The Curse of Skeleton Munroe

Category: good henchmen

  • MINOR SUPER-VILLAIN 769: DR SLADE

    (Startling Comics 001, 1940)

    “Dr
    Slade is one of those rare and unfortunate villains who are a part of a
    super-hero’s origin story but who also die as a part of that origin, so that
    they don’t even have the dignity of actually properly being a part of
    that hero’s rogues gallery. That’s sad! On the other hand, Slade did
    develop his resurrection technology in order to build an army of the
    formerly-dead in aid of a fascist takeover of the United States, so
    maybe he got everything he deserved.”

    That right there is what I wrote about Dr Slade in what will be the next Mad and Criminal Scientist Round-Up, and it’s all true. That’s a wrap on Dr Slade, I thought, and took a big gulp of coffee as I turned to the Mystico story in Startling Comics 002. 

    What I’m trying to convey here is that I was shocked, nay, ultrashocked to find out that Dr Slade had not in fact died when his lab exploded but was back to properly vex Mystico as a villain and not a hapless facilitator of his resurrection. And he looks great! As a villain, I mean. It’s the only profession where having your face blown off has a lot of positives to it.

    Slade is presumably still working for the unnamed fascist country that was behind the Green Shirts and their attempt to take over the US with an army of the dead, and on their behalf he has created the hydrophage, a device that can split water into hydrogen and oxygen at a rate of a billion gallons per hour (that’s nearly 3.8 billion litres for all my fellow metric heads out there)! An impressive device with a cool name, but Slade’s proposal for how to use it in war – to lower the ocean level to such an extent that Allied ships run aground and become easy targets for Slade-aligned forces – is one of the stupidest plans in comics history.

    I mean, sure: it’s going to be effective. You’re absolutely going to catch some ships off guard with this one. But significantly reducing the amount of liquid water on Earth is going to have some wild knock-on effects for everyone, including fascist dictatorships, and that’s without mentioning that they’re just releasing the oxygen into the atmosphere (they’re saving the hydrogen for presumably nefarious purposes)! And what’s going on with the salt, I just realized! I was already concerned about the effects on the world’s ocean life, but now it’s going to have to contend with a supersaturated salt ocean as well? Yikes.

    Luckily for the fishes and the rest of us, Mystico is on the case. He dives into the hydrophage-created bubble that houses Slade’s sub-sea base (a cool use of water-destroying technology, I must admit) and though he is captured by some costumed henchmen that is not enough to prevent him from blowing the whole place to smithereens using the stored hydrogen. 

    Despite all of my hopes for a progressively more blown-up Dr Slade to keep coming back as Mystico’s major recurring foe, this is the last we’ll see of him.

  • MINOR SUPER-VILLAIN 765: KILLRAYE

    (Speed Comics 007, 1940)

    Killraye is the leader of the extremely wild and wonderful looking Jupiter Men (courtesy of writer/artist/wild alien designer Munson Paddock) of an unspecified future, and leads them in an attempt to hijack plans for an advanced ray gun design from inter-planetary mail courier Mars Mason.

    (whether the Jupiter Men have a caste-based physiology and Killraye represents their ruling form or he is of a different species entirely is unclear. He certainly looks a lot different that them but on the other hand he does have the same furry legs and weird little round feet as they do)

    Mars Mason does not allow this violation of the sanctity of the mail to go unavenged, and not only blows up a considerable portion of the Jupiter Men’s city but send Killraye himself spinning off into space via what must have been a superhumanly powerful kick. Surely this is the end of Killraye!

    OR IS IT? 

    In fact, no, that was not the end of Killraye. In Speed Comics 008 it is revealed that the dastardly Jovian had not in fact been consigned to eternal exile in space but had landed on a comet complete with a population of Needle Men (related to and indistinguishable from Jupiter Men and just as willing to follow a guy like Killraye) as well as a weird super-powered skeleton alien. Rather than enjoy his second chance at life in peace, Killraye immediately resumes his piratical ways and inevitably ends up clashing with Mars Mason again.

