The Curse of Skeleton Munroe

Category: kidnapper

  • MINOR SUPER-VILLAIN 715: THE STEEL SHARK

    MINOR SUPER-VILLAIN 715: THE STEEL SHARK

    (Rocket Comics 001, 1940)

    The Steel Shark has a couple of distinctive notes right off the bat. Firstly, he is part of the elite society of villains who star in their own series and secondly that series is set in the far future world of the year 1960 CE, for no particular reason as far as I can tell. Indeed, I suspect that the people working on the strip did not themselves remember that is was set in the future as early as the second instalment but without some explicit indication of such I’m going to assume that all Steel Shark stories are set in the Swinging Sixties.

    The Steel Shark himself is a satisfyingly weird looking weirdo, right down to his weird green skin. After engaging in some submarine piracy using his vessel’s high-powered heat ray, he sets upon the idea of abducting the daughter of the governor of Monango Island, and does so handily after using unspecified technology to put the entire island into a deep sleep.

    (it’s not quite a calling card but I must take a second to point out this whimsical little detail: after the Steel Shark attempts to bash in the sleeping head of Lieutenant Dick Jones, his future nemesis, he leaves behind a… bruise? scab? in the shape of a submarine. Does the Steel Shark have a cool raised carving of a submarine on the butt of his revolver or has Fate stepped in to mark the pursuer with the sign of the pursued?)

    In a sad turn, the second and third instalments of the Steel Shark’s adventures are illustrated by a different hand, and though he continues to be an unstable madman he no longer looks like someone 2/3 of the way through a zombie metamorphosis. By his third outing even most of the high-tech accoutrements have fallen by the wayside and Lt Jones is merely having to contend with ordinary run-of-the-mill submarine piracy. Still: good name, good MO (submarine pirates is one of the best kinds of pirates) and of course it’s always fun when a villain’s series ends before they themselves are actually dealt with. Somewhere out there in th 1960s the Steel Shark even now.

  • MINOR SUPER-VILLAIN 709: RACKO

    (Prize Comics 002, 1940)

    Though he went unnamed in his first appearance, this tonsured fellow is Racko, alien magic man Jupiter’s most enduring foe at a whopping three encounters. Racko’s first outing involved a classic pyramid scheme structure as he sent mutated green humans with horn noses out into the New York streets to kidnap more humans to turn into more minions, and so on until he controlled the world. Ironically, this might be a slightly more ethical version of the typical pyramid scheme, as his minions were under no illusions that they might eventually become wealthy if they sold enough tights or what have you.

    A bunch of what turns out to be fairly dim-witted minions is just not enough to contend with a magic-using alien super-hero, even when bolstered by a paralysis ray cannon, and Racko is forced to restore his henchmen to human form before seemingly taking his own life via some handily exposed wires.

    Racko fans need not despair, as it turns out that he survived! His new plan: drain all of the reservoirs that supply NYC until the Governor of New York is forced to bow to his demands for some ray gun plans and the Governor’s daughter Joan.

    (just why the Governor has these plans is not explored in the text, so we must assume that they are associated with the office. A gubernatorial death ray, as it were)

    Perhaps in an overreaction to the poor showing that his monsterized henchmen put on in his last scheme, Racko uses the death ray on his own men after they secure it for him. They probably wouldn’t have offered much assistance when Jupiter and his pal Jim Johnson show up at the volcano base immediately afterward, but even a useless henchman can serve as a distraction. As it stands, Racko ends up falling to his death in the depth of a volcano that is subsequently blown up by Jupiter. Gone for good, I’d say.

    racko

    I have called it too soon, as Racko is in fact not dead yet again and is taking another pass at world conquest, this time by launching “boulder storms” from his hideout at the South Pole, and here I think that I have some constructive criticism for him: mad science or no, attempt to conquer the world or no… stop attacking New York City first. You’re sitting at the South Pole, man – chuck a few boulders at Australia to test out your equipment before you do the thing that you know will attract Jupiter’s attention because he live in New York.

