowing into the ongoing Sorceress of Zoom narrative with a bit of a cliffhanger about just what the general and the king in her cryo-chamber could be doing there. This is to my knowledge never revisited.

    Sorceress’ Motivation: pride, power

    Inhabitants of Zoom: The gobliny humanoids are back!

    In Weird Comics 006, a somewhat off-model Sorceress of Zoom attempts to take over the Middle East with the help of some dragons. This attempt is foiled by young Prince Ja’afar, who is gifted a protective amulet and a flying carpet by a friendly desert mage and invades Zoom to rescue his love, the Princess Shahzarad.

    Sorceress’ Motivation: power, lust

    Inhabitants of Zoom: Slaves and dragons.

    Weird Comics 007 sees the Sorceress transporting Zoom back in time to escape the chaos of the growing World War II. She ends up in Arthurian England, mixed up in a conflict between Sir Gareth of the Round Table (who she of course wants, carnally) and Morgana le Fay (upcoming minor super-villain 3/5), before being run out of town by Merlin.

    Sorceress’ Motivation: lust

    Inhabitants of Zoom: Big beefy shirtless men, mostly. 

    The Weird Comics 008 story is the first of what I think will be a pattern of adventures going forward: the Sorceress rolls into some area and starts causing trouble, then gets into a scrap, then undoes some or all of the mischief that she caused and leaves. My theory is that this is what she does when she gets bored.

    In this case, the Sorceress annoys a young couple and attempts to seduce the man away from the woman (who has been turned into flowers, natch), then attempts to conquer a nearby city before having a real tussle with upcoming villain 4/5, the Super-Scientist, and leaving (after turning the flowers back into a lady).

    This issue also features the second time that Zoom is destroyed and recreated.

    Sorceress’ Motivation: lust, boredom, power

    Inhabitants of Zoom: the very cool-looking Vapor Men. 

    Weird Comics 009 is another of these boredom issues, in which the Sorceress is ostensibly transporting some treasure out of the North African desert but really seems to just be having fun torturing the poor people who she has enslaved to do so. Eventually, she gets into a conflict with out final upcoming super-villain, Gobi, the Super-Wizard of the Desert, who wants to use the Sorceress’ slaves as food for his vultures. Zoom is destroyed yet again this issue.

    Sorceress’ Motivation: wealth, boredom

    Inhabitants of Zoom: None shown. 

    That’s it for the Sorceress of Zoom in 1940: stay tuned for her 1941 adventures! 

     

  • MINOR SUPER-VILLAIN 829: LOBELO

    (Thrilling Comics 008, 1940) 

    Lobelo is a modern day pirate, as you might guess from the splash panel above, and while my strong pro-pirate bias means that he was an easy inclusion in the ranks of the minor super-villain he is also a source of great frustration to me.

     

    First, though, I will note one thing that I really like about Lobelo and that is his array of costumes. Not only does he wear two distinct pirate outfits during the course of the adventure but he wears a separate classic early-1940s suit-cape-and-mask number while he is robbing the Metroploitan Museum in New York. This is clearly a man who loves an outfit – it’s like he’s padding out an action figure line over here.

    My problem with Lobelo is that he goes into piracy because he is the descendant of the famous 16th Century pirate Redhand. He sets up his headquarters on Redhand’s Crossbones Island and he is hunting for Redhand’s treasure with the help of Redhand’s map, which he stole from the museum. So why the heck doesn’t he call himself Redhand, or Redhand II, or something other than his own last name? The gall of it!

    (I’m also somewhat put out that the comic features a costume party and Doc Strange attends in a tuxedo rather than his super-suit. I suppose that Lobelo is attending in (one of) his super-villain outfit(s) at the very least)

    Lobelo has a pretty good run thanks to some poison he feeds Doc Strange at the party having a long-term weakening effect but ultimately comes up against the simple fact that he is a man armed with a sword versus a man who is completely invulnerable to harm and able to powerbomb a battleship. Lobelo is so outmatched here that maybe Doc Strange doesn’t need to kill him like a bear swatting a salmon, and yet he does. So long, Redhand Lobelo.

  • MINOR SUPER-VILLAIN 825: PROFESSOR FENTON

    (Thrilling Comics 004, 1940) 

    A wave of kidnappings is sweeping the US! Important men are disappearing left and right! Never fear, however, for the Ghost is on the case, and thanks to his magical acumen he is able to trace the latest kidnappee to the mysterious mansion lair of the culprit: the pompadoured scientist known as Professor Fenton! 