    It seems like Killraye is finally going to get the upper hand, when the community-minded Saturn Men get involved and wreck house so thoroughly that Killraye himself does not actually get a death scene. Good night, sweet alien bastard.

    ADDENDUM: Killraye was a fine villain, but the real star of his second appearance was this unnamed hench-creature, whose host of positive attributes include:

    – amazing skeleton body

    – rare 1940s anime hair

    – a catch phrase: “Bah!”

    – the power to send its skeletal hands and feet across interplanetary distances to snatch up people and loot

    – a boss ray gun

    Truly this is the villain I want to see in my space comics.

  • MINOR SUPER-VILLAIN 765: KILLRAYE

    (Speed Comics 007, 1940)

    Killraye is the leader of the extremely wild and wonderful looking Jupiter Men (courtesy of writer/artist/wild alien designer Munson Paddock) of an unspecified future, and leads them in an attempt to hijack plans for an advanced ray gun design from inter-planetary mail courier Mars Mason.

    (whether the Jupiter Men have a caste-based physiology and Killraye represents their ruling form or he is of a different species entirely is unclear. He certainly looks a lot different that them but on the other hand he does have the same furry legs and weird little round feet as they do)

    Mars Mason does not allow this violation of the sanctity of the mail to go unavenged, and not only blows up a considerable portion of the Jupiter Men’s city but send Killraye himself spinning off into space via what must have been a superhumanly powerful kick. Surely this is the end of Killraye!

    OR IS IT? 

    In fact, no, that was not the end of Killraye. In Speed Comics 008 it is revealed that the dastardly Jovian had not in fact been consigned to eternal exile in space but had landed on a comet complete with a population of Needle Men (related to and indistinguishable from Jupiter Men and just as willing to follow a guy like Killraye) as well as a weird super-powered skeleton alien. Rather than enjoy his second chance at life in peace, Killraye immediately resumes his piratical ways and inevitably ends up clashing with Mars Mason again.

    It seems like Killraye is finally going to get the upper hand, when the community-minded Saturn Men get involved and wreck house so thoroughly that Killraye himself does not actually get a death scene. Good night, sweet alien bastard.

    ADDENDUM: Killraye was a fine villain, but the real star of his second appearance was this unnamed hench-creature, whose host of positive attributes include:

    – amazing skeleton body

    – rare 1940s anime hair

    – a catch phrase: “Bah!”

    – the power to send its skeletal hands and feet across interplanetary distances to snatch up people and loot

    – a boss ray gun

    Truly this is the villain I want to see in my space comics.

  • NOTES – APRIL 2025

    NOTES – APRIL 2025

    Aliens:

    The adventures of Mars Mason, interplanetary mailman, are rife with amazing alien designs thanks to creator Munson Paddock, but the Tough-Tails of Planet Greentrees and their allies the top-hatted Spear-Men are possibly my favourite aliens that I’ve seen in a couple of years. (Speed Comics 009, 1940) 

    The Speed Comics 010 Mars Mason adventure again features some more top-notch alien designs, including both the Mercurian leader with his enormous ears and his subjects with their amazing hats. The Uranian Monster-Men are okay, but the real star of that second set of panels is Mars Mason’s amazing radiator suit that seems to help him weather both the cold of Uranus and the heat of Mercury with equal aplomb.

