The Curse of Skeleton Munroe

Category: good henchmen

  • MINOR SUPER-VILLAIN 467: DRAGO

    (Amazing-Man Comics 011, 1940)

    On the surface Drago seems to merely be a guy who looks like an evil cat and shoots his henchmen rather than paying them (not only a nightmare for HR but a bad financial decision as you’ll be spending more in headhunting and training new goons than you will save in salaries), and that’s just what he is. There are no hidden depths. He kidnaps world-class scientists and sells them to the Axis-equivalent belligerent governments of the far-off year of 1971.

    But though one-dimensional villain he may be, Drago has a lot of accessories. For instance, his henchmen are either drawn from or organized into a secret society named the Devils Cult, seemingly to promote fanatical loyalty (and this is perhaps why he can get away with bumping them off willy-nilly). Naming a group of henchmen? Why, that’s one of the keys to my heart, Drago.

    Other accessories include:

    Robot guards with charmingly doofy faces!

    A deathtrap that was demonstrably not custom-made to kill the Iron Skull because it commits the cardinal sin of allowing him to smash the spiked parts with his head before they kill him.

    And a dead man’s switch time bomb just in case one of his treacherous over- or underlings manages to bump him off (which is in fact what happens – his employers do unto him as he does to his own henchmen). 

    Drago: unmourned, unloved, well accessorized.

  • MINOR SUPER-VILLAIN 467: DRAGO

    (Amazing-Man Comics 011, 1940)

    On the surface Drago seems to merely be a guy who looks like an evil cat and shoots his henchmen rather than paying them (not only a nightmare for HR but a bad financial decision as you’ll be spending more in headhunting and training new goons than you will save in salaries), and that’s just what he is. There are no hidden depths. He kidnaps world-class scientists and sells them to the Axis-equivalent belligerent governments of the far-off year of 1971.

    But though one-dimensional villain he may be, Drago has a lot of accessories. For instance, his henchmen are either drawn from or organized into a secret society named the Devils Cult, seemingly to promote fanatical loyalty (and this is perhaps why he can get away with bumping them off willy-nilly). Naming a group of henchmen? Why, that’s one of the keys to my heart, Drago.

    Other accessories include:

    Robot guards with charmingly doofy faces!

    A deathtrap that was demonstrably not custom-made to kill the Iron Skull because it commits the cardinal sin of allowing him to smash the spiked parts with his head before they kill him.

    And a dead man’s switch time bomb just in case one of his treacherous over- or underlings manages to bump him off (which is in fact what happens – his employers do unto him as he does to his own henchmen). 

    Drago: unmourned, unloved, well accessorized.

  • MINOR SUPER-VILLAIN 466: THE MAD-MAN

    (Amazing-Man Comics 010, 1940)

    I am heartbroken. 

    Here’s a bit of trivia: most of the 465 entries before this were written about characters in comics I had already read and if there was something in them that made me feel particularly strong emotions then I had had time to process it and mull it over. Going forward, however, we’re looking at a lot of comics that are brand new to me.

    In that spirit, I must admit: the first few pages of this Shark adventure had me. I was all in. A non-human villain? An octopus, no less? A well-drawn octopus?! Move over Robin because Cephalopoda the Murder Octopus was all set to be my sensational character find of 1940.

    I should have known that it was too good to be true when Cephalopoda and the Shark squared up on page 2. Rather than engage in Exciting Combat Between Demigod and Octopode, Cephalopoda flees into a crevice and when the Shark follows he is swept deep into the bowels of the Earth. And that’s it! That’s a wrap on Cephalopoda! Sadness reigns!

    The Shark wakes up in a cavern deep under the Earth and is subsequently gathered up by a weird sub-Earth goon (trivia: those weird Bart Simpson head lumps this guy has instead of hair are very unsettling to me) and taken to a cool walking building.

    There he meets the Mad-Man (unofficial name), who I would normally think was pretty neat: a psychic megalomaniac who came to the centre of the Earth (so-called) to capture the lumpy-headed folk who live there and use them to conquer the world, plus the same high pressure environment that makes the lumpy-heads so strong has also crunched down the Mad-Man into a wee little fella.