    Professor Fenton’s plan turns out to be unusually, even impractically complicated. To whit: 

    1. kidnap all of America’s Important Men

    2. stash the Important Men in various historical periods using a time machine

    3. take over the US (though unstated, the lack of Important Men is probably part of the prep for this step)

    4. bring back the Important Men, who will be forced to serve Fenton in this new regime

    The Ghost is of course opposed to this plan, and proceeds to rescue the first batch of Important Men from the past. But there is a problem! The Ghost does not know where or when the other men are stashed, plus he suspects that Fenton would rather destroy his own time machine than see them rescued. This sets up the ongoing Ghost/Fenton dynamic for the next few issues, as the Ghost arranges various ruses and schemes in order to be sent in time to rescue Fenton’s victims while keeping Fenton himself in the dark.

    Some of Fenton’s temporal kidnap setups include:

    A prehistoric past rich with both dinosaurs and early man. The Ghost recruits a tribe of Piltdown Men to battle Professor Fenton’s Neanderthal followers. (Thrilling Comics 004, 1940)

    A castle in Arthurian England, that the Ghost storms with the help of the Knights of the Round Table, armed with magically-created machine guns. (Thrilling Comics 005, 1940)

    Just an inn in the middle of Commonwealth-era London. The innkeeper is clearly a local, so of course I am very curious about how the Fenton’s recruitment process goes – does he just appear in people’s houses until he finds one willing to hold prisoners for cash, no questions asked?  (Thrilling Comics 006, 1940)

    This issue is also the first time that Fenton tries to get his chosen nom de guerre, “Dictator F” going, but it never quite manages to get traction. He does keep trying!

    Fenton’s temporal hiding places have one important criteria: they act as a fixed point in time and space that he can target with his time beam. This is why this next one being in the ship, a notoriously mobile space, is strange. Sure, Professor Fenton has paid off the owners of the vessel not to go anywhere, but if he had bothered to take a look at the ship’s name he might have noted that it was in fact the Santa Maria, of Christopher Columbus fame, and concluded that he might be better off storing his victims elsewhere. 

    The Ghost and these two Important Men end up making the journey to the New World with Columbus before heading home. Considering the fact that Fenton-style time travel is depicted as if the same amount of time is taking place in the present as the past, this really throws the Ghost timeline out of whack with the real world. (Thrilling Comics 007, 1940)

    Fenton finally starts working toward his conquest of the present by stealing an electrical ray weapon that he stashes in Ancient Rome, c.64 CE, which inadvertently leads to the Great Fire of Rome. (Thrilling Comics 008, 1940)

    Fenton’s final foray into his kidnapping plan (for 1940, at least) involves hotshot bacteriologist Tom Rollins, who is stashed in Colonial America, 1776, while his stockpile of diseases is unleashed on the public in an attempt to blackmail Rollins’ home city of Duquesne. The Ghost not only rescues Rollins but helps Washington cross the Delaware and also meets his long-time love interest Betty Morris, a Revolutionary spy who decides to ditch the humdrum 1770s for the exciting 1940s. (Thrilling Comics 009, 1940)

    From Thrilling Comics 010 on, the Ghost basically just lets Professor Fenton, a multiple-time mass murderer and mass-kidnapper, remain at large so that he can sneak into Fenton’s lab and use his time machine whenever he wants. I’m sure that if someone pointed that out then the Ghost would say something about there still being some Important Men to be saved, but I’m not sure if they’re worth the body count.

  • MINOR SUPER-VILLAIN 818: THE FACELESS PHANTOM

    (Thrilling Comics 001, 1940) 

    Here’s a nice picture of the Faceless Phantom from his second appearance, before we delve into the muddy fiche images of his first.

    Scientific hero Doc Strange is just walking down the street one day when he hears a cry for help that leads him to an encounter with his first super-villain (the Faceless Phantom) as well as his long-term love interest (Virginia Thompson). The Faceless Phantom, it turns out, has just kidnapped Virginia’s father Professor Thompson in an attempt to get him to reveal the secret of his Delta Ray gun, which is a good old-fashioned sci-fi death ray.