    Jupiter sails through Racko’s defenses as easily as ever, despite the best efforts of some unaligned ice dragons, and the third time proves to be the charm as far as blowing him and his entire operations to smithereens with alien magic goes. Good by Racko;

  • MINOR SUPER-VILLAIN 709: RACKO

    (Prize Comics 002, 1940)

    Though he went unnamed in his first appearance, this tonsured fellow is Racko, alien magic man Jupiter’s most enduring foe at a whopping three encounters. Racko’s first outing involved a classic pyramid scheme structure as he sent mutated green humans with horn noses out into the New York streets to kidnap more humans to turn into more minions, and so on until he controlled the world. Ironically, this might be a slightly more ethical version of the typical pyramid scheme, as his minions were under no illusions that they might eventually become wealthy if they sold enough tights or what have you.

    A bunch of what turns out to be fairly dim-witted minions is just not enough to contend with a magic-using alien super-hero, even when bolstered by a paralysis ray cannon, and Racko is forced to restore his henchmen to human form before seemingly taking his own life via some handily exposed wires.

    Racko fans need not despair, as it turns out that he survived! His new plan: drain all of the reservoirs that supply NYC until the Governor of New York is forced to bow to his demands for some ray gun plans and the Governor’s daughter Joan.

    (just why the Governor has these plans is not explored in the text, so we must assume that they are associated with the office. A gubernatorial death ray, as it were)

    Perhaps in an overreaction to the poor showing that his monsterized henchmen put on in his last scheme, Racko uses the death ray on his own men after they secure it for him. They probably wouldn’t have offered much assistance when Jupiter and his pal Jim Johnson show up at the volcano base immediately afterward, but even a useless henchman can serve as a distraction. As it stands, Racko ends up falling to his death in the depth of a volcano that is subsequently blown up by Jupiter. Gone for good, I’d say.

    racko

    I have called it too soon, as Racko is in fact not dead yet again and is taking another pass at world conquest, this time by launching “boulder storms” from his hideout at the South Pole, and here I think that I have some constructive criticism for him: mad science or no, attempt to conquer the world or no… stop attacking New York City first. You’re sitting at the South Pole, man – chuck a few boulders at Australia to test out your equipment before you do the thing that you know will attract Jupiter’s attention because he live in New York.

    Jupiter sails through Racko’s defenses as easily as ever, despite the best efforts of some unaligned ice dragons, and the third time proves to be the charm as far as blowing him and his entire operations to smithereens with alien magic goes. Good by Racko;

  • MINOR SUPER-VILLAIN 708: SOPHUS, THE MAD PHILOSOPHER

    (Planet Comics 008, 1940)

    Once again an adventure begins that most classic sci-fi way: Buzz Crandall and his gal pal Sandra are noodling around in space when they run smack into something, in this case a crystal sphere that houses the secret headquarters of Sophus, the Mad Philosopher.

    I couldn’t tell you what school of philosophy Sophus subscribes to, but it’s one with an intellectual framework that encompasses a) turning other humanoids into mist and keeping them in bottles and b) freaking people out of their gourds by flinging them through a time portal into a crazy abstract weirdscape. Since Sophus is mad, perhaps he’s just taking a philosophy dedicated to helping other improve themselves way too far? Or maybe he took a Philosophy 101 class in university and decided that that was all he needed to be insufferable about his evil interests forever, who knows.

    As Sandra is flung into the timestream and Buzz attempts to rescue her, we get a passable rendition of 1960s Dr Strange-style psychedelia, only in the 1940s. It’s pretty neat, though it does make me pine for what will eventually be.

    Sophus is eventually undone not by the heroes of our story but by his own jerk nature, as his villainous cackling over Buzz and Sandra’s doom is delicious-sounding enough to draw the attention of the Elipticoon, a “giant time entity” that was about to devour Sandra but instead opts for a delicious and attention-grabbing philosopher. All the jarred people are set free, the end.

  • MINOR SUPER-VILLAIN 700: RADGIO

    (Planet Comics 003, 1940)

    We open on Spurt Hammond, the Planet-Flyer himself, intercepting an alarming series of images from the planet Mercury. Giants? Explosions? Girls!? What could it all mean?