    Drawn Without Reference:

    A nice fuzzy spider created to menace Shock Gibson. (Speed Comics 010, 1940) 

    Good Henchmen:

    It’s not really germane to the story, but I would like to highlight the emotional journey that this henchman goes through over the course of a scheme by upcoming Minor Super-Villain Comrade Ratski. midway through a scheme to release giant arthropods on an unsuspecting populace is a heckuva time to confront your dislike of bugs. (Speed Comics 010, 1940)

    Honours:

    Ted Parrish, aka the mystery man known as the Man With 1000 Faces, wins the Academy Award for his performance in a film called Thundering Hoofs. We must make some assumptions – that Thundering Hoofs was completed and released in 1940, for example – but I think that Parrish might just have gotten his Oscar at the expense of Jimmy Stewart’s win for The Philadelphia Story. (Speed Comics 010, 1940)

    Mars Mason, Interplanetary Mailman, has his likeness on the Mercury Mail five-something stamp. (Speed Comics 011, 1940)

  • MINOR SUPER-VILLAIN 754: BELA JAT

    (Smash Comics 016, 1940)

    It’s a classic setup: the embittered villain is released from prison and swears vengeance on those who put them there. In this case, the recently released figure is the mystic Bela Jat, who has just spent seven years behind bars for killing someone in a magical experiment and is mighty unhappy about it. Joining him are his excellently named and very loyal henchmen Shimego and Gar.

    Jat sets out to capture and kill the three men who he blames for his incarceration: the police commissioner who captured him back when he was a mere detective, the district attorney who prosecuted him and the judge who handed down the sentence. He does this by the simple expedient of anonymously gifting each with a carved wooden idol containing “ecto-fluid” that Jat is able to animate into a human form via some sort of astral projection, whereupon he simply hauls them back to his underground lair.

    This seems like a good place to raise an important consideration: Bela Jat clearly has real, working magical powers, and thus Detective Healy’s testimony above about seeing him “transform the victim’s body to a grayish fluid” is presumably truthful, but… so what? Like, legally, so what? I can absolutely see a mature super-hero universe like the present-day Marvel or DC ones having legal precedent covering the use of magic, but Bela Jat must have had a terrible lawyer if they didn’t raise the question of how exactly he was responsible for this transformation, like, provably. And that’s ignoring Jat’s assertion that police interference is what caused the victim’s death! Given these considerations, we must conclude that Bela Jat acted as his own lawyer.

    Legalities aside, Jat manages to get ahold of the commissioner and the DA before the Ray gets involved and prevents his kidnapping of the judge. Showing unusual adaptability, he decides to forego the satisfaction of a triple revenge murder in favour of the more achievable double kill now followed by a single when it’s convenient.

    But before Jat can actually murder the two to completion the Ray shows up again and spoils everything: Gar and Shimego get their blocks knocked off, the prisoners get released before Jat’s deathtrap can take effect and one of them (Police Commissioner Healy) gets to show off his skill at knife throwing by planting one in Bela Jat’s back. 

    JUDGE AND JURY REVENGE KILLER SCORE: 0/3 – that’s right friends: Bela Jat is one of the worst to ever do it.

  • MINOR SUPER-VILLAIN 548 UPDATE: MADAME DOOM (1940)

    When we last saw Madame Doom, she had been bested at the game of espionage by the Black X and was fleeing the US for friendlier shores at the end of Smash Comics 004.

    Madame Doom returns with a fresh new attitude for 1940 in Smash Comics 008, as now she is not just working for an analog of the Axis powers but explicitly for the Nazis. It’s a lateral move at best but an important one nonetheless. She only actually appears for a page or so and acts as an obstacle to Black X’s escape from Germany rather than a full-fledged villain, and is then left in his dust as he takes off into France.

    In Smash Comics 012, Black X accompanies US Ambassador Blank to Paris as part of an attempt to initiate peace talks in Europe. Madame Doom is there too, attempting to disrupt the process by manipulating the Hunchback of Notre Dame into assassinating Blank. It’s not explicit that she is still working for the Nazis on this, but c’mon. 

    This issue also marks the zenith of Madame Doom’s investment in the will they/won’t they relationship with Black X, but her plea to him to run away with her is an interrupted first by the Hunchback and then by the French authorities and so it is not to be.

    Madame Doom returns in Smash Comics 014 with some snappy new henchmen, the Legion of Living Bombs, who have: a. very cool costumes (that they don’t actually wear while they’re outside of the house), b. a very cool name (as long as you don’t think too hard about it in any context other than aesthetic).