    What follows is an astonishingly long (for a Golden Age story – 37 pages!) chase sequence, as Doc Strange, Virginia and New York Police Commissioner Baxter pursue the Faceless Phantom and Professor Thompson to the Central American republic of San Pedro and back. Along the way both Virginia and Baxter are captured and rescued and captured again, Doc fist fights multiple animals (a shark, a boa constrictor, crocodiles, a tiger, a pit full of cobras, an octopus and a gorilla), and Doc acquires several temporary companions, including:

    -Togo, hired as a bodyguard for Virginia; ultimately revealed to be an agent of (implicitly) the Chinese government looking to acquire the Delta Ray

    -Parker, a seaplane pilot who shuttles Doc around for the middle part of the story until he is almost killed in a plane crash and left behind in Florida

    -Jerry Adams, a newsie who Doc helps with his mortgage during a brief spell of train crash-induced amnesia

    Things eventually come to a head back in NYC where they started, with the Faceless Phantom armed not only with the Delta Ray but a stolen supply of Alosun, the “distillation of sun-atoms” that gives Doc Strange his super powers. Thus equipped, the Phantom and his men have effectively taken over the city.

    In order to combat a gang of death ray-wielding gangsters all hopped up on super serum, Doc really hunkers down and gets inventing. He comes up with two key bits of technology: suits of death ray-proof armour for a special detail of police officers to wear and a gas that neutralizes the effects of Alosun (something which one might reasonably expect to crop up to bite him in the ass in the future but not so, as far as I can tell). The subsequent gang round-up is almost 100% effective, with the exception being that the Faceless Phantom pulls his signature trick and disappears in a cloud of purple mist.

    Thanks to his Alosun-enhanced senses, this time when the Faceless Phantom disappears Doc is able to identify that he is doing so using an Ancient Egyptian alchemical preparation called Kalodin, and thanks to his well-stocked library he is then able to find a book that tells him how to counter Kalodin’s effects. Thus, the next time the Phantom tries to do a runner he gets a face full of reagent, followed by a sock to the jaw.

    The Faceless Phantom is unmasked, and surprising no one with any degree of genre savvy he turns out to be Police Commissioner Baxter, the character who tagged along with Doc throughout the adventure and mostly got kidnapped over and over again while the Phantom somehow learned all of Doc’s secrets. But he’s been caught and the long nightmare is finally over.

    OR IS IT? No, it isn’t, because Baxter still had some Alosun hidden away for a rainy day and he gets ahold of it just in time to ruin is own execution, thanks to a crooked prison guard. Side note: Baxter’s tattered clothing in the above panels is not as a result of his escape attempt – he was dressed in them already when he was led in. Was this some sort of attempt to save money on prison uniforms by giving condemned men the worst one or something?

    Baxter resumes his life as the Faceless Phantom, pledging to make the whole country pay. Thanks to his Kalodin-derived invisibility and his residual Alosun strength he is able to form a gang and start up a crime spree with great alacrity.

    As is often the case, a successful crimewave becomes a systematic campaign of terror and looting becomes a plan to take over the US by kidnapping the entire Senate. This is the point at which Doc Strange catches up with the Phantom – that’s him in the lower right in gangster cosplay – and strikes back by packing the Senate galleries with gun-toting lawmen who engage the Faceless Phantom gang in what I would call an irresponsibly large gun battle. No senator catches a stray bullet on panel though, so I guess you could call the operation a success.

    Things come to a head on the wing of a plane in which the Faceless Phantom is escaping with a re-re-re-kidnapped Virginia. Though both hero and villain are juiced up on Alosun, Doc wins out in the end and punches the Phantom clean off of the plane, at which point he dusts off his hands and declares that the Faceless Phantom is finally dead, despite the fact that his own Alosun-powered body has survived similar falls on many occasions. Will this come back to bite Doc Strange in the ass? Only in that he will be more surprised than he should be when the Phantom returns in 1942. 

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 018

    I’m not sure that these guys all have degrees. 