    As I said, a guy like this is good, to me. A fun antagonist to have in your super-story! Sadly I cannot fully enjoy his villainy as he reveals that my beloved Cephalapoda was in fact being remotely controlled as a lure for the super-durable Shark. All of my dreams of an octopus super-villain have been dashed to pieces. I’m sure I’ll encounter one some day, but for now it’s just dreary old humans and humanoid aliens and extradimensional humanoids and humanoid robots. Plus a few more kinds of humanoids.

    The Mad-Man’s plan is to incapacitate the Shark, then implant the knowledge of how to perform a brain transplant into his lumpy-headed thrall. This all goes roughly to plan until the lumpy-head actually removes the Mad-Man’s brain, at which point his mental domination ends, the thrall runs off and the Shark is free to go. The Mad-Man’s brain moulders on a table under the Earth forevermore.

  • MINOR SUPER-VILLAIN 466: THE MAD-MAN

    (Amazing-Man Comics 010, 1940)

    I am heartbroken. 

    Here’s a bit of trivia: most of the 465 entries before this were written about characters in comics I had already read and if there was something in them that made me feel particularly strong emotions then I had had time to process it and mull it over. Going forward, however, we’re looking at a lot of comics that are brand new to me.

    In that spirit, I must admit: the first few pages of this Shark adventure had me. I was all in. A non-human villain? An octopus, no less? A well-drawn octopus?! Move over Robin because Cephalopoda the Murder Octopus was all set to be my sensational character find of 1940.

    I should have known that it was too good to be true when Cephalopoda and the Shark squared up on page 2. Rather than engage in Exciting Combat Between Demigod and Octopode, Cephalopoda flees into a crevice and when the Shark follows he is swept deep into the bowels of the Earth. And that’s it! That’s a wrap on Cephalopoda! Sadness reigns!

    The Shark wakes up in a cavern deep under the Earth and is subsequently gathered up by a weird sub-Earth goon (trivia: those weird Bart Simpson head lumps this guy has instead of hair are very unsettling to me) and taken to a cool walking building.

    There he meets the Mad-Man (unofficial name), who I would normally think was pretty neat: a psychic megalomaniac who came to the centre of the Earth (so-called) to capture the lumpy-headed folk who live there and use them to conquer the world, plus the same high pressure environment that makes the lumpy-heads so strong has also crunched down the Mad-Man into a wee little fella.

    As I said, a guy like this is good, to me. A fun antagonist to have in your super-story! Sadly I cannot fully enjoy his villainy as he reveals that my beloved Cephalapoda was in fact being remotely controlled as a lure for the super-durable Shark. All of my dreams of an octopus super-villain have been dashed to pieces. I’m sure I’ll encounter one some day, but for now it’s just dreary old humans and humanoid aliens and extradimensional humanoids and humanoid robots. Plus a few more kinds of humanoids.

    The Mad-Man’s plan is to incapacitate the Shark, then implant the knowledge of how to perform a brain transplant into his lumpy-headed thrall. This all goes roughly to plan until the lumpy-head actually removes the Mad-Man’s brain, at which point his mental domination ends, the thrall runs off and the Shark is free to go. The Mad-Man’s brain moulders on a table under the Earth forevermore.

  • MINOR SUPER-VILLAIN 465: THE HOOD

    (Amazing-Man Comics 010-011, 1940)

    The Magician from Mars’ final foe is a two-issue affair, but the first one is a bit of a nothing story: a mysterious terror attack at an airport turns out to be the work of a villain named the Hood who has found a way to… play a loud sound into a glass ball and then use it as a grenade. It’s a weird contrivance even by sci-fi super-hero comic standards. In any case, the Magician from Mars blows up all of the Hood’s factories and they flee into space.

    I do appreciate a villain who takes the time to dress their henchmen in proper minion outfits though. Plus this is some great we-don’t-quite-have-the-visual-language-of-comics-worked-out-yet-but-we’re-trying jumping around from the Magician from Mars.

    Next issue sees the Magician from Mars returning to her home planet where the Hood is leading an attempted rebellion – fairly successfully in fact, until a nigh-omnipotent superwoman joins the fight on the side of Martian King Marsu and his dishy son Prince Taal.