    More importantly, this story features the zenith of Black X’s investment in the relationship between himself and Madame Doom, to the extent that he resigns from the Espionage for her.

    This proves to be what’s known as a Bad Decision, as Black X soon learns that while Madame Doom is not working for the Nazis this time around (that’s good), that is because she has teamed up with a fellow named Count Mirov in a bid to conquer South America (that’s bad), and that to that end she is dosing her fanatical minions with a fluid that eventually causes them to explode and sending them out to disrupt the Pan-American diplomatic talks (that’s even worse). If there’s a positive to this dastardly plot, it’s that it seems to kill the romantic tension between the two once and for all.

    (Madame Doom’s height, hair colour and general appearance are fairly mutable during these appearances, as is not unusual for reoccurring female villains. I mention that here because in order to say that her height had fluctuated I felt compelled to comb through this issue like a foot pervert to see if she was wearing anachronistic 90s stiletto heels, but as you can see above she is not)

    After some hijinks involving Black X’s aide Batu stealing back his letter of resignation so that his boss can get back on the case, Black X returns to Madame Doom’s underground HQ and proceeds to beat ass, and the ease with which he does so to an entire roomful of guys might just be another indictment of selecting your minions for their willingness to die over any other useful quality.

    Defeated, Madame Doom decides to take what I would call “the cool way out” and guzzles some of her own explosive brew rather than be captured. It’s a heck of a way to leave a final impression.

    SPOILER: Madame Doom will return!

  • MINOR SUPER-VILLAIN 548 UPDATE: MADAME DOOM (1940)

    When we last saw Madame Doom, she had been bested at the game of espionage by the Black X and was fleeing the US for friendlier shores at the end of Smash Comics 004.

    Madame Doom returns with a fresh new attitude for 1940 in Smash Comics 008, as now she is not just working for an analog of the Axis powers but explicitly for the Nazis. It’s a lateral move at best but an important one nonetheless. She only actually appears for a page or so and acts as an obstacle to Black X’s escape from Germany rather than a full-fledged villain, and is then left in his dust as he takes off into France.

    In Smash Comics 012, Black X accompanies US Ambassador Blank to Paris as part of an attempt to initiate peace talks in Europe. Madame Doom is there too, attempting to disrupt the process by manipulating the Hunchback of Notre Dame into assassinating Blank. It’s not explicit that she is still working for the Nazis on this, but c’mon. 

    This issue also marks the zenith of Madame Doom’s investment in the will they/won’t they relationship with Black X, but her plea to him to run away with her is an interrupted first by the Hunchback and then by the French authorities and so it is not to be.

    Madame Doom returns in Smash Comics 014 with some snappy new henchmen, the Legion of Living Bombs, who have: a. very cool costumes (that they don’t actually wear while they’re outside of the house), b. a very cool name (as long as you don’t think too hard about it in any context other than aesthetic).

    More importantly, this story features the zenith of Black X’s investment in the relationship between himself and Madame Doom, to the extent that he resigns from the Espionage for her.

    This proves to be what’s known as a Bad Decision, as Black X soon learns that while Madame Doom is not working for the Nazis this time around (that’s good), that is because she has teamed up with a fellow named Count Mirov in a bid to conquer South America (that’s bad), and that to that end she is dosing her fanatical minions with a fluid that eventually causes them to explode and sending them out to disrupt the Pan-American diplomatic talks (that’s even worse). If there’s a positive to this dastardly plot, it’s that it seems to kill the romantic tension between the two once and for all.

    (Madame Doom’s height, hair colour and general appearance are fairly mutable during these appearances, as is not unusual for reoccurring female villains. I mention that here because in order to say that her height had fluctuated I felt compelled to comb through this issue like a foot pervert to see if she was wearing anachronistic 90s stiletto heels, but as you can see above she is not)

    After some hijinks involving Black X’s aide Batu stealing back his letter of resignation so that his boss can get back on the case, Black X returns to Madame Doom’s underground HQ and proceeds to beat ass, and the ease with which he does so to an entire roomful of guys might just be another indictment of selecting your minions for their willingness to die over any other useful quality.