    This fellow is known only as the Professor, and he conducts experiments in long- and short-range mind control on Lost Hope Island until Secret Naval Agent Spike Marlin shows up in search of a missing ship’s crew. (Speed Comics 009, 1940) 

    This unnamed scientist has developed a drug that puts people into indefinite comas and has used it to kidnap and store ten millionaires, presumably with the intent of ransoming them back to their families. Before he actually gets to the point of sending the ransom notes, however, he makes the mistake of allowing his gangster hirelings go out and use the drug to mug people on the street, thus leaving a trail of mysterious coma victims that the indomitable Detective Crane follows all the way to the scientist’s secret penthouse. (Superworld Comics 002, 1940)

    Detective Crane is back to investigate the destruction of several West Virginian steel mills. It turns out that remote controlled drone bombers are responsible for the attacks, and he trails them back to a base near Pittsburgh filled with awesome robots, plus one Baranian spy who is merely dressed like a robot, presumably in case someone like Crane were to show up. The whole place gets absolutely annihilated.(Superworld Comics 003, 1940)

    Overworked and underappreciated Department Public Sanitation scientist Dr Sheldon might be justified in his workplace dissatisfaction but he expresses his negative emotions in an unproductive manner, by poisoning the city reservoir and killing thousands of people. It must be cathartic though, because the Arrow has to shoot him with one of his trademark arrows in order to prevent him from poisoning the reservoir even more than it was before. (The Arrow 002, 1940)

  • MAD AND CRIMINAL SCIENTIST ROUND-UP 018

    I’m not sure that these guys all have degrees. 

    This fellow is known only as the Professor, and he conducts experiments in long- and short-range mind control on Lost Hope Island until Secret Naval Agent Spike Marlin shows up in search of a missing ship’s crew. (Speed Comics 009, 1940) 

    This unnamed scientist has developed a drug that puts people into indefinite comas and has used it to kidnap and store ten millionaires, presumably with the intent of ransoming them back to their families. Before he actually gets to the point of sending the ransom notes, however, he makes the mistake of allowing his gangster hirelings go out and use the drug to mug people on the street, thus leaving a trail of mysterious coma victims that the indomitable Detective Crane follows all the way to the scientist’s secret penthouse. (Superworld Comics 002, 1940)

    Detective Crane is back to investigate the destruction of several West Virginian steel mills. It turns out that remote controlled drone bombers are responsible for the attacks, and he trails them back to a base near Pittsburgh filled with awesome robots, plus one Baranian spy who is merely dressed like a robot, presumably in case someone like Crane were to show up. The whole place gets absolutely annihilated.(Superworld Comics 003, 1940)

    Overworked and underappreciated Department Public Sanitation scientist Dr Sheldon might be justified in his workplace dissatisfaction but he expresses his negative emotions in an unproductive manner, by poisoning the city reservoir and killing thousands of people. It must be cathartic though, because the Arrow has to shoot him with one of his trademark arrows in order to prevent him from poisoning the reservoir even more than it was before. (The Arrow 002, 1940)

  • MINOR SUPER-VILLAIN 752: CADAVA

    (Smash Comics 015, 1940)

    As we meet Cadava, he is all dressed up and off to attend a costume party, with some pretty harsh words and feeling for humanity in general and a lady named Diane in particular – seems that he has been shunned and rejected after some sort of accident. Also his little friend Soo Choo is there.

    Also in attendance – in his super-hero costume, no less! –  is the Ray, and luckily for Diane he is a naturally nosy guy. He sees the knight kidnapping her while creeping on random conversations (I assume) and while he doesn’t quite manage to prevent it, he is now on the case.

    Back in Cadava’s sewer lair, he reveals his identity to Diane, causing her to faint and effectively removing her from the story. This is a real shame, because Diane was really our major potential source of information on Cadava’s whole deal. Is he a man who has been so hurt by circumstance and an uncaring world that he is lashing out like the Ugliest Man in the World, or was he always just a jerk? Regardless, I think that we can all agree that his decision to smash up what is probably NYC with some sort of earthquake ray is an unnecessary escalation.

    Cadava and Soo Choo manage to put in a pretty good showing against the Ray, considering the fact that they are two regular guys facing off against a man made of light, but ultimately he just up and drowns them both. He who lives by the sewer dies by the sewer, as they say.

  • GENERIC COSTUMED VILLAIN ROUND-UP 018

    The hits flops just keep coming.

    This gang doesn’t bother to give themself a proper name even though their scheme is extremely big and loud: they have access to a magnetic ray device and have employed it to pull down multiple large buildings in scenic Midtown City, thus killing between one and four thousand people (a printing error obscures the exact number), all so that their demands for protection money from the owners of other buildings will be paid without question. It’s just as well that the Comet eye-beams them all.