    It turns out that the girl in question is Princess Zilla, erstwhile ruler of Mercury but recently deposed by her Prime Minister Radgio, who schemes to conquer the world using mutated Mercurians such as the previously-seen giant. Which I suppose strongly implies that Zilla was the ruler of only a part of Mercury – I’m so used to assuming that every sci-fi government is global in nature.

    Zilla and Hammond make their way to Radgio’s fortress and dispose of the unfortunate giant by means of an old reliable method, the portcullis. Move over, Rancor! Make way, two-headed dragon from Willow! there’s a new member of the “Killed by a Falling Portcullis” Club!

    It’s okay though: Radgio is done with boring old giants and has moved on to his ultimate creation, a huge six-armed robot. And unlike many so-called humans-turned-robots in 1940s comics, this isn’t merely a case of extreme mind control but, per the little x-ray cutaway, this poor Mercurian is being mutated into some sort of cybernetic organism with what are possibly horrible organic gears and everything.

    Spurt Hammond bursts in just before Radgio is able to release his creation from where it is shackled to the wall (either as part of the roboticization process or for display purposes, I cannot tell) and, as he believes in ironic punishments, pops the Mercurian into his own machine.

    Radgio is reduced to… somewhere between four inches and a foot in height. But even shrunken so, and nude, he almost manages to turn things back around by assuming voice control of the robot. Unfortunately for him, 1) he failed to make the robot ray gun-proof and it goes down with little effort on Hammond’s part and 2) a nearby rat also has a sense of ironic justice and chows down on his tender Prime Ministerial flesh. Mercury is saved!

  • MINOR SUPER-VILLAIN 697: THE CREATURE

    (Planet Comics 002, 1940)

    Having defeated the evil Sarko, Flint Baker and his crew are ready to head home to accept their accolades as the as-fas-as-anyone-knows first humans to land on Mars, when word comes from Princess Viga that the city of Ru is facing yet another deadly threat. This time it’s a giant four-armed primate that attacks three times per year and hauls Martians away to an uncertain and terrifying fate. Will Flint Baker help them? Of course he will!

    It’s a daunting beast to be sure, and it compounds the danger by immediately grabbing Princess Vigo and Baker Expedition stowaway-turned-crewmember Mimi, but Flint proves the old adage true once more: no matter how big you are or how many arms you have, you’re not walking away from a rocket ship to the mouth.

    I suppose that the old saying was only partially accurate in this case, actually, because the monster does walk away from the scene, if only to die elsewhere. Baker and his crew must pursue on “rocket-propelled degravitation pods” (i.e., pogo sticks).

    Arriving at the monster’s location, Baker and his men find that it is indeed dead, but also that it was not some wild creature with a periodic appetite for Martians but the creation of a little green guy with a big head. The Creature! Which, yes, is almost certainly not what they call themself but “the creature” is basically the only thing that is used to identify them in the caption boxes so I’m going with it.

    Not only does the Creature reveal that they were the creator of the monster, but that the beast was in fact made out of the kidnapped Martians! And they’re making another one! Just how many Martians were being kidnapped, and for how long?

    (this is honestly a pretty great slow burn horror concept that was certainly out of the realm of 1940 comic book storytelling: people start disappearing, nobody knows how or where, and then after a couple of years someone sees a creature grabbing someone. And then every time it comes back, it’s a bit bigger or has another limb, etc. Ideally the reveal comes while the beast is still alive, via DNA sequencing or something like that)

    Honestly, the Creature is an amazing villain. A bombastic weirdo living in a cave and making a monster out of people? Terrific. But also, they are super strong and invulnerable to ray gun blasts that destroy everything around them. Who is this little creep and why are they living in a cave making monsters?

    Sadly, though the Creature might have been immune to ray gun technology they were still susceptible to a good old fashioned sock on the jaw. Flint and his compatriots leave the Creature behind to be blown up with the rest of the laboratory in the obligatory final explosion – a sad end for a terrific antagonist.

  • MINOR SUPER-VILLAIN 697: THE CREATURE

    (Planet Comics 002, 1940)

    Having defeated the evil Sarko, Flint Baker and his crew are ready to head home to accept their accolades as the as-fas-as-anyone-knows first humans to land on Mars, when word comes from Princess Viga that the city of Ru is facing yet another deadly threat. This time it’s a giant four-armed primate that attacks three times per year and hauls Martians away to an uncertain and terrifying fate. Will Flint Baker help them? Of course he will!