    Defeated, Madame Doom decides to take what I would call “the cool way out” and guzzles some of her own explosive brew rather than be captured. It’s a heck of a way to leave a final impression.

    SPOILER: Madame Doom will return!

  • MINOR SUPER-VILLAIN 737: THE SPOOK

    (Silver Streak Comics 006, 1940) 

    Continuing from the story of the Panther, Ace Powers ventures into the hole he had left the villain and his Panther Men in, seeking to discover the location of the former and presumably the reason for the deaths of the latter. Making his way through a concealed door, Powers finds the Panther about to be executed by a third villain called the Spook, who states that he is doing so because the Panther failed him, presumably by being foiled by Ace Powers in the previous issue. And let me tell you: I almost always love the revelation that a super-villain is in fact merely an agent of an even more evil villain but I especially love the fact that this means that the Panther Men were essentially subcontracting villainy.

    The Spook captures Powers with the help of his rad Skeleton Men and of course offers him the chance to join up with an organization where failure will get you gruesomely killed (it’s an understandable no from Our Hero). He also lays out his deal, kind of, and this is where we get into the very frustrating thing about the Spook: he’s clearly a vampire, but this comic won’t just come out and say it. Check it out: sharp canines, lives underground, “my body cannot stand sunlight.” Even that mantled robe he’s wearing is pretty reasonable comic book vampire fashion for the early 1940s.

    Plus, there’s the Skeleton Men, who are again rad as hell and are described as being animated by the Spook’s will alone (yes, he says “hypnotic” there but really that’s about the same as describing your power as “quantum” in a comic from 2010 only for magic). That’s some vampire shit right there.

    Ace Powers manages to knock the Spook out with a solid right to the jaw, which disables the Skeleton Men as well – this raises some questions about how security works while the Spook is enjoying a nap, or it would do if he weren’t clearly a vampire.

    To cap off the frustration, Powers decides to rid the world of the Spook with a simple bundle of dynamite rather than for instance dragging him out into the sun to shrivel up, a clear violation of my right to see vampires shrivel up in the sun from time to time. It’s a good thing that this is your final appearance, Ace Powers, because I now have a grudge against you and I would hate to have that taint my reading experience going forward.

  • MINOR SUPER-VILLAIN 737: THE SPOOK

    (Silver Streak Comics 006, 1940) 

    Continuing from the story of the Panther, Ace Powers ventures into the hole he had left the villain and his Panther Men in, seeking to discover the location of the former and presumably the reason for the deaths of the latter. Making his way through a concealed door, Powers finds the Panther about to be executed by a third villain called the Spook, who states that he is doing so because the Panther failed him, presumably by being foiled by Ace Powers in the previous issue. And let me tell you: I almost always love the revelation that a super-villain is in fact merely an agent of an even more evil villain but I especially love the fact that this means that the Panther Men were essentially subcontracting villainy.

    The Spook captures Powers with the help of his rad Skeleton Men and of course offers him the chance to join up with an organization where failure will get you gruesomely killed (it’s an understandable no from Our Hero). He also lays out his deal, kind of, and this is where we get into the very frustrating thing about the Spook: he’s clearly a vampire, but this comic won’t just come out and say it. Check it out: sharp canines, lives underground, “my body cannot stand sunlight.” Even that mantled robe he’s wearing is pretty reasonable comic book vampire fashion for the early 1940s.

    Plus, there’s the Skeleton Men, who are again rad as hell and are described as being animated by the Spook’s will alone (yes, he says “hypnotic” there but really that’s about the same as describing your power as “quantum” in a comic from 2010 only for magic). That’s some vampire shit right there.