    I really am stuck on the fact that they haven’t bothered to give themselves a name, when they have such attention to detail that the hostages they grabbed in order to stymie the Comet were literally Mr & Mrs John Q. Public Priorities differ, I suppose. (Pep Comics 009, 1940)

    Buck Brady of the FBI is investigating a gang that is smuggling Malaysians across the Canada/ US border (because nobody would expect them to, that’s why) and the ringleader, when he shows up, is dressed fantastically. I cannot believe that more super-villains aren’t wearing big fur coats when they look so great when paired with a cowl mask. Anyway, he turns out to be Lieutenant Thomas of the US Border Patrol. (Prize Comics 003, 1940)

    Move over pre-2000s Wolverine, because this guy right here is possibly the most mysterious figure in comics. Samson and David track him to the hidden City of Erde after he initiates a series of attacks against the US, presumably with an eye on conquering it. But who is he? How did he become king of Erde and its population of cavemen? Where did he get the weaponry his cavemen are using in their attacks? Just how the heck did a whole city full of cavemen go unnoticed smack in the middle of the US, secret valley or no? (Samson 002, 1940)

    This unnamed mustachioed man is remarkable mostly for the number of pivots that he manages to pull off over the course of a 13-page story. He first attracts Samsons’s attention with a scheme to pit the presumably South American country of Ecuazil against its neighbour (sadly unnamed but probably something like Perile or Aregentuay) and then conquer both once they were both sufficiently weakened by the fighting. Once Samson and David put an end to that he hypnotically enslaved Samson for a while, then launched into a full-fledged invasion of the US. Pretty good range, I’d say.

    The US invasion plan also featured this amazing spindly-legged flamethrower tank. Bask in its pleasing aesthetics and questionable strategic value! Please also note David in these panels as this is a good representation of his role in the comic: all enthusiasm, willing to lasso absolutely anything, very low actual impact on events as they unfold but clearly Samson enjoys having him around.

    Finally, I don’t quite know why but I feel that I must highlight this sequence in which Samson hurls a man into a pit and then his lifeless body is just there for the next two panels. I want to frame this and hang it on my wall. (Samson 002, 1940)

  • MINOR SUPER-VILLAIN 696: QUORAK

    (Planet Comics 001, 1940)

    Quorak, like Moloka before him, seems to have developed his planet-wrecking technology without a clear indication of how he was going to use it. The caption box mentions destroying “all traces of civilization” and Quorak himself speaks of becoming “the greatest power in the whole universe!” but there have to be a lot of steps in the flow chart with “????” and “work this out later” on them. He does look very menacing while sitting at his desk, though.

    Like, yes, Quorak’s device can and does pull Pluto toward his base on planetoid Spectremus (excellent name), but why. What is he going to do with a planetload of wrecked cities and dead Plutonians? Is the destruction the point? Then why not push Pluto into the Sun or something? Why pull it?

    I think I’m getting so worked up about this because I like Quorak so much. Look at him in his little layered skirt – he could be such a good villain if he had any sort of decent plan. Why, he deals with two Inter-Planetary Police officers without even breaking a sweat!

    Ultimately Quorak succcumbs to one of the classic villain’s follies, of toying with his victims too much. He hangs Inter-Planetary Police officer Gary upside-down for a larf and ends up zapping himself with Gary’s heat ray. And then to add insult to injury he gets captured with his own paralysis ray. Shoulda worked on that flow chart a bit more, Quorak, old pal.

  • MINOR SUPER-VILLAIN 692: THE MASTER

    (Pep Comics 008, 1940) 

    It’s an old story, even this early in the history of comics: someone has developed a method for mass murdering people and is attempting to use it to extort money from a city, or else. In this case that person calls himself the Master and that method is some sort of electrical wave.

    The Comet of course is not cool with this kind of blatant super-villainy, particularly as he is still trying to rebuild his reputation after murdering dozens of people while hypnotized that one time. Lucky for him, the Master’s electric wave is vulnerable to the Comet’s disintegration ray for some reason – maybe it’s a Rock Paper Scissors situation and there’s a third form of energy that counters the Comet but can be defeated by the Master.

    Not content to admit defeat, the Master tries another classic gambit: he captures newswoman Thelma Gordon after correctly surmising that her repeated Comet-related front page scoops might indicate that she has some sort of connection to the man himself. And it works! The Comet is lured to a selected location and trapped in a glass net (because glass is the only material left unharmed by the Comet’s deadly eye beam and the Comet has had zero success in keeping that information under wraps). Unfortunately for the Master, catching someone in a glass net is not quite the checkmate move he assumed it was and he ends up on the wrong end of a death ray blast.