    It’s a daunting beast to be sure, and it compounds the danger by immediately grabbing Princess Vigo and Baker Expedition stowaway-turned-crewmember Mimi, but Flint proves the old adage true once more: no matter how big you are or how many arms you have, you’re not walking away from a rocket ship to the mouth.

    I suppose that the old saying was only partially accurate in this case, actually, because the monster does walk away from the scene, if only to die elsewhere. Baker and his crew must pursue on “rocket-propelled degravitation pods” (i.e., pogo sticks).

    Arriving at the monster’s location, Baker and his men find that it is indeed dead, but also that it was not some wild creature with a periodic appetite for Martians but the creation of a little green guy with a big head. The Creature! Which, yes, is almost certainly not what they call themself but “the creature” is basically the only thing that is used to identify them in the caption boxes so I’m going with it.

    Not only does the Creature reveal that they were the creator of the monster, but that the beast was in fact made out of the kidnapped Martians! And they’re making another one! Just how many Martians were being kidnapped, and for how long?

    (this is honestly a pretty great slow burn horror concept that was certainly out of the realm of 1940 comic book storytelling: people start disappearing, nobody knows how or where, and then after a couple of years someone sees a creature grabbing someone. And then every time it comes back, it’s a bit bigger or has another limb, etc. Ideally the reveal comes while the beast is still alive, via DNA sequencing or something like that)

    Honestly, the Creature is an amazing villain. A bombastic weirdo living in a cave and making a monster out of people? Terrific. But also, they are super strong and invulnerable to ray gun blasts that destroy everything around them. Who is this little creep and why are they living in a cave making monsters?

    Sadly, though the Creature might have been immune to ray gun technology they were still susceptible to a good old fashioned sock on the jaw. Flint and his compatriots leave the Creature behind to be blown up with the rest of the laboratory in the obligatory final explosion – a sad end for a terrific antagonist.

  • MINOR SUPER-VILLAIN 695: ZAN

    MINOR SUPER-VILLAIN 695: ZAN

    (Planet Comics 001, 1940) 

    Zan lives on the far-off planet Volcus and uses the energies of its magnetic core to power his spaceship fleet and capture yet more spaceships. And why does he do this? Why, so that he can turn their crew into science zombies and eventually amass an army large enough to conquer the universe!

    (he also has this one lady with him at all times and I’m not sure what her role is exactly because she does not utter a single word throughout the comic. Is she his lieutenant? His girlfriend? A different story might have revealed that she was the real mastermind all along but no dice. She just hangs out behind him in her slinky dress and touches his shoulders)

    Zan’s piracy is very concerning to the Solar Congress, and so they deploy the Solar Force, under the command of Captain Nelson Cole and his little pal Lieutenant Bud. Too bad for them that their ships are made out of the same stuff as all of the missing ones were: they are immediately swept away to Volcus to be zombified.

    Zan’s whole plan seems to hinge on the unstoppable nature of his science zombie armies, but if I’m honest they aren’t as big a threat as he lets on. For one thing, they seem to operate like units in a strategy game in that if they’re not being explicitly directed then they just keep on doing what they were last ordered, including marching forward into a pit and just standing around. Does Zan believe that he and his ladyfriend have the wherewithal to control entire armies of these guys on the fly or is he going to start recruiting elite Starcraft players to his side soon?

    Zan is ultimately rounded up after Cole and Bud manage to capture the paralysis ray that Zan himself had in reserve specifically to counter his armies if they went haywire. Heckuva way to find out that your contingency plan was viable, fella.

    It’s nice that they let Zan and his gal pal share a cell, but I’m not sure if she’s as into him as she once was.

  • MINOR SUPER-VILLAIN 695: ZAN

    (Planet Comics 001, 1940) 

    Zan lives on the far-off planet Volcus and uses the energies of its magnetic core to power his spaceship fleet and capture yet more spaceships. And why does he do this? Why, so that he can turn their crew into science zombies and eventually amass an army large enough to conquer the universe!