    Though the Hood is on the ropes and on the run, she takes the time to end the budding romance between the Magician from Mars and Price Taal by shooting the latter as he tries to defend our hero. And what’s that? I said “she”? Yes, because the Hood is in fact a woman! And what’s more an older woman! And even more shocking, she’s Jane “Magician from Mars” 6em35’s aunt!

    All of these revelations are only a bit out of left field. Jane’s aunt was a character in her first appearance and was even a minor antagonist in that story, but rather than attempting to install herself as an iron-fisted dictator she was instead a cruel and controlling guardian who kept her ward in check due to her very unusual super-weakness of… a genetic predisposition to like her relatives. Notably, this version of Aunt Kinza (yes she could have more than one aunt but why complicate matters?) does not appear to have magical powers. Sadly, there were no further Magician from Mars stories, so the path that Kinza took to become the Hood, like Jane’s eventual revenge for her lost love, will remain an untold story.

    ADDENDUM: This is a very good vengeance-swearing panel. Look out, oh vile aunt.

  • MINOR SUPER-VILLAIN 465: THE HOOD

    (Amazing-Man Comics 010-011, 1940)

    The Magician from Mars’ final foe is a two-issue affair, but the first one is a bit of a nothing story: a mysterious terror attack at an airport turns out to be the work of a villain named the Hood who has found a way to… play a loud sound into a glass ball and then use it as a grenade. It’s a weird contrivance even by sci-fi super-hero comic standards. In any case, the Magician from Mars blows up all of the Hood’s factories and they flee into space.

    I do appreciate a villain who takes the time to dress their henchmen in proper minion outfits though. Plus this is some great we-don’t-quite-have-the-visual-language-of-comics-worked-out-yet-but-we’re-trying jumping around from the Magician from Mars.

    Next issue sees the Magician from Mars returning to her home planet where the Hood is leading an attempted rebellion – fairly successfully in fact, until a nigh-omnipotent superwoman joins the fight on the side of Martian King Marsu and his dishy son Prince Taal.

    Though the Hood is on the ropes and on the run, she takes the time to end the budding romance between the Magician from Mars and Price Taal by shooting the latter as he tries to defend our hero. And what’s that? I said “she”? Yes, because the Hood is in fact a woman! And what’s more an older woman! And even more shocking, she’s Jane “Magician from Mars” 6em35’s aunt!

    All of these revelations are only a bit out of left field. Jane’s aunt was a character in her first appearance and was even a minor antagonist in that story, but rather than attempting to install herself as an iron-fisted dictator she was instead a cruel and controlling guardian who kept her ward in check due to her very unusual super-weakness of… a genetic predisposition to like her relatives. Notably, this version of Aunt Kinza (yes she could have more than one aunt but why complicate matters?) does not appear to have magical powers. Sadly, there were no further Magician from Mars stories, so the path that Kinza took to become the Hood, like Jane’s eventual revenge for her lost love, will remain an untold story.

    ADDENDUM: This is a very good vengeance-swearing panel. Look out, oh vile aunt.

  • MINOR SUPER-VILLAIN 462: THE TRUSTEES OF HATE

    (Mystic Comics v1 004, 1940)

    The Trustees of Hate are a group of villains operating at least nominally along corporate lines, with strategy meetings, what appears to be a board of directors etc. Because their headquarters is in the evocatively named Horror Hall, on the border of the fictional European countries of Borsia and Gratzia, the Blue Blaze is given a new power especially so that he can go beat them up: he returns to his grave between cases and emerges from it again when he is needed, but the grave moves. Very eerie and also very funny if you picture his coffin burrowing through the dirt like a worm. Like I do.

    So just who are the Trustees of Hate?

    Dr Vortex: If the story hadn’t hit the “Trustees of Hate” angle so hard in the first few pages then this would be an entry on Dr Vortex with special mention of the Trustees as his well-named henchmen. As it stands, the Trustees were held up as a group threat and Dr Vortex is their leader. He’s your regular-style evil scientist and developer of the Hate Ray that is key to the Trustees’ plan.

    Lor: Lor is the Trustees’ hangman. There’s not a lot that you can say about him, as he keels over dead with a heart attack after seeing the Blue Blaze emerge from a lime pit (the second time this specific heart attack trigger happens in a Blue Blaze story, by the way). He does appear to love his job, so that’s something.