    Ace Powers manages to knock the Spook out with a solid right to the jaw, which disables the Skeleton Men as well – this raises some questions about how security works while the Spook is enjoying a nap, or it would do if he weren’t clearly a vampire.

    To cap off the frustration, Powers decides to rid the world of the Spook with a simple bundle of dynamite rather than for instance dragging him out into the sun to shrivel up, a clear violation of my right to see vampires shrivel up in the sun from time to time. It’s a good thing that this is your final appearance, Ace Powers, because I now have a grudge against you and I would hate to have that taint my reading experience going forward.

  • MINOR SUPER-VILLAIN 733: THE PANTHER

    MINOR SUPER-VILLAIN 733: THE PANTHER

    (Silver Streak Comics 004, 1940)

    The Panther! A murderous thief with a very cool look and a vicious set of claws! Well, okay, he does compliment his cool panther mask, panther paw gloves and shoes and pantherskin shirt with a pair of brown slacks so I’ll amend that to a mostly cool look. 

    Moderately cool looking or not, the Panther has been doing his crimes in the nonspecific New York-esque city that Ace Powers calls home and so Ace is on the case!

    And Ace Powers turns out to be the guy for the job, because he immediately figures out the Panther is in fact an unnamed asylum escapee who went mad after his face was mangled in a car accident. What he fails to intuit, to his detriment, is that the panther mask isn’t just for show but is armour plated – in his surprised state after his best haymaker fails to make an impact, Powers is nearly slashed to death by the Panther’s also-functional claws. 

    The Panther’s reign of terror comes to an end when, after a rooftop chase across a flaming building, he proves that armour plating is not a good protection against fall damage by landing square on his armoured face and instantly dying.

    What’s this? Could it be that all of that “armour can’t protect you from a fall” talk was mere propaganda courtesy of Big Parachute? Evidently so, because in the next issue of Silver Streak Comics the Panther turns out to be Just Fine. Better, even, because he demonstrates some pretty advanced super-villain thinking by setting out to avoid the mistakes of the past by recruiting some manpower (fellow inmates at the same asylum he had previously escaped from) for backup the next time he had to face Ace Powers.

    The Panther Men (as they are called) are a terrific addition to the Panther’s operation. First of all, I love any group of henchmen who are dressed in a junior version of their boss’ outfit, though the colourist has obfuscated the fact that that is the case here by rendering what is pretty clearly still their inmates’ uniforms as a golden brown. More importantly, the Panther’s somewhat-goofy open-mouthed mask looks fantastic when quadrupled – just look at that panel where they’re all sneaking up on Ace Powers yet perfectly farmed in a mirror for proof.

    The Panther Men prove to be effective backup for the Panther (aka the Panther Man at this point) – they capture Ace Powers and take him back to their weird little shed HQ to dispose of him, and he only manages to escape being buried alive by surprising the lot of them and knocking them into his would-be grave.

    But the saga of the Panther is not quite over yet! When the police dig up the crooks (did I mention that the shed had collapsed on top of the hole after the various Panther Men had fallen in it? be cause it had) in Silver Streak Comics 006, they find only the bodies of the three Panther Men, with no sign of the Panther himself.

    Examining the hole, Powers discovers a secret door that leads to the underground lair of future subject the Spook, who turns out to be the Panther’s boss, which I suppose makes the Panther Men some sort of subcontractors? This is very fun! While having the villain turn out to be working for an even greater villain isn’t a guaranteed win as far as plot twists go, it works here, even if it was clearly 100% made up when *checks credits* Harry Anderson sat down to draw this comic. 

    This is, alas, the end for the poor Panther, as the Spook is one of those terrible super-villain bosses who murder their employees for failing them, in this case for not managing to kill Ace Powers. The Panther meets his end at the blades of a triple swinging pendulum deathtrap, and although that’s not a particularly rare style of comic book murder machine this might just be the first time I’ve seen one take someone out, so that’s a final achievement for out boy.