    (he also has this one lady with him at all times and I’m not sure what her role is exactly because she does not utter a single word throughout the comic. Is she his lieutenant? His girlfriend? A different story might have revealed that she was the real mastermind all along but no dice. She just hangs out behind him in her slinky dress and touches his shoulders)

    Zan’s piracy is very concerning to the Solar Congress, and so they deploy the Solar Force, under the command of Captain Nelson Cole and his little pal Lieutenant Bud. Too bad for them that their ships are made out of the same stuff as all of the missing ones were: they are immediately swept away to Volcus to be zombified.

    Zan’s whole plan seems to hinge on the unstoppable nature of his science zombie armies, but if I’m honest they aren’t as big a threat as he lets on. For one thing, they seem to operate like units in a strategy game in that if they’re not being explicitly directed then they just keep on doing what they were last ordered, including marching forward into a pit and just standing around. Does Zan believe that he and his ladyfriend have the wherewithal to control entire armies of these guys on the fly or is he going to start recruiting elite Starcraft players to his side soon?

    Zan is ultimately rounded up after Cole and Bud manage to capture the paralysis ray that Zan himself had in reserve specifically to counter his armies if they went haywire. Heckuva way to find out that your contingency plan was viable, fella.

    It’s nice that they let Zan and his gal pal share a cell, but I’m not sure if she’s as into him as she once was.

  • MINOR SUPER-VILLAIN 691: THE CLAW

    (Pep Comics 007, 1940) 

    The Press Guardian’s only recurring villain, the Claw has what can only be described as an eclectic career: In his first appearance he’s a sort of freelance spy chief working to aid the I-assume-European country of Shironia in its attempt to conquer neighbouring Lanfia by committing acts of sabotage in the US and framing Lanfia as the perpetrator so that America will withdraw its support of Lanfia. The Press Guardian exposes the scheme and sends the Claw and his henchmen to a presumed watery grave.

    Pep 008 drops a bombshell: the Claw could, in fact, swim. Instead of drowning, he made his way to the Central City docks and set up an insurance scam whereby he and his crew of rowdy sea dogs sunk their own ships for a tidy profit. The only flaw in the plan: the Claw kept on murdering nosy reporters who got too interested in all the shipwrecks going on, and you know that the Press Guardian is going to show up to check something like that out. The Claw ended up in the drink again, presumed dead but with more of a question mark than before.

    And that question mark was justified! Pep 009’s Press Guardian adventure begins with he and his aide Cynthia Blake investigating an extremely suspicious want ad for “young, healthy women with no living relatives” and wouldn’t you know it, it’s the Claw again. He’s been turning people into beast-men using animal hormone injections and he’s decided to finally branch out into making beast-women. The Press Guardian is even less into this scenario than the others and wastes little time in beating everyone up and forcing the Claw to reveal the antidote to beast-manism. When last seen the one-handed villain is being chased down by a mob of former beast-men, with murderous intent. Surely the Claw has finally met his end?

    No dice. The Claw returns one last time, in Pep Comics 010, with a knife-wielding green-skinned weirdo named the Goon in tow. The Goon and the Claw have been kidnapping women from a bit of cottage country called Rocky Point – has he gone back to making beast-women? Is he trying to ruin the Press Guardian’s home paper, the Daily Express, who are involved in the development of the region somehow? No, he’s trying to drive people off so that he can steal a radium deposit that’s located on the land.

    The Claw suffers a fairly ignominious defeat in the face of what can’t have been a very hard kick from Cynthia Blake. For all that he’s been tenacious, he’s also always been very easily defeated and while in a real-world way I know that that is because the Press Guardian was a second-tier character with a smaller pagecount than a headliner like the Shield, in my heart of hearts I prefer to believe that he’s just a scrawny little wiener. Or maybe it’s because he hangs out in radium-filled caves all the time, who can say.

    Though the Goon is captured, the Claw just scampers away, and since he isn’t in what turns out to be the Press Guardian’s final outing in Pep Comics 011, he’s just… at large when all is said and done (though again: radium cave. The Claw might not have been troubling humanity for much longer after this particular escapade).