    Probably the most interesting thing about Lor is his design – I reckon that over the span of comics this sort of “generic punk” look might just be one of the more iconic designs for low-threat goons ad thugs but it’s fairly wild to see it in a comic from 1940.

    Lara: Every evil organization worth its salt has at least one hypercompetent woman making sure things run smoothly and for the Trustees of Hate that woman is Lara. Not only does Lara capture the Blue Blaze and make sure that the Trustees’ plans go off despite his interference but she is also the only member of the group to survive the adventure (spoiler). Here’s hoping that like Nalda after her she got away to some corner of the Marvel Universe to thrive in her own evil way. Perhaps they’re elderly evil business partners by now.


    Weasel: The only named member of the horde of gangsters and spies that make up the bulk of the organization. Weasel is shot by Lara after he is captured by the Blue Blaze and looks likely to spill his guts.

    The rest of them, meanwhile, are blown up by Dr Vortex in an attempt to kill the Blue Blaze.

    The Trustees’ actual plan involves Lara and others using Dr Vortex’ Hate Ray on the leaders of neighbouring European countries Borsia and Gratzia until a war happens. Once both countries have bombed each other to smithereens, the Trustees of Hate would move in and take over and/or loot both countries. Not a bad plan though if I were starting a war between two countries I might refrain from living on the border between the two. But what do I know – I’ve never invented any kind of ray.

    Despite the fact that most of the Trustees are already dead, Dr Vortex manages to capture the Blue Blaze. It’s hard to determine if he could have sealed the deal and actually bumped him off, because he commits the classic villain mistake and stops to gloat. COuld the Blue Blaze escape any time he wanted or was that cool cigarette just what he needed to recharge his power? We’ll never know.

    This is the last Blue Blaze story, and until someone brings him back again I’ll always picture him in his little coffin, burrowing through the earth like a worm, on his way to fight evil.

  • MINOR SUPER-VILLAIN 454: THE GREEN TERROR

    (Mystic Comics v1 001, 1940)

    The Green Terror gets off on the right foot with me, let me tell you. Sure he’s a mysterious figure who sends goons out to kidnap healthy young New Yorkers for unknown but surely sinister purposes, but those goons are dressed in green costumes and drive around in a green car with a green smokescreen and if there’s one thing I love, my friend, it’s a villain who sticks to a theme.

    The Green Terror is opposed by super-sleuth trio the Three Xs and well… I groused a while back about Marvel Comics fans constantly overwriting their own history and the Three Xs might just be the best recent example of that. Up until 2019 this was their only appearance and their entry on any given fan website probably read like that final panel: 1X is the leader, 2X the brains and 3X the muscle. Then Marvel Comics #1000 came out and did a really great, fun job of bringing together disparate and unconnected bits of Marvel Universe lore – the Three Xs were also the Scientists’ Guild from the Human Torch’s origin were also the Enclave who created Adam Warlock etc, and they were engaged in a generations-long scheme involving the Eternity Mask which was, it turns out, worn by everyone from the Operative to the Thunderer to the Masked Raider.

    And like I said: this is all great! It’s a fun way for a forgotten bit of comics lore to come back into focus! I just wish that there wasn’t such a tendency for more recent information to overwrite what came before.

    Grumbling aside, the Three Xs get jumped by a bunch of the Green Terror’s goons, then track them to an ocean liner and get jumped again, leading to them being captured. On purpose, or so they claim.

    (the Green Terror’s lieutenant really going for it here “Ah! More guests for the blood feast!” indeed)

    The blood feast in question involves draining the blood out of the kidnap victims in order to… inject? feed? it to this tall green hunk of jerky. Honestly, most information about the Green Terror is going to be speculative due to the fact that he’s a classic blowhard of a villain who yammers on and on about how great he is. If you take him at his word he’s an immortal superman who absorbs strength from the blood of his victims. On the face of the evidence, he’s a green guy with a blood fetish. The truth lies somewhere in between.

    Obviously any villain who can convincingly deliver the line “the Green Terror will always be the strongest man in the Universe!” about half a page before being punched out and apprehended is my kind of bad guy and should be BRUNG BACK post haste. Is he exactly the same or is he a withered green husk after 80-odd years in prison? Just how much blood will he steal and how much trash will he talk while doing so? I want to see it!

    OR! Since the Three Xs eventually became the Enclave etc of Adam Warlock fame perhaps they acquired the Green Terror from the authorities as part of their research into superhumanity. He’s floating in a tube in an abandoned lab right now after having his weird hair harvested to make cocoons or something and all he needs is for the right dummy to break in to steal the copper wiring to set him free!

  • MINOR SUPER-VILLAIN 454: THE GREEN TERROR

    (Mystic Comics v1 001, 1940)

    The Green Terror gets off on the right foot with me, let me tell you. Sure he’s a mysterious figure who sends goons out to kidnap healthy young New Yorkers for unknown but surely sinister purposes, but those goons are dressed in green costumes and drive around in a green car with a green smokescreen and if there’s one thing I love, my friend, it’s a villain who sticks to a theme.

    The Green Terror is opposed by super-sleuth trio the Three Xs and well… I groused a while back about Marvel Comics fans constantly overwriting their own history and the Three Xs might just be the best recent example of that. Up until 2019 this was their only appearance and their entry on any given fan website probably read like that final panel: 1X is the leader, 2X the brains and 3X the muscle. Then Marvel Comics #1000 came out and did a really great, fun job of bringing together disparate and unconnected bits of Marvel Universe lore – the Three Xs were also the Scientists’ Guild from the Human Torch’s origin were also the Enclave who created Adam Warlock etc, and they were engaged in a generations-long scheme involving the Eternity Mask which was, it turns out, worn by everyone from the Operative to the Thunderer to the Masked Raider.

    And like I said: this is all great! It’s a fun way for a forgotten bit of comics lore to come back into focus! I just wish that there wasn’t such a tendency for more recent information to overwrite what came before.

    Grumbling aside, the Three Xs get jumped by a bunch of the Green Terror’s goons, then track them to an ocean liner and get jumped again, leading to them being captured. On purpose, or so they claim.

    (the Green Terror’s lieutenant really going for it here “Ah! More guests for the blood feast!” indeed)

    The blood feast in question involves draining the blood out of the kidnap victims in order to… inject? feed? it to this tall green hunk of jerky. Honestly, most information about the Green Terror is going to be speculative due to the fact that he’s a classic blowhard of a villain who yammers on and on about how great he is. If you take him at his word he’s an immortal superman who absorbs strength from the blood of his victims. On the face of the evidence, he’s a green guy with a blood fetish. The truth lies somewhere in between.

    Obviously any villain who can convincingly deliver the line “the Green Terror will always be the strongest man in the Universe!” about half a page before being punched out and apprehended is my kind of bad guy and should be BRUNG BACK post haste. Is he exactly the same or is he a withered green husk after 80-odd years in prison? Just how much blood will he steal and how much trash will he talk while doing so? I want to see it!

    OR! Since the Three Xs eventually became the Enclave etc of Adam Warlock fame perhaps they acquired the Green Terror from the authorities as part of their research into superhumanity. He’s floating in a tube in an abandoned lab right now after having his weird hair harvested to make cocoons or something and all he needs is for the right dummy to break in to steal the copper wiring to set him free!

  • MINOR SUPER-VILLAIN 453: PROFESSOR MALUSKI

    (Mystic Comics v1 001, 1941)

    Professor Maluski is the first foe faced by the Blue Blaze after his hibernative period and while he has a lot of cool stuff (huge underground base full of crazy machines, gangster henchmen, a weird gem that flies under its own power and drags its target along in a tractor beam, etc) the real reason that he is getting his own entry rather than being tossed in the next Mad Science Round-Up is the same reason that the Blue Blaze was woken up by a couple of grave robbers: Professor Maluski is making science zombies.

    And not just any science zombies! This is the only full-length view we get of any of them but it appears that they are in fact the upper thirds of human corpses, floating around on columns of light. Probably. It’s a wild and eerie visual and a real shame that it’s not highlighted more.

    Professor Maluski of course learns too late that you gotta build in a few more safeguards when constructing an army of the undead, as his control unit is smashed in a fight with the Blue Blaze and he is killed in the subsequent zombie rampage. I could take or leave the professor himself, but his science zombie tech is so neat that I demand that it be BRUNG BACK by some enterprising young villain – we’re overdue for a take on urban exploration that involves old super-villain lairs.